Gainer
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* [[Cornucopia]]: {{Card|Jester}}—can gain whatever card is on top of the opponent's deck | * [[Cornucopia]]: {{Card|Jester}}—can gain whatever card is on top of the opponent's deck | ||
* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}} | * [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}} | ||
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[[Category:Card categories]] | [[Category:Card categories]] |
Revision as of 19:13, 13 June 2013
A gainer is any card which allows you to gain cards without buying them. The simplest example is Workshop. They often work well with Gardens strategies, as they allow you to gain more cards than you have buys. They're can also be useful for picking up engine components, especially cheap ones.
Cards that allow you to trash one card and gain another, like Remodel, are usually considered to be in a separate category from gainers, since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a three-pile ending.
Contents |
Types of gainers
Workshop variants
These cards let you gain cards up to a particular maximum price. Most of them work well in combinations with cards like Highway, which will let you gain more expensive cards than you usually can.
- Dominion: Workshop
- Intrigue: Ironworks
- Seaside: Smugglers
- Alchemy: University
- Prosperity: Talisman
- Cornucopia: Horn of Plenty
- Hinterlands: Haggler
- Dark Ages: Hermit, Armory, Dame Natalie
- Graverobber and Rogue can gain cards from the Trash instead of the supply.
(Feast gains a card, but as a one-shot it acts more as a temporary replacement than a gainer. If you play Throne Room, Procession or King's Court on it, it acts more like a gainer.)
Silver gainers
Since Silver is present in every game, and is almost always a useful card but never super-powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus.
- Dominion: Bureaucrat
- Intrigue: Trading Post
- Seaside: Explorer
- Cornucopia: Trusty Steed
- Hinterlands: Jack of all Trades, Trader
- Dark Ages: Squire
- Guilds: Masterpiece has an on-buy Silver-gaining effect.
Other treasure gainers
These cards can be used to gain other Treasures—some specifically Copper, Gold, or Spoils; others whatever Treasure happens to be available.
- Dominion: Thief
- Seaside: Treasure Map, Explorer
- Prosperity: Mint, Hoard
- Cornucopia: Bag of Gold
- Hinterlands: Tunnel, Noble Brigand, Ill-Gotten Gains
- Promo: Governor
- Dark Ages: Beggar, Market Square, Marauder, Bandit Camp, Count, Pillage
- Guilds: Soothsayer
Other specific-card gainers
- Intrigue: Baron—can gain an Estate
- Cornucopia: Followers—gains an Estate
- Cornucopia: Tournament—can gain a Duchy or a Prize
- Cornucopia: Jester—can gain whatever card is on top of the opponent's deck
- Dark Ages: Count—can gain a Duchy and/or a Copper