Intrigue

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Intrigue
Info
Type Standalone
Icon
Cards 500
258 (25 sets)
208
25
8
Other Card(s)
Theme(s)
  • Choices between different effects
  • Multi-type Victories
Release July 2009
Official Rulebook PDF

Dominion: Intrigue is the first expansion to Dominion designed by Donald X. Vaccarino, released in 2009 by publisher Rio Grande Games. The box contains 25 Kingdom Cards and Basic Supply Cards to support up to 4 players, or up to 6 players when combined with those from base Dominion.

Contents

Basic Supply Cards

$0 Copper, Curse
$2 Estate
$3 Silver
$5 Duchy
$6 Gold
$8 Province

Kingdom Cards

$2 Courtyard, Pawn, Secret Chamber
$3 Great Hall, Masquerade, Shanty Town, Steward, Swindler, Wishing Well
$4 Baron, Bridge, Conspirator, Coppersmith, Ironworks, Mining Village, Scout
$5 Duke, Minion, Saboteur, Torturer, Trading Post, Tribute, Upgrade
$6 Harem, Nobles

Goko Half-Sets

Peasants and Aristocrats

$3 Great Hall, Masquerade, Shanty Town, Wishing Well
$4 Coppersmith, Ironworks, Scout
$5 Duke, Torturer, Tribute, Upgrade
$6 Harem, Nobles

Underlings

$2 Courtyard, Pawn, Secret Chamber
$3 Steward, Swindler
$4 Baron, Bridge, Conspirator, Mining Village
$5 Minion, Saboteur, Trading Post

Flavor Text

Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, "The eggs are on the plate." You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.


Impact of Intrigue

Intrigue broadened the range of possible card effects beyond what was available in the base set in two major ways: it introduced cards that offer a choice between multiple distinct effects, as well as Victory cards with multiple types and functional effects beyond scoring points. Each of these functions would join the arsenal of basic Dominion card-design elements and go on to be reused by Donald X. Vaccarino in multiple future expansions. They nevertheless have held up as the distinctive theme of Intrigue, which contains more Victory kingdom cards, and more cards that offer an explicit choice between distinct effects, than any other expansion.

Intrigue also increased the strategic and tactical depth of Dominion beyond what the base set offered by introducing more cards that benefit from advanced play: for example, Wishing Well rewards careful deck-tracking in a way no card in the base set does; Swindler requires paying close attention to an opponent's strategy to know what cards will disrupt it; and Coppersmith and Conspirator require decks specifically tailored to their strengths to be useful.

Intrigue developed a somewhat unfounded reputation as a highly attack-heavy expansion: in actuality, Intrigue contains fewer Attack cards than the base set and fewer than the next expansion, Seaside. This reputation arises in part from the fact that the Attack cards Intrigue does have all have a reputation as particularly annoying attacks to get hit by (even the relatively weak Saboteur, which is unpleasant out of proportion to how effective it is), and in part because it has some non-Attack cards (Masquerade and Tribute) that affect players in ways that occasionally make them feel like they're being attacked.

Intrigue Theme

Game designer Donald X. offered some insight into some themes of the set here, with how the Kingdom cards fit into that theme:

  • 10 Choices: Pawn, Masquerade, Steward, Swindler, Wishing Well, Baron, Mining Village, Minion, Torturer, Nobles
  • 7 Also choices, but less unique: Courtyard, Secret Chamber, Ironworks, Scout, Saboteur, Trading Post, Upgrade
  • 4 Victory cards: Great Hall, Duke, Harem, Nobles
  • 5 Cards interacting with Victory cards: Baron, Ironworks, Scout, Duke, Tribute
  • 4 Off-theme: Shanty Town, Bridge, Conspirator, Coppersmith

Trivia

Secret History

Intrigue has existed in many forms over the years. It came into being as 12 cards in 2006, immediately became 15 cards, got expanded to 20 cards not too long afterwards, stayed at 20 for a long time, although cards paraded through it, got tried at 16 briefly, went back to 20, then made the leap to 25. Originally the set had three sub-themes; one of them (one-shots) gradually left, and another (decision-making cards) got expanded. The other theme (victory cards that do something) stayed as is but got cards to supplement it. Flavor-wise it always had Intrigue as a tentative theme, but it got much more Intrigue-like during development.



From the start, Intrigue was groomed to be the first expansion. To me that meant making it the most true to the main set. If the first expansion was especially exotic, then when only the main set and that expansion were out, half the game would consist of this exotic stuff. If the second expansion is the first exotic one, then it's down to a third of your cards (if you have the first expansion too) (of course it's even less if not all of the second expansion is exotic). That seems more reasonable. The mechanics in the first expansion are things that to me are just a basic part of the game; later expansions may not have as many victory cards that do things or cards that say "choose one," but they'll have those things when they're wanted. The main set didn't have those things in part to keep it simple for new players and in part because you can only fit so much in 25 cards.




For more detail on the design of the cards see Secret History of the Intrigue Cards or the cards themselves.

Recommended Sets of 10

Intrigue Only

Victory Dance [images]
Bridge Duke Great Hall Harem Ironworks
Masquerade Nobles Pawn Scout Upgrade
Secret Schemes [images]
Conspirator Harem Ironworks Pawn Saboteur
Shanty Town Steward Swindler Trading Post Tribute
Best Wishes [images]
Coppersmith Courtyard Masquerade Scout Shanty Town
Steward Torturer Trading Post Upgrade Wishing Well

Intrigue & Dominion

Deconstruction [images]
Bridge Mining Village Remodel Saboteur Secret Chamber
Spy Swindler Thief Throne Room Torturer
Hand Madness [images]
Bureaucrat Chancellor Council Room Courtyard Mine
Militia Minion Nobles Steward Torturer
Underlings [images]
Baron Cellar Festival Library Masquerade
Minion Nobles Pawn Steward Witch

Intrigue & Alchemy

Servants [images]
Golem Possession Scrying Pool Transmute Vineyard
Conspirator Great Hall Minion Pawn Steward
Landscapes and Additional Cards
Potion
Secret Research [images]
Familiar Herbalist Philosopher's Stone University Bridge
Masquerade Minion Nobles Shanty Town Torturer
Landscapes and Additional Cards
Potion
Pools, Tools, and Fools [images]
Apothecary Apprentice Golem Scrying Pool Baron
Coppersmith Ironworks Nobles Trading Post Wishing Well
Landscapes and Additional Cards
Potion

Intrigue & Prosperity

Paths to Victory [images]
Bishop Counting House Goons Monument Peddler
Baron Harem Pawn Shanty Town Upgrade
All Along the Watchtower [images]
Hoard Talisman Trade Route Vault Watchtower
Bridge Great Hall Mining Village Pawn Torturer
Lucky Seven [images]
Bank Expand Forge King's Court Vault
Bridge Coppersmith Swindler Tribute Wishing Well

Intrigue & Cornucopia

Last Laughs [images]
Farming Village Harvest Horse Traders Hunting Party Jester
Minion Nobles Pawn Steward Swindler
The Spice of Life [images]
Fairgrounds Horn of Plenty Remake Tournament Young Witch
Coppersmith Courtyard Great Hall Mining Village Tribute
Landscapes and Additional Cards
Bane pile:
Wishing Well
Small Victories [images]
Fortune Teller Hamlet Hunting Party Remake Tournament
Conspirator Duke Great Hall Harem Pawn

Intrigue & Hinterlands

Money for Nothing [images]
Coppersmith Great Hall Pawn Shanty Town Torturer
Cache Cartographer Jack of all Trades Silk Road Tunnel
The Duke's Ball [images]
Conspirator Duke Harem Masquerade Upgrade
Duchess Haggler Inn Noble Brigand Scheme

Intrigue & Dark Ages

Prophecy [images]
Armory Ironmonger Mystic Rebuild Vagrant
Baron Conspirator Great Hall Nobles Wishing Well
Invasion [images]
Beggar Marauder Rogue Squire Urchin
Harem Mining Village Swindler Torturer Upgrade
Landscapes and Additional Cards
Ruins

Intrigue & Guilds

Name That Card [images]
Baker Doctor Plaza Advisor Masterpiece
Courtyard Wishing Well Harem Tribute Nobles
Tricks of the Trade [images]
Stonemason Herald Soothsayer Journeyman Butcher
Great Hall Nobles Conspirator Masquerade Coppersmith
Decisions Decisions [images]
Merchant Guild Candlestick Maker Masterpiece Taxman Butcher
Bridge Pawn Mining Village Upgrade Duke

Intrigue & Adventures

Royalty Factory [images]
Bridge Troll Duplicate Page Raze Royal Carriage
Conspirator Harem Nobles Secret Chamber Swindler
Landscapes and Additional Cards
Pilgrimage
Masters of Finance [images]
Artificer Distant Lands Gear Transmogrify Wine Merchant
Bridge Pawn Shanty Town Steward Upgrade
Landscapes and Additional Cards
Ball Borrow


Cards $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Combos and Counters Lurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/Bridge
Dominion Products
Sets DominionIntrigueSeasideAlchemyProsperityCornucopia & GuildsHinterlandsDark AgesAdventures • EmpiresNocturneRenaissanceMenagerieAlliesPlunderRising SunPromo
Collections Big BoxSpecial Edition (German) • Alchemy & Cornucopia (Japanese, German, Dutch)
Accessories Base CardsUpdate PacksPlay Mat • Base Cards MatCollectors CaseDominion Chest
Retired Products CornucopiaGuilds