Adventures tokens

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'''Adventures tokens''' are those that come with the [[Adventures]] expansion.  There are 10 different kinds, each in 6 colors (one for each player).
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[[Image:Advtokens.png|thumb|right|300px|The Adventures tokens (first edition), in all six player colors.]]
  
== Vanilla bonus tokens ==
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'''Adventures tokens''' are those that come with the {{Set|Adventures}} expansion.  There are 10 different kinds, each in 6 colors (one for each player).
Each player has four tokens which, when placed on an Action Supply pile, give the corresponding [[vanilla]] bonus whenever you play a card from that pile.  There is a +1 Card token, a +1 Action token, a +1 Buy token, and a +{{Cost|1}} token.
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They are used by:
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== List of cards and Events that use tokens ==
* {{Event|Lost Arts}}: +1 Action token
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[[Image:Card_token.png|thumb|right|100px|The red player's +1 Card token.]]
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[[Image:Action_token.png|thumb|right|100px|The red player's +1 Action token.]]
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[[Image:Buy_token.png|thumb|right|100px|The red player's +1 Buy token.]]
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[[Image:PlusCoin_token.png|thumb|right|100px|The red player's {{nowrap|+{{Cost|1}}}} token.]]
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[[Image:MinusCost_token.png|thumb|right|100px|The red player's {{nowrap|–{{Cost|2}}}} cost token.]]
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[[Image:Trashing_token.png|thumb|right|100px|The red player's Trashing token.]]
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[[Image:MinusCard_token.png|thumb|right|120px|The red player's {{nowrap|–1 Card}} token.]]
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[[Image:MinusCoin_token.png|thumb|right|120px|The red player's {{nowrap|–{{Cost|1}}}} token.]]
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[[Image:Journey_token.png|thumb|right|100px|The red player's Journey token.]]
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[[Image:Estate_token.png|thumb|right|100px|The red player's Estate token.]]
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{| style="margin-left:0em;"
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| Vanilla bonus tokens:
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* {{Card|Teacher}}
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* {{Event|Lost Arts}}
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* {{Event|Seaway}}
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* {{Event|Pathfinding}}
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* {{Event|Training}}
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–{{Cost|2}} cost token:
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* {{Event|Ferry}}
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Trashing token:
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* {{Event|Plan}}
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|width="235px"|&nbsp;<!--spacer-column-->
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| &nbsp;
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Penalty tokens:
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* {{Card|Relic}}
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* {{Event|Borrow}}
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* {{Event|Raid}}
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* {{Card|Bridge Troll}}
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* {{Event|Ball}}
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Journey token:
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* {{Card|Ranger}}
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* {{Card|Giant}}
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* {{Event|Pilgrimage}}
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Estate token:
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* {{Event|Inheritance}}
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|}
  
== Penalty tokens ==
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== Official Rules ==
Each player has two tokens which, once they are taken, prevent the player from producing a vanilla bonus the next time they try to. There is a -1 Card token and a -{{Cost|1}} token.
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* Adventures has 10 tokens in each of 6 player colors.  
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* These are used with some Kingdom cards and Events.
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* Tokens are counter-limited; there is just one of each per player, and players can never have more.
  
They are used by:
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* Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.
* {{Event|Borrow}}: -1 Card token
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* The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.
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* Multiple tokens may be on the same pile; for example the green player might have a +1&nbsp;Action and +1&nbsp;Card token on a pile, while the blue player had a +1&nbsp;Action token on the same pile.
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* When multiple tokens are on a pile, they all function; the green player in that example would get both +1&nbsp;Action and +1&nbsp;Card when playing a card from that pile, in addition to the card's normal effects.
  
== Journey token ==
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==== Other rules clarifications ====
This token is two-sided, like a coin.  Cards that use the Journey token turn it over when played, and give a different effect depending on which side is up.
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:* If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it.
  
It is used by:
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=== Preparation ===
* {{Card|Giant}}
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* If any tokens are being used, get them out of the box and keep them handy.
* {{Card|Ranger}}
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* {{Event|Pilgrimage}}
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== Estate token ==
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=== Vanilla bonus tokens ===
This token, when placed on a set aside non-Victory Action Supply pile, gives all {{Card|Estate|Estates}} in a player's deck the abilities and types of the set aside card.
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* Four tokens give +1 of something: +1&nbsp;Action, +1&nbsp;Buy, +1&nbsp;Card, {{nowrap|+{{Cost|1}}.}}
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* These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
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* For example a player with their +1&nbsp;Action token on the Ranger pile will get +1&nbsp;Action every time they play a Ranger.
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* These tokens are used by {{Card|Teacher}} and four Events: {{Event|Lost Arts}} (+1&nbsp;Action), {{Event|Seaway}} (+1&nbsp;Buy), {{Event|Pathfinding}} (+1&nbsp;Card), and {{Event|Training}} {{nowrap|(+{{Cost|1}}).}}
  
It is used by:
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'''Other rules clarifications'''
* {{Event|Inheritance}}
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:* Drawing a card due to the +1&nbsp;Card token happens before anything else that that card does; for example, if you play an Attack with the +1&nbsp;Card token on its pile while {{Card|Urchin}} (from {{Set|Dark Ages}}) is in play, you draw a card before trashing Urchin and gaining a {{Card|Mercenary}}.
  
== -2 Cost Token ==
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=== –2 cost token ===
This token, when placed on an Action Supply pile, reduces the cost of cards in that pile on your turn by {{Cost|2}}. The cost can't go below {{Cost|0}}.
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* The –{{Cost|2}} cost token also goes on an Action Supply pile.
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* It reduces the cost of cards from that pile on a particular player's turn.
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* The –{{Cost|2}} cost token lowers costs for all purposes; for example with a {{nowrap|–{{Cost|2}}}} cost token on {{Card|Gear}}, a player could {{Card|Transmogrify}} {{Card|Copper}} into Gear.  
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* The –{{Cost|2}} cost token does not lower costs below {{Cost|0}}.
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* This token is placed with {{Event|Ferry}}.
  
It is used by:
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=== Trashing token ===
* {{Event|Ferry}}
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* The Trashing token (the one showing a tombstone) also goes on an Action Supply pile.
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* This token lets a player trash a card from their hand when gaining a card from that pile.
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* Trashing a card is optional and only happens when buying a card from that pile or otherwise gaining one.
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* This token is placed with {{Event|Plan}}.
  
== Trashing Token ==
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=== –1 Card token ===
This token, when placed on an Action Supply pile, will let you trash a card from your hand when buying a card from that pile.
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* The large –1 Card token is placed onto a player's deck by {{Card|Relic}}, {{Event|Borrow}}, or {{Event|Raid}}.
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* It causes the player to draw one less card the next time they draw cards, and remove the token.
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* This will reduce a regular draw of a new hand of 5 cards to 4 cards, or reduce the drawing from playing Actions or other effects.
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* The token only has that effect once; then it is removed, and the player draws normally until the next time they have the token on their deck.
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* The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).
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* The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card Envoy says "{{Card|Envoy|oi=1|draw the rest}}" when it should say "{{Card|Envoy|put the rest into your hand}};" it is not affected by the token.
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* The token can go on an empty deck; it still applies.
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* There is only one token per player; a player who already has the token on their deck is not further affected by being instructed to put the token there.
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*Cards that [[Draw-to-x|draw up to a number of cards]], such as {{Card|Watchtower}} from {{Set|Prosperity}}, skip a draw, removing the token, and then keep going, so that the token essentially did nothing.
  
It is used by:
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'''Other rules clarifications'''
* {{Event|Plan}}
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:* If your deck and discard pile are empty and you are instructed to draw a card, you will still remove this.
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:* If you have no cards in your deck and you are instructed to draw one card, you remove this and you don't shuffle.
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:* If you draw 0 cards (e.g. you play {{Card|Watchtower}} with 8 cards in hand), you don't remove this.
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=== –1 Coin token ===
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* The large –{{Cost|1}} token is placed in front of a player by {{Card|Bridge Troll}} and {{Event|Ball}}.
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* It causes the player to get {{Cost|1}} less the next time they get {{Cost}}; for example if the next {{Cost}} the player gets is from playing a {{Card|Gold}}, instead of {{Cost|3}} they would have {{nowrap|{{Cost|2}}.}}
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* It is not removed by getting {{nowrap|+{{Cost|0}},}} such as by playing {{Card|Miser}} and choosing +{{Cost}} but having no {{Card|Copper|Coppers}} on the Tavern mat.
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* It applies to any source of {{Cost}}, such as [[Treasure]]s, [[Action]] effects, and other effects like {{Event|Borrow}}.
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* It only applies once and then is removed, until the next time the player is given the token.
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* There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.
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=== Journey token ===
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* The Journey token (the one showing a boot) is face up at the start of a game.
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* It can be turned over by {{Card|Ranger}}, {{Card|Giant}}, and {{Event|Pilgrimage}}.
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* They turn over the token and then check to see if it is face up or not, and do something based on that.
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* The token can be turned face down with one effect and then face up with another.
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'''Other rules clarifications'''
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:* You don't flip this token like a coin; you just deliberately turn it over.  It tracks that you get an effect every other play; it doesn't randomize when you get the effect.
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=== Estate token ===
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* The Estate token (the one showing a house) is used by {{Event|Inheritance}} to mark the card that a player's Estates have turned into.
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* Once Inheritance is used, the token sits on a card near a player's play area (but not in play).
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== Trivia ==
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The pictures on three of the tokens (Trashing, Journey, Estate) were changed for later reprints of the expansion.
  
{{stub}}
 
 
{{Navbox Adventures}}
 
{{Navbox Adventures}}
 
{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
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[[Category:Adventures]]
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[[Category:Tokens]]

Latest revision as of 17:26, 11 February 2024

The Adventures tokens (first edition), in all six player colors.

Adventures tokens are those that come with the AdventuresAdventures.jpg expansion. There are 10 different kinds, each in 6 colors (one for each player).

Contents

[edit] List of cards and Events that use tokens

The red player's +1 Card token.
The red player's +1 Action token.
The red player's +1 Buy token.
The red player's +$1 token.
The red player's $2 cost token.
The red player's Trashing token.
The red player's –1 Card token.
The red player's $1 token.
The red player's Journey token.
The red player's Estate token.
Vanilla bonus tokens:

$2 cost token:

Trashing token:

     

   

Penalty tokens:

Journey token:

Estate token:

[edit] Official Rules

  • Adventures has 10 tokens in each of 6 player colors.
  • These are used with some Kingdom cards and Events.
  • Tokens are counter-limited; there is just one of each per player, and players can never have more.
  • Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.
  • The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.
  • Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile.
  • When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects.

[edit] Other rules clarifications

  • If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it.

[edit] Preparation

  • If any tokens are being used, get them out of the box and keep them handy.

[edit] Vanilla bonus tokens

  • Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, +$1.
  • These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
  • For example a player with their +1 Action token on the Ranger pile will get +1 Action every time they play a Ranger.
  • These tokens are used by TeacherTeacher.jpg and four Events: Lost ArtsLost Arts.jpg (+1 Action), SeawaySeaway.jpg (+1 Buy), PathfindingPathfinding.jpg (+1 Card), and TrainingTraining.jpg (+$1).

Other rules clarifications

  • Drawing a card due to the +1 Card token happens before anything else that that card does; for example, if you play an Attack with the +1 Card token on its pile while UrchinUrchin.jpg (from Dark AgesDark Ages.jpg) is in play, you draw a card before trashing Urchin and gaining a MercenaryMercenary.jpg.

[edit] –2 cost token

  • The –$2 cost token also goes on an Action Supply pile.
  • It reduces the cost of cards from that pile on a particular player's turn.
  • The –$2 cost token lowers costs for all purposes; for example with a $2 cost token on GearGear.jpg, a player could TransmogrifyTransmogrify.jpg CopperCopper.jpg into Gear.
  • The –$2 cost token does not lower costs below $0.
  • This token is placed with FerryFerry.jpg.

[edit] Trashing token

  • The Trashing token (the one showing a tombstone) also goes on an Action Supply pile.
  • This token lets a player trash a card from their hand when gaining a card from that pile.
  • Trashing a card is optional and only happens when buying a card from that pile or otherwise gaining one.
  • This token is placed with PlanPlan.jpg.

[edit] –1 Card token

  • The large –1 Card token is placed onto a player's deck by RelicRelic.jpg, BorrowBorrow.jpg, or RaidRaid.jpg.
  • It causes the player to draw one less card the next time they draw cards, and remove the token.
  • This will reduce a regular draw of a new hand of 5 cards to 4 cards, or reduce the drawing from playing Actions or other effects.
  • The token only has that effect once; then it is removed, and the player draws normally until the next time they have the token on their deck.
  • The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).
  • The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card Envoy says "draw the restEnvoyOld.jpg" when it should say "put the rest into your handEnvoy.jpg;" it is not affected by the token.
  • The token can go on an empty deck; it still applies.
  • There is only one token per player; a player who already has the token on their deck is not further affected by being instructed to put the token there.
  • Cards that draw up to a number of cards, such as WatchtowerWatchtower.jpg from ProsperityProsperity.jpg, skip a draw, removing the token, and then keep going, so that the token essentially did nothing.

Other rules clarifications

  • If your deck and discard pile are empty and you are instructed to draw a card, you will still remove this.
  • If you have no cards in your deck and you are instructed to draw one card, you remove this and you don't shuffle.
  • If you draw 0 cards (e.g. you play WatchtowerWatchtower.jpg with 8 cards in hand), you don't remove this.

[edit] –1 Coin token

  • The large –$1 token is placed in front of a player by Bridge TrollBridge Troll.jpg and BallBall.jpg.
  • It causes the player to get $1 less the next time they get $; for example if the next $ the player gets is from playing a GoldGold.jpg, instead of $3 they would have $2.
  • It is not removed by getting +$0, such as by playing MiserMiser.jpg and choosing +$ but having no CoppersCopper.jpg on the Tavern mat.
  • It applies to any source of $, such as Treasures, Action effects, and other effects like BorrowBorrow.jpg.
  • It only applies once and then is removed, until the next time the player is given the token.
  • There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.

[edit] Journey token

  • The Journey token (the one showing a boot) is face up at the start of a game.
  • It can be turned over by RangerRanger.jpg, GiantGiant.jpg, and PilgrimagePilgrimage.jpg.
  • They turn over the token and then check to see if it is face up or not, and do something based on that.
  • The token can be turned face down with one effect and then face up with another.

Other rules clarifications

  • You don't flip this token like a coin; you just deliberately turn it over. It tracks that you get an effect every other play; it doesn't randomize when you get the effect.

[edit] Estate token

  • The Estate token (the one showing a house) is used by InheritanceInheritance.jpg to mark the card that a player's Estates have turned into.
  • Once Inheritance is used, the token sits on a card near a player's play area (but not in play).

[edit] Trivia

The pictures on three of the tokens (Trashing, Journey, Estate) were changed for later reprints of the expansion.


Cards $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
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