Call
Calling is a mechanic in the Adventures expansion. To call is to put a Reserve card into play from your Tavern mat. Calling is not considered playing; for example, calling two Guides at the start of your turn will not activate your Conspirators. However, called cards are considered to be in play, and will, for example, reduce the cost of Peddler.
This article or section is a stub. Please help by expanding it |