One-shot
(→Optional or potential one-shots) |
(→Optional or potential one-shots) |
||
Line 42: | Line 42: | ||
** {{card|Stockpile}} [[exile]]s itself when played, and so it acts as a one-shot if you don't gain another Stockpile after playing it. | ** {{card|Stockpile}} [[exile]]s itself when played, and so it acts as a one-shot if you don't gain another Stockpile after playing it. | ||
** {{way|Way of the Horse}} allows you to use any Action as a one-shot source of [[non-terminal draw]]. | ** {{way|Way of the Horse}} allows you to use any Action as a one-shot source of [[non-terminal draw]]. | ||
+ | ** {{way|Way of the Butterfly}} allows you to return an Action card to the supply and exchange it for a better one. | ||
{{Card|Fool's Gold}}, from {{Set|Hinterlands}}, has a one-shot [[Reaction]] effect. | {{Card|Fool's Gold}}, from {{Set|Hinterlands}}, has a one-shot [[Reaction]] effect. | ||
Revision as of 11:07, 18 March 2020
One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.
Contents |
List of one-shot cards
Cards in italics have been removed.
Mandatory one-shots
These cards always remove themselves from your deck when you play them, whether by being trashed, set aside,, or returned to their piles, or merely remaining in play.
- Dominion: Feast
- Seaside: Embargo, Island, Treasure Map
- Dark Ages: Madman, Pillage, Spoils
- Adventures: Champion, Distant Lands, Hireling
- Nocturne: Changeling, Wish
- Renaissance: Acting Troupe, Experiment
- Menagerie: Horse
- Promo: Prince is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside.
Optional or potential one-shots
- Intrigue
- Mining Village can optionally trash itself for an additional benefit when you play it
- Cornucopia
- Horn of Plenty trashes itself if you use it to gain a Victory card
- Dark Ages
- Death Cart trashes itself if you cannot, or decide not to, trash another Action card
- Knights trash themselves if they trash another Knight
- Adventures
- Travellers, such as Hero, can exchange themselves for another card when discarded from play
- Raze trashes another card or itself for its effect
- Wine Merchant moves to your Tavern mat and costs a penalty to discard it from there; it functions as a one-shot if you don't save to get it back
- Empires
- Engineer can optionally trash itself to gain an additional card
- Encampment returns to its pile if you do not reveal a Gold or Plunder
- Small Castle can trash another Castle or itself for its effect
- Farmers' Market only trashes itself if there are 4 or more on its pile
- Nocturne
- Pixie can optionally trash itself to receive a Boon twice
- Tragic Hero trashes itself if you have 8 or more cards in hand
- Menagerie
- Stockpile exiles itself when played, and so it acts as a one-shot if you don't gain another Stockpile after playing it.
- Way of the Horse allows you to use any Action as a one-shot source of non-terminal draw.
- Way of the Butterfly allows you to return an Action card to the supply and exchange it for a better one.
Fool's Gold, from Hinterlands, has a one-shot Reaction effect.
Other conditional self-trashers
These cards don't self-trash when you play them, but may do so later the same turn if certain conditions are met.
- Dark Ages: Hermit—this trashes itself if you don't buy a card on the turn when you play it
- Dark Ages: Urchin—you may trash this if you play another Attack while this is in play
Trivia
Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.