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  • ...2 = When you discard this other than during Clean-up, you may reveal it to gain a Gold. * Use 8 copies for a 2-player game, 12 for 3 or more players.
    12 KB (1,836 words) - 17:49, 30 December 2022
  • ...ndsize by one. Cellar’s main advantages are that the opportunity cost to gain one is usually low, and it can [[cycling|cycle]] an unlimited number of car [[Category:Discard for benefit]]
    7 KB (890 words) - 11:32, 25 December 2023
  • ...your deck for Bureaucrat, or discard for Militia, or gain a {{Card|Curse}} for Witch. * Moat does not stop anything an Attack does to other players, or for the player who played it; it just protects you personally.
    12 KB (1,802 words) - 12:09, 25 December 2023
  • :''This page is about the card from the [[Base|Base game]]. For the class of related cards with similar effects, see [[Village (card catego Village is an important card for [[engine|engines]], as it is one of the simplest and cheapest ways to enabl
    6 KB (928 words) - 12:21, 25 December 2023
  • |text = Gain a card costing up to {{Cost|4}}. ...] card from the [[Base]] set. It is a [[gainer]], meaning it allows you to gain cards without buying them; it is limited to cards costing up to {{Cost|4}}.
    6 KB (923 words) - 12:24, 25 December 2023
  • |text = Gain a Silver onto your deck. Each other player reveals a Victory card from thei ...]-[[Attack]] card from the [[Base]] set. It is a [[gainer]] which lets you gain {{Card|Silver}} cards without buying them, and puts them on top of your dec
    14 KB (2,093 words) - 11:24, 25 December 2023
  • |text = Trash this card.<br/>Gain a card costing up to {{Cost|5}}. ...e first edition of the [[Base]] set. When you play Feast, you trash it and gain a card costing up to {{Cost|5}}, so it's a [[one-shot]] [[gainer]].
    8 KB (1,220 words) - 12:42, 25 December 2023
  • |text = Trash a card from your hand.<br>Gain a card costing up to {{Cost|2}} more than it. ...in a card costing up to {{Cost|2}} more. It's one of the first [[trash-for-benefit]] cards that players encounter when learning [[Dominion]], and similar card
    7 KB (1,056 words) - 03:13, 19 February 2024
  • ...y if there is an early high pricepoint that you would like to hit, such as for {{Project|Crop Rotation}}. ...dditional benefit, such as {{Card|Council Room}}, you might also choose to gain a few of those instead of or alongside your Smithies.
    8 KB (1,200 words) - 12:15, 25 December 2023
  • ...vealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards. ...[trash]] Treasures from the top 2 cards of their deck and then letting you gain them.
    9 KB (1,405 words) - 05:00, 20 March 2024
  • |text = You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to {{Cost|3}} more than it. ... to use them immediately, and you get the benefit of the improved Treasure for the rest of the game.
    10 KB (1,475 words) - 17:44, 22 January 2024
  • ...to discard. When played, it lets you [[discard for benefit|discard]] cards for {{Cost}}. ...d cards|removed]] from the [[second edition]] of Intrigue; its discard-for-benefit function was replaced in the second edition by {{card|Mill}}. Other second-
    10 KB (1,553 words) - 04:03, 23 March 2024
  • ...[[payload]] later. This means Steward is usually a good [[opening]] choice for building an [[engine]], though it is most likely skippable if even stronger ...|5}} [[Action]], as the rapid increase in deck control often outweighs the benefit of [[cycling]] or a card you would buy instead. Additionally, if you can tr
    8 KB (1,171 words) - 15:46, 25 December 2023
  • * The card they gain comes from the [[Supply]] and goes to their discard pile. * For example if a player trashed Copper, you might give them Curse, which costs
    12 KB (1,749 words) - 15:48, 25 December 2023
  • ... '''+1 Buy'''<br/>You may discard an Estate for +{{Cost|4}}. If you don't, gain an Estate. ...th the "[[Victory]] cards" theme in Intrigue, Baron provides both a way to gain {{Card|Estate|Estates}} and to use them as a resource.
    9 KB (1,253 words) - 15:51, 25 December 2023
  • ...cards in the Supply, in play, in decks, and in hands, cost {{Cost|1}} less for the rest of this turn, but not less than {{Cost|0}}. ...Cost|0}}, but Estate costs {{Cost|1}}; you could use {{Card|Ironworks}} to gain a Duchy, since Duchy only costs {{Cost|4}}.
    12 KB (1,826 words) - 15:17, 25 December 2023
  • ...t|2}} for the first play of Conspirator, but +{{Cost|2}} +1 Card +1 Action for the second play of Conspirator. You only have two Action cards in play, but ...out being a [[stop card]] later as a {{Card|Silver}} would. If you plan to gain Conspirator, [[Peddler variant]]s, [[sifting|sifters]], weak [[cantrips]],
    8 KB (1,157 words) - 15:53, 25 December 2023
  • |text = <p>Gain a card costing up to {{Cost|4}}.<br>If the gained card is an…</p>Action c ...nce it is [[non-terminal]] when gaining Action cards it is very convenient for picking up cheap [[engine]] pieces.
    9 KB (1,215 words) - 15:55, 25 December 2023
  • * For example, if you have five Duchies, then each of your Dukes is worth 5{{VP}} * Use 8 Dukes for games with 2 players, 12 for games with 3 or more players.
    9 KB (1,171 words) - 15:59, 25 December 2023
  • ...an [[Action]]–[[Attack]] card from [[Intrigue]]. It can be played either for +{{Cost|2}} or to discard your hand and [[draw-to-x|draw]] 4 cards; thus, i ...pire}}), or effects such as {{Event|Ferry}} that allow you to more cheaply gain copies of the same card.
    14 KB (2,141 words) - 16:01, 25 December 2023
  • ...til revealing one costing {{Cost|3}} or more. They trash that card and may gain a card costing at most {{Cost|2}} less than it. They discard the other reve ...} or more, and then makes them trash that card; as a consolation, they may gain a card costing up to {{Cost|2}} less; the effect is like a reverse {{Card|R
    10 KB (1,554 words) - 15:52, 14 March 2024
  • |text = Trash 2 cards from your hand. If you did, gain a Silver to your hand. ... happens; if you have 2 or more cards in hand, trash exactly 2 of them and gain a Silver, putting it into your hand.
    7 KB (1,022 words) - 21:12, 25 December 2023
  • ...The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an…</p>Action Card, +2 Act * You get bonuses for the types of cards revealed, counting only the different cards.
    9 KB (1,417 words) - 14:44, 4 January 2024
  • |text = '''+1 Card'''<br/>'''+1 Action'''<br/>Trash a card from your hand. Gain a card costing exactly {{Cost|1}} more than it. ...er]], since it gives +1 Card/+1 Action and can trash one card, letting you gain a card costing {{Cost|1}} more. Since there are usually no cards costing {{
    8 KB (1,066 words) - 16:07, 25 December 2023
  • * Use 8 copies of Nobles for games with 2 players, 12 for games with 3 or more players. ...ard|Procession}}, or {{Card|King's Court}}, you may make different choices for each play.
    7 KB (1,067 words) - 15:21, 25 December 2023
  • ...l be the top cards of your deck ''while'' you are resolving Lookout. Thus, for example, if you trash a card with an on-trash draw bonus, such as {{Card|Ov ...] that trashes only one card at a time and provides no [[trash-for-benefit|benefit]] in exchange, so even at the start of the game when you can be sure of rev
    11 KB (1,698 words) - 10:19, 25 December 2023
  • |text = Gain a copy of a card costing up to {{Cost|6}} that the player to your right gai ... is an [[Action]] card from [[Seaside]]. It is a [[gainer]] which lets you gain a copy of a card the player to your right gained on their last turn, as lon
    11 KB (1,709 words) - 10:22, 25 December 2023
  • * If there are fewer than 3 cards for you to draw (after [[reshuffle|shuffling]]), you still discard 3 cards. # You get more plays of key cards (for example, [[attack]]s like {{Card|Witch}}, [[trasher]]s like {{Card|Catapult
    7 KB (967 words) - 10:24, 25 December 2023
  • ...n. However, it is often a good target for [[gainer]]s that make it easy to gain many cards in that price range, such as {{Card|Ironworks}}. Because Caravan |Text=A card from pre-development but after Jay had picked up the game. For a long time you actually set a card aside when playing it, and then drew th
    6 KB (829 words) - 10:25, 25 December 2023
  • ... your opponents and whose [[payload]] increased in strength far too slowly for most [[Kingdom]]s. ...s your opponents, having a [[terminal]] card give you no benefit this turn for {{Cost|1}} on every subsequent play (assuming it hits an opponent’s [[Tre
    13 KB (1,923 words) - 10:55, 25 December 2023
  • ...eful as an {{card|Estate}} trasher in the early game, but It's not as good for trashing cheap cards like {{Card|Copper}} or {{Card|Curse}}, since it gives * For example if you trash an {{Card|Estate}}, which costs {{Cost|2}}, you get +{
    7 KB (908 words) - 10:31, 25 December 2023
  • ...ng attack]] of varying impact. Unlike other [[curser]]s, Sea Hag offers no benefit beyond the attack, and therefore its strength rests entirely on how importa ...e ability to manipulate the top card of an opponent's deck could be useful for other reasons.
    7 KB (1,095 words) - 10:56, 25 December 2023
  • ... this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck. ...ever, when you play a Treasure Map and have a second one in your hand, you gain 4 {{Card|Gold}} cards and put them on your deck.
    10 KB (1,552 words) - 10:33, 25 December 2023
  • ...rovince from your hand. If you do, gain a Gold to your hand. If you don't, gain a Silver to your hand. ... an [[Action]] card from [[Seaside]]. It is a [[gainer]] which can let you gain {{Card|Silver}} directly into your hand—and sometimes {{Card|Gold}}, if y
    7 KB (981 words) - 10:57, 25 December 2023
  • |text = You only draw 3 cards for your next hand. Take an extra turn after this one (but not a 3rd turn in a * If these conditions are met, you take an extra turn, and only draw 3 cards for your next hand rather than 5 (thus usually only having 3 cards in hand on t
    13 KB (2,083 words) - 17:30, 22 January 2024
  • ...''<br>+{{Cost|1}}<br>At the end of your Buy phase this turn, if you didn't gain a Victory card in it, you may put this onto your deck. * If you didn't [[gain]] any [[Victory]] cards during your [[Buy phase]], you may put any or all o
    10 KB (1,396 words) - 10:42, 25 December 2023
  • <li> You choose what order to discard cards during Clean-up; so for example if you have Herbalist, {{Card|Potion}}, and {{Card|Alchemist|oi=2}} ...n. This means you can topdeck a Treasure which is supposed to stay in play for another turn (e.g., a {{card|Crown}} or {{card|Scepter}} being used to play
    12 KB (1,786 words) - 16:00, 24 December 2023
  • '''Apprentice''' is an [[Action]] card from [[Alchemy]]. It is a [[trash-for-benefit]] card that provides [[non-terminal draw]] based on the trashed card's cost ... you trashed cost, and another two cards if it had {{Cost|P}} in its cost. For example if you trashed a {{Card|Golem}}, which costs {{Cost|4P}}, you would
    8 KB (1,179 words) - 16:05, 24 December 2023
  • ...n card, gain a Duchy<br/>Treasure card, gain a Transmute<br/>Victory card, gain a Gold<br/> '''Transmute''' is an [[Action]] card from [[Alchemy]]. It is a [[trash for benefit]] card which turns Actions into [[Victory]] cards, Victory cards into [[Tre
    8 KB (1,203 words) - 09:42, 5 June 2023
  • ...ir top card, and discards it or puts it back, with you choosing separately for each player. ...bling [[gain and play]] scenarios, and synergizing well with [[discard for benefit]] cards such as {{Card|Artificer}}. Scrying Pool’s strength, therefore, i
    13 KB (2,046 words) - 16:03, 24 December 2023
  • ...bution can be very strong; however, its {{Cost|P}} cost makes it slower to gain than most other Cursers. ...iples due to its [[cantrip]] nature but expensive and particularly hard to gain in multiples due to its {{Cost|P}} cost. It integrates easily into any kind
    7 KB (999 words) - 16:04, 24 December 2023
  • ...ecisions for them. Any cards or {{Debt}} they would gain on that turn, you gain instead; any cards of theirs that are trashed are set aside and put in thei ...ol an [[extra turn]] being taken by your opponent and steal any cards they gain during it—so you can take advantage of their [[engine]] without having to
    30 KB (4,946 words) - 23:26, 31 March 2024
  • ...] that are not in the [[Supply]] for the current game. It has a reputation for leading to swingy and unpredictable games because the Black Market deck con * You may play more Treasure cards than are required for the purchase; the extra {{Cost}} from Action cards and Treasure cards are
    33 KB (5,454 words) - 18:27, 22 January 2024
  • ...gains a Silver (Gold); or each player may trash a card from their hand and gain a card costing exactly {{Cost|1}} ({{Cost|2}}) more. ...es you a powerful benefit but gives your opponent a smaller version of the benefit.
    14 KB (2,161 words) - 11:40, 14 March 2024
  • ...ad fewer than 5 cards left in your deck when you needed to draw a new hand for next turn, you can look through those remaining cards before putting them o ...ck, you'll be able to tell when it's in other players' hands, or set aside for a {{Card|Haven}} (from [[Seaside|Dominion: Seaside]]), and so on.
    11 KB (1,633 words) - 13:13, 15 April 2024
  • ...nt names, count as differently named cards for cards that care about this. For example, if {{Card|Menagerie}} (from {{Set|Cornucopia}}) reveals a hand of ... next player will gain that Sir Martin, but the player after that will not gain a card, as the next Knight will not be Sir Martin.
    46 KB (7,320 words) - 10:15, 13 April 2024
  • ...equivalent of {{Card|Gold}} that some [[Dark Ages]] cards allow players to gain; it is a non-[[Supply]] card. There are 15 Spoils cards available, and when ...ned to the Supply (since it is not in the Supply) and other players do not gain Spoils.
    8 KB (1,336 words) - 10:23, 18 January 2024
  • The rules for playing with Platinum are described in the Dominion: [[Prosperity]] ruleboo ...tinum and {{Card|Colony}} piles are added to the Basic cards in the Supply for the game.
    8 KB (1,184 words) - 15:40, 11 August 2023
  • |text = Trash a card from your hand. Gain a card costing up to {{Cost|5}}. ...[[trasher]] which can trash one card at a time, and a [[gainer]] which can gain you cards costing up to {{Cost|5}}. It is effective at transforming your [[
    6 KB (860 words) - 10:05, 18 January 2024
  • |text2 = When you gain a card, you may reveal this from your hand, to either trash that card or pu ...junking attacks]]. It reacts any time a card is gained, including when you gain one during your or another player's turn, allowing you to trash the card or
    9 KB (1,390 words) - 18:55, 7 August 2023
  • ...t of the card you trash; but it also allows your opponents to trash a card for free if they want to. * Trashing a card is optional for the other players but mandatory for you.
    8 KB (1,117 words) - 10:46, 11 August 2023
  • ...the [[Kingdom]], so fairly often other cards will provide a better benefit for the price and [[terminal space]]. ...lative to the other [[greening|scoring]] options. There are two main cases for this:
    6 KB (909 words) - 13:17, 18 August 2023
  • ... the [[Supply]], [[in play]], in decks, and in hands, cost {{Cost|2}} less for the rest of the turn, but not less than {{Cost|0}}. ... active. The same is true if you buy {{Card|Mint}}, trashing treasures, or gain {{Card|Mandarin}}, top-decking treasures, with Quarry in play: costs go bac
    10 KB (1,477 words) - 20:15, 15 March 2024
  • ...bundled into a single [[cantrip]]. In such decks, you’ll usually want to gain your first Worker's Village as soon as you need the [[terminal space]], whi ...y, such as with [[cost reduction]]: for example, in adding village support for your {{Card|Bridge Troll|Bridge Trolls}}, you also add the ability to buy a
    4 KB (632 words) - 18:45, 7 August 2023
  • ...omes a powerful [[draw]] card (equivalent to {{Card|Lost City}} with no on-gain penalty) once a single pile is empty. In the end game, with two piles empty ...y)|village]] present. It’s usually preferable to meet your initial needs for [[terminal space]] using cards that are cheaper (such as {{Card|Village}} i
    10 KB (1,587 words) - 06:58, 11 August 2023
  • ...prevent you from buying the card you most want on a given turn negates the benefit of both the +Buy and the {{Cost}} generated by Contraband. ...e, you might buy it on turn 3 or 4 with the goal of [[Glossary#S|spiking]] for {{Event|Inheritance}} in the next [[reshuffle]].
    8 KB (1,252 words) - 16:57, 5 October 2023
  • ...[draw]] card in an [[engine]] with many [[sifting|sifters]] or discard-for-benefit cards (e.g. {{Card|Artificer}}) that can put {{Card|Copper}} into the disca ...sed in weak [[Kingdom]]s featuring {{Event|Banquet}} or other effects that gain {{Card|Copper|Coppers}}.
    7 KB (1,050 words) - 16:51, 5 October 2023
  • |text = You may reveal a Treasure card from your hand. Gain a copy of it. |text2 = When you gain this, trash all non-Duration Treasures you have in play.
    15 KB (2,323 words) - 09:12, 16 March 2024
  • ...}} tokens&mdash;one token if you buy only one card this turn, but one more for each additional buy; it gives +Buy to help with that, as well. In addition, ...d|Collection}} which maintains the iconic effect of granting {{VP}} tokens for bought cards but became a [[Treasure]] which does not feature an attack.
    17 KB (2,780 words) - 15:06, 11 August 2023
  • * You can gain Grand Market other ways - for example with {{Card|Expand}} - whether or not you have Coppers in play. ...trip]], providing a significant amount of [[payload]] (including [[+Buy]]) for a card that is neither [[terminal]] nor a [[stop card]]. Like other [[Peddl
    9 KB (1,349 words) - 23:15, 13 January 2024
  • ...{{Cost|2|l}}<br>This turn, when you gain a Victory card, if you bought it, gain a Gold. ...ure]] card from [[Prosperity]]. It is a [[gainer]], since it allows you to gain {{Card|Gold}} cards without buying them, by buying a [[Victory]] card with
    12 KB (1,846 words) - 09:27, 16 March 2024
  • |text = Trash a card from your hand. Gain a card costing up to {{Cost|3}} more than it. ...Remodelers|version of]] {{Card|Remodel}}, allowing you to trash a card and gain a card costing {{Cost|3}} more.
    10 KB (1,553 words) - 07:57, 11 August 2023
  • |text = Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in {{Cost}} of the trashed * If you trash no cards, you have to gain a card costing {{Cost|0}} if you can.
    9 KB (1,362 words) - 15:21, 11 August 2023
  • ...] of a turn, Peddler's cost is always {{Cost|8}}, which allows [[trash-for-benefit]] cards to get more value out of it than you may have spent buying it. * If you play {{Card|King's Court}} on {{Card|Worker's Village}}, for example, that's just two Action cards you have in play, even though you pla
    11 KB (1,597 words) - 17:24, 22 January 2024
  • ...pace in your hand or taking up an action) and will usually offer some side benefit, such as the [[topdeck]]ing effect {{Card|Harbinger}} offers or the additio ... cantrips are seen as cards that cannot harm the deck, since you receive a benefit by playing them and doing so does not prevent or delay you from drawing oth
    9 KB (1,256 words) - 00:01, 21 February 2024
  • ...br/>You may discard a card for '''+1 Action'''.<br/>You may discard a card for '''+1 Buy'''. * You only get the extra +1 Action or +1 Buy if you actually discarded a card for it.
    8 KB (1,242 words) - 21:16, 24 February 2024
  • ...rnaments generally being considered more competitive due to ease of access for top players. This article gives a timeline of major tournaments (results ea ...urnament with a group stage followed by separate single elimination stages for each finishing place in the group stage.
    55 KB (6,771 words) - 19:03, 23 August 2023
  • * You can reveal it for an Attack and still play it on your next turn. ...s}}, you could reveal and set aside two Horse Traders from your hand, then gain a {{Card|Curse}} but discard no cards, as you would only have three cards i
    9 KB (1,429 words) - 21:06, 24 February 2024
  • |text = Do this twice: Trash a card from your hand, then gain a card costing exactly {{Cost|1}} more than it. ...ry effective [[trasher]], since it can both trash two cards at a time, and gain you stronger cards while trashing your {{Card|Estate|Estates}}.
    9 KB (1,426 words) - 14:53, 23 January 2023
  • ... = You may play a non-Duration Action card from your hand twice. Trash it. Gain an Action card costing exactly {{Cost|1}} more than it. ...se it on (and thus trash) your strongest Actions, the most obvious targets for [[Throne Room variant|Throne Room variants]].
    16 KB (2,452 words) - 13:43, 17 March 2024
  • * See the [[Emulator#Tracking Rules|tracking rules]] for interactions with Durations. <li> For example with {{Card|Village}} in the Supply, you could play Band of Misfits
    24 KB (4,086 words) - 16:32, 4 May 2024
  • |text2 = When you trash this, gain a cheaper card. * When you trash Catacombs, you gain a card costing less than it.
    8 KB (1,263 words) - 23:31, 25 January 2024
  • ...] card, allowing you to trash higher-value Treasures such as {{Card|Gold}} for large amounts of [[payload]]. ...you to trash Treasures while generating [[payload]], which makes it useful for different purposes during different stages of the game. In the early game,
    9 KB (1,287 words) - 09:29, 18 January 2024
  • ...deck; or gain a Copper.</p>Choose one: +{{Cost|3}}; or trash your hand; or gain a Duchy. ...; after resolving that, you either get +{{Cost|3}}, or trash your hand, or gain a {{Card|Duchy}}.
    9 KB (1,423 words) - 09:27, 18 January 2024
  • ...rovide ways to remove Action cards from your deck in exchange for a strong benefit, including {{Way|Way of the Horse}}, {{Card|Necromancer}}, and {{Event|Adva ...ultiple Cultists increases the likelihood of finding another one to chain. For all these reasons, gaining multiple Cultists early is generally very helpfu
    12 KB (1,782 words) - 11:43, 26 January 2024
  • |text = You may trash this or an Action card from your hand, for +{{Cost|5}}. |text2 = When you gain this, gain 2 Ruins.
    10 KB (1,585 words) - 19:14, 25 January 2024
  • |text2 = When you trash this, gain 3 Silvers. ...u get more {{Card|Silver|Silvers}} in your deck, and it also allows you to gain three {{Card|Silver|Silvers}} by trashing it.
    9 KB (1,328 words) - 19:18, 25 January 2024
  • ...This enables a variety of useful interactions, especially with [[trash for benefit]] cards. * You still trashed Fortress, even though you got it back; for example if you play {{Card|Death Cart}} and choose to trash Fortress, you d
    8 KB (1,207 words) - 19:23, 25 January 2024
  • ... to {{Cost|6}}, onto your deck; or trash an Action card from your hand and gain a card costing up to {{Cost|3}} more than it. ... card that [[gainer|gains]] cards from the [[trash]] and has a [[trash-for-benefit]] ability which helps ensure that the trash will have things worth gaining.
    12 KB (1,833 words) - 22:32, 9 March 2024
  • |text = When you gain a Victory card, you may trash this from your hand. ...es}} in their decks in [[Dark Ages]] games. It is a [[Reaction]]; when you gain a Victory card, you can trash your Hovel if you have it in hand at the time
    7 KB (1,039 words) - 09:13, 16 March 2024
  • |text2 = When you trash this, gain a Duchy or 3&nbsp;Estates. * If this is trashed, you either gain a {{Card|Duchy}} or three {{Card|Estate|Estates}}, your choice.
    7 KB (929 words) - 09:51, 13 March 2024
  • |text = Gain a Spoils. Each other player gains a Ruins. * First you gain a Spoils.
    6 KB (781 words) - 20:24, 25 January 2024
  • ... When one of your cards is trashed, you may discard this from your hand to gain a Gold. ...with a [[trasher]] (or as a defense against a [[trashing attack]]), it can gain you {{Card|Gold|Golds}}.
    11 KB (1,717 words) - 08:47, 18 January 2024
  • ...If there are any cards in the trash costing from {{Cost|3}} to {{Cost|6}}, gain one of them. Otherwise, each other player reveals the top 2 cards of their ...if there are any cards of the right cost in the trash, Rogue will make you gain one of them. If there aren't Rogue will try and make your opponent trash on
    9 KB (1,442 words) - 10:04, 18 January 2024
  • * Then name a card ("{{Card|Copper}}," for example - not "[[Treasure]]") and reveal the top card of your deck; if you * Names need to match exactly for you to get the card; for example {{Card|Sir Destry}} and {{Card|Sir Martin}} do not match.
    8 KB (1,258 words) - 09:56, 18 January 2024
  • |text = Trash this. If you did, gain 2 Spoils, and each other player with 5 or more cards in hand reveals their * Then, if you did, you gain two {{Card|Spoils}} cards.<sup>†</sup>
    9 KB (1,457 words) - 16:36, 4 May 2024
  • Its cost of {{Cost|1}} can have unusual consequences: for instance, cards like {{Card|Upgrade}} and {{Card|Remake}} can no longer be ...{{Card|Copper|Coppers}}, and is usually best added after you have prepared for it and achieved [[deck control]].
    9 KB (1,354 words) - 08:32, 18 January 2024
  • |text = '''+1 Card<br>+1 Action'''<br>Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of ...ou to convert your junk cards into more attractive targets for [[trash-for-benefit]] abilities.
    11 KB (1,694 words) - 17:52, 19 February 2024
  • |text = +{{Cost|1}}<br>Choose one: '''+2 Actions'''; or '''+2 Buys'''; or gain a Silver. |text2 = When you trash this, gain an Attack card.
    11 KB (1,713 words) - 08:37, 18 January 2024
  • ...any number of cards, then draw that many. Then discard any number of cards for +{{Cost|1}} each. ...u [[discard for benefit|discard]] cards first to draw more cards, and then for {{Cost}}.
    9 KB (1,300 words) - 08:51, 18 January 2024
  • ...rd of their deck. If it's a Victory card they gain a Curse; otherwise they gain a copy of the discarded card or you do, your choice. * For each player who discarded a card, if it is a Victory card, they gain a Curse, and otherwise, you choose: either that player gains a copy of the
    10 KB (1,529 words) - 16:57, 26 August 2023
  • ...ch player may reveal a Province from their hand. If you do, discard it and gain any Prize (from the Prize pile) or a Duchy, onto your deck. If no-one else * Then, if you revealed a Province, discard it, and you gain a Prize of your choice, or a Duchy, putting whatever card you took on top o
    21 KB (3,474 words) - 00:24, 22 February 2024
  • |text = <p>'''+1 Action'''<br/>Gain a Gold onto your deck.</p>(This is not in the Supply.) * The Gold you gain is put on top of your deck.
    5 KB (669 words) - 21:45, 21 February 2024
  • |text = '''+2 Cards'''<br/>Gain an Estate. Each other player gains a Curse and discards down to 3 cards in * Do the things in the order listed. You draw 2 cards; then you gain an Estate; then each other player (in turn order) gains a Curse and discard
    6 KB (891 words) - 16:45, 21 February 2024
  • ...will usually start with 60 Coppers minus 7 for each player in the game (46 for a 2-player game). Learning that Copper is bad for your deck and that [[trash]]ing it is usually a good idea is an important e
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  • ... start of the game. It can be a nice bonus to get some [[trash-for-benefit|benefit]] from doing so, such as {{Card|Remodel|Remodelling}} them into [[Action]] ...ates into Action cards that do something useful. Additionally, in a single-gain kingdom, it could occasionally be worth considering whether you want to kee
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  • ...s fairly common. In summary, if there are no better options in the Kingdom for payload, Silver can be serviceable: although it is less efficient in terms ...ll typically add multiple Silvers to your deck over the course of the game for the consistent boost to your money density at a low price. Lastly, Silver i
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  • ...nore {{Cost|P}}; most [[gainer#Workshop variants|Workshop variants]] can't gain cards with {{Cost|P}} costs at all. ... distinct from {{Cost}}. With only a few exceptions, it is the only way to gain cards costing {{Cost|P}}: there are no effects that give [[virtual coin|Act
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  • ...|Province}}. In general, a Duchy can be viewed as a poor consolation prize for failing to buy a {{Card|Province}} during the [[greening]] phase of the gam ... {{Card|Province|Provinces}}. In the simplest case, where both players can gain only one {{Card|Province}} per turn, this is called [[Duchy dancing]], and
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  • The rules for playing with Shelters are described in the Dominion: [[Dark Ages]] rulebook ...be determined randomly, based on the proportion of Dark Ages cards in use. For example, choose a random Kingdom card being used - such as the last card de
    11 KB (1,813 words) - 13:42, 19 July 2022
  • ... up the opportunity]] to acquire a powerful Action card that would do more for your engine. You should very rarely buy Gold the moment you can afford it, ...les of this strategy: Gold-gaining, draw, and Remodelling. Other trash-for-benefit cards can put your excess Golds to different uses, such as draw in the case
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  • ... player's deck as a penalty or attack (though the player is free to buy or gain them by other means if they want). Ruins are added to the [[Supply]] whenev The rules for playing with Ruins are described in the Dominion: [[Dark Ages]] rulebook. T
    10 KB (1,742 words) - 13:45, 12 May 2024
  • |text2 = When you trash this, gain a Gold. ...rds]]. When played, he does nothing else; however, when he is trashed, you gain a {{Card|Gold}}.
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  • ...huffle the Knights pile before each game with it. Keep it face down except for the top card, which is the only one that can be bought or gained. ...ingle [[randomizer]] card; when Knights are selected as a [[Kingdom]] card for a game, they are shuffled into a single [[supply]] pile, of which only the
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  • ...u could buy a {{Card|Stowaway}} instead, and leave Secluded Shrine in play for next turn. ...lice}} have effects that activate every turn, and therefore remain in play for the rest of the game.
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  • |text = Trash a card from your hand. Gain two cards onto your deck, with one costing exactly {{Cost|1}} more than it, ...n]] card from [[Hinterlands]]. It is a [[terminal]] [[remodeler]] that can gain more cards than it trashes. Its utility is highly dependent on the [[Kingdo
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  • |text = Gain a Silver.<br/>Look at the top card of your deck; you may discard it.<br/>Dr * First, gain a Silver from the [[Supply]], putting it into your discard pile.
    8 KB (1,228 words) - 20:15, 4 July 2022
  • |text = Trash a card from your hand.<br>Gain a Silver per {{Cost|1}} it costs. ... you gain a card, you may reveal this from your hand, to exchange the card for a Silver.
    23 KB (3,804 words) - 23:52, 13 March 2024
  • |text2 = When you gain this, gain 2 Coppers. * If there are not two Coppers left, gain as many as you can.
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  • |text2 = When you gain this, each other player gains a Silver. ...scard-three effect offers lots of [[terminal]] [[sifting]] and [[cycling]] for your deck but only increases your handsize by one.
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  • |text = +{{Cost|2}}<br>This turn, when you gain a card, if you bought it, gain a cheaper non-Victory card. ...card from [[Hinterlands]]. Haggler allows you to, whenever you buy a card, gain a cheaper non-[[Victory]] card.
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  • |text = {{Cost|1|l}}<br>You may gain a Copper to your hand. |text2 = When you gain this, each other player gains a Curse.
    14 KB (2,172 words) - 09:01, 15 December 2022
  • |text2 = When you gain this, reveal any number of Action cards from your discard pile and shuffle ...]] cards from your discard pile back into your deck without having to wait for a [[reshuffle]].
    12 KB (1,968 words) - 16:48, 5 September 2022
  • ...ally help them somewhat. However, +3 Cards and +Buy are very nice benefits for both [[money strategies]] and [[engine|engines]]. * Drawing a card is not optional for the other players.
    9 KB (1,333 words) - 07:52, 29 June 2022
  • |text2 = When you gain this, gain a cheaper card. ... a free card costing up to {{Cost|5}}. The effect of buying Border Village for {{Cost|6}} is thus equivalent to buying a {{Cost|5}} Action and getting an
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  • |text2 = When you gain this, trash a card from your hand and gain a non-Farmland card costing exactly {{Cost|2}} more than it. ...nd offers fewer {{VP}} than a {{Card|Duchy}} for a higher cost, but its on-gain effect is sometimes useful in the [[endgame]].
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  • ...nning before your next turn. It is also applicable, with caveats, to races for {{Card|Colony|Colonies}}, but not other [[Victory]] cards whose piles can r ...{{Card|Remodel}}/{{Card|Workshop}}/etc. cards that would allow a player to gain multiple Victory cards per turn.
    10 KB (1,685 words) - 10:32, 2 November 2017
  • ...When a Looter is present among the [[Kingdom card|Kingdom cards]] selected for a game (either in the supply or via a {{Card|Black Market}} deck), Ruins ar ...} for Cultist, and {{Card|Soothsayer}} for Marauder. The overall strategy for their use is discussed on the [[junker|junkers]] page.
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  • '''Trasher''' is the generic term for any card with the ability to [[trash]] one or more cards from your hand or ...and {{Card|Curse|Curses}}, but can also apply to cards that were purchased for early-game use and have outlived their usefulness, such as [[curser|cursers
    10 KB (1,436 words) - 00:10, 3 April 2024
  • From there, most categories care about other aspects of cards; what benefit the card brings to your deck. ...''[[Curser|cursers]]'''. Cursers are often the most important card to look for. Cursers are cards which have the potential to distribute {{Card|Curse|Curs
    16 KB (2,555 words) - 09:01, 15 December 2022
  • ...e victim always has the choice of discarding or not; it allows a player to gain a {{Card|Curse}} instead even if {{Card|Curse|Curses}} have run out. * {{Card|Haunted Castle}}, from Empires, has an on-gain effect that works like a handsize attack, but the card is not actually an A
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  • ...take longer to develop than other engines. These engines will often aim to gain multiple {{Card|Province|Provinces}} (or {{Card|Colony|Colonies}}) in a sin ...nder. See [http://forum.dominionstrategy.com/index.php?topic=10754.0 here] for an article about a comparison between engine payloads.''
    19 KB (3,375 words) - 14:43, 5 February 2023
  • [[Image:Peddler.jpg|thumb|right|200px|[[Peddler]], the archetype for this category.]] '''[[Peddler]] variant''', or '''cantrip money''', is a catch-all term for [[cantrip|cantrips]] that give +{{Cost|}}. They fit very easily into almost
    8 KB (1,242 words) - 01:20, 21 February 2024
  • ...d|Silver}}(x2)-{{Card|Province}}, allowing the player to Bishop a Province for 5{{VP}} and buy another Province. Every turn, this deck can play Bishop to trash a Province for 5{{VP}}, and then use {{Cost|8}} to buy a new Province, earning VP without
    11 KB (1,911 words) - 22:22, 20 May 2022
  • ...ng on the specific card trashed, it is further classified as a [[trash for benefit]] card. ...ttle to no other effect for the person who played it. In the long run, the benefit provided by other cards tends to outweigh the loss of a card due to a trash
    12 KB (1,686 words) - 00:37, 9 May 2024
  • [[Image:Laboratory.jpg|thumb|right|200px|[[Laboratory]], the archetype for this category.]] * as a concept for describing capabilities of certain decks
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  • * [[Dominion_(Base_Set)|Base]]: The original Dominion, with no expansions. For example, “In Base, {{Card|Chapel}} is the best early-game trasher.” ...st}} for later; each token can be removed from the mat at some later point for +{{Cost|1}}.
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  • Both are useful for cycling through your deck to get to more desirable cards. Many of these ar ...t]] cards. Cards that reveal (and eventually discard) cards while looking for specific other cards are [[digging]] cards.
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  • A '''pin''' is a strategy for two-player Dominion in which one player causes the other player to be perma ''Masquerade has since been revised for second edition to end this pin combo.''
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  • ...st have played a Potion, in addition to having made enough {{Cost}} to pay for the {{Cost}} portion of the card's cost. ...t (e.g., {{Cost|3+}}). This indicates the card may be [[overpay|overpaid]] for.
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  • * If you have to do anything with your deck - for example draw, look at, reveal, set aside, discard, or trash cards - and you * For cases where you don't know how many cards you are accessing (e.g. {{Card|Li
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  • ...rations it landed here, as the Village you buy to help out that same turn. For a while it was played when you bought it, but that has some tricky interact .... The Event actually promotes [[Adventures]], the set with Events. A first for our promos.
    16 KB (2,568 words) - 05:48, 8 January 2020
  • ...h a copper for +{{Cost|3}}, but Counterfeit can also trash other treasures for additional {{Cost}} (Counterfeit also gives +1 Buy and does not spend an ac ... for this reason in some analyses. More complicated situations also exist: for example, {{Card|Harem}} has the same effect as {{Card|Silver}} when played
    7 KB (1,187 words) - 05:31, 12 March 2022
  • ...u buy this, you can [[overpay]] for it; if you do, then (after gaining it) for each extra {{Cost|1}} you paid over the cost, you look at the top card of y ...ame card again if you put it back on top. For example if you bought Doctor for {{Cost|7}}, you would look at the top card four times; you might end up fir
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  • ...om your deck without using up an Action. It also allows you to [[overpay]] for it to place cards from your discard pile onto your deck. * Playing the Action card does not "use up" one of your Action plays for the turn. * If Herald plays a Duration card (such as {{Card|Caravan}} from
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  • ...ard category)|village]] costing {{Cost|4}} with the +Buy as an extra bonus for the {{Cost|1}} it costs more than {{Card|Village}}. ...y cheap +Buy card ''until'' you are close to generating enough {{Cost}} to benefit from the effect, although you need to avoid waiting too long as well or els
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  • |text = Trash a card from your hand.<br>Gain 2 cards each costing less than it. |text2 = '''Overpay:''' Gain 2 Action cards each costing the amount overpaid.
    14 KB (2,221 words) - 22:33, 24 February 2024
  • |text2 = Overpay: Gain a Silver per {{Cost|1}} overpaid. ...er the cost. For example if you buy a Masterpiece for {{Cost|6}}, you will gain three Silvers.
    8 KB (1,084 words) - 20:15, 24 February 2024
  • ...ith 5 or more cards in hand discards a copy of it (or reveals they can't). Gain a Treasure onto your deck costing up to {{Cost|3}} more than it. ...om their hand if they can, or reveals a hand with no copies of it, and you gain a Treasure costing up to {{Cost|3}} more than the trashed Treasure, [[No_Vi
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  • ...lds]]. It gives an [[+buy|extra Buy]], and puts tokens in your [[Coffers]] for every card gained during your Buy phase. * If you play Merchant Guild after your Buy phase (e.g. you gain it at [[Night]] (with e.g. {{Card|Vampire}}) or Clean-up (with e.g. {{Card|
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  • |text = Gain a Gold. Each other player gains a Curse, and if they did, draws a card. * If there is no {{Card|Gold}} left, you do not gain one.
    11 KB (1,664 words) - 11:31, 14 March 2024
  • ...ore pronounced if fewer copies of certain cards are available - especially for [[split pile]]s like {{Card|Knights}} and {{Card|Encampment}} - and also ex ...ck cards also have interactive effects beside their primary Attack effect, for example {{Card|Soothsayer}} (giving a minor bonus to another player), {{Car
    9 KB (1,236 words) - 02:47, 3 February 2023
  • ...on card from your hand into a permanent effect that gets played every turn for the rest of the game. * Prince has you play the same cheap Action every turn for the rest of the game.
    20 KB (3,439 words) - 23:32, 1 May 2024
  • ... cards are put on your '''Tavern [[mat]]''', whence most can be [[call]]ed for an additional effect when a condition is met. Reserve cards can be saved un ...n they'll most benefit you; as Reserve cards, they wait on your Tavern mat for you to call them when that turn comes.
    7 KB (1,173 words) - 18:30, 26 December 2022
  • ...official rules for cost reduction in general. But there are official rules for cards that can change their own cost, which include {{Card|Peddler}}, {{Car ...cards change cost, all copies of them change everywhere, for all purposes. For example, when you {{Card|Remodel}} one of the cards, the changed cost is wh
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  • ... If you have a card on your [[Exile]] mat, you may discard it whenever you gain another copy of the same card.
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  • [[Image:Throne_Room.jpg|thumb|right|200px|[[Throne Room]], the archetype for this category.]] * {{Card|Disciple}} - double-plays an Action card, then [[gain]]s a copy of it
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  • [[Image:Vault.jpg|thumb|right|200px|[[Vault]], a discard for benefit card.]] '''Discard for benefit''' cards are those that, usually optionally, let you [[discard]] cards in o
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  • |text2 = When you gain or trash this, +{{Cost|2}}. * When you gain or trash this during another player's turn, you still get the {{nowrap|+{{C
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  • ...t's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie. * If the card is an Action card or Victory card, you gain a Magpie; once the Magpie pile is empty, revealing an Action or Victory car
    11 KB (1,633 words) - 14:01, 16 March 2024
  • |text2 = When you gain this, each other player draws a card. ...ard category)|village]] and [[Lab variant]]; because of this, it has an on-gain penalty that makes all other players draw a card.
    8 KB (1,158 words) - 14:14, 16 January 2024
  • ... other players will put the rest of their hand on their deck whenever they gain a card they bought. ...2022, Haunted Woods got reworded so that the attack triggers after players gain the card they bought, instead of before. This means that if you buy a card
    14 KB (2,277 words) - 17:04, 7 May 2024
  • ...t|3}}.</p>Until then, when any other player gains a card they bought, they gain a Curse. ...]]-[[Attack]]-[[Duration]] from [[Adventures]]. It is the main [[curser]] for the set, and effectively {{Card|Embargo|Embargoes}} every card in the [[Sup
    12 KB (1,926 words) - 17:07, 7 May 2024
  • :''This article is about the Event. For the Trait with a similar name, see [[Inherited]].'' ...into [[Action]] cards that can [[Command variant|play the set-aside]] card for the rest of the game.
    22 KB (3,608 words) - 16:52, 7 May 2024
  • ...''' is an [[Action]] card from [[Adventures]]. It is a [[trasher|trash-for-benefit]] [[sifter]], turning the cost in {{Cost}} of the trashed card into cards f * For example if you trash an {{Card|Estate}}, you look at the top two cards of y
    10 KB (1,733 words) - 12:50, 16 January 2024
  • |text2 = When you gain this, gain another Port (that doesn't come with another). * When you gain a Port, you gain another one; this applies whether you gain it via buying it or some other way.
    8 KB (1,258 words) - 20:15, 6 May 2024
  • ...on<br/>+1 Card'''<br/>+{{Cost|1}}<br/>Discard any number of cards. You may gain a card onto your deck costing exactly {{Cost|1}} per card discarded. ... from [[Adventures]]. It is both a [[Peddler variant]] and a [[discard for benefit]] [[gainer]].
    8 KB (1,241 words) - 16:42, 7 May 2024
  • ...ovides [[cost reduction]] [[payload]] while also effectively raising costs for your opponents by making them take their –{{Cost|1}} [[Adventures tokens# ...rywhere, including cards in the Supply, cards in hand, and cards in Decks. For example if you've played one Bridge Troll and then play {{Card|Raze}}, tras
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  • |text = {{Cost|2|l}}<br/>Gain a Gold and a Copper. * When you play it, you gain a {{Card|Copper}} and a {{Card|Gold}} from the [[Supply]], putting them int
    8 KB (1,157 words) - 10:25, 16 March 2024
  • ...e Kingdom lacks [[gainer]]s or sources of [[+Buy]], making it difficult to gain enough copies of the upgraded Action card and therefore to profit from the ...ong [[junker]]s or those in which you rely primarily on [[cost reduction]] for payload, Pathfinding may be too difficult to get; on the other hand, effect
    7 KB (1,078 words) - 16:39, 16 January 2024
  • |text = Take your –{{Cost|1}} token.<br>Gain 2 cards each costing up to {{Cost|4}}. ...[Adventures]]. It allows you to gain 2 cards each costing up to {{Cost|4}} for only {{Cost|5}} this turn, at the expense of taking your –{{Cost|1}} [[Ad
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  • |text = '''+1 Action'''<br/>+{{Cost|1}}<br/>Gain a Silver per card the player to your right gained on their last turn. |text2 = When you discard this from play, you may exchange it for a Warrior.<br/>(This is not in the Supply.)
    10 KB (1,569 words) - 07:20, 24 January 2024
  • |text2 = When you gain this, put it into your hand, '''+1 Action''', and if it's your Buy phase re ...e (card category)|village]] that allows you to use it immediately when you gain it, even returning to your Action phase from your Buy phase, which has a la
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  • ...se}} and discards before the next player does so), the other players first gain the {{Card|Curse}} in turn order, and then the other players discard cards ...bilities particularly well, they can be very useful with other [[trash-for-benefit]] effects too, e.g. {{Card|Upgrade}}.
    9 KB (1,478 words) - 13:40, 16 March 2024
  • ...h this:<br>If it's your Buy phase, gain a Silver onto your deck, otherwise gain a Silver to your hand. ...sh it you get an extra {{card|Silver}}, which can also serve as ammunition for your Catapults.
    5 KB (755 words) - 20:55, 14 March 2024
  • |text = '''+1 Card<br>+1 Action'''<br>This turn, when you gain a Victory card, '''+1'''{{VP}}. ...]]. It's a [[cantrip]] that gains {{VP}} [[Victory token|tokens]] when you gain a [[Victory]] card.
    10 KB (1,424 words) - 18:22, 15 March 2024
  • ...†</sup> would get +1&nbsp;Card +1&nbsp;Action and would still get {{VP}} for gaining Victory cards. ...ntress does not affect card abilities from cards played on previous turns; for example if an opponent plays Enchantress and you have an {{Card|Archive}} o
    17 KB (2,651 words) - 13:22, 16 March 2024
  • |text = When you gain a Victory card, take '''2'''{{VP}} from here. ...mber of {{VP}} [[Victory token|tokens]], which players take from when they gain a [[Victory]] card.
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  • * You get +1 {{VP}} for ''each'' card you trash, even if you trash multiple cards at the same time. ...here is no need to weigh down the deck with [[Victory]] cards when you can gain 6 or 9{{VP}} per turn. An even better combo is with {{card|Fortress}}; you
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  • |text = Gain an Estate. If you did, '''+1'''{{VP}} per card you've gained this turn. ...|5}}, it gives you an {{Card|Estate}} and a {{VP}} [[Victory token|token]] for each card you've gained that turn.
    9 KB (1,490 words) - 15:57, 12 February 2022
  • |text = If your deck and discard pile are empty, gain 3 Golds. ...[[Event]] from [[Empires]]. It rewards you with three {{card|Gold|Golds}} for drawing your deck, and thus gives you incentive to build a slick [[engine]]
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  • |text = Gain a Province. If you do, '''+9'''{{VP}}. ...ves the player a {{Card|Province}} plus 9 {{VP}} [[Victory token|token]]s, for a total of 15{{VP}}. It has the most expensive {{Cost}} [[cost]] of any car
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  • ...the Castle pile by cost, putting the more expensive Castles on the bottom. For a 2-player game, use only one of each Castle. Only the top card of the pile ...ferently-named unique Castles; when Castles are selected as a Kingdom card for a game, they are ordered in ascending order of cost from {{Cost|3}} to {{Co
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  • ... lower the cost of acquiring a {{Card|Gold}}, as is [[Glossary#s|spiking]] for an early {{Card|Gold}} if you can thin quickly. In cases where you do not c ...t|Inheritance}}, and {{Way|Way of the Mouse}}. In these cases, you get the benefit of playing Encampment but without having to set anything aside or return an
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  • |text2 = When you gain this, '''+1 Buy'''. * For example, with {{Cost|13}} and only one Buy, you could buy a Forum, getting
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  • * See the [[Emulator#Tracking Rules|tracking rules]] for interactions with Durations. <li> For example, with {{Card|Village}} in the Supply, you could play Overlord as Vi
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  • * If you trash a card with multiple types, you get all relevant bonuses; for example if you trash {{Card|Crown}}, you get +2&nbsp;Cards, +2&nbsp;Actions ...ion of {{Card|Necropolis}} in [[Shelter]]s games), and provides no benefit for trashing {{Card|Curse|Curses}}, so a faster [[trasher]] such as {{Card|Stew
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  • ...Choose one: '''+3 Cards''' and add '''1'''{{VP}} to the Wild Hunt pile; or gain an Estate, and if you do, take the {{VP}} from the pile. ...] when played; the player can choose to forgo the draw to instead [[gainer|gain]] an {{Card|Estate}} and take the Gathered {{VP}}.
    9 KB (1,384 words) - 13:10, 16 March 2024
  • |text = You may trash an Action card from your hand. If you do, gain an Action card costing up to {{Cost|6}}. ...more expensive Action card. This can be an effective way to ensure you can gain a {{Cost|5}} or {{Cost|6}} card without adding a long-term [[stop card]] to
    5 KB (789 words) - 16:57, 19 January 2023
  • * With {{Card|Villa}} it is possible for your Buy phase to start twice or more in a turn; you can make use of Arena ... [[Kingdom]]s with limited scoring options (e.g., those where you can only gain one {{Card|Province}} per turn), Arena's {{VP}} may be more important than
    5 KB (768 words) - 06:44, 7 February 2023
  • ...layed between turns (for example by trashing a {{Card|Hunting Grounds}} to gain a {{Card|Duchy}} and play {{Card|Sheepdog}}) are discarded during the next <li> If you gain the first {{Card|Province}} on the same turn you buy Donate, you can choose
    19 KB (3,041 words) - 20:57, 7 May 2024
  • |text = '''+1 Buy'''<br>Gain a Silver. ...xample, if you have {{Cost|7}}, you can Delve, then Delve, then buy a card for {{Cost|3}}.
    4 KB (511 words) - 17:01, 19 January 2023
  • ...ns to empty out the {{Card|Province}} pile in a two player game (5-8 turns for the Provinces, plus another few turns to buy {{Card|Silver|Silvers}} if you ...{{Card|Feodum}} is in the kingdom, you can gain 3 Silvers and get 1 {{VP}} for {{Cost|4}}.
    5 KB (799 words) - 17:07, 19 January 2023
  • ...and follow its instructions; this does not use up one of your Action plays for the turn. ...um.dominionstrategy.com/index.php?topic=19893.msg871558#msg871558 new rule for playing cards].
    7 KB (1,125 words) - 12:35, 25 December 2023
  • |text = Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a * First you gain a {{Card|Gold}} from the [[Supply]], putting it into your discard pile.
    7 KB (957 words) - 04:57, 20 March 2024
  • ...= '''+1 Action'''<br> Choose one: Trash an Action card from the Supply, or gain an Action card from the trash. ... For example, Lurker can trash {{card|Nobles}} from the [[Supply]] and can gain Nobles from the trash.
    9 KB (1,441 words) - 05:07, 13 May 2024
  • ** So, for example if you play this from a hand of 5 cards, you will put it into play, As a [[draw]] card that provides additional benefit when played from a smaller hand, Diplomat functions similarly to many [[dra
    12 KB (1,729 words) - 14:55, 4 January 2024
  • ...k, etc.), choose one: '''+1 Action'''; or '''+1 Buy'''; or +{{cost|3}}; or gain a Gold. The choices must be different. ...ard from the [[second edition]] of [[Intrigue]]. It offers you [[choices]] for a variety of effects; and if you have a card in hand with multiple [[type]]
    10 KB (1,460 words) - 15:01, 4 January 2024
  • |text = Trash a card from your hand. Gain a card costing up to {{cost|2}} more than it. If the gained card is an Acti ... a [[remodeler]] that can be used as a [[curser]] as well if you use it to gain a [[Victory]] card.
    9 KB (1,383 words) - 15:05, 4 January 2024
  • ..."cards"; any text referring to a "card" does not apply to Hexes. However, for reference, the Hex effects are printed on cards in a landscape orientation ...mewhat low, and so attacking with Hexes is usually more of a supplementary benefit than an end goal of [[build]]ing. If you are able to attack with multiple H
    13 KB (2,176 words) - 13:06, 16 May 2024
  • ...r}}, which also helps you hit {{cost|5}}. Bard can occasionally be used on gain-limited boards as an extra source of gains. This is hard to depend on given
    3 KB (335 words) - 23:36, 28 January 2024
  • ... is:<br>2+, gain an Imp;<br>1, gain a card costing up to {{Cost|4}};<br>0, gain a Gold. ...ose a different benefit; if you have gained two or more cards, you have to gain an Imp, you cannot take a card costing up to {{Cost|4}} or a Gold instead.
    10 KB (1,625 words) - 17:11, 28 January 2024
  • |text = Trash a card from your hand. If it costs {{Cost|1}} or more, gain a cheaper card and a Gold. ...or example, if you trash a {{Card|Silver}} (costing {{Cost|3}}), you could gain an {{Card|Estate}} (costing {{Cost|2}}).
    6 KB (972 words) - 20:55, 23 December 2022
  • |text2 = <p>When you gain this, trash up to 4 cards from your hand.</p>Heirloom: Haunted Mirror '''Cemetery''' is a [[Victory]] card from [[Nocturne]]. It's an on-gain [[trasher]] worth {{VP|2}}. It has an [[Heirloom]], {{Card|Haunted Mirror}}
    7 KB (1,068 words) - 18:49, 28 January 2024
  • ... is discarded outside of Clean-up, making it good fodder for [[discard for benefit]] cards. ...e Reaction ability can happen on your turn and on other players' turns; if for example you discard Faithful Hound to another player's {{Card|Raider}}, you
    8 KB (1,145 words) - 16:27, 13 August 2023
  • ...u have one Idol in play, you receive a [[Boon]], if two, the other players gain a {{Card|Curse}}, if three, you receive a Boon, and so on. ... plan around given their random nature, and one {{Card|Curse}} distributed for every two copies of Idol played on the same turn is demanding in terms of [
    7 KB (1,145 words) - 23:40, 28 January 2024
  • |text2 = When you gain this, take a Boon. Receive it now or at the start of your next turn. * If you save it for next turn, it sits in front of you until then (or until the end of that tur
    9 KB (1,394 words) - 00:26, 23 January 2023
  • ...downside in that it is a terminal [[stop card]] that generally provides no benefit at all during turns when you already have {{State|Lost in the Woods}}. Fool ... one yourself, since this will also give them the opportunity to play Fool for three Boons again, which might be stronger than keeping {{State|Lost in the
    18 KB (3,020 words) - 08:57, 5 June 2023
  • |text = {{Cost|1|l}}<br>When you play this, gain a Silver. ...Fool}} is in the [[Kingdom]]. When you play it, you gain a {{Card|Silver}} for free in addition to getting the usual +{{cost|1}}.
    5 KB (756 words) - 16:41, 23 June 2022
  • |text = You may discard 3 cards to gain a Gold. ...or benefit|discarding]] [[gainer]], allowing you to discard three cards to gain a {{Card|Gold}}.
    2 KB (240 words) - 16:46, 21 January 2023
  • |text2 = When you gain this, gain a Gold. ...[[Hex]] to each other players. It also comes with a {{Card|Gold}} when you gain it.
    7 KB (1,088 words) - 21:38, 22 January 2023
  • |text2 = When you gain this, receive a Hex. ...ful enough that, as a penalty, you are forced to [[Hex]] yourself when you gain one.
    7 KB (1,019 words) - 01:24, 7 April 2024
  • ...ain a card costing up to {{Cost|5}} other than a Vampire.</p>Exchange this for a Bat. * If the Bat pile is empty, you will be unable to [[exchange]] Vampire for a Bat, but will do the rest.
    8 KB (1,253 words) - 13:58, 3 June 2023
  • |text = Trash a card from your hand. Gain a cheaper Spirit from one of the Spirit piles. ...ist''' is a [[Night]] card from [[Nocturne]]. It's a [[trasher]] that can gain [[Spirit]]s, and is the only card that refers to the Spirit [[card type|typ
    8 KB (1,224 words) - 08:02, 10 April 2023
  • ...Choose a face up, non-Duration Action card in the trash. Turn it face down for the turn, and play it, leaving it there. ...e in the [[trash]]. Three Actions (the [[Zombie]]s) are added to the trash for Necromancer to work with when it is in the game. If you play multiple Necro
    16 KB (2,495 words) - 06:49, 27 April 2024
  • |text = For each card you've gained this turn, you may trash a card from your hand or a * For example if you have gained three cards, you may trash up to three cards, wi
    7 KB (1,093 words) - 21:37, 22 January 2023
  • ... It's a [[sifter|sifting]] [[deck inspector]] that is gained to your hand for immediate use. * If you gain this onto your deck (with e.g. Armory), you didn't gain it to your discard pile, so Night Watchman's ability doesn't trigger and it
    7 KB (1,063 words) - 23:33, 28 January 2024
  • ...is an [[Action]]-[[Duration]] card from [[Nocturne]]. It's a [[discard for benefit]] [[cantrip]] that can provide you with +{{Cost|3}} on your next turn if yo ...|3}} is usually detrimental. Additionally, because you discard three cards for {{Cost|3}}, Secret Cave effectively pushes you towards a [[money density]]
    8 KB (1,158 words) - 12:02, 23 June 2022
  • ...duration draw|a larger handsize on your next turn]], and is gained to hand for immediate use. * If you gain this onto your deck (with e.g. {{Card|Armory}}), you didn't gain it to your discard pile, so Den of Sin's ability doesn't trigger and it sta
    6 KB (982 words) - 18:47, 20 November 2023
  • ...'''<br>If you have 8 or more cards in hand (after drawing), trash this and gain a Treasure. ...; then, if you have eight or more cards in hand, you trash Tragic Hero and gain a Treasure.
    7 KB (1,086 words) - 23:41, 28 January 2024
  • ...ard must have a +{{Cost}} amount in its text, not just a {{Cost}} amount - for example, Capitalism turns {{Card|Improve}} into a Treasure, but does not af ...ds; for example, if you have Capitalism, you can use {{Card|Treasurer}} to gain an {{Card|Improve}} from the trash, since {{Card|Improve}} is a Treasure on
    10 KB (1,470 words) - 14:17, 25 December 2023
  • ...no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar a * {{Card|Spices}} - good for quick Big Money games
    40 KB (6,329 words) - 21:22, 27 October 2023
  • One natural comparison for Seer is {{Card|Laboratory}}. Seer is expected to draw the same amount as {{ ...kshop variant]]s also benefit since many of them are drawn by Seer and can gain more cards in the {{Cost}} range drawn by Seer. On the other hand, Seer is
    7 KB (1,046 words) - 19:44, 7 August 2023
  • ...cruiter''' is an [[Action]] card from [[Renaissance]]. It is a [[trash-for-benefit]] card that provides [[Villagers]] based on the trashed card's cost. * For each {{Cost|1}} the trashed card costs, you get +1 Villager; for example if you trash a {{Card|Silver}}, you get +3 Villagers.
    7 KB (1,082 words) - 12:18, 9 August 2023
  • |text2 = When you gain or trash this, take the Flag. * When you gain or trash a Flag Bearer, you take the Flag.
    6 KB (961 words) - 19:16, 7 August 2023
  • |text = '''+{{Cost|3}}'''<br>Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key. * When you use a Treasurer to gain a Treasure from the trash, that can trigger abilities like the ones on {{Ca
    10 KB (1,518 words) - 19:26, 15 August 2023
  • |text = Once during each of your turns, when you gain an Action card, you may play it. ...ct]] from [[Renaissance]]. It lets you play a single [[Action]] card you [[gain]] each turn, even if that is during your [[Buy phase]].
    11 KB (1,747 words) - 14:19, 25 December 2023
  • |text2 = When you gain this, '''+2 Villagers'''. ...not the +2 Cards. Trashers to remove excess Lackeys (optimally [[Trash for benefit]]), or ways to make Lackeys non-terminal (like {{Event|Lost Arts}} or certa
    5 KB (687 words) - 15:10, 8 August 2023
  • ...up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it. ...hus allowing you to get the benefit of both playing a card and trashing it for a better card on the same turn.
    7 KB (1,051 words) - 18:42, 7 August 2023
  • |text = When you gain an Action card, '''+1 Villager'''. ...]] from [[Renaissance]]. It gives a [[Villager]] with every [[Action]] you gain.
    5 KB (744 words) - 14:17, 25 December 2023
  • * For example if you have Canal and play {{Card|Villain}}, other players discard ...d of the game, it is no longer your turn, so Canal does not affect scoring for {{Ally|Plateau Shepherds}}.
    6 KB (817 words) - 14:19, 25 December 2023
  • |text = When you gain a Treasure, '''+1 Coffers'''. ...ct]] from [[Renaissance]]. It gives you a [[Coffers]] token every time you gain a Treasure.
    3 KB (428 words) - 14:20, 25 December 2023
  • |text = Gain a Province, a Duchy, an Estate, a Gold, a Silver, and a Copper. ... each [[Basic cards|Basic card]] (except {{Card|Curse}}) with just one buy for {{Cost|10}}.
    6 KB (961 words) - 10:23, 12 January 2024
  • ... {{Card|Gold|Golds}}, gaining the upgraded treasures directly to your hand for immediate use. ...sh for benefit]] card which allows you to trash a card from your hand, and gain a card costing up to {{Cost|2}} more, thus improving your deck.
    15 KB (2,528 words) - 08:27, 8 January 2024
  • There is no official FAQ for Captain. ...mselves when played via Captain; for example playing {{Card|Workshop}} can gain itself, and playing {{Card|Lurker}} can trash itself.
    11 KB (1,806 words) - 21:05, 6 October 2022
  • * "Gain a Horse" causes you to gain a Horse from the pile. ...on-Supply pile; you can only gain a Horse from it when a card tells you to gain a Horse, not with cards like {{Card|Falconer}} or {{Card|Displace}}.
    13 KB (2,050 words) - 09:21, 12 January 2024
  • ...{{Cost|4}} and more Buys as the game goes on. When you buy it, you can pay for it with {{Cost|7}}, or by trashing an Action card from your hand. * Animal Fair still has a cost of {{Cost|7}}, regardless of how you pay for it.
    5 KB (827 words) - 09:58, 12 January 2024
  • ... Card'''; '''+1 Action'''; '''+1 Buy'''; '''+{{Cost|1}}'''; gain a Silver; gain a Horse. ...es depending on the cost of the trashed card. It is one of several ways to gain {{Card|Horse|Horses}}.
    6 KB (1,000 words) - 09:16, 12 January 2024
  • ...epoint from other Action cards that may provide better short-term benefits for your deck, and it’s also a [[stop card]]; thus, it can incur large [[oppo ...especially in light of your opponents’ decisions. If multiple players go for Coven, then the {{Card|Curse|Curses}} will probably empty, and achieving [[
    6 KB (934 words) - 09:35, 12 January 2024
  • ... Green only stays in play until next turn if at least one of the plays was for next turn (in which case the {{Card|Mastermind}} also stays in play). ... due to {{Card|Scavenger}} (from {{Set|Dark Ages}}). The key thing to look for is a card telling you to "discard" cards.
    12 KB (2,009 words) - 09:32, 12 January 2024
  • |text = Gain one card from each Action Supply pile. ...lows you to get a copy of every [[Action]] in the supply with just one Buy for {{cost|10}}.
    9 KB (1,387 words) - 10:24, 12 January 2024
  • |text = Gain a Gold per differently named card you've gained this turn. '''Commerce''' is an [[Event]] from {{Set|Menagerie}}. It allows you to gain a {{Card|Gold}} per differently named card you've gained in a turn.
    4 KB (673 words) - 10:19, 12 January 2024
  • |text = '''+3 Cards'''<br>You may gain a Silver. ...rs change to copy the cost of the last gained card. For example, if you do gain a {{Card|Silver}} when playing a Wayfarer, Wayfarers then cost {{Cost|3}}.
    8 KB (1,339 words) - 09:57, 12 January 2024
  • |text2 = When you gain this, Exile a Gold from the Supply. ...Camel Train, you Exile a {{Card|Gold}}. The Exiled cards are not available for use until discarded from the Exile mat.
    6 KB (1,057 words) - 09:12, 12 January 2024
  • |text = Gain 2 Horses. |text2 = When you gain a card, you may discard this, to put that card into your hand or onto your
    4 KB (558 words) - 13:24, 3 February 2024
  • ...eir last turn, even when they trash a card they already trashed that turn. For example, if they trashed the same {{Card|Fortress}} twice, your Goatherds w ...itself in the trash, to determine how many times you could trash a card or gain a {{Card|Silver}}. Then it counted [[Action]]s in the trash, and divided th
    5 KB (851 words) - 09:13, 12 January 2024
  • ...al draw]] like {{Card|Laboratory}}, but becomes cheaper with each card you gain during your turn. ...|Sleigh}} to gain two {{Card|Horse|Horses}}, then use {{Card|Workshop}} to gain a Destrier, as it would cost {{Cost|4}}.
    6 KB (913 words) - 09:53, 12 January 2024
  • ... {{Cost|4}}. If it's an...<br>Action card, gain a Horse;<br>Treasure card, gain a Silver;<br>Victory card, '''+1 Card''' and '''+1 Action'''. * First gain a card, then apply the bonuses in the order listed.
    5 KB (760 words) - 09:28, 12 January 2024
  • ...y, because Kingdoms with Sanctuary tend to offer the option of building to gain much more than {{VP|6}} per turn. However, a smoothly-running engine with S ...e a good "I'm saving a card for later" feeling. Some versions rewarded you for taking a card back by being a [[Village (card category)|village]]; some pla
    6 KB (917 words) - 09:47, 12 January 2024
  • |text = +{{Cost|2}}<br>Gain 2 Horses.<br>'''+1 Action''' per empty Supply pile. ..., which then empties the {{Card|Changeling}} pile), you will get +1 Action for that pile.
    5 KB (844 words) - 09:46, 12 January 2024
  • ...Actions in [[Kingdom]]s with plentiful +Buy. Extra Buys can also be useful for more niche uses of Delay, such as mitigating [[terminal]] [[collision]], [ ...h [[junker]]s and [[trasher]]s). In addition, the same option is available for cards drawn [[dead]] (e.g. with {{Card|Smithy}}), demonstrating again how D
    5 KB (879 words) - 18:30, 5 May 2024
  • ...htower}}. This flexibility can be useful support in a number of scenarios: for example, supplementing your other [[draw]], counteracting [[discard attack] ...tarting {{Card|Copper|Coppers}} is available. Alternatively, [[discard for benefit]] effects can help with otherwise [[junk]] cards; [[non-terminal]] ones, li
    4 KB (691 words) - 15:11, 15 January 2024
  • ...s for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be you ...30 new [[Kingdom]] cards. There are {{Card|Horse|Horses}} that save a draw for later, [[Exile]] [[mat]]s that cards can be sent to and rescued from, and [
    28 KB (4,419 words) - 11:08, 21 April 2024
  • ...an Card]] Creation Guide is an extensive collection of tips and guidelines for fan created cards written by user rinkworks; Aquila later wrote an expansio The rinkworks guide is reproduced here in its entirety, with edits for clarity, formatting, and omitting outdated (first edition) information, wit
    159 KB (27,724 words) - 12:30, 28 September 2022
  • ...onal {{Cost}} and gains. Overdraw will increase your reliability, but this benefit must be weighed against the [[opportunity cost]] of gaining more draw cards ...nd use the resulting extra {{Cost}} to buy additional draw so that you can gain-and-play again on your next turn, ramping up your deck’s capabilities qui
    3 KB (492 words) - 17:48, 6 April 2021
  • ...ns]] often have valuable effects as the sources of [[draw]] or [[payload]] for an engine, but if you add more terminals to your deck than you can play on ..., which is a benefit, it is usually a bad buy because it ends up competing for terminal space with other, more powerful terminals.
    2 KB (300 words) - 12:53, 16 January 2022
  • ...in-and-play a card allows for greater deck flexibility, as you can wait to gain the card until the turn when you know you need it. ...he gained card. A common gain-and-play method is to draw your entire deck, gain a card to your empty discard pile, and then immediately draw it.
    1 KB (241 words) - 20:11, 6 July 2021
  • ...}, a [[village (card category)|village]] effect, or [[Favor]]s in exchange for the card you trash. * For example, if you trash an {{Card|Estate}}, which costs {{Cost|2}}, you could
    6 KB (964 words) - 08:32, 4 January 2024
  • ...on or Victory card from your hand to gain a Gold.</p>You may trash this to gain an Augur. ...olyte''' is an [[Action]]-[[Augur]] card from [[Allies]]. It allows you to gain {{card|Gold}} by trashing your [[Action]] or [[Victory]] cards.
    3 KB (498 words) - 19:45, 4 January 2024
  • ... you choose from multiple options which means there will always be targets for Elder's ability in the [[Kingdom]] with it. ... with a "choose" ability, you may take an extra choice, but don't have to; for example, when playing {{Card|Count}} (from {{Set|Dark Ages}}), you could ch
    10 KB (1,613 words) - 23:28, 4 May 2024
  • ... forming a [[split pile]]: when Wizards are selected as a [[Kingdom]] card for a game, they are put into a single [[Supply]] pile in order by increasing [ General rules for playing with Dominion: [[Allies|Allies']] six split piles are described in
    5 KB (687 words) - 09:10, 5 January 2024
  • |text2 = When you trash this, discard it and gain a cheaper card from the trash. ...means that the next time you would take a turn, you don't; nothing happens for that turn: no "start of turn" abilities, no phases. Play continues with the
    9 KB (1,479 words) - 20:41, 4 January 2024
  • |text = At the start of your next turn, gain a card costing up to {{Cost|5|5}}. ... {{cost|5}} cards, but delays when you get them. It also changes the setup for [[Favors]]/[[Liaison|Liaisons]] so that players start with a total of 5 Fav
    6 KB (999 words) - 23:47, 24 March 2024
  • ...}} or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse. * For example, if a player trashes {{Card|Contract}} to this, they could gain a {{Card|Royal Galley}}, as they share the [[Duration]] type, or a {{Card|S
    10 KB (1,531 words) - 23:18, 2 April 2024
  • ...lay an Action or Treasure from your hand.<br>Choose one: play it again; or gain a copy of it. ...can be used as either a [[Throne Room variant]] or a [[gainer]], to either gain a copy of or get an extra play out of a card in your hand.
    4 KB (632 words) - 08:33, 4 January 2024
  • |text2 = When you gain or trash this, '''+2 Favors'''. ...terminal]] [[discard-for-benefit]] card, and gives you [[Favor]]s when you gain or trash it.
    4 KB (602 words) - 14:17, 4 April 2024
  • |text = {{Cost|1|l}}<br>You may discard a Treasure to gain a card costing up to {{Cost|4}}. * If you discard one, you gain a card costing up to {{Cost|4}} which comes from the Supply and goes to you
    2 KB (335 words) - 17:51, 26 April 2023
  • |text = {{Cost|2|l}}<br>'''+1 Buy'''<br>This turn, when you gain an Action card, '''+1{{VP}}'''. ...dition]] of {{Set|Prosperity|Prosperity|ed=2}}. It rewards you with {{VP}} for gaining [[Action]]s.
    5 KB (729 words) - 11:40, 23 March 2024
  • |text = '''+1 Card'''<br>'''+1 Action'''<br>You may discard a card to gain an Action card costing as much as it or less. ...ard from {{Set|Hinterlands|ed=2}}. It is a [[cantrip]] [[gainer]] that can gain Actions of any cost, provided you can discard a card of equal or higher cos
    3 KB (417 words) - 22:24, 18 February 2024
  • ...in a deck-drawing engine, where it provides big card draw, and the cursing benefit is more likely to be able to be used, due to the action-rich nature of thes ...ctivate when it is played. Ideally your purchased cards will provide a net gain of +Action so that you can play multiple Witch's Huts in one turn.
    7 KB (1,062 words) - 11:28, 1 January 2024
  • |text2 = When you gain this, trash up to 2 cards from your hand. ...aller your handsize is. It also has a [[trasher|trashing]] effect when you gain it.
    7 KB (1,098 words) - 21:13, 19 January 2024
  • |text2 = When you gain, trash, or discard this, other than in Clean-up, you may play it. ...sh, meaning it can be used as a renewable source of fodder for [[trash-for-benefit]] effects.
    12 KB (1,892 words) - 14:31, 27 December 2023
  • ... of costs for the gained card, providing other benefits in addition to the gain, or limiting you to trashing or gaining cards of specific [[type|types]]. ... card without replacing it. For example {{Card|Upgrade}} will normally not gain a card upon trashing {{Card|Copper}} unless {{Card|Poor House}} is in the K
    7 KB (1,196 words) - 14:38, 17 August 2023
  • |text = '''+1 Action''', +{{Cost|1}}, and if you gain a card costing exactly {{Cost|5}} this turn, then at the start of your next ... {{cost|5}} this turn, and it will remain in play giving you extra Actions for as many turns as you keep gaining {{nowrap|{{cost|5}}'s.}}
    5 KB (741 words) - 09:57, 2 January 2024
  • |text = When you gain a Province, gain a Fawning card.}} ...}. A card that has this trait gains you a free copy of itself whenever you gain a {{card|Province}}.
    4 KB (663 words) - 11:18, 2 January 2024
  • ...card with this trait has its [[cost reduction|cost reduced]] by {{cost|1}} for the entire game. * This lowers the cost of a pile for the entire game (including when scoring).
    5 KB (800 words) - 11:29, 2 January 2024
  • ...you gain this, if you have at least 3 differently named Treasures in play, gain a Loot. ...you can line up a variety of different [[Treasure]] cards in play when you gain it, you can get free [[Loot]].
    3 KB (451 words) - 09:59, 2 January 2024
  • |text = +{{Cost|1}}<br>The next time you gain a Treasure, trash up to 2 cards from your hand. ... card from {{Set|Plunder}}. It is a [[trasher]] that is activated when you gain [[Treasure]], and waits in your play area until that happens.
    6 KB (1,018 words) - 10:08, 2 January 2024
  • :''This article is about the Trait. For the Event with a similar name, see [[Inheritance]].'' ...eck due to Inherited were never "[[gain]]ed" and did not trigger "when you gain this" effects.
    5 KB (705 words) - 11:21, 2 January 2024
  • ... paired with a high-value treasure. In engines that must rely on treasures for buying power, this card provides a way to access high buying power with the ...gizes somewhat with {{Card|Stockpile}} as the card gets played three times for {{Cost|9}} before being exiled once, and also yields +3 Buy which is likely
    8 KB (1,258 words) - 10:14, 2 January 2024
  • |text2 = In games using this, at the start of your turn, gain a card from the trash costing up to {{Cost|6}}. ...e if you trash a good card for a strong benefit, your opponents might just gain the card you trashed on their next turn!
    8 KB (1,310 words) - 09:47, 2 January 2024
  • ...g each of those cards, you cannot resolve any other start-of-turn effects (for example, from Durations played last turn). ...} and {{Card|Distant Shore}}, you can first play {{Card|Sunken Treasure}}, gain a {{Card|Distant Shore}}, then play the set-aside {{Card|Distant Shore}}.
    4 KB (715 words) - 11:24, 2 January 2024
  • |text = When you gain a Rich card, gain a Silver. ...Plunder}}. Cards with this trait come with a free {{card|Silver}} when you gain them.
    4 KB (556 words) - 11:27, 2 January 2024
  • ... aside up to 4 cards from your hand face down (on this). The next time you gain a Victory card, trash this, and put the set aside cards into your hand at e ... deck when you start [[greening]], however, so you may need to be prepared for a larger-than-usual decrease in deck quality at that stage of the game.
    7 KB (1,219 words) - 09:12, 2 January 2024
  • |text2 = When you gain this, you may play an Action card from your hand. ... turn, and Gondola only stays [[in play]] if at least one of the plays was for next turn (in which case the King's Cache also stays in play).
    6 KB (943 words) - 06:45, 6 February 2024
  • |text = Gain a Treasure costing less than this to your hand. * This can gain {{Card|Silver}}, but also other [[Treasure]]s costing less than Silver Mine
    3 KB (461 words) - 09:52, 2 January 2024
  • |text2 = When you gain this, '''+1 Buy''', and discard any number of cards for {{Costplus|1}} each. ...and when you gain it it gives you [[+Buy]] and allows you to [[discard for benefit|discard]] unneeded cards in your hand to get additional {{cost}} to spend o
    4 KB (538 words) - 13:01, 12 March 2024

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