Cantrip

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(List of Cantrip Cards)
 
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* [[Dark Ages]]: {{Card|Cartographer}}, {{Card|Market Square}}, {{Card|Sage}}, {{Card|Urchin}}, {{Card|Sir Bailey}}
 
* [[Dark Ages]]: {{Card|Cartographer}}, {{Card|Market Square}}, {{Card|Sage}}, {{Card|Urchin}}, {{Card|Sir Bailey}}
 
* [[Guilds]]: {{Card|Herald}}
 
* [[Guilds]]: {{Card|Herald}}
 +
* [[Cornucopia and Guilds]]: {{card|Farrier}}
 
* [[Adventures]]: {{Card|Page}}, {{Card|Ratcatcher}}, {{Card|Guide}}
 
* [[Adventures]]: {{Card|Page}}, {{Card|Ratcatcher}}, {{Card|Guide}}
 
* [[Empires]]: {{Card|Settlers}}, {{Card|Groundskeeper}}
 
* [[Empires]]: {{Card|Settlers}}, {{Card|Groundskeeper}}
 
* [[Nocturne]]: {{Card|Secret Cave}}, {{card|Pixie}}
 
* [[Nocturne]]: {{Card|Secret Cave}}, {{card|Pixie}}
 
* [[Renaissance]]: {{card|Border Guard}}
 
* [[Renaissance]]: {{card|Border Guard}}
* {{Set|Menagerie}}: {{card|Sanctuary}}, {{Way|Way of the Pig}}
+
* {{Set|Menagerie}}: {{card|Sanctuary}}, {{card|Groom}}, {{Way|Way of the Pig}}
 
* [[Allies]]: {{card|Town Crier}}, {{card|Blacksmith}}, {{card|Old Map}}, {{card|Underling}}, {{card|Innkeeper}}, {{card|Miller}}, {{card|Hill Fort}}, {{card|Sorcerer}}, {{card|Sorceress}}, {{card|Swap}}  
 
* [[Allies]]: {{card|Town Crier}}, {{card|Blacksmith}}, {{card|Old Map}}, {{card|Underling}}, {{card|Innkeeper}}, {{card|Miller}}, {{card|Hill Fort}}, {{card|Sorcerer}}, {{card|Sorceress}}, {{card|Swap}}  
  
 
{{Card|Enchantress}} causes the first Action each other player plays on their turn to ''become'' a cantrip.
 
{{Card|Enchantress}} causes the first Action each other player plays on their turn to ''become'' a cantrip.
  
Any [[Village (card category)|village]] that draws a card can be considered a cantrip. For a list of villages, see [[Village (card category)#List of villages|here]]. Any card that non-terminally draws multiple cards can be considered a cantrip. For a list of those cards, see [[Non-terminal draw|List of non-terminal draw cards|here]]. Any [[Peddler variant]] is also a cantrip, for a list, see [[Peddler variant|List of Peddler variants|here]]. Some can cards can act as non-terminal draw, as a village, or as a Peddler variant under specific circumstances, but act as a simple cantrip otherwise:
+
Any [[Village (card category)|village]] that draws a card can be considered a cantrip. For a list of villages, see [[Village (card category)#List of villages|here]]. Any card that non-terminally draws multiple cards can be considered a cantrip. For a list of those cards, see [[Non-terminal draw#List of non-terminal draw cards|here]]. Any [[Peddler variant]] is also a cantrip, for a list, see [[Peddler variant#List of Peddler variants|here]]. Some can cards can act as non-terminal draw, as a village, or as a Peddler variant under specific circumstances, but act as a simple cantrip otherwise:
  
 
* {{card|Merchant}}
 
* {{card|Merchant}}
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* {{card|Seer}}
 
* {{card|Seer}}
 
* {{card|Battle Plan}}
 
* {{card|Battle Plan}}
 +
* {{card|Cabin Boy}}
 
* {{Card|Sauna}}
 
* {{Card|Sauna}}
  
* {{card|Archive}} and {{Card|Caravan}} are non-terminal draw cards for which part of the draw is delayed, making them act as a cantrip on the turn they are played.
+
{{card|Archive}} and {{Card|Caravan}} are non-terminal draw cards for which part of the draw is delayed, making them act as a cantrip on the turn they are played.
  
 
=== Removed cards ===
 
=== Removed cards ===
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* {{Card|Forum}}, {{Card|Fugitive}}, and {{Card|Secret Passage}} draw more than 1 card, but maintain handsize. The same also applies to {{Card|Tide Pools}} if its entire effect over both turns is considered.  
 
* {{Card|Forum}}, {{Card|Fugitive}}, and {{Card|Secret Passage}} draw more than 1 card, but maintain handsize. The same also applies to {{Card|Tide Pools}} if its entire effect over both turns is considered.  
 
* {{Card|Raze}} acts as a [[sifter|sifting]] cantrip if you trash a card costing more than {{Cost|0}}.
 
* {{Card|Raze}} acts as a [[sifter|sifting]] cantrip if you trash a card costing more than {{Cost|0}}.
* {{Card|Mountain Village}} is a cantrip if the discard pile is empty. If there are cards in the discard pile, Mountain Village resembles a cantrip in that it doesn't reduce your handsize, but unlike a typical cantrip it doesn't help you cycle your deck.
 
 
* {{Card|Goatherd}} is a cantrip if the player to your right trashed at least one card during their previous turn.
 
* {{Card|Goatherd}} is a cantrip if the player to your right trashed at least one card during their previous turn.
* {{card|Groom}} is a cantrip if used to gain a Victory card.
 
 
* {{card|Royal Galley}} draws and doesn't give +Action, but does itself play an Action from your hand.
 
* {{card|Royal Galley}} draws and doesn't give +Action, but does itself play an Action from your hand.
  
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* {{Card|Junk Dealer}}
 
* {{Card|Junk Dealer}}
 
* {{card|Modify}}—can be a cantrip depending on player choice.
 
* {{card|Modify}}—can be a cantrip depending on player choice.
 +
 +
==Gallery==
 +
===Simple cantrips===
 +
{{CardImage|Blacksmith}}{{CardImage|Border Guard}}{{CardImage|Cartographer}}{{CardImage|Familiar}}{{CardImage|Groom}}{{CardImage|Groundskeeper}}{{CardImage|Guide}}{{CardImage|Harbinger}}{{CardImage|Herald}}{{CardImage|Highway}}{{CardImage|Hill Fort}}{{CardImage|Innkeeper}}{{CardImage|Market Square}}{{CardImage|Mill}}{{CardImage|Miller}}{{CardImage|Old Map}}{{CardImage|Page}}{{CardImage|Pawn}}{{CardImage|Pixie}}{{CardImage|Ratcatcher}}{{CardImage|Sage}}{{CardImage|Sanctuary}}{{CardImage|Scheme}}{{CardImage|Secret Cave}}{{CardImage|Sentry}}{{CardImage|Settlers}}{{CardImage|Sir Bailey}}{{CardImage|Sorcerer}}{{CardImage|Sorceress}}{{CardImage|Swap}}{{CardImage|Town Crier}}{{CardImage|Trail}}{{CardImage|Underling}}{{CardImage|Urchin}}{{CardImage|Wheelwright}}{{LandscapeImage|Way of the Pig}}
 +
 +
===Can act as village, non-terminal draw, or peddler sometimes===
 +
{{CardImage|Apothecary}}{{CardImage|Archive}}{{CardImage|Battle Plan}}{{CardImage|Caravan}}{{CardImage|Ironmonger}}{{CardImage|Magpie}}{{CardImage|Menagerie}}{{CardImage|Merchant}}{{CardImage|Patrician}}{{CardImage|Sauna}}{{CardImage|Scrying Pool}}{{CardImage|Sea Chart}}{{CardImage|Seer}}{{CardImage|Storyteller}}{{CardImage|Vagrant}}{{CardImage|Will-o'-Wisp}}{{CardImage|Wishing Well}}
 +
 +
===Handsize decreasing cantrips===
 +
{{CardImage|Haven}}{{CardImage|Junk Dealer}}{{CardImage|Modify}}{{CardImage|Oasis}}{{CardImage|Rats}}{{CardImage|Upgrade}}
 +
 +
===Removed===
 +
{{CardImage|Great Hall}}{{CardImage|Pearl Diver}}{{CardImage|Spy}}
  
 
==Trivia==
 
==Trivia==

Latest revision as of 20:01, 20 February 2024

Harbinger, a cantrip card.

Cantrip is the common colloquial term for any Dominion Action card which offers +1 Action and +1 Card. It is essentially self-replacing (not taking up space in your hand or taking up an action) and will usually offer some side benefit, such as the topdecking effect HarbingerHarbinger.jpg offers or the additional Favor of UnderlingUnderling.jpg.

In the narrowest definition, a cantrip offers exactly +Card and +1 Action, and no extra amount of +Card, +Actions, or +$. In a broader sense, the term cantrips encompasses all those cards that also fall into another category, such as non-terminal draw (if the card draws more than one card), village (if it provides more than +1 Action), or Peddler variant (if it also offers +$).

Contents

[edit] Strategy

In most cases, cantrips are seen as cards that cannot harm the deck, since you receive a benefit by playing them and doing so does not prevent or delay you from drawing other cards in your deck. There are a few exceptions.

Discard attacks like MilitiaMilitia.jpg or GoonsGoons.jpg which require the player to make a choice of which cards to discard are more powerful against hands containing a few cantrips. This is because the player discarding does not know which cards are going to be drawn by the cantrips, so the chance of making a sub-optimal choice is greater.

Similarly, although cantrips don't "take up space" in your deck on your turn since you can draw right past them, there may be cards you want to have in your hand between turns—Reactions to protect you from an opponent's Attack, ProvinceProvince.jpg to block an opponent's TournamentTournament.jpg, etc. Filling your deck with cantrips will make it less likely that you have in hand the card you need when it's not your turn. (Cards other than cantrips have this property as well, of course; but it's easier to lose sight of the fact with cantrips since they don't have this property on your turn.)

Like any other Action card, a cantrip can be drawn dead—i.e., drawn by a terminal Action card without sufficient +Actions to be able to play the cantrip after you draw it—and thus can harm a Big Money deck that depends on terminal draw without villages.

Cantrips may also be less useful with draw-up-to-X cards like LibraryLibrary.jpg, WatchtowerWatchtower.jpg, and Jack of all TradesJack of All Trades.jpg. Although cantrips do not outright harm the deck in these cases, they under-perform other cards which do not draw cards (and which typically offer more benefits in compensation for the lack of draw).

[edit] List of Cantrip Cards

Cards in italics have been removed. Cards with an asterisk (*) were added in the second edition.

EnchantressEnchantress.jpg causes the first Action each other player plays on their turn to become a cantrip.

Any village that draws a card can be considered a cantrip. For a list of villages, see here. Any card that non-terminally draws multiple cards can be considered a cantrip. For a list of those cards, see here. Any Peddler variant is also a cantrip, for a list, see here. Some can cards can act as non-terminal draw, as a village, or as a Peddler variant under specific circumstances, but act as a simple cantrip otherwise:

ArchiveArchive.jpg and CaravanCaravan.jpg are non-terminal draw cards for which part of the draw is delayed, making them act as a cantrip on the turn they are played.

[edit] Removed cards

[edit] Fringe cases

  • VassalVassal.jpg can act like a cantrip if the top card of your deck is a non-terminal Action.
  • IronworksIronworks.jpg becomes a cantrip if it is used to gain an Action–Victory card.
  • MysticMystic.jpg is a cantrip if you can guess what card is on top of your deck.
  • Spice MerchantSpice Merchant.jpg is a Copper trasher with a net effect resembling a cantrip: after you trash a Copper from your hand, it can give you +2 Cards and +1 Action, leaving you with the same handsize and action count you had before you played it.
  • ForumForum.jpg, FugitiveFugitive.jpg, and Secret PassageSecret Passage.jpg draw more than 1 card, but maintain handsize. The same also applies to Tide PoolsTide Pools.jpg if its entire effect over both turns is considered.
  • RazeRaze.jpg acts as a sifting cantrip if you trash a card costing more than $0.
  • GoatherdGoatherd.jpg is a cantrip if the player to your right trashed at least one card during their previous turn.
  • Royal GalleyRoyal Galley.jpg draws and doesn't give +Action, but does itself play an Action from your hand.

[edit] Handsize-decreasing cantrips

These cards provide +1 Card, +1 Action, but mandatorily decrease handsize by trashing, discarding, or setting aside a card from the hand.

[edit] Gallery

[edit] Simple cantrips

Blacksmith.jpgBorder Guard.jpgCartographer.jpgFamiliar.jpgGroom.jpgGroundskeeper.jpgGuide.jpgHarbinger.jpgHerald.jpgHighway.jpgHill Fort.jpgInnkeeper.jpgMarket Square.jpgMill.jpgMiller.jpgOld Map.jpgPage.jpgPawn.jpgPixie.jpgRatcatcher.jpgSage.jpgSanctuary.jpgScheme.jpgSecret Cave.jpgSentry.jpgSettlers.jpgSir Bailey.jpgSorcerer.jpgSorceress.jpgSwap.jpgTown Crier.jpgTrail.jpgUnderling.jpgUrchin.jpgWheelwright.jpgWay of the Pig.jpg

[edit] Can act as village, non-terminal draw, or peddler sometimes

Apothecary.jpgArchive.jpgBattle Plan.jpgCaravan.jpgIronmonger.jpgMagpie.jpgMenagerie.jpgMerchant.jpgPatrician.jpgSauna.jpgScrying Pool.jpgSea Chart.jpgSeer.jpgStoryteller.jpgVagrant.jpgWill-o'-Wisp.jpgWishing Well.jpg

[edit] Handsize decreasing cantrips

Haven.jpgJunk Dealer.jpgModify.jpgOasis.jpgRats.jpgUpgrade.jpg

[edit] Removed

Great Hall.jpgPearl Diver.jpgSpy.jpg

[edit] Trivia

The name "cantrip" is a slang term from the Magic: The Gathering card game, where it describes a spell that draws a replacement spell on casting. Magic borrowed the term from Dungeons and Dragons, which ultimately derived it from the misty depths of Scottish etymology.

Some players refer to Cantrips as 'invisible' cards, based on them replacing themselves into your hand with no net negatives. Donald X has referred to Cantrips as 'free' cards. [1]


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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