Combo: Capital and Mandarin

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Capital / Mandarin
Info
Set(s) Empires / Hinterlands
Type Synergy

Capital and Mandarin is a combo that uses Mandarin's on-gain ability to avoid Capital's debt, and get one or more capitals back on the very next turn.

Article

If you have at least two Capitals in your hand and at least one other treasure, you can buy a Province and a Mandarin, avoiding debt, and giving you back your treasures to repeat the same sequence on the next turn. This results in a Golden deck variant where you can guarantee a province every turn.

To get to two capitals in hand more reliably, you can play Capital by itself, and buy a Mandarin to keep the first Capital in your hand, until you draw your second Capital.

It won't take long before your hand is two capitals, and three coppers, which can buy a Province, Estate, and Mandarin each turn. But having better treasures in your hand before triggering the combo will increase buying power.

For example:

  • 2 Capitals + 2 Silvers = Colony + Mandarin
  • 2 Capitals + 3 Silvers = Province + Duchy + Mandarin
  • 3 Capitals = Colony + Estate + Mandarin
  • 3 Capitals + 1 Silver + 1 Copper = 2 Provinces + Mandarin

Counters

This combo is especially weak against Minion, which will outright break the loop. Other strong Handsize attacks such as Legionary can reduce buying power as well.


Cards 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Combos and Counters Capital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Cards $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Combos and Counters Trader/Feodum
Other concepts When gain
Dominion Card Combos
Apprentice/Market SquareBeggar/GardensBlack Market/TacticianBishop/FortressCapital/MandarinCounting House/Travelling FairDonate/Market SquareGolden deckHermit/Market SquareLurker/Hunting GroundsMasquerade pinMasterpiece/FeodumNative Village/BridgeProcession/FortressRoyal Carriage/BridgeTrader/FeodumWorkshop/Gardens