One-shot

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(Optional or potential one-shots)
(Permanent Durations)
 
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[[Image:Embargo.jpg|thumb|right|200px|[[Embargo]], a one-shot card.]]
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[[Image:Island.jpg|thumb|right|200px|[[Island]], a one-shot card.]]
  
'''One-shots''' are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.
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'''One-shots''' are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.  
  
 
== List of one-shot cards ==
 
== List of one-shot cards ==
Cards in italics have been [[Removed cards|removed]].
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Cards in ''italics'' have been [[Removed cards|removed]].
 
=== Mandatory one-shots ===
 
=== Mandatory one-shots ===
  
These cards always remove themselves from your deck when you play them, whether by being trashed, set aside,, or returned to their piles, or merely remaining in play.
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These cards always remove themselves from your deck when you play them, usually by being either trashed or returned to their piles.
  
* [[Dominion (base set)|Dominion]]: ''{{Card|Feast}}''
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* [[Seaside]]: {{Card|Island}}, {{Card|Treasure Map}}
* [[Seaside]]: {{Card|Embargo}}, {{Card|Island}}, {{Card|Treasure Map}}
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* [[Dark Ages]]: {{Card|Madman}}, {{Card|Pillage}}, {{Card|Spoils}}
 
* [[Dark Ages]]: {{Card|Madman}}, {{Card|Pillage}}, {{Card|Spoils}}
* [[Adventures]]: {{Card|Champion}}, {{Card|Distant Lands}}, {{Card|Hireling}}
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* [[Adventures]]: {{Card|Distant Lands}}
 
* [[Nocturne]]: {{Card|Changeling}}, {{Card|Wish}}
 
* [[Nocturne]]: {{Card|Changeling}}, {{Card|Wish}}
 
* [[Renaissance]]: {{Card|Acting Troupe}}, {{Card|Experiment}}
 
* [[Renaissance]]: {{Card|Acting Troupe}}, {{Card|Experiment}}
* [[Menagerie (expansion)|Menagerie]]: {{card|Horse}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Horse}}, {{way|Way of the Horse}}
* [[Promo]]: {{Card|Prince}} is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside.
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** {{way|Way of the Butterfly}}'s effect is strictly speaking optional, but it has no effect when not used as a one-shot.
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* [[Plunder (expansion)|Plunder]]: {{card|Cage}}, {{trait|Reckless}}, {{card|Search}}, {{card|Spell Scroll}}
  
=== Optional or potential one-shots ===
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=== Permanent Durations ===
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These are [[Duration]] cards that, once you've played them, remain in play for the rest of the game and have effects that are activated every turn. They are therefore permanently removed from your deck, but still belong to you and provide ongoing benefits.
 +
* [[Adventures]]: {{Card|Champion}}, {{Card|Hireling}}
 +
* [[Plunder (expansion)|Plunder]]: {{card|Endless Chalice}}, {{card|Quartermaster}}
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* [[Promo]]: {{card|Prince}}
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 +
=== Conditional one-shots ===
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These cards do not always act as one-shots. Rather they offer the option to get an extra effect (e.g. in the case of {{Card|Mining Village}}), or they act as one-shot if certain conditions are met which are sometimes under the control of the user (e.g. in the case of {{Card|Horn of Plenty}}), sometimes not (e.g. in the case of {{Card|Knights}}).
  
 
* {{Set|Intrigue}}
 
* {{Set|Intrigue}}
** {{Card|Mining Village}} can optionally trash itself for an additional benefit when you play it
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** {{Card|Mining Village}} can optionally trash itself for {{cost|2}} when you play it
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* {{set|Prosperity|ed=2|Prosperity}}
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** {{card|Investment}} can optionally trash itself for +{{VP}} when you play it.
 
* {{Set|Cornucopia}}
 
* {{Set|Cornucopia}}
 
**{{Card|Horn of Plenty}} trashes itself if you use it to gain a [[Victory]] card
 
**{{Card|Horn of Plenty}} trashes itself if you use it to gain a [[Victory]] card
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* {{Set|Hinterlands}}
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**{{Card|Fool's Gold}}—this has a one-shot [[Reaction]] effect.
 
* {{Set|Dark Ages}}
 
* {{Set|Dark Ages}}
** {{Card|Death Cart}} trashes itself if you cannot, or decide not to, trash another [[Action]] card
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** {{Card|Death Cart}} can trash itself or another [[Action]] card
 
** {{Card|Knights}} trash themselves if they trash another Knight
 
** {{Card|Knights}} trash themselves if they trash another Knight
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** {{Card|Hermit}}—this exchanges (previously {{Card|Hermit|oi=2|trashes}}) itself if you didn't buy a card at one point on the turn when you play it
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** {{Card|Urchin}}—you may trash this if you play another Attack while this is in play
 
* {{Set|Adventures}}
 
* {{Set|Adventures}}
 
** [[Traveller]]s, such as {{Card|Hero}}, can [[exchange]] themselves for another card when discarded from play
 
** [[Traveller]]s, such as {{Card|Hero}}, can [[exchange]] themselves for another card when discarded from play
 
** {{Card|Raze}} trashes another card or itself for its effect
 
** {{Card|Raze}} trashes another card or itself for its effect
** {{Card|Wine Merchant}} moves to your [[Tavern mat]] and costs a penalty to discard it from there; it functions as a one-shot if you don't save {{Cost|2}} to get it back
 
 
* {{Set|Empires}}
 
* {{Set|Empires}}
 
** {{Card|Engineer}} can optionally trash itself to gain an additional card
 
** {{Card|Engineer}} can optionally trash itself to gain an additional card
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** {{Card|Tragic Hero}} trashes itself if you have 8 or more cards in hand
 
** {{Card|Tragic Hero}} trashes itself if you have 8 or more cards in hand
 
* {{set|Menagerie (expansion)|Menagerie}}
 
* {{set|Menagerie (expansion)|Menagerie}}
** {{card|Stockpile}} [[exile]]s itself when played, and so it acts as a one-shot if you don't gain another Stockpile after playing it.
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** {{card|Stockpile}} [[exile]]s itself when played. In the early stages of the game it will generally only temporarily be removed from your deck, later it can become a one-shot once the pile runs out.
** {{way|Way of the Horse}} allows you to use any Action as a one-shot source of [[non-terminal draw]].  
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* {{set|Allies}}
** {{way|Way of the Butterfly}} allows you to return an Action card to the supply and exchange it for a better one
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** {{card|Acolyte}} optionally trashes itself to gain another [[Augur]]
{{Card|Fool's Gold}}, from {{Set|Hinterlands}}, has a one-shot [[Reaction]] effect.
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* {{set|Plunder}}
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** {{card|Cabin Boy}} optionally trashes itself to gain another [[Duration]] card.
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===Removed===
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* [[Dominion (base set)|Dominion]]: ''{{Card|Feast}}''
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* [[Seaside]]: ''{{Card|Embargo}}''
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==Gallery==
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===Mandatory one-shots===
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{{CardImage|Acting Troupe}}{{CardImage|Champion}}{{CardImage|Changeling}}{{CardImage|Distant Lands}}{{CardImage|Experiment}}{{CardImage|Hireling}}{{CardImage|Horse}}{{CardImage|Island}}{{CardImage|Madman}}{{CardImage|Pillage}}{{CardImage|Prince}}{{CardImage|Spell Scroll}}{{CardImage|Spoils}}{{CardImage|Treasure Map}}{{CardImage|Wish}}{{LandscapeImage|Way of the Butterfly}}{{LandscapeImage|Way of the Horse}}
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=== Conditional one-shots ===
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{{CardImage|Acolyte}}{{CardImage|Death Cart}}{{CardImage|Encampment}}{{CardImage|Engineer}}{{CardImage|Farmers' Market}}{{CardImage|Hermit}}{{CardImage|Horn of Plenty}}{{CardImage|Fool's Gold}}{{CardImage|Investment}}{{CardImage|Knights}}{{CardImage|Mining Village}}{{CardImage|Pixie}}{{CardImage|Raze}}{{CardImage|Small Castle}}{{CardImage|Stockpile}}{{CardImage|Tragic Hero}}{{CardImage|Urchin}}
  
=== Other conditional self-trashers ===
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[[Traveller#Gallery|Gallery of Travellers]]
  
These cards don't self-trash when you play them, but may do so later the same turn if certain conditions are met.
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===Removed===
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{{CardImage|Embargo}}{{CardImage|Feast}}
  
* Dark Ages: {{Card|Hermit}}—this trashes itself if you don't buy a card on the turn when you play it
 
* Dark Ages: {{Card|Urchin}}—you may trash this if you play another Attack while this is in play
 
  
 
== Trivia ==
 
== Trivia ==

Latest revision as of 16:47, 24 December 2022

Island, a one-shot card.

One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.

Contents

[edit] List of one-shot cards

Cards in italics have been removed.

[edit] Mandatory one-shots

These cards always remove themselves from your deck when you play them, usually by being either trashed or returned to their piles.

[edit] Permanent Durations

These are Duration cards that, once you've played them, remain in play for the rest of the game and have effects that are activated every turn. They are therefore permanently removed from your deck, but still belong to you and provide ongoing benefits.

[edit] Conditional one-shots

These cards do not always act as one-shots. Rather they offer the option to get an extra effect (e.g. in the case of Mining VillageMining Village.jpg), or they act as one-shot if certain conditions are met which are sometimes under the control of the user (e.g. in the case of Horn of PlentyHorn of Plenty.jpg), sometimes not (e.g. in the case of KnightsKnights.jpg).

[edit] Removed

[edit] Gallery

[edit] Mandatory one-shots

Acting Troupe.jpgChampion.jpgChangeling.jpgDistant Lands.jpgExperiment.jpgHireling.jpgHorse.jpgIsland.jpgMadman.jpgPillage.jpgPrince.jpgSpell Scroll.jpgSpoils.jpgTreasure Map.jpgWish.jpgWay of the Butterfly.jpgWay of the Horse.jpg

[edit] Conditional one-shots

Acolyte.jpgDeath Cart.jpgEncampment.jpgEngineer.jpgFarmers' Market.jpgHermit.jpgHorn of Plenty.jpgFool's Gold.jpgInvestment.jpgKnights.jpgMining Village.jpgPixie.jpgRaze.jpgSmall Castle.jpgStockpile.jpgTragic Hero.jpgUrchin.jpg

Gallery of Travellers

[edit] Removed

Embargo.jpgFeast.jpg


[edit] Trivia

Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.


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