Terminal draw

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* [[Menagerie (expansion)|Menagerie]]: {{card|Barge}}, {{card|Wayfarer}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Barge}}, {{card|Wayfarer}}
 
* [[Allies]]: {{card|Emissary}}, {{Card|Highwayman}}, {{Card|Stronghold}} (''optional'')
 
* [[Allies]]: {{card|Emissary}}, {{Card|Highwayman}}, {{Card|Stronghold}} (''optional'')
 +
* [[Plunder (expansion)|Plunder]]: {{card|Crew}}, {{card|Pilgrim}}
 
* [[Promo]]: {{Card|Envoy}}, {{Card|Avanto}} (if you don't have a {{Card|Sauna}} in hand)
 
* [[Promo]]: {{Card|Envoy}}, {{Card|Avanto}} (if you don't have a {{Card|Sauna}} in hand)
  
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* [[Dark Ages]]: {{Card|Cultist}} (can be [[Glossary#C|chained]] and thereby effectively be non-terminal), {{Card|Sir Destry}}
 
* [[Dark Ages]]: {{Card|Cultist}} (can be [[Glossary#C|chained]] and thereby effectively be non-terminal), {{Card|Sir Destry}}
 
** {{Card|Mercenary}} gives +2 Cards but also trashes two cards
 
** {{Card|Mercenary}} gives +2 Cards but also trashes two cards
 +
* [[Guilds & Cornucopia]]: {{card|Courser}} (''optional'')
 +
** {{card|Infirmary}} gives only +1 card
 
* [[Adventures]]: {{Card|Warrior}}, {{Card|Gear}}
 
* [[Adventures]]: {{Card|Warrior}}, {{Card|Gear}}
 
* [[Nocturne]]: {{Card|Faithful Hound}}, {{card|Imp}} (dependent on your card in hand and in play)
 
* [[Nocturne]]: {{Card|Faithful Hound}}, {{card|Imp}} (dependent on your card in hand and in play)
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** All these Renaissance cards provide ways of getting [[Villager]]s, which may be used to make them [[non-terminal]]
 
** All these Renaissance cards provide ways of getting [[Villager]]s, which may be used to make them [[non-terminal]]
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}, {{card|Sheepdog}}, {{way|Way of the Otter}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}, {{card|Sheepdog}}, {{way|Way of the Otter}}
 +
* [[Plunder (expansion)|Plunder]]: {{card|Figurine}} is a [[Treasure]], so formally not a terminal action; but when it is played normally in your Buy phase it does not allow you to play the Actions you draw.
 
* [[Allies]]: {{card|Blacksmith}} (''optional'')
 
* [[Allies]]: {{card|Blacksmith}} (''optional'')
  
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** {{Card|Crossroads}} draws cards depending on the number of [[Victory]] cards in hand (but is [[non-terminal]] the first time it is played each turn).
 
** {{Card|Crossroads}} draws cards depending on the number of [[Victory]] cards in hand (but is [[non-terminal]] the first time it is played each turn).
 
** {{card|Guard Dog}} draws 4 cards if played from a small starting hand, but only 2 cards if played from a larger hand.  
 
** {{card|Guard Dog}} draws 4 cards if played from a small starting hand, but only 2 cards if played from a larger hand.  
 +
* [[Cornucopia and Guilds]]:
 +
** {{card|Carnival}} draws up to four cards, but can't draw multiple copies of the same card.
 +
** {{card|Housecard}} draws cards equal to the number of differently-named [[Action]]s you have in play.
 
* [[Adventures]]: {{Card|Ranger}} - draws 5 cards every other play for an average of 2.5 cards per play.
 
* [[Adventures]]: {{Card|Ranger}} - draws 5 cards every other play for an average of 2.5 cards per play.
 
* [[Empires]]: {{Card|Royal Blacksmith}} - effective handsize increase depends on the amount of {{Card|Copper}} in your deck.
 
* [[Empires]]: {{Card|Royal Blacksmith}} - effective handsize increase depends on the amount of {{Card|Copper}} in your deck.
 
* [[Allies]]: {{card|Broker}} can draw cards depending on what card is trashed with it.
 
* [[Allies]]: {{card|Broker}} can draw cards depending on what card is trashed with it.
 
* [[Allies]]: {{card|Marquis}} - effective handsize increase depends on your starting handsize.
 
* [[Allies]]: {{card|Marquis}} - effective handsize increase depends on your starting handsize.
 +
* [[Plunder (expansion)|Plunder]]: {{card|Maroon}} draws a number of cards depending on the number of [[type]]s a trashed card has.
  
 
==Gallery==
 
==Gallery==

Revision as of 21:34, 20 February 2024

Smithy, a terminal draw card.

Terminal draw cards—Action cards that increase the number of cards in hand but are terminal—can be a core component of engines when supplied with sufficient villages because they can enable you to draw most or all of your deck each turn as a form of deck control. If a Kingdom is missing important components for an engine, certain terminal draw cards (for example WharfWharf.jpg or GearGear.jpg) are good enablers of a money-based strategy. In both cases terminal draw aids deck cycling, helping new buys get shuffled into the deck sooner.

The chief danger of terminal draw cards is their ability to draw other Action cards you are unable to play; these Action cards are said to be drawn dead.

Terminals that provide +3 Cards or more are sometimes referred to as SmithySmithy.jpg variants, after the simplest vanilla terminal draw card.

Contents

List of terminal draw cards

Way of the ChameleonWay of the Chameleon.jpg from Menagerie can turn most $-generating Action cards into terminal draw and vice versa.

Cards in italics have been removed.

Cards providing +3 Cards or more

Small draw with filtering

These cards only provide a total of 2 cards, but allow some filtering or sifting to help you draw the cards you want.

Cards providing +2 Cards

These cards' principal functions are usually something other than terminal draw.

Variable

Draw-to-x

Certain terminal Actions draw up to a specified handsize. These are especially useful against handsize attacks or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as FestivalFestival.jpg and HamletHamlet.jpg.

Other

Gallery

Drawing three or more cards

Avanto.jpgBarge.jpgCatacombs.jpgCouncil Room.jpgEmissary.jpgEnvoy.jpgHaunted Woods.jpgHighwayman.jpgHunting Grounds.jpgJourneyman.jpgMargrave.jpgNobles.jpgOld Witch.jpgPatrol.jpgPooka.jpgRabble.jpgSmithy.jpgStronghold.jpgSwashbuckler.jpgTorturer.jpgTragic Hero.jpgWayfarer.jpgWharf.jpgWerewolf.jpgWild Hunt.jpg

Drawing two cards

Black Cat.jpgBlacksmith.jpgCourtyard.jpgCultist.jpgDiplomat.jpgFaithful Hound.jpgFollowers.jpgGear.jpgImp.jpgLackeys.jpgMasquerade.jpgMoat.jpgRecruiter.jpgSea Witch.jpgSheepdog.jpgSilk Merchant.jpgSir Destry.jpgSteward.jpgTrusty Steed.jpgVault.jpgWarrior.jpgWitch.jpgWitch's Hut.jpgWay of the Otter.jpg

Variable amount of draw

Blacksmith.jpgBroker.jpgCrossroads.jpgGuard Dog.jpgLibrary.jpgMagnate.jpgMarquis.jpgRanger.jpgRoyal Blacksmith.jpgScholar.jpg Watchtower.jpgWay of the Owl.jpg

Removed

Adventurer.jpgEmbassy.jpgGhost Ship.jpgOracle.jpg


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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