Conditional non-terminal

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(Plays another action (which can be a non-terminal))
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* {{Set|Empires}}: {{Card|Crown}}, {{Card|Overlord}}
 
* {{Set|Empires}}: {{Card|Crown}}, {{Card|Overlord}}
 
* {{Set|Nocturne}}: {{Card|Conclave}}, {{Card|Imp}}, {{Card|Necromancer}}
 
* {{Set|Nocturne}}: {{Card|Conclave}}, {{Card|Imp}}, {{Card|Necromancer}}
* {{Set|Allies}}: {{Card|Royal Galley}}, {{Card|Elder}}, {{Card|Specialist}}
+
* {{Set|Allies}}: {{Card|Courier}}, {{Card|Royal Galley}}, {{Card|Elder}}, {{Card|Specialist}}
 
* {{Set|Promo}}: {{Card|Avanto}}
 
* {{Set|Promo}}: {{Card|Avanto}}
  
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* {{Set|Empires}}: {{Card|Sacrifice}}
 
* {{Set|Empires}}: {{Card|Sacrifice}}
 
* {{Set|Menagerie}}: {{Card|Groom}}, {{Card|Scrap}}, {{Card|Village Green}}
 
* {{Set|Menagerie}}: {{Card|Groom}}, {{Card|Scrap}}, {{Card|Village Green}}
 +
* {{Set|Allies}}: {{Card: Town Crier}}, {{Card|Blacksmith}}, {{Card|Broker}}, {{Card|Hill Fort}}, {{card|Town}}, {{card|Modify}}
 
=== Gives +Action if some other condition is met ===
 
=== Gives +Action if some other condition is met ===
 
* {{Set|Intrigue}}: {{Card|Conspirator}}, {{Card|Diplomat}}*, ''{{Card|Tribute}}''
 
* {{Set|Intrigue}}: {{Card|Conspirator}}, {{Card|Diplomat}}*, ''{{Card|Tribute}}''
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** The cards that give Boons are particularly risky since their non-terminality is based almost entirely on luck.
 
** The cards that give Boons are particularly risky since their non-terminality is based almost entirely on luck.
 
* {{Set|Renaissance}}: {{Card|Recruiter}}, {{Card|Sculptor}}
 
* {{Set|Renaissance}}: {{Card|Recruiter}}, {{Card|Sculptor}}
 +
* {{Set|Allies}}: {{card|Emissary}}
 
=== Can be played as a Reaction ===
 
=== Can be played as a Reaction ===
 
* {{Set|Menagerie}}: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Sheepdog}}
 
* {{Set|Menagerie}}: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Sheepdog}}

Revision as of 20:07, 27 March 2022

A conditional non-terminal is an Action card that can conditionally allow you to play other Actions cards afterwards. Action cards that play other Action cards directly rather than giving +Actions qualify (unless they always give +Actions on play) because they only allow you to continue playing Actions if the Action they play is non-terminal.

Contents

Examples

Snowy VillageSnowy Village.jpg is the inverse of this, making all your Actions terminal for the rest of the turn, including other copies of itself.

Cards in italics have been removed. Cards with an asterisk (*) were added in the second edition.

Plays another action (which can be a non-terminal)

Has a choice of effects, one of which gives +Action

Gives +Action if some other condition is met

Can be played as a Reaction


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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