Combo: Trader and Feodum

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In general, Trader is a fairly mediocre card.  Getting a pile of Silvers is nice, but usually not at the cost of a single expensive card.  But with Feodum, you'd much rather have the Silvers.  Since in Feodum rushes the trick is to win the Silver split, you may find yourself trashing a Silver to get three more.  You'll want to turn your {{Card|Estate|Estates}} into Silvers as soon as possible, and any other card you buy should be with the intent to turn it into Silvers later.  You'll also usually want to Trader at least one Feodum, as that will net you seven Silvers.  What's also nice about this combo is that if you find yourself with an extra Trader in hand after playing all your Actions, you can always get a Silver, even if you don't have {{Cost|3}}.
 
In general, Trader is a fairly mediocre card.  Getting a pile of Silvers is nice, but usually not at the cost of a single expensive card.  But with Feodum, you'd much rather have the Silvers.  Since in Feodum rushes the trick is to win the Silver split, you may find yourself trashing a Silver to get three more.  You'll want to turn your {{Card|Estate|Estates}} into Silvers as soon as possible, and any other card you buy should be with the intent to turn it into Silvers later.  You'll also usually want to Trader at least one Feodum, as that will net you seven Silvers.  What's also nice about this combo is that if you find yourself with an extra Trader in hand after playing all your Actions, you can always get a Silver, even if you don't have {{Cost|3}}.
  
[[Shelter]]s make this a little harder, as you'll only be getting one Silver from each of your three non-{{Card|Copper}} starting cards, but it's still doable.
+
[[Shelter|Shelters]] make this a little harder, as you'll only be getting one Silver from each of your three non-{{Card|Copper}} starting cards, but it's still doable.
  
 
The single best card to aid this combo is {{Card|Rats}} - it quickly turns your Coppers and Estates into {{Cost|4}} cards that can be turned into four Silvers each, as well as drawing you a card.  This is the only instance where Rats does well with Trader.  Fortress can also be useful, as it can be trashed over and over again into Silvers, as well as letting you play more than one Trader per turn.
 
The single best card to aid this combo is {{Card|Rats}} - it quickly turns your Coppers and Estates into {{Cost|4}} cards that can be turned into four Silvers each, as well as drawing you a card.  This is the only instance where Rats does well with Trader.  Fortress can also be useful, as it can be trashed over and over again into Silvers, as well as letting you play more than one Trader per turn.

Revision as of 06:18, 25 April 2015

Trader / Feodum
Trader.jpg Feodum.jpg
Info
Set(s) Hinterlands / Dark Ages
Type Rush

TraderTrader.jpg and FeodumFeodum.jpg is a combo that uses Trader's SilverSilver.jpg-gaining to beef up the points you get from Feodum.

Article

In general, Trader is a fairly mediocre card. Getting a pile of Silvers is nice, but usually not at the cost of a single expensive card. But with Feodum, you'd much rather have the Silvers. Since in Feodum rushes the trick is to win the Silver split, you may find yourself trashing a Silver to get three more. You'll want to turn your EstatesEstate.jpg into Silvers as soon as possible, and any other card you buy should be with the intent to turn it into Silvers later. You'll also usually want to Trader at least one Feodum, as that will net you seven Silvers. What's also nice about this combo is that if you find yourself with an extra Trader in hand after playing all your Actions, you can always get a Silver, even if you don't have $3.

Shelters make this a little harder, as you'll only be getting one Silver from each of your three non-CopperCopper.jpg starting cards, but it's still doable.

The single best card to aid this combo is RatsRats.jpg - it quickly turns your Coppers and Estates into $4 cards that can be turned into four Silvers each, as well as drawing you a card. This is the only instance where Rats does well with Trader. Fortress can also be useful, as it can be trashed over and over again into Silvers, as well as letting you play more than one Trader per turn.

A good strategy would be to empty out the Trader, Feodum and Silver piles. Much like buying BishopsBishop.jpg to feed to your other Bishops, Tradering Traders will give you a steady trickle of Silver, and give you that much-needed third pile to empty, though with your deck flooded with Silver, it's possible you could also empty out the ProvincesProvince.jpg.


Cards $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Combos and Counters Trader/Feodum
Other concepts When gain
Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Card Combos
Apprentice/Market SquareBeggar/GardensBlack Market/TacticianBishop/FortressCapital/HerbalistCapital/MandarinCounting House/Travelling FairDonate/Market SquareGolden deckHermit/Market SquareLurker/Hunting GroundsMasquerade pinMasterpiece/FeodumNative Village/BridgeProcession/FortressRoyal Carriage/BridgeTrader/FeodumWorkshop/Gardens
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