Gainer

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(Workshop variants)
(Outsourced gainers for Silver, Gold, basic Victory cards, and Horses.)
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== Types of gainers ==
 
== Types of gainers ==
Cards in italics have been [[Removed cards|removed]].
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Cards in ''italics'' have been [[removed]].
 
=== Workshop variants ===
 
=== Workshop variants ===
  
 
These cards let you gain cards up to a particular maximum cost. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
 
These cards let you gain cards up to a particular maximum cost. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
  
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}, {{card|Artisan}}
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* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
 
* [[Intrigue]]: {{Card|Ironworks}}
 
* [[Intrigue]]: {{Card|Ironworks}}
* [[Seaside]]: {{Card|Smugglers}}, {{card|Blockade}}
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* [[Seaside]]: {{card|Blockade}}
* [[Alchemy]]: {{Card|University}}
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* [[Prosperity]]: {{card|Anvil}}
* [[Prosperity]]: {{card|Anvil}}, {{card|War Chest}}
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* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}}
* [[Cornucopia]]: {{Card|Horn of Plenty}}
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* [[Dark Ages]]: {{Card|Armory}}
* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}},  {{card|Wheelwright}}
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* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}}
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** {{Card|Altar}} sits on the border between a gainer and a [[remodeler]]; like remodelers it makes you trash a card as well as gain one, but unlike remodelers the cost of the card gained is independent of the card trashed.
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* [[Adventures]]: {{Card|Artificer}}, {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
 
* [[Adventures]]: {{Card|Artificer}}, {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
 
* [[Empires]]: {{Card|Engineer}}, {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
 
* [[Empires]]: {{Card|Engineer}}, {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
* [[Nocturne]]: {{Card|Devil's Workshop}} (if you've gained exactly 1 card that turn before you play it), {{Card|Cobbler}}, {{card|Vampire}}, {{Boon|The Earth's Gift}}
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* [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}}
 
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
 
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Bargain}}, {{Event|Demand}}
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* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}}
* [[Allies]]:  {{card|Importer}}, {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
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* [[Allies]]:  {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
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 +
===Gainers with a cost limit other than four===
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* [[Dominion (base set)|Dominion]]: {{card|Artisan}}
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* [[Seaside]]: {{Card|Smugglers}}
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* [[Alchemy]]: {{Card|University}}
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* [[Prosperity]]: {{card|War Chest}}
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* [[Cornucopia]]: {{Card|Horn of Plenty}}
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* [[Hinterlands]]: {{card|Wheelwright}}
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* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}}
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* [[Nocturne]]: {{card|Vampire}}
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* [[Menagerie (expansion)|Menagerie]]: {{Event|Bargain}}
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* [[Allies]]:  {{card|Importer}}
 
''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
 
''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
  
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=== Silver gainers ===
 
=== Silver gainers ===
 
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For a list of {{Card|Silver}} gainers, see [[Silver#Silver gainers|here]].
Since {{Card|Silver}} is present in every game, and is often a useful card but rarely powerful, there are several cards that use gaining Silver as a decent but not very powerful bonus.
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* [[Dominion (base set)|Dominion]]: {{Card|Bureaucrat}}
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* [[Intrigue]]: {{Card|Trading Post}}
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* [[Seaside]]: ''{{Card|Explorer}}''
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* [[Cornucopia]]: {{Card|Trusty Steed}}
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* [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}}, {{card|Weaver}}
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* [[Dark Ages]]: {{Card|Squire}}, {{Card|Beggar}}
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* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}
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* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}
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* [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}, {{card|Groom}},  {{card|Wayfarer}}, {{Card|Alliance}}
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* [[Allies]]: {{card|Town Crier}}
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=== Gold gainers ===
 
=== Gold gainers ===
 
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For a list of {{Card|Gold}} gainers, see [[Gold#Gold gainers|here]].
These cards are able to gain a {{Card|Gold}}, often at some cost such as having to trash a card.
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* [[Dominion (base set)|Dominion]]: {{card|Bandit}}
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* [[Intrigue]]: {{Card|Courtier}}
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* [[Seaside]]: ''{{Card|Explorer}}'', {{Card|Treasure Map}}
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* [[Prosperity]]: {{Card|Hoard}}
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* [[Alchemy]]: {{Card|Transmute}}
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* [[Cornucopia]]: {{Card|Bag of Gold}}
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* [[Hinterlands]]: {{Card|Fool's Gold}}, {{Card|Tunnel}}
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* [[Dark Ages]]: {{Card|Market Square}}
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* [[Guilds]]: {{Card|Soothsayer}}
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* [[Adventures]]: {{Card|Treasure Trove}}, {{Event|Quest}}
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* [[Empires]]: {{Card|Fortune}}, {{Card|Haunted Castle}}, {{Event|Wedding}}, {{Event|Windfall}}
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* [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}}, {{Boon|The Sky's Gift}}
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* [[Renaissance]]: {{Artifact|Treasure Chest}}
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* [[Menagerie (expansion)|Menagerie]]: {{Event|Reap}}, {{Event|Enclave}}, {{Card|Alliance}}
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* [[Allies]]: {{card|Acolyte}}
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* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
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=== Other treasure gainers ===
 
=== Other treasure gainers ===
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=== Other specific-card gainers ===
 
=== Other specific-card gainers ===
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For a list of {{Card|Estate}} gainers, see [[Estate#Estate gainers|here]].
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For a list of {{Card|Duchy}} gainers, see [[Duchy#Duchy gainers|here]].
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For a list of {{Card|Province}} gainers, see [[Province#Province gainers|here]].
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For a list of {{Card|Horse}} gainers, see [[Horse#List of cards that gain Horses|here]].
  
* [[Intrigue]]: {{Card|Baron}}—can gain an {{Card|Estate}}
 
 
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
 
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
* [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}}
 
 
* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
 
* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
 
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
 
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}}
 
 
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
 
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
* [[Dark Ages]]: {{Card|Death Cart}}—gains [[Ruins]] upon gain
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* [[Dark Ages]]: {{Card|Death Cart}}—gains two [[Ruins]] upon gain
 
* [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie
 
* [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie
 
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
 
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
 
* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one
 
* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one
* [[Empires]]: {{Card|Wild Hunt}}—can gain an Estate
 
* [[Empires]]: {{Event|Triumph}}—gains an Estate
 
* [[Empires]]: {{Event|Annex}}—gains a Duchy
 
 
* [[Empires]]: {{Event|Ritual}}—gains a Curse
 
* [[Empires]]: {{Event|Ritual}}—gains a Curse
* [[Empires]]: {{Event|Dominate}}—gains a {{Card|Province}}
 
* [[Empires]]: {{Card|Sprawling Castle}}—can gain a {{Card|Duchy}} or {{Card|Estate}}s
 
 
* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}}
 
* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}}
 
* [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}}
 
* [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}}
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* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
 
* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
 
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
 
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
* [[Menagerie (expansion)|Menagerie]]: {{card|Sleigh}}—gains two {{card|Horse}}s
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Supplies}}—gains a {{card|Horse}} onto your deck
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}—can gain a Horse and/or Silver when you trash a card
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Cavalry}}—gains two {{card|Horse}}s
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Groom}}—can gain a Horse and/or Silver
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Paddock}}—gains two {{card|Horse}}s
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Livery}}—gains a Horse when you gain a card costing {{cost|4}} or more
 
* [[Allies]]: {{card|Distant Shore}}—gains an {{card|Estate}}
 
  
 
=== When gain/buy/trash gainers ===
 
=== When gain/buy/trash gainers ===

Revision as of 04:38, 12 July 2022

Workshop, a gainer card.

A gainer is any card which allows you to gain cards without buying them. The simplest example is WorkshopWorkshop.jpg. They often work well with GardensGardens.jpg strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up engine components, especially cheap ones.

Cards that allow you to trash one card and gain another, like RemodelRemodel.jpg, are usually considered to be in a separate category from gainers, since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a three-pile ending.

Contents

Types of gainers

Cards in italics have been removed.

Workshop variants

These cards let you gain cards up to a particular maximum cost. Many of them work well in combinations with cost reduction methods like HighwayHighway.jpg, which will let you gain more expensive cards than you usually can.

Gainers with a cost limit other than four

FeastFeast.jpg and WishWish.jpg gain a card, but as one-shots act more as temporary replacements than gainers.

DiscipleDisciple.jpg (from Adventures), KilnKiln.jpg and Way of the RatWay of the Rat.jpg (from Menagerie), and SpecialistSpecialist.jpg (from Allies) can gain you a copy of a card that you play, regardless of cost. Sunken TreasureSunken Treasure.jpg, from Allies, can gain a copy of a card you didn't play, regardless of cost.

Trash gainers

These cards can gain cards out of the Trash instead of the supply:

ThiefThief.jpg and Noble BrigandNoble Brigand.jpg technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.

On-buy/gain gainers

These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.

Silver gainers

For a list of SilverSilver.jpg gainers, see here.

Gold gainers

For a list of GoldGold.jpg gainers, see here.

Other treasure gainers

These cards can be used to gain other Treasures — some specifically CopperCopper.jpg or SpoilsSpoils.jpg; others whatever Treasure happens to be available.

Other specific-card gainers

For a list of EstateEstate.jpg gainers, see here. For a list of DuchyDuchy.jpg gainers, see here. For a list of ProvinceProvince.jpg gainers, see here. For a list of HorseHorse.jpg gainers, see here.

When gain/buy/trash gainers

Edge cases

  • Though it does not gain a card, Adventures: InheritanceInheritance.jpg does set aside a card from the Supply that is included in your deck at the end of the game.
  • Though Nocturne: ChangelingChangeling.jpg trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a one-shot Changeling acts more as a temporary replacement than a gainer.
  • Though it does not gain a card, Menagerie: Camel TrainCamel Train.jpg does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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