Plunder (expansion)
Plunder (expansion) | |
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Info | |
Type | Extra-large Expansion |
Icon | |
Cards | 500 |
400 (40 sets) | |
40 | |
Other Card(s) |
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Theme(s) |
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Release | December 19, 2022 |
Cover artist | Franz Vohwinkel |
Official Rulebook |
- You may be looking for the card, Plunder.
Plunder is the 15th expansion to Dominion. The box contains 40 sets of Kingdom cards and other cards. It introduces Loot and Traits.
Contents
Kingdom cards
- Cage, Grotto, Jewelled Egg, Search, Shaman :
- Secluded Shrine, Siren, Stowaway, Taskmaster :
- Abundance, Cabin Boy, Crucible, Flagship, Fortune Hunter, Gondola, Harbor Village, Landing Party, Mapmaker, Maroon, Rope, Swamp Shacks, Tools :
- Buried Treasure, Crew, Cutthroat, Enlarge, Figurine, First Mate, Frigate, Longship, Mining Road, Pendant, Pickaxe, Pilgrim, Quartermaster, Silver Mine, Trickster, Wealthy Village :
- Sack of Loot :
- King's Cache :
Loot cards
non-Supply cards; 15, 2 of each:
- Amphora, Doubloons, Endless Chalice, Figurehead, Hammer, Insignia, Jewels, Orb, Prize Goat, Puzzle Box, Sextant, Shield, Spell Scroll, Staff, Sword :
Events
15, 1 of each:
- Bury :
- Avoid, Deliver, Peril, Rush :
- Foray, Launch, Mirror, Prepare, Scrounge :
- Journey, Maelstrom :
- Looting :
- Invasion, Prosper :
Traits
15, 1 of each: |
Additional rules
Durations
Plunder has Duration cards.
- Duration cards are orange, and have abilities that affect future turns.
- Duration cards are not discarded in Clean-up if they have something left to do [on a future turn]; they stay in play until the Clean-up of the last turn that they do something.
- Additionally, if a Duration card is played extra times by a card such as [Throne Room, Scepter, Mastermind, Specialist, Flagship, or Daimyo], that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played extra times.
- Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines.
- Many Duration cards in Plunder are Treasures. These are just like normal Treasures, except that they stay in play until they're done doing things, like other Durations do.
- Some Duration cards in Plunder do something the "next time" a certain thing happens. That thing could happen the same turn, or many turns later; these may sit in play turn after turn until finally the thing happens. For example you could play a Secluded Shrine and two Coppers, buy a Silver, and immediately trash two cards from your hand, discarding Secluded Shrine that turn. Or you could buy a Stowaway instead, and leave Secluded Shrine in play for next turn.
Loot
See the Loot page.
Events
Plunder has Events, which first appeared in Adventures. In your Buy phase, when you can buy a card, you can buy an Event instead. You pay the cost indicated on the Event and then do its effect.
- Events are not Kingdom cards; they sit on the table and provide an effect you can buy. There is no way for you to gain one or end up with one in your deck.
- Buying an Event uses up a Buy; normally you can either buy a card, or buy an Event. If you have two Buys, such as after playing [Ranger, Villa, Sanctuary, Sack of Loot, or Fishmonger], you can buy two cards, or buy two Events, or buy a card and an Event (in either order).
- The same Event can be bought multiple times in a turn if you have the Buys and available to do it.
- You cannot play further Treasures that turn after buying an Event.
- Buying an Event is not buying a card and so does not trigger cards like [Haggler†, Swamp Hag†, or Charm†].
- Costs of Events are not affected by cards like [Bridge or Flourishing Trade].
Traits
Plunder has Traits, which are a new kind of landscape card that affects a single Action or Treasure pile. At the start of a game with a Trait, choose a random Action or Treasure Kingdom card pile to put the Trait on; then during that game, cards from that pile are affected as indicated on the Trait.
- Traits are not Kingdom cards, and are never bought or gained.
- Traits only go on Kingdom cards, not on e.g. Silver or the Ruins pile (from Dark Ages).
- Don't put two Traits on the same pile.
- Traits refer to the pile using the name of the Trait; for example Pious refers to "Pious cards." That just means, any card from that pile.
- A Trait on a split pile (from Empires and Allies) affects all of those different cards.
- Traits continue to affect the cards from a pile even after the pile is empty.
Flavor text
Mechanics
Cards gallery
Kingdom cards
Loot cards
Events
Traits
Alternative versions
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Polish edition (by IUVI Games)
Trivia
Plunder is the largest expansion in terms of number of kingdom cards.
Release date
I "finish" the expansion whenever; it's completely random, based on when I started and how much I focused on it. It's not actually done because it can keep changing until it's sent to the printer, so it does. RGG doesn't so much wait to put them out; they pick some convenient date in the future. October is especially appealing because that's when Spiel happens, the big gaming convention in Essen, Germany. So it's very common for expansions to come out in... November. They're planned for October and then get delayed. We put in the work to get this one done early and it's still looking like November. Allies was especially delayed, we thought it would come out last year.
For sure it was obvious that we had Allies and the 2E's this year; should the new expansion therefore wait? RGG decided no, and tried to get it to come out in October.Before posting and teaser or preview, on December 2, Donald X. posted a teaser for the teaser. This sparked an inordinate amount of discussion in the Dominion Discord about what 85 could mean. The teaser revealed that to be the number of unique card names in the expansion.
Jim, while John had had "had," had had "had had." "Had had" had had a better effect on the teacher.
My teaser for the teaser is: 85.
In other languages
- Dutch: Plunderen
- German: Plünderer
- Polish: Zdobycze
Secret History
I had the name before I had much else. The intersection of treasures and durations! It was also the name of a card, but man we'd been down that road before. A lot of cards then ended up based on flavor, at least initially; names that would be cool in the set.
Let's consider the mechanics one by one.
*** Mechanics ***
Treasures: Some cards are born treasures; others have treasure-ness thrust upon them. Stuff that might have been +1 Action +$ in some other set ("disappearing money") ended up as treasures here, unless that didn't work out. Treasures were going to fill lots of deck roles here, but still wanted to also feel like treasures, at least for the most part.
Durations: I tried to cover the range of previous variations in the Duration concept, while also finding new stuff, though the next-time durations did plenty to give me new stuff.
Treasure - Durations: The plan was always to errata things like Bonfire that make treasure-durations bad to do. And then hooray, I could have treasure-durations. This doesn't so much narrow the cards down; they could do all sorts of things. There had been a split pile of treasure-durations in Allies that died, but part of its problem was needing to meet the demands of a split pile - we had to want the top card enough and they had to go in ascending order and make sense as a whole. It was no trouble having lots when there were no restrictions beyond "be a treasure-duration."
Loot: In the file they were "rewards." When I tried them they were "valuables." Loot was the perfect name, if you didn't care that there were unrelated Looters in Dark Ages, and well eventually I didn't care. The premise was random treasures that cards could give you, that would be worth about the right amount. It's like the set has a bunch of cards that say "gain a Gold," only they're more exciting. There was a lot more variety at first but that didn't work out, you were too likely to get something crazy this game or awful this game. In the end they almost all make $3 and a lot make +1 Buy. Cade was always drawing his deck, and hated the ones that you only got to play every other turn (due to being a duration), so some of those changed into every-turn things.
Next time durations: This idea started out as one of many Sailor cards trying out for Seaside 2E (it was in the Avoid family: "+$2, next time you shuffle, choose up to 4 cards to not shuffle in, trash this, and gain a Duration card"). It seemed like I could do a lot with it - cards that waited around for something to happen and then did something. It's like Reserve cards, but not the start-of-turn ones. I had a lot of things to try and didn't even cover all the expected ground. For example nothing is like "next time x happens, do y; until then, z every turn." That's just so many words when you put in the effects (though Taskmaster is in this vicinity, flipped).
Traits: So these started as Goods in Allies. They were all rules of the form, "when you gain a treasure, thing." I liked them, Matt not so much. Allies had too much stuff, so I saved them for the next set (dropping "when you gain a Treasure, +1 Favor"). Now I called them Cargo. Sir Martin complained that they made him fill his deck with treasures that didn't do anything. Then there was always the issue of Copper being a treasure. Sometimes you could make the rule happen a bunch and it mattered. I considered triggering on just Gold, or modifying Gold a variety of ways, but well I had Loot. But well, actions are fun, why not modify actions? At first the idea was to only modify actions; then I expanded it to, actions or treasures. Some ideas wouldn't work on treasures but that was fine, I could use other ideas. I never quite wanted them to just work on kingdom card piles, given what I'd be ruling out and how little I'd be getting out of that.
Events: Hey, why not more Events? It took me a while to get to them but then I got some great ones. I tried to make some that related to "next time" and that was fruitful.
*** Outtakes ***
Kingdom cards: - I tried cantrip Silver gainer again (outtake from Dark Ages). It came with a Cargo so it would be good. - What is this even. "+1 Buy. The next time you draw a Victory card, +3 Cards and discard this from play. Until then, play with your hand revealed." - Peddler with "The next time you gain an Action for $5+, +1 Action." - +$2, "The next time another player gains a card, you may gain a cheaper card." It looked nice on paper. - The next time you have $7 or more, +$3 and +1 Buy. Then a cantrip version that gave +$1. It was a cute concept for Prosperity 2E (where it was same-turn) that someone always liked but which just never contributed much. - At the start of your next turn, may play an Action, then draw to 6. I think LastFootnote suggested this. - +1 Buy, they gain Curse, this turn when you gain an Attack, gain a Loot. Trying to get another Skirmisher. Then there was a version that also gave +$1 when you gained a Treasure. - Cantrip, your Treasures come with cheaper cards. There were several versions that tried to restrict it enough but not too much. It started in Allies in a split pile and sometimes was super fun. It was always broken or stupid though. - +$2, next time you gain an Action you topdeck it, until then Moat. This just sucks all the joy from a game with good attacks. There was also a version that just waited for an Attack, which, well, was an improvement. - $2, next turn may return this for +2 Cards. This had been in an Allies split pile. We'd liked it there. Here it was totally fine but in the end there were more fun things to do. It was extra-cute in the spile pile, since returning to the pile meant it might cover up another card. - Several versions of a Knight that only killed Actions ("Assassin"). There may still be something there, but it starts out anti-fun. - A Duration Militia timed for when they play their first Treasure. Possibly a step towards Frigate. - Cantrip, next time you shuffle, you first get a card from your discard pile to hand. That sounds interesting. - Here's a treasure Knight that makes +$1 per attack and trashes $5's and $6's. There had been a Hinterlands outtake called War Axe and I kept wanting to use the name. There were other versions of this too; here's one that kills a $3-$6 and then turns into a cheaper-than-War-Axe treasure to hand. - Trash this. You may play an Action from hand; gain a copy of it and play the copy. "Throne that turns into the card" has been on the ideas list for 15 years or so. - Peddler, the next time the first card from a pile is gained, put this onto your deck. In its brief run, this seemed very cool, but was totally shot down by the tracking. One to remember if there's ever an online-only card. - Remodel into a card costing up to $1 more than any card in the trash. Also: May trash a hand Treasure for a card costing up to $3 more. I did Enlarge. - +3 Cards. May discard 3-4 cards with different costs to gain a Loot. At one point I was considering multiple new Smithies, and this one was a contender. You don't proc it much though. - +3 Cards +1 Buy, when gain, gain a cheaper card and everyone else gains a copy. These days I'm down on Messenger-type things that quickly empty piles. - Cantrip, set aside a card, may take it back at the start of a future turn. Overlapped too much with Cage / Grotto. - A Knight for $3-$4's where the resources were playing one of the cards you ate, or you could gain and play a Silver instead. - Gain a copy of a card from the trash costing up to $6 / when gain, trash a supply card for up to $4. I still like the premise, which tried out for an earlier set too. - Action-treasure, $2, if it's your Action phase, Curse them. Then we tried, if it's your Action phase, +2 Cards. Trying to get a nice Treasure - Action for the set.
Events: - Set aside an Action/Treasure from hand. Next turn, play it, gain a copy, play the copy. - Each player gains a non-VP no-one has gained this turn, then you gain a 2nd. How does this play out? - Gain a $5, set it aside, next time you shuffle you discard it. A very slow gainer. - For each Treasure you have in play costing $5+, gain a cheaper card. So many ways to foosh cards in this set. "Foosh" is also the answer to the question from two cards up. - Gain a card costing up to half the amount of $ you have. Cost $0. I've tried a few variations on this over the years. - +3 Cards, until your next turn Moat. Can be rough when one player gets it going. Another version was +1 Buy +2 Cards. - +1 Buy, pick a random unused Event, you may replace this with it. This kind of thing sounds fun but does nothing. - +1 Buy, next time you gain a card this turn, gain a cheaper card. A runner-up. - +1 Buy, once per turn: replay an Action you played this turn that's still in play. I don't remember how this went but it sounds dangerous rules-wise. - Play a $4 from the Supply, trashing it. I don't remember it but it sounds like trouble. - Trash a treasure from hand, gain one for up to $3 more, playing it. A runner-up. - Once per turn: +1 Buy, may trash hand Action for +$1 per $1 it costs. Another runner-up.
Loot: - May discard up to 2 Actions for +$2 each. Later, discard any number of cards for +$1 each. And, you may discard an Action for +$2. Some kind of Vault effect on top of your Gold and +Buy is well stronger than it looks. - Copies of cards gained last turn cost $1 less this turn. Feels very unfair. - Name a card. +$1 per copy of it you have in play. Coppersmith trying its luck again. - +$1 per card you've gained this turn. Another unfair one. - Action-Treasure with Choose one: +3 Cards or +$3. This might be the only draw. - This turn you can buy cards from the trash, and when you do, +$1. Trying to get some exotic stuff into the pile, which did not so much want exotic stuff. - Reveal the top Loot. If it's a Duration or one of these, +$3 and +1 Buy, otherwise play it leaving it there. Wait, otherwise play it then trash it. Wait, this just isn't working.
Cargo: Right, before there were Traits, there was Cargo. Landscapes with "When you gain a Treasure..." and then what you got. Let's see what these looked like. This is just everything in the file; some had died before the concept did. - +1 Favor - may trash it to gain a cheaper card. - +1 Card at end of turn - may play an Action from hand - may put it into your hand, then topdeck a hand card. No, maybe just, may topdeck a card. - others discard down to 4 - may discard 2 cards to gain a $4. No, discard a Treasure. No, 2 Treasures. - look through discard and may topdeck a card - look at top 2, discard any #, topdeck the rest - cards cost $1 less this turn - Scheme an Action - +$1, and if it's your first gain of the turn, +1 Buy. No, maybe just +$1. - may trash hand Treasure - name an action; gaining most recently named card gives Curse - may gain 2nd copy and a Curse. - may play cheaper supply Action you haven't played a copy of this turn, leaving it there
Traits: - When playing, +1 Card then discard a card. Too slow and not fun and stuff. - When gain, gain a Copper. When play, +$1. One of the first Traits; it made Traits look interesting and then was not good enough. - When playing, if 1st card played this turn, +1 Action. Not the most fun way to get in +1 Action. - The second time you play a copy of this each turn, +1 Buy. Then later, just a flat +1 Buy okay? - Buy phase, may play an Action from hand per copy of this you have in play. In the end Inspired was the surviving +Action thing. - Also a VP card. Worth 10VP if you have 2+ copies. The "is VP" part was soon dropped for being too hard to remember and not usually relevant (they go together). It lasted a while and was interesting sometimes and then was "I must replace this card that does nothing." - Clean-up, if would discard, may return it for a card costing $1 more. Some Trait ideas had the problem of, Ways cover this already. - When you gain or trash a card, may discard this, to trash the gained card or gain the trashed card. Tries hard but doesn't do enough. - +$1. Later on I realized Traits could be stronger than they'd been. So, that earlier Trait with no bad part. It does not spark joy. - Comes with a Copper. And hey the bad part by itself. It just kills the pile too often. It's cute when it doesn't. - When-gain, look at top 5, discard any number, topdeck rest. A classic idea that has endlessly failed to get onto cards for various reasons. Imagine this on a $5, and you have the 5/2, and your opponent doesn't, but has good strong arms for flipping tables with. - When you gain this other than while playing a copy of it, or discard it not in Clean-up, may play it. Trying for make-me-into-Trail. - Instead of following its instructions, may play cheaper card with restrictions. Way of Band of Misfits. Ways were poor here, and Band of Misfits is awful here. So slow. - This is a Duration card, it does its stuff twice on the turn after you play it. Then, cantrip this turn, normal effects next turn. I adored that card. It kept having issues though. - When gain, if have a copy of this in play, Militia. Trying for another Skirmisher again. - When gain, others gain Copper. I like the idea of getting a Copper attack in this way, but it produced zero fun. A 2nd version topdecked the Copper, take that. - When discard from play, may trash for +2 Cards at end of turn. The tracking is bad. A 2nd version tried to fix that. - Start of turn, may trash from hand to gain a cheaper card and Silver to hand. So strong. - When trashed, gain a Loot. Everything's Jewelled Egg. Only, Jewelled Egg costs $2 for a reason. - After playing, +1 Action, and others may play an Action. So slow and messy. - Setup: set aside this pile, add another pile. When it empties, add this pile. There were two more versions of this; the last one is "Setup: set aside this pile. The first time a player plays a card costing $5 or more, add this pile to the game." The idea of the pile showing up Late sounded great; in practice it did nothing or just turned off the pile. - When gain, reveal top 3, play the Actions/Treasures, discard the rest. Super Gamble, was super nuts. Then there was a one-card Gamble. - When gain, +1 Card at end of turn. A runner-up; one of the original Goods, and it had always seemed fine, even if the tracking is a little weak. The hope was always that I'd do better, and I did. - After playing, may trash a hand Gold for a hand Loot. Totally fine in the games where it did anything, which was not enough games.
Phew! This set is gigantic.
Recommended sets of 10
Plunder alone
Flotsam [images] | |||||||||||||||||
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Abundance | Crucible | First Mate | Fortune Hunter | Jewelled Egg | |||||||||||||
Landing Party | Mining Road | Secluded Shrine | Silver Mine | Wealthy Village | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Trait for First Mate Hasty |
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Jetsam [images] | ||||||||||||||||||||
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Crew | Cutthroat | Gondola | Grotto | Longship | ||||||||||||||||
Pickaxe | Quartermaster | Search | Siren | Stowaway | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Grotto Pious |
Prepare | |||||||||||||||||||
Plunder & Dominion
Basic Looting [images] | |||||||||||||||||
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Frigate | Harbor Village | Maroon | Pilgrim | Sack of Loot | |||||||||||||
Cellar | Market | Mine | Moat | Vassal | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Trait for Harbor Village Tireless |
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Voodoo [images] | ||||||||||||||||||||
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Buried Treasure | First Mate | Flagship | Gondola | Shaman | ||||||||||||||||
Artisan | Bureaucrat | Festival | Moneylender | Remodel | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Festival Cursed |
Maelstrom | |||||||||||||||||||
Plunder & Intrigue
Breaking Eggs [images] | |||||||||||||||||
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Buried Treasure | Jewelled Egg | Mapmaker | Maroon | Quartermaster | |||||||||||||
Courtier | Harem | Mining Village | Nobles | Replace | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Trait for Maroon Reckless |
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Landlubbers [images] | ||||||||||||||||||||
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Cutthroat | Fortune Hunter | Pendant | Pilgrim | Wealthy Village | ||||||||||||||||
Conspirator | Mill | Pawn | Secret Passage | Wishing Well | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Conspirator Friendly |
Avoid | |||||||||||||||||||
Plunder & Seaside
Wine-dark Seas [images] | |||||||||||||||||
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Cabin Boy | Cage | Enlarge | Frigate | Rope | |||||||||||||
Astrolabe | Caravan | Fishing Village | Sailor | Sea Witch | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Trait for Frigate Cheap |
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Treasure Island [images] | ||||||||||||||||||||
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Abundance | Buried Treasure | Crew | Longship | Stowaway | ||||||||||||||||
Corsair | Island | Lookout | Sea Chart | Treasure Map | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Treasure Map Inherited |
Launch | |||||||||||||||||||
Plunder & Alchemy
Special Delivery [images] | ||||||||||||||||||||
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Flagship | Jewelled Egg | Mining Road | Swamp Shacks | Tools | ||||||||||||||||
Trickster | Alchemist | Apothecary | Golem | Transmute | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Golem Cursed |
Potion | Deliver | ||||||||||||||||||
Plunder & Prosperity
Pretty Trinkets [images] | |||||||||||||||||
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Figurine | Jewelled Egg | King's Cache | Rope | Silver Mine | |||||||||||||
Bank | Crystal Ball | Investment | Tiara | War Chest | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Trait for Rope Fated |
Platinum | Colony | |||||||||||||||
Buying Happiness | ||||||||||||||||||||
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Cage | Mining Road | Pendant | Stowaway | Swamp Shacks | ||||||||||||||||
Anvil | Bishop | Clerk | Magnate | Worker's Village | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Magnate Fawning |
Platinum | Colony | Looting | |||||||||||||||||
Plunder & Cornucopia & Guilds
Of Heralds and Hunters [images] | |||||||||||||||||
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Cabin Boy | Flagship | Fortune Hunter | Pendant | Pickaxe | |||||||||||||
Fairgrounds | Herald | Infirmary | Soothsayer | Stonemason | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Trait for Fortune Hunter Inspiring |
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Through the Swamp [images] | ||||||||||||||||||||
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Cage | Pilgrim | Swamp Shacks | Taskmaster | Tools | ||||||||||||||||
Baker | Hamlet | Horn of Plenty | Menagerie | Merchant Guild | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Pilgrim Patient |
Journey | |||||||||||||||||||
Plunder & Hinterlands
Desert Dreams [images] | |||||||||||||||||
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Enlarge | Grotto | Harbor Village | Mapmaker | Pendant | |||||||||||||
Haggler | Nomads | Oasis | Souk | Weaver | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Trait for Nomads Reckless |
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Viking Schemes [images] | ||||||||||||||||||||
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Cabin Boy | Crew | Crucible | Frigate | Wealthy Village | ||||||||||||||||
Berserker | Cauldron | Fool's Gold | Scheme | Stables | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Berserker Rich |
Scrounge | |||||||||||||||||||
Plunder & Dark Ages
Dad's Rats [images] | ||||||||||||||||||||
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First Mate | Maroon | Rope | Search | Shaman | ||||||||||||||||
Death Cart | Poor House | Rats | Squire | Vagrant | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Rats Inherited |
Ruins | Shelters | ||||||||||||||||||
Ravagers [images] | |||||||||||||||||||||||
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Cutthroat | Enlarge | Grotto | King's Cache | Trickster | |||||||||||||||||||
Counterfeit | Forager | Ironmonger | Pillage | Storeroom | |||||||||||||||||||
Landscapes and Additional Cards | |||||||||||||||||||||||
Trait for Forager Tireless |
Shelters | Invasion | |||||||||||||||||||||
Plunder & Adventures
Set Sail [images] | ||||||||||||||||||||
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Figurine | First Mate | Fortune Hunter | Mapmaker | Search | ||||||||||||||||
Artificer | Distant Lands | Port | Ratcatcher | Treasure Trove | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Artificer Patient |
Ferry | |||||||||||||||||||
Rush Job [images] | ||||||||||||||||||||
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Quartermaster | Secluded Shrine | Stowaway | Swamp Shacks | Tools | ||||||||||||||||
Coin of the Realm | Gear | Haunted Woods | Hireling | Wine Merchant | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Wine Merchant Shy |
Rush | |||||||||||||||||||
Plunder & Empires
City Builders [images] | ||||||||||||||||||||
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Abundance | Crucible | Frigate | Taskmaster | Tools | ||||||||||||||||
City Quarter | Farmers' Market | Groundskeeper | Patrician/Emporium | Wild Hunt | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Patrician/Emporium Nearby |
Museum | |||||||||||||||||||
Plenty [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Figurine | Landing Party | Mining Road | Rope | Wealthy Village | ||||||||||||||||
Charm | Crown | Enchantress | Gladiator/Fortune | Sacrifice | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Figurine Friendly |
Prosper | |||||||||||||||||||
Plunder & Nocturne
Night of the Loot [images] | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cabin Boy | Figurine | Pendant | Sack of Loot | Taskmaster | |||||||||||||
Blessed Village | Crypt | Faithful Hound | Tragic Hero | Werewolf | |||||||||||||
Landscapes and Additional Cards | |||||||||||||||||
Trait for Taskmaster Pious |
Boons | Hexes | |||||||||||||||
Skeleton Isle [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cutthroat | King's Cache | Longship | Pilgrim | Secluded Shrine | ||||||||||||||||
Devil's Workshop | Ghost Town | Idol | Skulk | Tracker | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Idol Hasty |
Boons | Hexes | Foray | |||||||||||||||||
Plunder & Renaissance
Circle of Life [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frigate | Jewelled Egg | Pickaxe | Search | Shaman | ||||||||||||||||
Acting Troupe | Experiment | Patron | Scholar | Swashbuckler | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Scholar Inspiring |
Cathedral | |||||||||||||||||||
Mirror Masters [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crucible | Gondola | Quartermaster | Taskmaster | Trickster | ||||||||||||||||
Border Guard | Cargo Ship | Flag Bearer | Seer | Spices | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Spices Fated |
Mirror | |||||||||||||||||||
Plunder & Menagerie
Going Home [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gondola | Landing Party | Mapmaker | Secluded Shrine | Silver Mine | ||||||||||||||||
Barge | Gatekeeper | Kiln | Snowy Village | Supplies | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Gatekeeper Cheap |
Way of the Squirrel | |||||||||||||||||||
Going Big [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Enlarge | Grotto | Harbor Village | Sack of Loot | Siren | ||||||||||||||||
Animal Fair | Camel Train | Mastermind | Sanctuary | Sheepdog | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Animal Fair Nearby |
Peril | |||||||||||||||||||
Plunder & Allies
Shipmates [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crew | Flagship | Harbor Village | Sack of Loot | Shaman | ||||||||||||||||
Broker | Forts | Innkeeper | Modify | Sycophant | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Sycophant Fawning |
Cave Dwellers | |||||||||||||||||||
Buried and Sunk [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Abundance | Buried Treasure | King's Cache | Landing Party | Maroon | ||||||||||||||||
Courier | Highwayman | Merchant Camp | Odysseys | Skirmisher | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Trait for Merchant Camp Shy |
Bury | |||||||||||||||||||
Plunder & Rising Sun
Buried in Booty [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
First Mate | Flagship | King's Cache | Pendant | Taskmaster | ||||||||||||||||
Gold Mine | Ninja | Poet | Rice Broker | Tanuki | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Prosper | Growth | |||||||||||||||||||
Shiny Things [images] | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cabin Boy | Cutthroat | Jewelled Egg | Pilgrim | Tools | ||||||||||||||||
Daimyo | Litter | Rice | River Shrine | Root Cellar | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Credit | Good Harvest | |||||||||||||||||||
First Edition Kingdoms | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Plunder & Cornucopia & Guilds 1E
Cornucopia & Guilds Second Edition Changes: out – Doctor; in – Infirmary
This kingdom was unchanged between Cornucopia & Guilds 1E and 2E. |