Virtual coin

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[[Non-terminal]] virtual-coin Actions are often classified as either [[cantrip money]] or [[disappearing money]] based on whether they provide +Cards or not. [[Terminal]] virtual-coin Actions almost never provide +Cards.
 
[[Non-terminal]] virtual-coin Actions are often classified as either [[cantrip money]] or [[disappearing money]] based on whether they provide +Cards or not. [[Terminal]] virtual-coin Actions almost never provide +Cards.
 
== Synergies/Combos ==
 
== Synergies/Combos ==
* {{Card|Poor House}} - Poor house provides good buying power in decks without treasure, and the poor house itself is a form of virtual coin.
+
* {{Card|Poor House}} - Poor House provides good buying power in decks without treasure, and Poor House itself is a form of virtual coin.
 
* {{Card|Tactician}} - Tactician benefits from virtual coin played on the turn where Tactician is played; this strategy requires +Actions.  First play the cards providing virtual coin, and play Tactician as the last action, discarding the hand, before making a purchase.  The [[Double Tactician]] strategy usually relies heavily on this.
 
* {{Card|Tactician}} - Tactician benefits from virtual coin played on the turn where Tactician is played; this strategy requires +Actions.  First play the cards providing virtual coin, and play Tactician as the last action, discarding the hand, before making a purchase.  The [[Double Tactician]] strategy usually relies heavily on this.
 
* Counter to {{Card|Pirate Ship}} -  Virtual coin decks counter pirate ship effectively, as there are fewer or no targets for the pirate ship.
 
* Counter to {{Card|Pirate Ship}} -  Virtual coin decks counter pirate ship effectively, as there are fewer or no targets for the pirate ship.

Revision as of 13:38, 29 April 2015

Poor House, a virtual coin card.

Virtual coin, also called virtual money, refers to an Action card which provides buying power.

Non-terminal virtual-coin Actions are often classified as either cantrip money or disappearing money based on whether they provide +Cards or not. Terminal virtual-coin Actions almost never provide +Cards.

Contents

Synergies/Combos

  • Poor HousePoor House.jpg - Poor House provides good buying power in decks without treasure, and Poor House itself is a form of virtual coin.
  • TacticianTactician.jpg - Tactician benefits from virtual coin played on the turn where Tactician is played; this strategy requires +Actions. First play the cards providing virtual coin, and play Tactician as the last action, discarding the hand, before making a purchase. The Double Tactician strategy usually relies heavily on this.
  • Counter to Pirate ShipPirate Ship.jpg - Virtual coin decks counter pirate ship effectively, as there are fewer or no targets for the pirate ship.
  • MinionMinion.jpg
  • Scrying PoolScrying Pool.jpg
  • King's CourtKing's Court.jpg

List of cards that offer virtual coin

There are a tremendous number of cards that offer virtual coin.

Non-Supply cards

Cost 0-1

Cost 2

Cost 3

Cost 4

Cost 5

Cost 6+



Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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