Curser

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(List of cursers)
(Reorganized the list of cards, added strategy section.)
Line 1: Line 1:
 
[[Image:Witch.jpg|thumb|right|200px|[[Witch]], a curser card.]]
 
[[Image:Witch.jpg|thumb|right|200px|[[Witch]], a curser card.]]
  
A '''curser''' is any card which has the potential to distribute {{Card|Curse}} cards to other players. Cursers are generally considered among the strongest cards at their price points, since the effect of putting Curses into an opponent's deck is very powerful: it simultaneously reduces their score, puts useless cards in their future hands, and usually slows down their future deck cycling. The presence of one or more cursers in a kingdom therefore has a major influence on gameplay; most winning strategies will involve either gaining cursers or finding a way to defend against them. This early-game strength is offset somewhat by late-game weakness: since there are a finite number of Curses in the supply, cursers often lose most or all of their value after all the Curses have been distributed. Most cursers are [[Action]]–[[Attack]] cards.
+
A '''curser''' is any card which has the potential to distribute {{Card|Curse}} cards to other players. Cursers are generally considered among the strongest cards at their price points, since the effect of putting {{Card|Curse|Curses}} into an opponent's deck is very powerful: it simultaneously reduces their {{VP}}, puts useless cards in their future hands, and usually slows down their future deck cycling. The presence of one or more cursers in a kingdom therefore has a major influence on gameplay; most winning strategies will involve gaining cursers. This early-game strength is sometimes offset by late-game weakness: since there are a finite number of {{Card|Curse|Curses}} in the supply, cursers often lose most or all of their value after all the {{Card|Curse|Curses}} have been distributed, for example {{Card|Witch}} is a very strong card, but its secondary effect of drawing two cards is very weak at {{Cost|5}}. Most cursers are [[Action]]–[[Attack]] cards.
  
 
== List of cursers ==
 
== List of cursers ==
Line 25: Line 25:
 
These cards can cause opponents to gain Curses, but in more restricted circumstances:
 
These cards can cause opponents to gain Curses, but in more restricted circumstances:
  
 +
'''Cards that depend on the top card of your opponent's deck:'''
 
* [[Intrigue]]: {{Card|Swindler}}—whether it can distribute a Curse depends on the top card of the opponent's deck; may give a Curse only when they reveal a card costing {{cost|0}}, often a Copper.
 
* [[Intrigue]]: {{Card|Swindler}}—whether it can distribute a Curse depends on the top card of the opponent's deck; may give a Curse only when they reveal a card costing {{cost|0}}, often a Copper.
* [[Intrigue]]: {{card|Replace}}—it only distributes Curses if the player playing Replace gains a [[Victory]] card
 
* [[Intrigue]]: {{Card|Torturer}}—the opponent is always free to not take the Curse and discard instead; in games without [[villages]] it's relatively likely that few Curses will be distributed by Torturer
 
* [[Seaside]]: ''{{Card|Ambassador}}''—it can only distribute a Curse if the player playing Ambassador has a Curse in hand
 
* [[Seaside]]: {{card|Blockade}}—it only distributes Curses to players who gain the same card you chose
 
* [[Cornucopia]]: {{Card|Followers}}—as this is a [[Prize]], it is difficult to gain, especially early in the game when cursing is most valuable
 
 
* [[Cornucopia]]: {{Card|Jester}}—whether it distributes a Curse depends on the top card of the opponent's deck
 
* [[Cornucopia]]: {{Card|Jester}}—whether it distributes a Curse depends on the top card of the opponent's deck
 +
* [[Adventures]]: {{Card|Giant}}—whether it distributes a Curse depends on the top card of the opponent's deck
 +
* [[Allies]]: {{card|Barbarian}}— whether it distributes a Curse depends on the top card of the opponent's deck
 +
 +
'''Cards that require a specific condition from the user:'''
 +
* [[Intrigue]]: {{card|Replace}}—it only distributes Curses if you gain a [[Victory]] card
 +
* [[Cornucopia]]: {{Card|Followers}}—as this is a [[Prize]], there is only a single copy which is rather difficult to gain.
 
* [[Hinterlands]]: {{card|Cauldron}}—only distributes a Curse when you gain your third Action card of the turn
 
* [[Hinterlands]]: {{card|Cauldron}}—only distributes a Curse when you gain your third Action card of the turn
 
* [[Hinterlands]]: {{card|Witch's Hut}}—only distributes a Curse if you discard two Action cards
 
* [[Hinterlands]]: {{card|Witch's Hut}}—only distributes a Curse if you discard two Action cards
* [[Adventures]]: {{Card|Giant}}—whether it distributes a Curse depends on the top card of the opponent's deck
+
* [[Empires]]: {{Card|Catapult}} distributes a Curse if you are willing to trash a card costing {{cost|3}} or more
* [[Adventures]]: {{Card|Swamp Hag}} — the opponent may forgo gaining a Curse if they choose to buy no cards on their turn
+
* [[Nocturne]]: {{Card|Idol}} — distributes a Curse only if you player have an even number of Idols in play
* [[Empires]]: {{Card|Catapult}} — distributes a Curse if the player is willing to trash a card costing {{cost|3}} or more
+
* [[Allies]]: {{card|Sorceress}}—distributes a Curse only if you can guess what card is on top of your deck
* [[Nocturne]]: {{Card|Idol}} — distributes a Curse only if the current player has an even number of Idols in play
+
 
 +
'''Cards whose effect can be avoided by your opponent in some circumstances:'''
 +
* [[Intrigue]]: {{Card|Torturer}}—your opponent is always free to not take the Curse and discard instead; in games without [[villages]] it's relatively likely that few Curses will be distributed by Torturer
 +
* [[Seaside]]: {{card|Blockade}}—it only distributes Curses to players who gain the same card you chose
 +
* [[Adventures]]: {{Card|Swamp Hag}} — your opponent may avoid gaining a Curse if they choose to buy no cards on their turn
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}—distributes a Curse only when another player gains a [[Victory]] card
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}—distributes a Curse only when another player gains a [[Victory]] card
* [[Allies]]: {{card|Barbarian}}— whether it distributes a Curse depends on the top card of the opponent's deck
 
 
* [[Allies]]: {{card|Sorcerer}}—distributes a Curse only to opponents who can't guess what card is on top of their deck.  
 
* [[Allies]]: {{card|Sorcerer}}—distributes a Curse only to opponents who can't guess what card is on top of their deck.  
* [[Allies]]: {{card|Sorceress}}—distributes a Curse only if the person playing it can guess what card is on top of their deck
 
  
 
=== Other cards that can distribute Curses but are not usually considered cursers ===
 
=== Other cards that can distribute Curses but are not usually considered cursers ===
  
Unlike the primary and secondary cursers which always affect other players, the cards in this category may affect the current player.
+
Unlike the primary and secondary cursers which always affect other players, the cards in this category have other primary purposes than handing out {{Card|Curse|Curses}} or they do not only affect the opponent of the user.
 +
 
 +
* {{Card|Masquerade}} (from [[Intrigue]]) and ''{{Card|Ambassador}}''(from [[Seaside]]) can only redistribute {{Card|Curse|Curses}} after they have been gained through other means.
 +
* [[Seaside]]: ''{{Card|Embargo}}''— is an effect that can sometimes be played around and which also affects the user.
 +
* [[Adventures]]: {{Card|Messenger}}—causes all players to gain a card costing up to {{Cost|4}}, which can be a Curse but it has other applications as well and affects the user like their opponents.
 +
 
 +
Some effects use gaining {{Card|Curse|Curses}} as a drawback or penalty to the user:
 +
 
 +
* [[Empires]]: {{Card|Cursed Gold}}
 +
* [[Empires]]: {{Event|Ritual}}
 +
* [[Renaissance]]: {{Card|Hideout}}—gives you a Curse if you trash a [[Victory]] card
 +
* [[Menagerie (expansion)|Menagerie]]: {{Event|Desperation}}
  
* [[Intrigue]]: {{Card|Masquerade}}—cannot cause Curses to be gained, but can pass a Curse from one player's custody to another's
+
[[Doom]] cards are cursers when they reveal certain [[Hex]]es: {{Hex|Plague}}, and sometimes {{Hex|Locusts}}. This can both be from an attack like {{Card|Werewolf}} or as a drawback to an effect, in the case of {{Card|Leprechaun}} or {{Card|Cursed Village}}.
* [[Seaside]]: {{Card|Embargo}}—causes anyone who buys a certain card in the supply to gain a Curse; this affects the player who plays Embargo as well as all opponents
+
* [[Adventures]]: {{Card|Messenger}}—causes all players to gain a card costing up to {{Cost|4}}, which can be a Curse
+
* [[Empires]]: {{Event|Ritual}}—gives the buyer a Curse when bought, as a penalty
+
* [[Renaissance]]: {{Card|Hideout}}—gives the current player a Curse if they trash a [[Victory]] card
+
  
[[Doom]] cards are cursers when they reveal {{Hex|Plague}}, and sometimes when they reveal {{Hex|Locusts}}.  The current player can receive a [[Hex]] if given by {{Card|Leprechaun}} or {{Card|Cursed Village}}.
+
==Strategy==
 +
For strategic advice, refer to the strategy sections on the relevant card pages, especially [[Witch#Strategy||Witch]].  
  
 
== Trivia ==
 
== Trivia ==

Revision as of 04:56, 7 July 2022

Witch, a curser card.

A curser is any card which has the potential to distribute CurseCurse.jpg cards to other players. Cursers are generally considered among the strongest cards at their price points, since the effect of putting CursesCurse.jpg into an opponent's deck is very powerful: it simultaneously reduces their VP, puts useless cards in their future hands, and usually slows down their future deck cycling. The presence of one or more cursers in a kingdom therefore has a major influence on gameplay; most winning strategies will involve gaining cursers. This early-game strength is sometimes offset by late-game weakness: since there are a finite number of CursesCurse.jpg in the supply, cursers often lose most or all of their value after all the CursesCurse.jpg have been distributed, for example WitchWitch.jpg is a very strong card, but its secondary effect of drawing two cards is very weak at $5. Most cursers are ActionAttack cards.

Contents

List of cursers

The cards in italics have been removed.

Primary cursers

These are Kingdom cards that consistently cause other players to acquire Curses in ways that they do not always have the option to avoid:

Circle of WitchesCircle of Witches.jpg, from Allies, is not a Kingdom card itself, but it allows you to use Liaison Kingdom cards as cursers.

Secondary cursers

These cards can cause opponents to gain Curses, but in more restricted circumstances:

Cards that depend on the top card of your opponent's deck:

  • Intrigue: SwindlerSwindler.jpg—whether it can distribute a Curse depends on the top card of the opponent's deck; may give a Curse only when they reveal a card costing $0, often a Copper.
  • Cornucopia: JesterJester.jpg—whether it distributes a Curse depends on the top card of the opponent's deck
  • Adventures: GiantGiant.jpg—whether it distributes a Curse depends on the top card of the opponent's deck
  • Allies: BarbarianBarbarian.jpg— whether it distributes a Curse depends on the top card of the opponent's deck

Cards that require a specific condition from the user:

  • Intrigue: ReplaceReplace.jpg—it only distributes Curses if you gain a Victory card
  • Cornucopia: FollowersFollowers.jpg—as this is a Prize, there is only a single copy which is rather difficult to gain.
  • Hinterlands: CauldronCauldron.jpg—only distributes a Curse when you gain your third Action card of the turn
  • Hinterlands: Witch's HutWitch's Hut.jpg—only distributes a Curse if you discard two Action cards
  • Empires: CatapultCatapult.jpg — distributes a Curse if you are willing to trash a card costing $3 or more
  • Nocturne: IdolIdol.jpg — distributes a Curse only if you player have an even number of Idols in play
  • Allies: SorceressSorceress.jpg—distributes a Curse only if you can guess what card is on top of your deck

Cards whose effect can be avoided by your opponent in some circumstances:

  • Intrigue: TorturerTorturer.jpg—your opponent is always free to not take the Curse and discard instead; in games without villages it's relatively likely that few Curses will be distributed by Torturer
  • Seaside: BlockadeBlockade.jpg—it only distributes Curses to players who gain the same card you chose
  • Adventures: Swamp HagSwamp Hag.jpg — your opponent may avoid gaining a Curse if they choose to buy no cards on their turn
  • Menagerie: Black CatBlack Cat.jpg—distributes a Curse only when another player gains a Victory card
  • Allies: SorcererSorcerer.jpg—distributes a Curse only to opponents who can't guess what card is on top of their deck.

Other cards that can distribute Curses but are not usually considered cursers

Unlike the primary and secondary cursers which always affect other players, the cards in this category have other primary purposes than handing out CursesCurse.jpg or they do not only affect the opponent of the user.

  • MasqueradeMasquerade.jpg (from Intrigue) and AmbassadorAmbassador.jpg(from Seaside) can only redistribute CursesCurse.jpg after they have been gained through other means.
  • Seaside: EmbargoEmbargo.jpg— is an effect that can sometimes be played around and which also affects the user.
  • Adventures: MessengerMessenger.jpg—causes all players to gain a card costing up to $4, which can be a Curse but it has other applications as well and affects the user like their opponents.

Some effects use gaining CursesCurse.jpg as a drawback or penalty to the user:

Doom cards are cursers when they reveal certain Hexes: PlaguePlague.jpg, and sometimes LocustsLocusts.jpg. This can both be from an attack like WerewolfWerewolf.jpg or as a drawback to an effect, in the case of LeprechaunLeprechaun.jpg or Cursed VillageCursed Village.jpg.

Strategy

For strategic advice, refer to the strategy sections on the relevant card pages, especially |Witch.

Trivia

Dark Ages is the only expansion that does not contain a curser; however, it does contain two cards (MarauderMarauder.jpg and CultistCultist.jpg) that cause opponents to gain Ruins, serving a similar function.

It can be argued that the main curser from most expansions (with the exception of Guilds) closely represents the expansion's theme:

See Also


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox