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Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]].  
Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]].  


+Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some engines, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' the engine is regularly producing lots of {{Cost|}} each turn, though, if the +Buy card doesn't itself help the engine get moving—"paying {{Cost|11}} for {{Card|Herbalist}}".
Some cards that give +Buy have it as part of their core function, such as {{Card|Herbalist}}; usually the +Buy is the only reason for wanting a {{Card|Herbalist}}. In some cases, a card offers +Buy as a feature that synergizes with its core function: {{Card|Collection}} offers you a {{VP}} reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Worker's Village}} is a [[village (card category)|village]] costing {{Cost|4}} with the +Buy as an extra bonus for the {{Cost|1}} it costs more than {{Card|Village}}.


In a [[Big Money]] strategy, +Buy is usually less useful, since on most turns in most Big Money decks you just want to buy the most expensive card you can, and you'll rarely have a turn with enough {{Cost|}} to buy both a {{Card|Province}} and something else useful. The [[opportunity cost]] of getting a card just for its +Buy is usually too great in these decks.
==Strategy==
+Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some cases, if the +Buy card is rather unwieldy like {{Card|Herbalist}}, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' you are close to generating enough {{Cost}} to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste {{Cost}} on the turn you buy that card.  


[[Alt-VP]] [[rush|rushes]] also usually benefit from +Buy, since these decks depend on gaining large numbers of relatively cheap cards, and extra buys can often be used even on {{Card|Copper}} rather than go to waste.
If you are lacking the deck control to generate large amounts of {{Cost}} or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its [[opportunity cost]].


[[Gainer|Gainers]] and [[remodeler|remodelers]] are sometimes referred to as "[[virtual +Buy]]", since they provide other ways to gain multiple cards per turn. Gainers and remodelers don't depend on having enough money to spend to buy additional cards as +Buy cards do, but they are usually less flexible in other ways.
== Cards that give unrestricted +Buy ==
Cards in ''italics'' have been [[removed]].


Some cards that give +Buy have it as part of their core function, such as {{Card|Nomad Camp}}; usually the +Buy is the only reason for wanting a {{Card|Nomad Camp}}. In some cases, a card offers +Buy as a feature that synergizes with its core function: {{Card|Goons}} offers you a +{{VP}} reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Margrave}} is a useful card even in Big Money if you never use its +Buy, but the fact that it has +Buy compensates for the fact that its attack is not very strong and makes it easier to include in an engine.
=== Terminal coin or the equivalent===
* {{Set|Dominion}}: ''{{Card|Woodcutter}}''
* {{Set|Intrigue}}: {{Card|Baron}}, {{Card|Bridge}}
* {{Set|Alchemy}}: {{Card|Herbalist}}
* {{Set|Prosperity}}: ''{{Card|Goons}}''
* {{Set|Hinterlands}}: ''{{Card|Nomad Camp}}'', {{Card|Nomads}}, {{Card|Souk}}
* {{Set|Dark Ages}}: {{card|Squire}}, {{Card|Storeroom}}
* {{Set|Cornucopia & Guilds}}: ''{{Card|Horse Traders}}'', {{Card|Merchant Guild}}
* {{Set|Adventures}}: {{Card|Bridge Troll}}, {{Card|Messenger}}, {{Card|Peasant}}, {{Card|Wine Merchant}}
* {{Set|Empires}}: {{Card|Farmers' Market}}
* {{Set|Nocturne}}: {{Card|Sacred Grove}}
* {{Set|Menagerie}}: {{Way|Way of the Monkey}}
* {{Set|Allies}}: {{Card|Herb Gatherer}}, {{card|Town}}
* {{Set|Rising Sun}}: {{Card|Fishmonger}}


== Cards that give +Buy ==
=== [[Terminal draw]] ===
Cards in italics have been [[Removed cards|removed]].
* {{Set|Dominion}}: {{Card|Council Room}}
=== Terminal Coin/[[Cost reduction]] ===
* {{Set|Seaside}}: {{Card|Wharf}}
* {{Set|Hinterlands}}: {{Card|Margrave}}
* {{Set|Adventures}}: {{Card|Ranger}}
* {{Set|Nocturne}}: {{Card|Tragic Hero}}
* {{Set|Renaissance}}: {{Card|Silk Merchant}}
* {{Set|Menagerie}}: {{Card|Barge}}
* {{Set|Allies}}: {{Card|Marquis}}
* {{Set|Plunder}}: {{Card|Figurine}}
* {{Set|Rising Sun}}: {{Card|Imperial Envoy}}
 
=== [[Cantrip]] ===
* {{Set|Dominion}}: {{Card|Market}}
* {{Set|Prosperity}}: {{Card|Grand Market}}, {{Card|Worker's Village}}
* {{Set|Dark Ages}}: {{Card|Market Square}}
* {{Set|Cornucopia & Guilds}}: {{Card|Farrier}}, {{Card|Hamlet}}
* {{Set|Menagerie}}: {{Card|Sanctuary}}, {{Card|Snowy Village}}
* {{Set|Rising Sun}}: {{Card|Gold Mine}}
 
=== [[Treasure]]s and other [[non-terminal]] [[stop card]]s ===
* {{Set|Dominion}}: {{Card|Festival}}
* {{Set|Seaside}}: {{card|Astrolabe}}
* {{Set|Prosperity}}: {{Card|Collection}}, {{Card|Tiara}}
* {{Set|Hinterlands}}: {{Card|Cauldron}}
* {{Set|Dark Ages}}: {{Card|Counterfeit}}
* {{Set|Cornucopia & Guilds}}: {{Card|Candlestick Maker}}
* {{Set|Empires}}: {{Card|Capital}}, {{Card|Charm}}, {{Card|Fortune}}, {{Card|Villa}}
* {{Set|Nocturne}}: {{Card|Pouch}}
* {{Set|Renaissance}}: {{Card|Ducat}}, {{Card|Spices}}
* {{Set|Menagerie}}: {{Card|Stockpile}}
* {{Set|Plunder}}: {{Card|Buried Treasure}}, {{Card|Jewelled Egg}}, {{Card|Mining Road}}, {{Card|Rope}}, {{Card|Sack of Loot}}
** [[Loot]] cards: {{Card|Amphora}}, {{Card|Endless Chalice}}, {{Card|Jewels}}, {{Card|Orb}}, {{Card|Prize Goat}}, {{Card|Puzzle Box}}, {{Card|Sextant}}, {{Card|Shield}}, {{Card|Staff}}, {{Card|Sword}}
* {{Set|Rising Sun}}: {{Prophecy|Good Harvest}}, {{Card|Rice}}
 
===+Buy with a choice of other options===
* {{Set|Intrigue}}: {{Card|Courtier}}, {{Card|Pawn}}
* {{set|Nocturne}}: {{card|Druid}}
* {{Set|Menagerie}}: {{Card|Scrap}}
* {{Set|Allies}}: {{Card|Bauble}}
 
=== Other ===
* {{card|Skulk}} gives +Buy with a [[Hex]] attack
* {{Event|Travelling Fair}} can transfer arbitrary amounts of {{Cost}} into +Buy
* {{Event|Seaway}} and {{Card|Teacher}} can give +Buy to an Action card pile in the Supply.
* {{Ally|League of Shopkeepers}} can give you +Buy when you play a [[Liaison]].
* {{Prophecy|Flourishing Trade}} can convert excess +Actions into +Buy
 
== Cards that give restricted +Buy ==
 
===Cards that need to trash a card===
Some cards need to trash or return a card, so they only replace cards.
* {{Set|Seaside}}: {{Card|Salvager}}
* {{Set|Prosperity}}: ''{{Card|Trade Route}}''
* {{Set|Hinterlands}}: {{Card|Spice Merchant}}
* {{Set|Dark Ages}}: {{Card|Forager}}
* {{Set|Rising Sun}}: {{Prophecy|Panic}}
 
===Limited amounts of +Buy===
Some cards are difficult to come by, only exist in very limited numbers, or only provide a limited number of +Buy in normal circumstances.
* {{Set|Seaside}}: {{Card|Tactician}}
* {{Set|Dark Ages}}: {{Card|Ruined Market}}, {{Card|Sir Martin}}
* {{Set|Cornucopia & Guilds}}: {{Card|Demesne}}, ''{{Card|Princess}}'', {{Card|Renown}}
* {{Set|Nocturne}}: {{Boon|The Forest's Gift}}
* {{Set|Renaissance}}: {{Project|Fair}}
* {{Set|Rising Sun}}: {{Card|Aristocrat}}
 
===Other restrictions===
Some cards only work later during the game when one or more piles have emptied.
* {{Set|Prosperity}}: {{Card|City}}
* {{Set|Menagerie}}: {{Card|Animal Fair}}
 
''{{Card|Contraband}}'' can prevent you from buying certain cards.
 
Some effects need you to to gain specific kinds of cards to get +Buy:
* {{Set|Allies}}: {{Ally|Band of Nomads}}, {{Card|Galleria}}
* {{Set|Plunder}}: {{Card|Abundance}}
 
===Giving back Buys===
{{Card|Forum}}, {{Card|Cavalry}}, {{Card|Marchland}}, and {{Trait|Nearby}} cards give +Buy when gained. Similarly, {{Card|Villa}} can be played instantly after being gained and so gives back a Buy.
 
{{Card|Galleria}} and {{Ally|Band of Nomads}} can give back Buys upon buying certain cards.
 
A number of [[Event]]s do not use up a Buy because they give one back whenever bought.
* {{Set|Adventures}}: {{Event|Borrow}}, {{Event|Save}}, {{Event|Scouting Party}}
* {{Set|Empires}}: {{Event|Delve}}
* {{Set|Menagerie}}: {{Event|Desperation}}, {{Event|Gamble}}, {{Event|Pursue}}, {{Event|Toil}}
* {{Set|Plunder}}: {{Event|Avoid}}, {{Event|Bury}}, {{Event|Deliver}}, {{Event|Launch}}, {{Event|Mirror}}, {{Event|Rush}}
* {{Set|Rising Sun}}: {{Event|Continue}}
 
===Related===
Cards that do not give +Buy per se but enable you to gain more cards through Buys in some other way are referred to as [[Virtual +Buy]].
 
==Gallery==
===Terminal===
{{CardImage|Baron}}{{CardImage|Bridge}}{{CardImage|Bridge Troll}}{{CardImage|Farmers' Market}}{{CardImage|Herb Gatherer}}{{CardImage|Herbalist}}{{CardImage|Merchant Guild}}{{CardImage|Messenger}}{{CardImage|Nomads}}{{CardImage|Peasant}}{{CardImage|Sacred Grove}}{{CardImage|Squire}}{{CardImage|Storeroom}}{{CardImage|Town}}{{CardImage|Wine Merchant}}{{LandscapeImage|Way of the Monkey}}
 
=== Terminal draw ===
{{CardImage|Barge}}{{CardImage|Council Room}}{{CardImage|Imperial Envoy}}{{CardImage|Margrave}}{{CardImage|Marquis}}{{CardImage|Ranger}}{{CardImage|Silk Merchant}}{{CardImage|Tragic Hero}}{{CardImage|Wharf}}
 
=== Cantrip ===
{{CardImage|Figurine}}{{CardImage|Gold Mine}}{{CardImage|Grand Market}}{{CardImage|Market}}{{CardImage|Market Square}}{{CardImage|Sanctuary}}{{CardImage|Snowy Village}}{{CardImage|Worker's Village}}
 
=== Treasures and other non-terminal stop cards ===
{{CardImage|Amphora}}{{CardImage|Astrolabe}}{{CardImage|Buried Treasure}}{{CardImage|Candlestick Maker}}{{CardImage|Capital}}{{CardImage|Cauldron}}{{CardImage|Charm}}{{CardImage|Collection}}{{CardImage|Counterfeit}}{{CardImage|Ducat}}{{CardImage|Endless Chalice}}{{CardImage|Festival}}{{CardImage|Fortune}}{{CardImage|Jewelled Egg}}{{CardImage|Jewels}}{{CardImage|Mining Road}}{{CardImage|Orb}}{{CardImage|Pouch}}{{CardImage|Prize Goat}}{{CardImage|Puzzle Box}}{{CardImage|Rice}}{{CardImage|Rope}}{{CardImage|Sack of Loot}}{{CardImage|Sextant}}{{CardImage|Shield}}{{CardImage|Spices}}{{CardImage|Staff}}{{CardImage|Stockpile}}{{CardImage|Sword}}{{CardImage|Tiara}}{{CardImage|Villa}}{{LandscapeImage|Good Harvest}}


* [[Dominion]]: ''{{Card|Woodcutter}}''
===+Buy between other options===
* [[Intrigue]]: {{Card|Baron}}, {{Card|Bridge}}
{{CardImage|Bauble}}{{CardImage|Courtier}}{{CardImage|Druid}}{{CardImage|Hamlet}}{{CardImage|Pawn}}{{CardImage|Scrap}}
* [[Seaside]]: {{Card|Salvager}}
* [[Alchemy]]: {{Card|Herbalist}}
* [[Prosperity]]: ''{{Card|Trade Route}}'', ''{{Card|Goons}}''
* [[Cornucopia]]: {{Card|Princess}}, {{Card|Horse Traders}}
* [[Hinterlands]]: {{Card|Nomad Camp}}, {{Card|Spice Merchant}}
* [[Dark Ages]]: {{Card|Squire}}, {{Card|Storeroom}}
* [[Guilds]]: {{Card|Merchant Guild}}
* [[Adventures]]: {{Card|Peasant}}, {{Card|Messenger}}, {{Card|Bridge Troll}}, {{Card|Wine Merchant}}
* [[Empires]]: {{Card|Farmers' Market}}
* [[Nocturne]]: {{Card|Sacred Grove}}
* [[Menagerie (expansion)|Menagerie]]: {{card|Animal Fair}}, {{Way|Way of the Monkey}}
* [[Allies]]: {{card|Herb Gatherer}}, {{card|Town}}, {{card|Galleria}}


{{Card|Black Market}} does not technically provide +Buy, but it lets you buy an additional card during the [[Action phase]].
=== Other unrestricted +Buy ===
{{CardImage|Skulk}}{{CardImage|Teacher}}{{LandscapeImage|Flourishing Trade}}{{LandscapeImage|League of Shopkeepers}}{{LandscapeImage|Seaway}}{{LandscapeImage|Travelling Fair}}


=== [[Terminal draw]] ===
===Cards that need to trash a card===
* {{Card|Council Room}}
{{CardImage|Forager}}{{CardImage|Salvager}}{{CardImage|Spice Merchant}}{{LandscapeImage|Panic}}
* {{Card|Wharf}}
* {{Card|Margrave}}
* {{Card|Ranger}}
* {{Card|Tragic Hero}}
* {{card|Silk Merchant}}
* {{Card|Barge}}
* {{card|Marquis}}


=== [[Cantrip]] ===
===Limited amounts of +Buy===
* {{Card|Market}}
{{CardImage|Aristocrat}}{{CardImage|Demesne}}{{CardImage|Ruined Market}}{{CardImage|Sir Martin}}{{CardImage|Tactician}}{{LandscapeImage|Fair}}{{LandscapeImage|The Forest's Gift}}
* {{Card|Worker's Village}}
* {{Card|City}} (but only after 2 Supply piles are empty)
* {{Card|Grand Market}}
* {{Card|Hamlet}}
* {{Card|Market Square}}
* {{Card|Snowy Village}}
* {{Card|Sanctuary}}


=== [[Treasure]]s and [[disappearing money]] ===
===Other restrictions===
{{CardImage|Animal Fair}}{{CardImage|City}}{{CardImage|Galleria}}{{LandscapeImage|Band of Nomads}}


* [[Dominion]]: {{Card|Festival}}
===Giving back Buys===
* [[Seaside]]: {{card|Astrolabe}}
{{CardImage|Cavalry}}{{CardImage|Forum}}{{CardImage|Galleria}}{{CardImage|Marchland}}{{LandscapeImage|Band of Nomads}}{{LandscapeImage|Borrow}}{{LandscapeImage|Continue}}{{LandscapeImage|Delve}}{{LandscapeImage|Desperation}}{{LandscapeImage|Gamble}}{{LandscapeImage|Pursue}}{{LandscapeImage|Save}}{{LandscapeImage|Scouting Party}}{{LandscapeImage|Toil}}
* [[Prosperity]]: {{Card|Tiara}}, {{Card|Collection}}, ''{{Card|Contraband}}''
* [[Dark Ages]]: {{Card|Forager}}, {{Card|Counterfeit}}
* [[Guilds]]: {{Card|Candlestick Maker}}
* [[Empires]]: {{Card|Villa}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Fortune}}
* [[Nocturne]]: {{Card|Pouch}}
* [[Renaissance]]: {{Card|Ducat}}, {{Card|Spices}}
* [[Menagerie (expansion)|Menagerie]]: {{card|Stockpile}}
* [[Allies]]: {{card|Bauble}}


=== Other ===
* {{Card|Pawn}} can provide +Buy in combination with either +Action, +Card, or +{{Cost|1}}.
* {{card|Courtier}} offers +Buy as one of several choices.
* {{Card|Tactician}} gives +Buy on the next turn only.
* {{Card|Ruined Market}} provides ''only'' +Buy; it's occasionally claimed that this is the one [[Ruins]] card you might ''intentionally'' gain in order to build an engine.
* {{Card|Sir Martin}} has +2 buys as his vanilla bonus in addition to the [[Knight]] attack.
* {{Event|Travelling Fair}} is a sort of "+Buy [[Village (card category)|Village]]", turning 1 Buy into 2, while also letting you [[Top decker|topdeck]] cards you gain.
* {{Event|Seaway}} and {{card|Teacher}} can give +Buy to an Action card pile in the Supply.
* {{Card|Forum}} gives +Buy when bought.
* {{card|Druid}} provides +Buy plus a choice of one of three [[Boon]]s.
* {{card|Skulk}} provides +Buy and a [[Hex]]ing attack.
* {{boon|The Forest's Gift}} provides +Buy and +{{cost|1}} as a Boon.
* {{Project|Fair}} provides +1 Buy every turn
* {{card|Scrap}} offers +Buy as one of several choices.
* {{ally|Band of Nomads}} allows you to spend [[Favor]]s for +Buy.
* {{ally|League of Shopkeepers}} can give you +buy when you play a [[Liaison]].


== Synergies ==
===Removed cards===
* [[Engine]] strategies in general
{{CardImage|Contraband}}{{CardImage|Goons}}{{CardImage|Horse Traders}}{{CardImage|Nomad Camp}}{{CardImage|Princess}}{{CardImage|Trade Route}}{{CardImage|Woodcutter}}
* [[Alt-VP]] rushes and deck-bloating strategies such as {{Card|Gardens}}, {{Card|Silk Road}}, {{Card|Vineyard}}, and {{Card|Philosopher's Stone}}
* Non-terminal cost reducers (e.g., {{Card|Highway}} and {{Card|Quarry}})
* {{Card|Goons}}
* {{Card|Peddler}}
* {{Card|Potion}}


{{Navbox card categories}}
{{Navbox card categories}}

Revision as of 08:04, 15 August 2024

Herbalist, a +Buy card.

Playing a card that provides +Buy increases the number of cards you are allowed to buy during your buy phase.

Some cards that give +Buy have it as part of their core function, such as Herbalist; usually the +Buy is the only reason for wanting a Herbalist. In some cases, a card offers +Buy as a feature that synergizes with its core function: Collection offers you a VP reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra vanilla bonus that keeps the card competitive with other cards at the same cost: Worker's Village is a village costing $4 with the +Buy as an extra bonus for the $1 it costs more than Village.

Strategy

+Buy is an essential component of most engine strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple Victory cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate $16 each turn if you can still only buy one Province with it. In some cases, if the +Buy card is rather unwieldy like Herbalist, it is good strategy to wait to buy even a relatively cheap +Buy card until you are close to generating enough $ to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste $ on the turn you buy that card.

If you are lacking the deck control to generate large amounts of $ or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its opportunity cost.

Cards that give unrestricted +Buy

Cards in italics have been removed.

Terminal coin or the equivalent

Terminal draw

Cantrip

Treasures and other non-terminal stop cards

+Buy with a choice of other options

Other

Cards that give restricted +Buy

Cards that need to trash a card

Some cards need to trash or return a card, so they only replace cards.

Limited amounts of +Buy

Some cards are difficult to come by, only exist in very limited numbers, or only provide a limited number of +Buy in normal circumstances.

Other restrictions

Some cards only work later during the game when one or more piles have emptied.

Contraband can prevent you from buying certain cards.

Some effects need you to to gain specific kinds of cards to get +Buy:

Giving back Buys

Forum, Cavalry, Marchland, and Nearby cards give +Buy when gained. Similarly, Villa can be played instantly after being gained and so gives back a Buy.

Galleria and Band of Nomads can give back Buys upon buying certain cards.

A number of Events do not use up a Buy because they give one back whenever bought.

Related

Cards that do not give +Buy per se but enable you to gain more cards through Buys in some other way are referred to as Virtual +Buy.

Gallery

Terminal

Terminal draw

Cantrip

Treasures and other non-terminal stop cards

+Buy between other options

Other unrestricted +Buy

Cards that need to trash a card

Limited amounts of +Buy

Other restrictions

Giving back Buys


Removed cards


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn