One-shot

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(Mandatory one-shots)
(separate permanent Durations)
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[[Image:Island.jpg|thumb|right|200px|[[Island]], a one-shot card.]]
 
[[Image:Island.jpg|thumb|right|200px|[[Island]], a one-shot card.]]
  
'''One-shots''' are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.
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'''One-shots''' are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.  
  
 
== List of one-shot cards ==
 
== List of one-shot cards ==
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=== Mandatory one-shots ===
 
=== Mandatory one-shots ===
  
These cards always remove themselves from your deck when you play them, whether by being trashed, <span class="card-popup">[[Prince#Versions|set aside]]<span class="noprint">[[File:PrinceOld2.jpg|200px|link=]]</span></span>, or returned to their piles, or merely remaining in play.
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These cards always remove themselves from your deck when you play them, usually by being either trashed or returned to their piles.
  
 
* [[Seaside]]: {{Card|Island}}, {{Card|Treasure Map}}
 
* [[Seaside]]: {{Card|Island}}, {{Card|Treasure Map}}
 
* [[Dark Ages]]: {{Card|Madman}}, {{Card|Pillage}}, {{Card|Spoils}}
 
* [[Dark Ages]]: {{Card|Madman}}, {{Card|Pillage}}, {{Card|Spoils}}
* [[Adventures]]: {{Card|Champion}}, {{Card|Distant Lands}}, {{Card|Hireling}}
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* [[Adventures]]: {{Card|Distant Lands}}
 
* [[Nocturne]]: {{Card|Changeling}}, {{Card|Wish}}
 
* [[Nocturne]]: {{Card|Changeling}}, {{Card|Wish}}
 
* [[Renaissance]]: {{Card|Acting Troupe}}, {{Card|Experiment}}
 
* [[Renaissance]]: {{Card|Acting Troupe}}, {{Card|Experiment}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Horse}}, {{way|Way of the Horse}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Horse}}, {{way|Way of the Horse}}
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** {{way|Way of the Butterfly}}'s effect is strictly speaking optional, but it has no effect when not used as a one-shot.
 
* [[Plunder (expansion)|Plunder]]: {{card|Cage}}, {{trait|Reckless}}, {{card|Search}}, {{card|Spell Scroll}}
 
* [[Plunder (expansion)|Plunder]]: {{card|Cage}}, {{trait|Reckless}}, {{card|Search}}, {{card|Spell Scroll}}
* [[Promo]]: {{Card|Prince}} is strictly speaking optional as a one-shot, since it has no effect (and thus returns to your discard pile) if an Action isn't set aside with it, but it has no non–one-shot use. Similarly, {{way|Way of the Butterfly}} is optional but unuseful when not used as a one-shot.
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=== Permanent Durations ===
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These are [[Duration]] cards that, once you've played them, remain in play for the rest of the game and have effects that are activated every turn. They are therefore permanently removed from your deck, but still belong to you and benefit you.
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* [[Adventures]]: {{Card|Champion}}, {{Card|Hireling}}
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* [[Plunder (expansion)|Plunder]]: {{card|Endless Chalice}}, {{card|Quartermaster}}
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* [[Promo]]: {{card|Prince}}
  
 
=== Conditional one-shots ===
 
=== Conditional one-shots ===

Revision as of 13:50, 24 December 2022

Island, a one-shot card.

One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.

Contents

List of one-shot cards

Cards in italics have been removed.

Mandatory one-shots

These cards always remove themselves from your deck when you play them, usually by being either trashed or returned to their piles.

Permanent Durations

These are Duration cards that, once you've played them, remain in play for the rest of the game and have effects that are activated every turn. They are therefore permanently removed from your deck, but still belong to you and benefit you.

Conditional one-shots

The cards do not always act as one-shots. Rather they offer the option to get an extra effect (e.g. in the case of Mining VillageMining Village.jpg), or they act as one-shot if certain conditions are met which are sometimes under the control of the user (e.g. in the case of Horn of PlentyHorn of Plenty.jpg), sometimes not (e.g. in the case of KnightsKnights.jpg).

Removed

Gallery

Mandatory one-shots

Acting Troupe.jpgChampion.jpgChangeling.jpgDistant Lands.jpgExperiment.jpgHireling.jpgHorse.jpgIsland.jpgMadman.jpgPillage.jpgPrince.jpgSpell Scroll.jpgSpoils.jpgTreasure Map.jpgWish.jpgWay of the Butterfly.jpgWay of the Horse.jpg

Conditional one-shots

Acolyte.jpgDeath Cart.jpgEncampment.jpgEngineer.jpgFarmers' Market.jpgHermit.jpgHorn of Plenty.jpgFool's Gold.jpgInvestment.jpgKnights.jpgMining Village.jpgPixie.jpgRaze.jpgSmall Castle.jpgStockpile.jpgTragic Hero.jpgUrchin.jpg

Gallery of Travellers

Removed

Embargo.jpgFeast.jpg


Trivia

Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.


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