Treasure: Difference between revisions
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[[Image:Silver.jpg|thumb|right|200px|[[Silver]], a Treasure card.]] | [[Image:Silver.jpg|thumb|right|200px|[[Silver]], a Treasure card.]] | ||
'''Treasure''' is a [[card type]] that may be played during a player's [[gameplay#buy phase|Buy phase]]. Most Treasures provide some | '''Treasure''' is a [[card type]] that may be played during a player's [[gameplay#buy phase|Buy phase]]. Most Treasures provide some {{Costplus}}, and some Treasures have other effects as well. Unlike [[Action]] cards, any number of Treasure cards may be played in any order. Action cards that give {{Costplus}} are not considered Treasures (unless under the effect of the [[Project]] {{project|Capitalism}}), and there were no Action–Treasure cards until {{Card|Crown}} from {{Set|Empires}}. | ||
Treasure cards have yellow frames. There are five [[basic cards|basic]] Treasure cards: {{Card|Copper}}, {{Card|Silver}}, and {{Card|Gold}}, which are in the supply in every Dominion game; {{Card|Potion}}, which is added when cards from {{Set|Alchemy}} with {{Cost||||P}} in the cost are available; and {{Card|Platinum}}, which may be added in games using {{Set|Prosperity}} cards. Not counting [[removed cards]], there are 51 [[Kingdom card|Kingdom]] Treasure cards; the expansions with the greatest number of Kingdom Treasures are {{set|Plunder}}, with 14, and {{set|Prosperity}}, with 9. {{Card|Coronet}}, {{Card|Huge Turnip}}, {{Card|Spoils}}, and {{Card|Loot|Loots}} are special Treasures that may be gained from outside the [[Supply]] by the use of certain other cards or [[card-shaped thing]]s; [[Heirloom]]s are special Treasures that each replace a player's starting Copper when a particular Action card is in the kingdom. | Treasure cards have yellow frames. There are five [[basic cards|basic]] Treasure cards: {{Card|Copper}}, {{Card|Silver}}, and {{Card|Gold}}, which are in the supply in every Dominion game; {{Card|Potion}}, which is added when cards from {{Set|Alchemy}} with {{Cost||||P}} in the cost are available; and {{Card|Platinum}}, which may be added in games using {{Set|Prosperity}} cards. Not counting [[removed cards]], there are 51 [[Kingdom card|Kingdom]] Treasure cards; the expansions with the greatest number of Kingdom Treasures are {{set|Plunder}}, with 14, and {{set|Prosperity}}, with 9. {{Card|Coronet}}, {{Card|Huge Turnip}}, {{Card|Spoils}}, and {{Card|Loot|Loots}} are special Treasures that may be gained from outside the [[Supply]] by the use of certain other cards or [[card-shaped thing]]s; [[Heirloom]]s are special Treasures that each replace a player's starting Copper when a particular Action card is in the kingdom. | ||
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* {{Cost|4}} {{Card|Abundance}}, {{Card|Crucible}}, {{Card|Gondola}}, {{Card|Investment}}, {{Card|Quarry}}, {{Card|Rocks}}, {{Card|Rope}}, ''{{Card|Talisman}}'', {{Card|Tiara}}, {{Card|Tools}} | * {{Cost|4}} {{Card|Abundance}}, {{Card|Crucible}}, {{Card|Gondola}}, {{Card|Investment}}, {{Card|Quarry}}, {{Card|Rocks}}, {{Card|Rope}}, ''{{Card|Talisman}}'', {{Card|Tiara}}, {{Card|Tools}} | ||
* {{Cost|5}} {{Card|Buried Treasure}}, ''{{Card|Cache}}'', {{Card|Capital}}, {{Card|Cauldron}}, {{Card|Charm}}, {{Card|Collection}}, ''{{Card|Contraband}}'', {{Card|Contract}}, {{Card|Counterfeit}}, {{Card|Crown}}, {{Card|Crystal Ball}}, {{Card|Figurine}}, {{Card|Horn of Plenty}}, {{Card|Idol}}, ''{{Card|Ill-Gotten Gains}}'', {{Card|Pendant}}, {{Card|Pickaxe}}, {{Card|Plunder}}, {{Card|Relic}}, ''{{Card|Royal Seal}}'', {{Card|Scepter}}, {{Card|Silver Mine}}, {{Card|Spices}}, {{Card|Stash}}, {{Card|Sunken Treasure}}, {{Card|Treasure Trove}}, ''{{Card|Venture}}'', {{Card|War Chest}} | * {{Cost|5}} {{Card|Buried Treasure}}, ''{{Card|Cache}}'', {{Card|Capital}}, {{Card|Cauldron}}, {{Card|Charm}}, {{Card|Collection}}, ''{{Card|Contraband}}'', {{Card|Contract}}, {{Card|Counterfeit}}, {{Card|Crown}}, {{Card|Crystal Ball}}, {{Card|Figurine}}, {{Card|Horn of Plenty}}, {{Card|Idol}}, ''{{Card|Ill-Gotten Gains}}'', {{Card|Pendant}}, {{Card|Pickaxe}}, {{Card|Plunder}}, {{Card|Relic}}, ''{{Card|Royal Seal}}'', {{Card|Scepter}}, {{Card|Silver Mine}}, {{Card|Spices}}, {{Card|Stash}}, {{Card|Sunken Treasure}}, {{Card|Treasure Trove}}, ''{{Card|Venture}}'', {{Card|War Chest}} | ||
* {{Cost|6}} {{Card|Farm}} | * {{Cost|6}} {{Card|Farm}}, {{Card|Hoard}}, {{Card|Sack of Loot}} | ||
* {{Cost|7}} {{Card|Bank}}, {{Card|King's Cache}}, {{Card|Rice}} | * {{Cost|7}} {{Card|Bank}}, {{Card|King's Cache}}, {{Card|Rice}} | ||
* {{Cost|8||8}} {{Card|Fortune}} | * {{Cost|8||8}} {{Card|Fortune}} | ||
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== Cards that interact with Treasure cards == | == Cards that interact with Treasure cards == | ||
These are cards that interacts with any Treasure card. For cards that only interact with a specific Treasure card, see the pages of the respective Treasure cards. Cards in italics have been [[removed]]. | These are cards that interacts with any Treasure card. For cards that only interact with a specific Treasure card, see the pages of the respective Treasure cards. Cards in ''italics'' have been [[removed]]. | ||
=== Cards that play Treasures === | === Cards that play Treasures === | ||
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== Card gallery == | == Card gallery == | ||
=== Basic === | === Basic === | ||
{{ | {{startsort|1}}{{Image|Copper|cost=$00}}{{Image|Silver|cost=$03}}{{Image|Potion|cost=$04}}{{Image|Gold|cost=$06}}{{Image|Platinum|cost=$09}}{{endsort}} | ||
=== Kingdom === | === Kingdom === | ||
{{ | {{startsort|2}}{{Image|Abundance|cost=$04}}{{Image|Anvil|cost=$03}}{{Image|Astrolabe|cost=$03}}{{Image|Bank|cost=$07}}{{Image|Bauble|cost=$02}}{{Image|Buried Treasure|cost=$05}}{{Image|Capital|cost=$05}}{{Image|Cage|cost=$02}}{{Image|Cauldron|cost=$05}}{{Image|Charm|cost=$05}}{{Image|Coin of the Realm|cost=$02}}{{Image|Collection|cost=$05}}{{Image|Contract|cost=$05}}{{Image|Counterfeit|cost=$05}}{{Image|Crown|cost=$05}}{{Image|Crucible|cost=$04}}{{Image|Crystal Ball|cost=$05}}{{Image|Ducat|cost=$02}}{{Image|Farm|cost=$06}}{{Image|Figurine|cost=$05}}{{Image|Fool's Gold|cost=$02}}{{Image|Fortune|cost=$0808D}}{{Image|Gondola|cost=$04}}{{Image|Hoard|cost=$06}}{{Image|Horn of Plenty|cost=$05}}{{Image|Humble Castle|cost=$03}}{{Image|Idol|cost=$05}}{{Image|Investment|cost=$04}}{{Image|Jewelled Egg|cost=$02}}{{Image|King's Cache|cost=$07}}{{Image|Pendant|cost=$05}}{{Image|Philosopher's Stone|cost=$03P}}{{Image|Pickaxe|cost=$05}}{{Image|Plunder|cost=$05}}{{Image|Quarry|cost=$04}}{{Image|Relic|cost=$05}}{{Image|Rice|cost=$07}}{{Image|Rocks|cost=$04}}{{Image|Rope|cost=$04}}{{Image|Sack of Loot|cost=$06}}{{Image|Scepter|cost=$05}}{{Image|Silver Mine|cost=$05}}{{Image|Spices|cost=$05}}{{Image|Stash|cost=$05}}{{Image|Stockpile|cost=$03}}{{Image|Sunken Treasure|cost=$05}}{{Image|Supplies|cost=$02}}{{Image|Tiara|cost=$04}}{{Image|Tools|cost=$04}}{{Image|Treasure Trove|cost=$05}}{{Image|War Chest|cost=$05}}{{endsort}} | ||
=== Non-Supply === | === Non-Supply === | ||
{{ | {{Image|Coronet|cost=$00*}}{{Image|Huge Turnip|cost=$00*}}{{Image|Spoils|cost=$00*}} | ||
=== Heirlooms === | === Heirlooms === | ||
{{ | {{startsort|3}}{{Image|Haunted Mirror|cost=$00}}{{Image|Magic Lamp|cost=$00}}{{Image|Goat|cost=$02}}{{Image|Pasture|cost=$02}}{{Image|Pouch|cost=$02}}{{Image|Cursed Gold|cost=$04}}{{Image|Lucky Coin|cost=$04}}{{endsort}} | ||
=== Loots === | === Loots === | ||
{{ | {{startsort|4}}{{Image|Amphora|cost=$07*}}{{Image|Doubloons|cost=$07*}}{{Image|Endless Chalice|cost=$07*}}{{Image|Figurehead|cost=$07*}}{{Image|Hammer|cost=$07*}}{{Image|Insignia|cost=$07*}}{{Image|Jewels|cost=$07*}}{{Image|Orb|cost=$07*}}{{Image|Prize Goat|cost=$07*}}{{Image|Puzzle Box|cost=$07*}}{{Image|Sextant|cost=$07*}}{{Image|Shield|cost=$07*}}{{Image|Spell Scroll|cost=$07*}}{{Image|Staff|cost=$07*}}{{Image|Sword|cost=$07*}}{{endsort}} | ||
=== Removed Cards === | === Removed Cards === | ||
{{ | {{startsort|5}}{{Image|Cache|cost=$05}}{{Image|Contraband|cost=$05}}{{Image|Diadem|cost=$00*}}{{Image|Ill-Gotten Gains|cost=$05}}{{Image|Loan|cost=$03}}{{Image|Masterpiece|cost=$03+}}{{Image|Royal Seal|cost=$05}}{{Image|Talisman|cost=$04}}{{Image|Venture|cost=$05}}{{endsort}} | ||
== Trivia == | == Trivia == | ||
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|Text= | |Text= | ||
Treasures that started out as actions: | Treasures that started out as actions: | ||
- {{Card|Horn of Plenty}}: | - {{Card|Horn of Plenty}}: {{Costplus|1}} per action you have in play. | ||
- {{Card|Philosopher's Stone}}: +1 Buy, | - {{Card|Philosopher's Stone}}: +1 Buy, {{Costplus|1}} per 4 cards in your deck. | ||
- {{Card|Quarry}}: | - {{Card|Quarry}}: {{Costplus|2}}, actions cost {{Cost|1}} less this turn. | ||
- {{Card|Diadem}}: | - {{Card|Diadem}}: {{Costplus|2}}, return this to your hand. | ||
The original {{Card|Feast}} looks like an action {{Card|Spoils}} but that isn't where Spoils comes from really. | The original {{Card|Feast}} looks like an action {{Card|Spoils}} but that isn't where Spoils comes from really. | ||
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Treasures should make money; I made an exception for a card that wanted to be played in the buy phase. They should feel like treasures - they make money, or, there's {{Card|Horn of Plenty}} again, gain cards. They don't use an action, which affects power level. | Treasures should make money; I made an exception for a card that wanted to be played in the buy phase. They should feel like treasures - they make money, or, there's {{Card|Horn of Plenty}} again, gain cards. They don't use an action, which affects power level. | ||
I would lean towards making an action with "+1 Action, | I would lean towards making an action with "+1 Action, {{Costplus}}" a treasure, if it didn't have reasons to not make it one, like "+1 Card" or another +1 Action. {{Card|Candlestick Maker}} is an action though, and so was the version that gave {{Costplus|1}} instead of a coin token. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg361481#msg361481 Interview with Donald X.] | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg361481#msg361481 Interview with Donald X., 2014] | ||
}} | }} | ||
{{Quote | {{Quote | ||
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So overall there's just {{Card|Forager}}. I did not consider making {{Card|Forager}} a treasure. I applied no rule of thumb; I just never considered it. It was an action and nothing said "wait let's think about this." | So overall there's just {{Card|Forager}}. I did not consider making {{Card|Forager}} a treasure. I applied no rule of thumb; I just never considered it. It was an action and nothing said "wait let's think about this." | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg179289#msg179289 Interview with Donald X.] | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg179289#msg179289 Interview with Donald X., 2013] | ||
}} | }} | ||
{{Navbox card types}} | {{Navbox card types}} | ||
[[Category:Basic card types]] | [[Category:Basic card types]] |
Latest revision as of 18:23, 16 September 2024
Treasure is a card type that may be played during a player's Buy phase. Most Treasures provide some +, and some Treasures have other effects as well. Unlike Action cards, any number of Treasure cards may be played in any order. Action cards that give + are not considered Treasures (unless under the effect of the Project Capitalism), and there were no Action–Treasure cards until Crown from Empires.
Treasure cards have yellow frames. There are five basic Treasure cards: Copper, Silver, and Gold, which are in the supply in every Dominion game; Potion, which is added when cards from Alchemy with in the cost are available; and Platinum, which may be added in games using Prosperity cards. Not counting removed cards, there are 51 Kingdom Treasure cards; the expansions with the greatest number of Kingdom Treasures are Plunder, with 14, and Prosperity, with 9. Coronet, Huge Turnip, Spoils, and Loots are special Treasures that may be gained from outside the Supply by the use of certain other cards or card-shaped things; Heirlooms are special Treasures that each replace a player's starting Copper when a particular Action card is in the kingdom.
The strategy of buying only Treasure cards and, in the endgame, Victory cards, is called Big Money. This may be the best strategy in some "weak" kingdoms, but is usually outclassed by adding a few Action cards to the Big Money deck, or by Action-heavy engine strategies.
List of Treasure Cards
The cards in italics have been removed.
Basic
Kingdom
- Bauble, Cage, Coin of the Realm, Ducat, Fool's Gold, Jewelled Egg, Supplies
- Anvil, Astrolabe, Humble Castle, Loan, Stockpile
- Masterpiece
- Philosopher's Stone
- Abundance, Crucible, Gondola, Investment, Quarry, Rocks, Rope, Talisman, Tiara, Tools
- Buried Treasure, Cache, Capital, Cauldron, Charm, Collection, Contraband, Contract, Counterfeit, Crown, Crystal Ball, Figurine, Horn of Plenty, Idol, Ill-Gotten Gains, Pendant, Pickaxe, Plunder, Relic, Royal Seal, Scepter, Silver Mine, Spices, Stash, Sunken Treasure, Treasure Trove, Venture, War Chest
- Farm, Hoard, Sack of Loot
- Bank, King's Cache, Rice
- Fortune
Non-Supply
Heirlooms
Loots
- Amphora, Doubloons, Endless Chalice, Figurehead, Hammer, Insignia, Jewels, Orb, Prize Goat, Puzzle Box, Sextant, Shield, Spell Scroll, Staff, Sword
Cards that interact with Treasure cards
These are cards that interacts with any Treasure card. For cards that only interact with a specific Treasure card, see the pages of the respective Treasure cards. Cards in italics have been removed.
Cards that play Treasures
These play an Treasure card or set aside an Treasure card to play at a later time.
- From your hand once:
- From your hand multiple times:
- From your deck:
- From your discard:
- When gaining it:
Treasure gainers
These are gainers that can (only) gain Treasure cards.
- Without restrictions:
- With a limited cost:
- Specific card:
- From the trash:
- With other restrictions:
Treasure trashers
These are trashers that can (only) trash Treasure cards.
- From your hand:
- From your deck:
- From other players' decks:
- From in play:
Caring about cards being Treasures
These are affected by other cards being Treasures (without playing, gaining, or trashing them).
- In you hand (to reveal or discard):
- In play:
- Owned when scoring
- In the trash:
- When revealing from your deck:
- When revealing from other players' decks:
- When discarding from play:
- When gaining due to that card:
- When gaining for other reasons:
- When trashing due to that card:
- When playing:
Other
- Charlatan makes Curse also become a Treasure.
- Capitalism makes some Action cards also become Treasures.
- Enlightenment makes all Treasures also Actions.
Card gallery
Basic
Kingdom
Non-Supply
Heirlooms
Loots
Removed Cards
Trivia
In other languages
- Czech: Peníze
- Dutch: Geld
- Finnish: Raha (lit. money)
- French: Trésor
- German: Geld (lit. money)
- Polish: Skarb
- Russian: Сокровище (pron. sokrovishshye)
What cards should be treasures?
- Horn of Plenty: + per action you have in play.
- Philosopher's Stone: +1 Buy, + per 4 cards in your deck.
- Quarry: +, actions cost less this turn.
- Diadem: +, return this to your hand.
The original Feast looks like an action Spoils but that isn't where Spoils comes from really.
Treasures should make money; I made an exception for a card that wanted to be played in the buy phase. They should feel like treasures - they make money, or, there's Horn of Plenty again, gain cards. They don't use an action, which affects power level.
I would lean towards making an action with "+1 Action, +" a treasure, if it didn't have reasons to not make it one, like "+1 Card" or another +1 Action. Candlestick Maker is an action though, and so was the version that gave + instead of a coin token.
Since other sets don't have that theme, they don't have treasures that do something when played unless there's a compelling reason for them. It's not that an action with +1 action could be a treasure; it has to want to be a treasure. Only one card has been tried both ways - Horn of Plenty was an action, and switched to being a treasure in order to count treasures you'd played (in the simplest way). Diadem, Ill-Gotten Gains, and Fool's Gold all do something when played just to let them be worth varying amounts. Spoils does something to be one-use. Counterfeit is specifically a Throne Room for treasures, it plays treasures and so naturally it's a treasure (while some people like that Black Market plays treasures in the action phase, it's too confusing to be worth doing again).
I am not seeing the +1 Action cards that want to be treasures. Obv. anything that also draws cards is unhappy to be a treasure. Forager could be a treasure that makes a variable amount. Rebuild has no reason to be a treasure. Bag of Gold sounds like a treasure, but makes ; even though Horn of Plenty is a treasure worth , that's not something to do for no good reason. Ruined Village for sure did not want to be a treasure.
So overall there's just Forager. I did not consider making Forager a treasure. I applied no rule of thumb; I just never considered it. It was an action and nothing said "wait let's think about this."