Adventures tokens

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
m (Trashing token: tidied up list formatting)
 
(46 intermediate revisions by 13 users not shown)
Line 1: Line 1:
'''Adventures tokens''' are those that come with the [[Adventures]] expansion.  There are 10 different kinds, each in 6 colors (one for each player).
+
[[Image:Advtokens.png|thumb|right|300px|The Adventures tokens (first edition), in all six player colors.]]
  
== Preparation ==
+
'''Adventures tokens''' are those that come with the {{Set|Adventures}} expansion.  There are 10 different kinds, each in 6 colors (one for each player).
* If any tokens are being used, get them out of the box and keep them handy.
+
  
== Vanilla bonus tokens ==
+
== List of cards and Events that use tokens ==
Each player has four tokens which, when placed on an Action Supply pile, give the corresponding [[vanilla]] bonus whenever you play a card from that pile. There is a +1 Card token, a +1 Action token, a +1 Buy token, and a +{{Cost|1}} token.
+
[[Image:Card_token.png|thumb|right|100px|The red player's +1 Card token.]]
 +
[[Image:Action_token.png|thumb|right|100px|The red player's +1 Action token.]]
 +
[[Image:Buy_token.png|thumb|right|100px|The red player's +1 Buy token.]]
 +
[[Image:PlusCoin_token.png|thumb|right|100px|The red player's {{nowrap|+{{Cost|1}}}} token.]]
 +
[[Image:MinusCost_token.png|thumb|right|100px|The red player's {{nowrap|–{{Cost|2}}}} cost token.]]
 +
[[Image:Trashing_token.png|thumb|right|100px|The red player's Trashing token.]]
 +
[[Image:MinusCard_token.png|thumb|right|120px|The red player's {{nowrap|–1 Card}} token.]]
 +
[[Image:MinusCoin_token.png|thumb|right|120px|The red player's {{nowrap|–{{Cost|1}}}} token.]]
 +
[[Image:Journey_token.png|thumb|right|100px|The red player's Journey token.]]
 +
[[Image:Estate_token.png|thumb|right|100px|The red player's Estate token.]]
 +
{| style="margin-left:0em;"
 +
| Vanilla bonus tokens:
 +
* {{Card|Teacher}}
 +
* {{Event|Lost Arts}}
 +
* {{Event|Seaway}}
 +
* {{Event|Pathfinding}}
 +
* {{Event|Training}}
 +
–{{Cost|2}} cost token:
 +
* {{Event|Ferry}}
 +
Trashing token:
 +
* {{Event|Plan}}
 +
 
 +
 
 +
 
 +
|width="235px"|&nbsp;<!--spacer-column-->
 +
| &nbsp;
 +
Penalty tokens:
 +
* {{Card|Relic}}
 +
* {{Event|Borrow}}
 +
* {{Event|Raid}}
 +
* {{Card|Bridge Troll}}
 +
* {{Event|Ball}}
 +
Journey token:
 +
* {{Card|Ranger}}
 +
* {{Card|Giant}}
 +
* {{Event|Pilgrimage}}
 +
Estate token:
 +
* {{Event|Inheritance}}
 +
|}
  
They are used by:
+
== Official Rules ==
* {{Event|Lost Arts}}: +1 Action token
+
* Adventures has 10 tokens in each of 6 player colors.
* {{Event|Pathfinding}}: +1 Card token
+
* These are used with some Kingdom cards and Events.
* {{Event|Seaway}}: +1 Buy token
+
* Tokens are counter-limited; there is just one of each per player, and players can never have more.
* {{Event|Training}}: +{{Cost|1}} token
+
* {{Card|Teacher}}: +1 Action token, +1 Card token, +1 Buy token, +{{Cost|1}} token
+
  
== Penalty tokens ==
+
* Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.
Each player has two tokens which, once they are taken, prevent the player from producing a vanilla bonus the next time they try to. There is a -1 Card token and a -{{Cost|1}} token.
+
* The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.
 +
* Multiple tokens may be on the same pile; for example the green player might have a +1&nbsp;Action and +1&nbsp;Card token on a pile, while the blue player had a +1&nbsp;Action token on the same pile.  
 +
* When multiple tokens are on a pile, they all function; the green player in that example would get both +1&nbsp;Action and +1&nbsp;Card when playing a card from that pile, in addition to the card's normal effects.
  
They are used by:
+
==== Other rules clarifications ====
* -1 Card token
+
:* If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it.
** {{Event|Borrow}}
+
** {{Event|Raid}}
+
** {{Card|Relic}}
+
  
* -{{Cost|1}} token
+
=== Preparation ===
** {{Event|Ball}}
+
* If any tokens are being used, get them out of the box and keep them handy.
** {{Card|Bridge Troll}}
+
  
== Journey token ==
+
=== Vanilla bonus tokens ===
This token is two-sided, like a coin.  Cards and events that use the Journey token turn it over when played (or bought for events), and give a different effect depending on which side is up.
+
* Four tokens give +1 of something: +1&nbsp;Action, +1&nbsp;Buy, +1&nbsp;Card, {{nowrap|+{{Cost|1}}.}}
 +
* These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
 +
* For example a player with their +1&nbsp;Action token on the Ranger pile will get +1&nbsp;Action every time they play a Ranger.
 +
* These tokens are used by {{Card|Teacher}} and four Events: {{Event|Lost Arts}} (+1&nbsp;Action), {{Event|Seaway}} (+1&nbsp;Buy), {{Event|Pathfinding}} (+1&nbsp;Card), and {{Event|Training}} {{nowrap|(+{{Cost|1}}).}}
  
It is used by:
+
'''Other rules clarifications'''
* {{Card|Giant}} - Strong attack and +{{Cost|5}} when up, +{{Cost|1}} when down
+
:* Drawing a card due to the +1&nbsp;Card token happens before anything else that that card does; for example, if you play an Attack with the +1&nbsp;Card token on its pile while {{Card|Urchin}} (from {{Set|Dark Ages}}) is in play, you draw a card before trashing Urchin and gaining a {{Card|Mercenary}}.
* {{Card|Ranger}} - +5 cards when up
+
* {{Event|Pilgrimage}} - Gains up to 3 cards when up
+
  
== Estate token ==
+
=== –2 cost token ===
This token, when placed on a set aside non-Victory Action Supply pile, gives all {{Card|Estate|Estates}} in a player's deck the abilities and types of the set aside card.
+
* The –{{Cost|2}} cost token also goes on an Action Supply pile.
 +
* It reduces the cost of cards from that pile on a particular player's turn.
 +
* The –{{Cost|2}} cost token lowers costs for all purposes; for example with a {{nowrap|–{{Cost|2}}}} cost token on {{Card|Gear}}, a player could {{Card|Transmogrify}} {{Card|Copper}} into Gear.
 +
* The –{{Cost|2}} cost token does not lower costs below {{Cost|0}}.
 +
* This token is placed with {{Event|Ferry}}.
  
It is used by:
+
=== Trashing token ===
* {{Event|Inheritance}}
+
* The Trashing token (the one showing a tombstone) also goes on an Action Supply pile.
 +
* This token lets a player trash a card from their hand when gaining a card from that pile.
 +
* Trashing a card is optional and only happens when buying a card from that pile or otherwise gaining one.
 +
* This token is placed with {{Event|Plan}}.
  
== -2 Cost token ==
+
=== –1 Card token ===
This token, when placed on an Action Supply pile, reduces the cost of cards in that pile on your turn by {{Cost|2}}. The cost can't go below {{Cost|0}}.
+
* The large –1 Card token is placed onto a player's deck by {{Card|Relic}}, {{Event|Borrow}}, or {{Event|Raid}}.
 +
* It causes the player to draw one less card the next time they draw cards, and remove the token.
 +
* This will reduce a regular draw of a new hand of 5 cards to 4 cards, or reduce the drawing from playing Actions or other effects.
 +
* The token only has that effect once; then it is removed, and the player draws normally until the next time they have the token on their deck.
 +
* The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).
 +
* The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card Envoy says "{{Card|Envoy|oi=1|draw the rest}}" when it should say "{{Card|Envoy|put the rest into your hand}};" it is not affected by the token.  
 +
* The token can go on an empty deck; it still applies.
 +
* There is only one token per player; a player who already has the token on their deck is not further affected by being instructed to put the token there.
 +
*Cards that [[Draw-to-x|draw up to a number of cards]], such as {{Card|Watchtower}} from {{Set|Prosperity}}, skip a draw, removing the token, and then keep going, so that the token essentially did nothing.
  
It is used by:
+
'''Other rules clarifications'''
* {{Event|Ferry}}
+
:* If your deck and discard pile are empty and you are instructed to draw a card, you will still remove this.
 +
:* If you have no cards in your deck and you are instructed to draw one card, you remove this and you don't shuffle.
 +
:* If you draw 0 cards (e.g. you play {{Card|Watchtower}} with 8 cards in hand), you don't remove this.
  
== Trashing token ==
+
=== –1 Coin token ===
This token, when placed on an Action Supply pile, will let you trash a card from your hand when buying a card from that pile.
+
* The large –{{Cost|1}} token is placed in front of a player by {{Card|Bridge Troll}} and {{Event|Ball}}.
 +
* It causes the player to get {{Cost|1}} less the next time they get {{Cost}}; for example if the next {{Cost}} the player gets is from playing a {{Card|Gold}}, instead of {{Cost|3}} they would have {{nowrap|{{Cost|2}}.}}
 +
* It is not removed by getting {{nowrap|+{{Cost|0}},}} such as by playing {{Card|Miser}} and choosing +{{Cost}} but having no {{Card|Copper|Coppers}} on the Tavern mat.
 +
* It applies to any source of {{Cost}}, such as [[Treasure]]s, [[Action]] effects, and other effects like {{Event|Borrow}}.
 +
* It only applies once and then is removed, until the next time the player is given the token.
 +
* There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.
  
It is used by:
+
=== Journey token ===
* {{Event|Plan}}
+
* The Journey token (the one showing a boot) is face up at the start of a game.
 +
* It can be turned over by {{Card|Ranger}}, {{Card|Giant}}, and {{Event|Pilgrimage}}.
 +
* They turn over the token and then check to see if it is face up or not, and do something based on that.
 +
* The token can be turned face down with one effect and then face up with another.
 +
 
 +
'''Other rules clarifications'''
 +
:* You don't flip this token like a coin; you just deliberately turn it over.  It tracks that you get an effect every other play; it doesn't randomize when you get the effect.
 +
 
 +
=== Estate token ===
 +
* The Estate token (the one showing a house) is used by {{Event|Inheritance}} to mark the card that a player's Estates have turned into.
 +
* Once Inheritance is used, the token sits on a card near a player's play area (but not in play).
 +
 
 +
== Trivia ==
 +
The pictures on three of the tokens (Trashing, Journey, Estate) were changed for later reprints of the expansion.
  
{{stub}}
 
 
{{Navbox Adventures}}
 
{{Navbox Adventures}}
 
{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
 +
[[Category:Adventures]]
 +
[[Category:Tokens]]

Latest revision as of 17:26, 11 February 2024

The Adventures tokens (first edition), in all six player colors.

Adventures tokens are those that come with the AdventuresAdventures.jpg expansion. There are 10 different kinds, each in 6 colors (one for each player).

Contents

[edit] List of cards and Events that use tokens

The red player's +1 Card token.
The red player's +1 Action token.
The red player's +1 Buy token.
The red player's +$1 token.
The red player's $2 cost token.
The red player's Trashing token.
The red player's –1 Card token.
The red player's $1 token.
The red player's Journey token.
The red player's Estate token.
Vanilla bonus tokens:

$2 cost token:

Trashing token:

     

   

Penalty tokens:

Journey token:

Estate token:

[edit] Official Rules

  • Adventures has 10 tokens in each of 6 player colors.
  • These are used with some Kingdom cards and Events.
  • Tokens are counter-limited; there is just one of each per player, and players can never have more.
  • Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.
  • The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.
  • Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile.
  • When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects.

[edit] Other rules clarifications

  • If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it.

[edit] Preparation

  • If any tokens are being used, get them out of the box and keep them handy.

[edit] Vanilla bonus tokens

  • Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, +$1.
  • These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
  • For example a player with their +1 Action token on the Ranger pile will get +1 Action every time they play a Ranger.
  • These tokens are used by TeacherTeacher.jpg and four Events: Lost ArtsLost Arts.jpg (+1 Action), SeawaySeaway.jpg (+1 Buy), PathfindingPathfinding.jpg (+1 Card), and TrainingTraining.jpg (+$1).

Other rules clarifications

  • Drawing a card due to the +1 Card token happens before anything else that that card does; for example, if you play an Attack with the +1 Card token on its pile while UrchinUrchin.jpg (from Dark AgesDark Ages.jpg) is in play, you draw a card before trashing Urchin and gaining a MercenaryMercenary.jpg.

[edit] –2 cost token

  • The –$2 cost token also goes on an Action Supply pile.
  • It reduces the cost of cards from that pile on a particular player's turn.
  • The –$2 cost token lowers costs for all purposes; for example with a $2 cost token on GearGear.jpg, a player could TransmogrifyTransmogrify.jpg CopperCopper.jpg into Gear.
  • The –$2 cost token does not lower costs below $0.
  • This token is placed with FerryFerry.jpg.

[edit] Trashing token

  • The Trashing token (the one showing a tombstone) also goes on an Action Supply pile.
  • This token lets a player trash a card from their hand when gaining a card from that pile.
  • Trashing a card is optional and only happens when buying a card from that pile or otherwise gaining one.
  • This token is placed with PlanPlan.jpg.

[edit] –1 Card token

  • The large –1 Card token is placed onto a player's deck by RelicRelic.jpg, BorrowBorrow.jpg, or RaidRaid.jpg.
  • It causes the player to draw one less card the next time they draw cards, and remove the token.
  • This will reduce a regular draw of a new hand of 5 cards to 4 cards, or reduce the drawing from playing Actions or other effects.
  • The token only has that effect once; then it is removed, and the player draws normally until the next time they have the token on their deck.
  • The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).
  • The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card Envoy says "draw the restEnvoyOld.jpg" when it should say "put the rest into your handEnvoy.jpg;" it is not affected by the token.
  • The token can go on an empty deck; it still applies.
  • There is only one token per player; a player who already has the token on their deck is not further affected by being instructed to put the token there.
  • Cards that draw up to a number of cards, such as WatchtowerWatchtower.jpg from ProsperityProsperity.jpg, skip a draw, removing the token, and then keep going, so that the token essentially did nothing.

Other rules clarifications

  • If your deck and discard pile are empty and you are instructed to draw a card, you will still remove this.
  • If you have no cards in your deck and you are instructed to draw one card, you remove this and you don't shuffle.
  • If you draw 0 cards (e.g. you play WatchtowerWatchtower.jpg with 8 cards in hand), you don't remove this.

[edit] –1 Coin token

  • The large –$1 token is placed in front of a player by Bridge TrollBridge Troll.jpg and BallBall.jpg.
  • It causes the player to get $1 less the next time they get $; for example if the next $ the player gets is from playing a GoldGold.jpg, instead of $3 they would have $2.
  • It is not removed by getting +$0, such as by playing MiserMiser.jpg and choosing +$ but having no CoppersCopper.jpg on the Tavern mat.
  • It applies to any source of $, such as Treasures, Action effects, and other effects like BorrowBorrow.jpg.
  • It only applies once and then is removed, until the next time the player is given the token.
  • There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.

[edit] Journey token

  • The Journey token (the one showing a boot) is face up at the start of a game.
  • It can be turned over by RangerRanger.jpg, GiantGiant.jpg, and PilgrimagePilgrimage.jpg.
  • They turn over the token and then check to see if it is face up or not, and do something based on that.
  • The token can be turned face down with one effect and then face up with another.

Other rules clarifications

  • You don't flip this token like a coin; you just deliberately turn it over. It tracks that you get an effect every other play; it doesn't randomize when you get the effect.

[edit] Estate token

  • The Estate token (the one showing a house) is used by InheritanceInheritance.jpg to mark the card that a player's Estates have turned into.
  • Once Inheritance is used, the token sits on a card near a player's play area (but not in play).

[edit] Trivia

The pictures on three of the tokens (Trashing, Journey, Estate) were changed for later reprints of the expansion.


Cards $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox