Non-Attack interaction

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Other interactive effects: marking Embargo as removed)
(Fringe cases: marking Ill-Gotten Gains as removed)
Line 95: Line 95:
 
* The [[Reaction]] cards {{Card|Moat}}, ''{{Card|Secret Chamber}}'', {{Card|Diplomat}}, {{Card|Horse Traders}}, {{Card|Beggar}}, {{Card|Caravan Guard}} are interactive, but only in the presence of Attacks.
 
* The [[Reaction]] cards {{Card|Moat}}, ''{{Card|Secret Chamber}}'', {{Card|Diplomat}}, {{Card|Horse Traders}}, {{Card|Beggar}}, {{Card|Caravan Guard}} are interactive, but only in the presence of Attacks.
 
* Other Reaction cards ({{Card|Watchtower}}, {{Card|Tunnel}}, {{Card|Trader}}, {{Card|Market Square}}, {{Card|Faithful Hound}}, {{Card|Sheepdog}}, and {{Card|Village Green}}), as well as many other cards, have effects that can be triggered on other players' turns by some Attacks or other interactive cards.
 
* Other Reaction cards ({{Card|Watchtower}}, {{Card|Tunnel}}, {{Card|Trader}}, {{Card|Market Square}}, {{Card|Faithful Hound}}, {{Card|Sheepdog}}, and {{Card|Village Green}}), as well as many other cards, have effects that can be triggered on other players' turns by some Attacks or other interactive cards.
* {{Card|Ill-Gotten Gains}}, {{Event|Raid}}, {{Card|Haunted Castle}}, and {{Ally|Circle of Witches}} are interactive and aren't technically Attacks, but they fill the same function as Attacks do.
+
* ''{{Card|Ill-Gotten Gains}}'', {{Event|Raid}}, {{Card|Haunted Castle}}, and {{Ally|Circle of Witches}} are interactive and aren't technically Attacks, but they fill the same function as Attacks do.
 
* {{Card|Rogue}} ''is'' an Attack, but its gaining effect depends on the shared resource of the Trash in the same way Graverobber does.  Likewise {{Card|Skulk}}, {{Card|Tormentor}}, {{Card|Werewolf}}, and {{Card|Vampire}} affect the [[Hex]] pile by discarding its top card, but do so to Attack.
 
* {{Card|Rogue}} ''is'' an Attack, but its gaining effect depends on the shared resource of the Trash in the same way Graverobber does.  Likewise {{Card|Skulk}}, {{Card|Tormentor}}, {{Card|Werewolf}}, and {{Card|Vampire}} affect the [[Hex]] pile by discarding its top card, but do so to Attack.
 
* {{Card|Soothsayer}} and {{Card|Old Witch}} are Attacks, but also gives their victims a small benefit like {{Card|Council Room}} and {{Card|Governor}}.
 
* {{Card|Soothsayer}} and {{Card|Old Witch}} are Attacks, but also gives their victims a small benefit like {{Card|Council Room}} and {{Card|Governor}}.

Revision as of 21:45, 1 July 2022

Council Room, a non-attack interaction card.

Dominion is occasionally caricatured as "multi-player solitaire", in that in some circumstances it is possible for each player to independently build their own deck, with no direct interaction between different players' strategies and deck compositions. This tendency is mitigated, however, by the presence of cards that affect players other than their owners; this arguably makes the game more fun and strategic by keeping each player involved even during other players' turns. Attack cards are interactive in this way, but also tend to delay the game and are unpopular with some players; for this reason Donald X. Vaccarino thought it important to include non-Attack cards that cause interaction between players as well. At an early stage of development non-Attack interaction was the theme of the "War" expansion that eventually was revised into Dark Ages; it ended up being a subtheme of Prosperity, an expansion with relatively few Attack cards. But some such cards are present in each expansion.

A few non-Attack interactive cards—most commonly MasqueradeMasquerade.jpg, TributeTribute.jpg, and PossessionPossession.jpg—are occasionally mistaken for Attacks by new players, who expect to be able to use Reaction cards like MoatMoat.jpg to respond to them and are disappointed to learn that they can't. However, unlike Attack cards, using these cards on average neither benefits nor hurts the players they target, in the absence of very particular combos.

Contents

Non-Attack interactive cards

Cards in italics have been removed.

Cards that give a small benefit to other players

Cards whose effects depend on another player's deck, turn, or hand

Cards that allow another player to make a decision

Cards that depend on a shared resource that all players can affect

Cards that change who controls a unique resource

Other interactive effects

  • MasqueradeMasquerade.jpg swaps cards about between all players' hands.
  • EmbargoEmbargo.jpg tokens affect all players equally once placed.
  • Mountain PassMountain Pass.jpg prompts a bidding event among all players after the first ProvinceProvince.jpg has been gained.
  • TaxTax.jpg puts Debt tokens on a supply pile that affect whichever player is next to buy from that pile.
  • InvestInvest.jpg gives one player a bonus when another player gains a copy of a certain card
  • Family of InventorsFamily of Inventors.jpg makes a non-Victory Supply pile cheaper for all players

Fringe cases


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox