Victory token

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Some Victory tokens from Prosperity.
Some cardboard Victory tokens from some European Empires versions.
Victory and Debt tokens punchboard, as found in some European Empires versions.

Victory tokens (usually abbreviated as VP tokens or VP tokens) can be gained by certain cards, Events, and Landmarks in Prosperity and Empires. They keep a tally of how much VP a player has accrued over the game by means other than Victory cards. They are represented by metal shields similar to the icon used on Victory cards, in units of 1VP, 2VP and 5VP. Prosperity comes with 16 1VP tokens and 15 5VP tokens, while Empires comes with 24 1VP tokens, 12 2VP tokens and 20 5VP tokens; if they run out, players can use another means to count their VP.

List of cards, Events, and Landmarks using Victory tokens

5D Triumph
$3 Chariot Race, Farmers' Market
$4 Bishop, Crumbling Castle, Monument, Ritual, Sacrifice, Salt the Earth, Temple
$43D Wedding
$5 Emporium, Groundskeeper, Plunder, Wild Hunt
$6 Conquest, Goons
$9 Grand Castle
$14 Dominate
Landmarks: Aqueduct, Arena, Basilica, Baths, Battlefield, Colonnade, Defiled Shrine, Labyrinth, Mountain Pass, Tomb

Official Rules

Prosperity

  • "+XVP" - The player takes XVP tokens. He takes them from the pile of unused tokens, not from another player.
  • When a player first takes VP tokens, he takes a player mat to put them on.
  • VP tokens are not private; anyone can count them.
  • There are 1VP and 5VP tokens; players make change as needed.
  • At the end of the game, players add the VP they have from tokens to their regular score.
  • If the tokens run out, use something else to track any further tokens; players are not limited by the number of tokens available.
  • VP tokens are used by Bishop, Goons, and Monument.

Empires

  • Victory Point tokens VP are simply tokens that are worth VP at the end of the game.
  • They provide a way to score that does not appear in a player's deck.
  • They come in 1 (small silver shield), 2 (small gold shield), and 5 (large silver shield) amounts; make change as needed.
  • They are not counter-limited; use a replacement if you run out.
  • Cards say "+1 VP" (or other amounts) to indicate that a player takes a VP token or tokens.
  • Cards that give +VP or "add" VP tokens to a pile take the tokens from the pile of unused tokens, not from a player.
  • VP tokens are not private; anyone can count them.

Impact

At first glance, VP tokens appear to throw out one of the central strategic tensions of Dominion: the principle that Victory cards are usually dead, and therefore in order to increase your score you must weaken your deck. Victory tokens don't take up space in your deck, seemingly allowing you to score points without clogging your engine. In fact, in a few cases with a card such as Monument, it's possible to build a deck that does nothing each turn but score points and can continue indefinitely. However, the majority of VP token–scoring effects require you to either gain or trash a card in order to earn your points, thus possibly weakening your deck anyway, and in any case driving the game toward a conclusion; several others (e.g., Landmarks such as Arena) can only be used a limited number of times. The couple of cards that can indefinitely produce VP (specifically Monument and Plunder) produce only 1VP at a time, and can usually be outpaced by a strategy that buys Victory cards.

Strategy

Each VP token card, Event or Landmark plays differently. Please see their respective articles for strategic advice.

Trivia

Secret History

I also added the VP tokens. Monument hadn't always been in the set, and then at one point left, tentatively slated for Dark Ages. I brought it back as a thing people liked that seemed to fit well. I knew tokens would be used for Monument, and also that people would be disappointed if it was the only card that used them (Seaside just had one use per token type because the set did not originally use tokens). In the end I managed to have three cards that used them.

Applications to past cards

Well you don't really get anything changing Distant Lands, I mean it's one thing or another. You might be able to get a little use of VP tokens though, other than completely new cards; Harem for example could be an Event with "+2 VP, gain a Silver."


Cards $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Cards 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Combos and Counters Capital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash