Landmark
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== List of Landmarks == | == List of Landmarks == | ||
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* {{Landmark|Aqueduct}} | * {{Landmark|Aqueduct}} | ||
* {{Landmark|Arena}} | * {{Landmark|Arena}} | ||
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* {{Landmark|Keep}} | * {{Landmark|Keep}} | ||
* {{Landmark|Labyrinth}} | * {{Landmark|Labyrinth}} | ||
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* {{Landmark|Mountain Pass}} | * {{Landmark|Mountain Pass}} | ||
* {{Landmark|Museum}} | * {{Landmark|Museum}} | ||
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* {{Landmark|Wall}} | * {{Landmark|Wall}} | ||
* {{Landmark|Wolf Den}} | * {{Landmark|Wolf Den}} | ||
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== Gallery == | == Gallery == |
Revision as of 14:32, 26 June 2022
![](/images/thumb/7/71/Tomb.jpg/320px-Tomb.jpg)
Landmarks, introduced in Empires, are effects that give additional means to score (or lose) other than through the normal use of cards or Events.
Landmarks are not Kingdom cards; including one or more Landmarks in a game does not count toward the 10 Kingdom card piles the supply includes. In fact, Landmarks are not considered "cards" at all; any text referring to a "card" (such as instructions to "name a card") does not apply to Landmarks. However, for reference, the Landmark effects are printed on cards in a landscape orientation with dark green frames.
There are 21 Landmarks, any number of which may be used in a game of Dominion, though Donald X recommends not using more than two total Landmarks, Events, Projects, and Ways. When choosing a random Kingdom, the Landmarks may be shuffled into the randomizer deck; any Landmarks that are dealt once 10 Kingdom cards have also been dealt will be included in the game.
Contents |
Official Rules
- Landmarks provide new ways for players to score. Like Events, they are not Kingdom Cards.
- Players may choose how to determine what Landmarks to play with. They may shuffle them with Events and deal out 2 cards from that pile every game; they may shuffle them into the Randomizer deck and use 0-2 depending on how many come up before finding 10 Kingdom Cards; or they may use any method they like.
- Whatever method is used, Landmarks in use are visible to all from the start of the game.
- We recommend using no more than two per game.
- Many Landmarks only apply when scoring at the end of the game.
- In addition to counting up their regular points, players add some bonus based on the Landmark.
- A few are penalties instead - players subtract points from their score.
- Some Landmarks start with 6
tokens on them per player in the game. So, 12
in a 2-player game, up to 36
in a 6-player game. These Landmarks then provide a way for players to get the
tokens from the Landmark.
- When the
tokens on the Landmark run out, players cannot earn further points in that way.
List of Landmarks
Gallery
Trivia
In other languages
- Dutch: Bezienswaardigheden
- Finnish: Maamerkki
- German: Landmarke
- Japanese: ランドマーク (pron. randomāku)
- Polish: Krajobraz
- Russian: Веха (pron. vyekha)
Preview
Landmarks are landscape-style like Events. You can shuffle them into the randomizer deck, and flip over cards until you have ten kingdom cards, using Events and Landmarks if they show up; if using this method I recommend having a max of two total Landmarks/Events. Or, you can shuffle Landmarks and Events into a separate randomizer deck and just always play with one or two of them. Or whatever else you think of; we like to leave that up to you.
Landmarks change the scoring for the game. Some just change it at the end; some use![VP](/images/thumb/9/92/VP.png/14px-VP.png)
Secret History
![VP](/images/thumb/9/92/VP.png/14px-VP.png)
![VP](/images/thumb/9/92/VP.png/14px-VP.png)
![VP](/images/thumb/9/92/VP.png/14px-VP.png)
Should Landmarks be tied to VP?
![VP](/images/thumb/9/92/VP.png/14px-VP.png)
Naming Landmarks