+Buy

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(Treasures and disappearing money)
(Cleaned up intro with replaced examples, removed strange examples, removed questionable synergies, reorganized list of cards.)
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Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]].  
 
Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]].  
  
+Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some engines, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' the engine is regularly producing lots of {{Cost|}} each turn, though, if the +Buy card doesn't itself help the engine get moving—"paying {{Cost|11}} for {{Card|Herbalist}}".
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+Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some cases, if the +Buy card is rather unwieldy like {{Card|Herbalist}}, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' you are close to generating enough {{Cost}} to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste {{Cost}} on the turn you buy that card.  
  
In a [[Big Money]] strategy, +Buy is usually less useful, since on most turns in most Big Money decks you just want to buy the most expensive card you can, and you'll rarely have a turn with enough {{Cost|}} to buy both a {{Card|Province}} and something else useful. The [[opportunity cost]] of getting a card just for its +Buy is usually too great in these decks.
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If you are lacking the deck control to generate large amounts of {{Cost}} or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its [[opportunity cost]].
  
[[Alt-VP]] [[rush|rushes]] also usually benefit from +Buy, since these decks depend on gaining large numbers of relatively cheap cards, and extra buys can often be used even on {{Card|Copper}} rather than go to waste.
+
Some cards that give +Buy have it as part of their core function, such as {{Card|Herbalist}}; usually the +Buy is the only reason for wanting a {{Card|Herbalist}}. In some cases, a card offers +Buy as a feature that synergizes with its core function: {{Card|Collection}} offers you a {{VP}} reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Worker's Village}} is a [[village (card category)|village]] costing {{{Cost|4}} with the +Buy as an extra bonus for the {{Cost|1}} it costs more than {{Card|Village}}.
  
[[Gainer|Gainers]] and [[remodeler|remodelers]] are sometimes referred to as "[[virtual +Buy]]", since they provide other ways to gain multiple cards per turn. Gainers and remodelers don't depend on having enough money to spend to buy additional cards as +Buy cards do, but they are usually less flexible in other ways.
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== Cards that give unrestricted +Buy ==
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Cards in italics have been [[removed]].
  
Some cards that give +Buy have it as part of their core function, such as {{Card|Nomad Camp}}; usually the +Buy is the only reason for wanting a {{Card|Nomad Camp}}. In some cases, a card offers +Buy as a feature that synergizes with its core function: {{Card|Goons}} offers you a +{{VP}} reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Margrave}} is a useful card even in Big Money if you never use its +Buy, but the fact that it has +Buy compensates for the fact that its attack is not very strong and makes it easier to include in an engine.
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=== Terminal ===
 
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== Cards that give +Buy ==
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Cards in italics have been [[Removed cards|removed]].
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=== Terminal Coin/[[Cost reduction]] ===
+
  
 
* [[Dominion]]: ''{{Card|Woodcutter}}''
 
* [[Dominion]]: ''{{Card|Woodcutter}}''
 
* [[Intrigue]]: {{Card|Baron}}, {{Card|Bridge}}
 
* [[Intrigue]]: {{Card|Baron}}, {{Card|Bridge}}
* [[Seaside]]: {{Card|Salvager}}
 
 
* [[Alchemy]]: {{Card|Herbalist}}
 
* [[Alchemy]]: {{Card|Herbalist}}
* [[Prosperity]]: ''{{Card|Trade Route}}'', ''{{Card|Goons}}''
+
* [[Prosperity]]: ''{{Card|Goons}}''
* [[Cornucopia]]: {{Card|Princess}}, {{Card|Horse Traders}}
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* [[Cornucopia]]: {{Card|Horse Traders}}
* [[Hinterlands]]: ''{{Card|Nomad Camp}}'', {{card|Nomads}}, {{Card|Spice Merchant}}, {{card|Souk}}
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* [[Hinterlands]]: ''{{Card|Nomad Camp}}'', {{card|Nomads}}, {{card|Souk}}
 
* [[Dark Ages]]: {{Card|Squire}}, {{Card|Storeroom}}
 
* [[Dark Ages]]: {{Card|Squire}}, {{Card|Storeroom}}
 
* [[Guilds]]: {{Card|Merchant Guild}}
 
* [[Guilds]]: {{Card|Merchant Guild}}
 
* [[Adventures]]: {{Card|Peasant}}, {{Card|Messenger}}, {{Card|Bridge Troll}}, {{Card|Wine Merchant}}
 
* [[Adventures]]: {{Card|Peasant}}, {{Card|Messenger}}, {{Card|Bridge Troll}}, {{Card|Wine Merchant}}
 
* [[Empires]]: {{Card|Farmers' Market}}
 
* [[Empires]]: {{Card|Farmers' Market}}
* [[Nocturne]]: {{Card|Sacred Grove}}
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* [[Nocturne]]: {{Card|Sacred Grove}}, {{card|Druid}}, {{card|Skulk}}
* [[Menagerie (expansion)|Menagerie]]: {{card|Animal Fair}}, {{Way|Way of the Monkey}}
+
* [[Menagerie (expansion)|Menagerie]]: {{Way|Way of the Monkey}}
* [[Allies]]: {{card|Herb Gatherer}}, {{card|Town}}, {{card|Galleria}}
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* [[Allies]]: {{card|Herb Gatherer}}, {{card|Town}}
 
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{{Card|Black Market}} does not technically provide +Buy, but it lets you buy an additional card during the [[Action phase]].
+
  
 
=== [[Terminal draw]] ===
 
=== [[Terminal draw]] ===
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* {{Card|Market}}
 
* {{Card|Market}}
 
* {{Card|Worker's Village}}
 
* {{Card|Worker's Village}}
* {{Card|City}} (but only after 2 Supply piles are empty)
 
 
* {{Card|Grand Market}}
 
* {{Card|Grand Market}}
* {{Card|Hamlet}}
 
 
* {{Card|Market Square}}
 
* {{Card|Market Square}}
 
* {{Card|Snowy Village}}
 
* {{Card|Snowy Village}}
 
* {{Card|Sanctuary}}
 
* {{Card|Sanctuary}}
  
=== [[Treasure]]s and [[disappearing money]] ===
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=== [[Treasure]]s and other [[non-terminal]] [[stop card]]s ===
  
 
* [[Dominion]]: {{Card|Festival}}
 
* [[Dominion]]: {{Card|Festival}}
 
* [[Seaside]]: {{card|Astrolabe}}
 
* [[Seaside]]: {{card|Astrolabe}}
* [[Prosperity]]: {{Card|Tiara}}, {{Card|Collection}}, ''{{Card|Contraband}}''
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* [[Prosperity]]: {{Card|Tiara}}, {{Card|Collection}}
 
* [[Hinterlands]]: {{card|Cauldron}}
 
* [[Hinterlands]]: {{card|Cauldron}}
* [[Dark Ages]]: {{Card|Forager}}, {{Card|Counterfeit}}
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* [[Dark Ages]]: {{Card|Counterfeit}}
 
* [[Guilds]]: {{Card|Candlestick Maker}}
 
* [[Guilds]]: {{Card|Candlestick Maker}}
 
* [[Empires]]: {{Card|Villa}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Fortune}}
 
* [[Empires]]: {{Card|Villa}}, {{Card|Capital}}, {{Card|Charm}}, {{Card|Fortune}}
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* [[Renaissance]]: {{Card|Ducat}}, {{Card|Spices}}
 
* [[Renaissance]]: {{Card|Ducat}}, {{Card|Spices}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Stockpile}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Stockpile}}
* [[Allies]]: {{card|Bauble}}
 
  
=== Other ===
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===+Buy between other options===
 +
* {{card|Bauble}}
 +
* {{Card|Hamlet}}
 
* {{Card|Pawn}} can provide +Buy in combination with either +Action, +Card, or +{{Cost|1}}.
 
* {{Card|Pawn}} can provide +Buy in combination with either +Action, +Card, or +{{Cost|1}}.
 
* {{card|Courtier}} offers +Buy as one of several choices.
 
* {{card|Courtier}} offers +Buy as one of several choices.
* {{Card|Tactician}} gives +Buy on the next turn only.
 
* {{Card|Ruined Market}} provides ''only'' +Buy; it's occasionally claimed that this is the one [[Ruins]] card you might ''intentionally'' gain in order to build an engine.
 
* {{Card|Sir Martin}} has +2 buys as his vanilla bonus in addition to the [[Knight]] attack.
 
* {{Event|Travelling Fair}} is a sort of "+Buy [[Village (card category)|Village]]", turning 1 Buy into 2, while also letting you [[Top decker|topdeck]] cards you gain.
 
* {{Event|Seaway}} and {{card|Teacher}} can give +Buy to an Action card pile in the Supply.
 
* {{Card|Forum}} gives +Buy when bought.
 
* {{card|Druid}} provides +Buy plus a choice of one of three [[Boon]]s.
 
* {{card|Skulk}} provides +Buy and a [[Hex]]ing attack.
 
* {{boon|The Forest's Gift}} provides +Buy and +{{cost|1}} as a Boon.
 
* {{Project|Fair}} provides +1 Buy every turn
 
 
* {{card|Scrap}} offers +Buy as one of several choices.
 
* {{card|Scrap}} offers +Buy as one of several choices.
* {{ally|Band of Nomads}} allows you to spend [[Favor]]s for +Buy.
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=== Other ===
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* {{Event|Travelling Fair}} can transfer arbitrary amounts of {{Cost}} into +Buy
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* {{Event|Seaway}} and {{card|Teacher}} can give +Buy to an Action card pile in the Supply.
 
* {{ally|League of Shopkeepers}} can give you +buy when you play a [[Liaison]].
 
* {{ally|League of Shopkeepers}} can give you +buy when you play a [[Liaison]].
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== Cards that give restricted +Buy ==
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*'''Some cards need to trash a card, so they only replace cards'''
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** [[Seaside]]: {{Card|Salvager}}
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** [[Prosperity]]: ''{{Card|Trade Route}}''
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** [[Hinterlands]]: {{Card|Spice Merchant}}
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** [[Dark Ages]]: {{Card|Forager}}
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*'''Some cards are difficult to come by or only exist in very limited numbers:'''
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** [[Cornucopia]]: {{Card|Princess}}
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** [[Dark Ages]]: {{Card|Ruined Market}}, {{Card|Sir Martin}}
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** [[Nocturne]]: {{boon|The Forest's Gift}}
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** [Renaissance]]: {{Project|Fair}}
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** {{Card|Tactician}} You can generally get only one extra Buy from it and even to make use of this you need to build your deck in a specific way.
 +
 +
*'''Some cards only work later during the game when one or more piles have emptied:'''
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Animal Fair}}
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* {{Card|City}} (but only after 2 Supply piles are empty)
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 +
*[[Prosperity]]:''{{Card|Contraband}}'' can prevent you from buying certain desirable cards.
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*'''Some effects need you to to gain specific kinds of cards to get +Buy:'''
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** [Allies]]: {{card|Galleria}}, {{ally|Band of Nomads}}
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* {{Card|Black Market}} does not technically provide +Buy, but it lets you buy an additional card during the [[Action phase]].
 +
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===Giving back Buys===
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* {{Card|Forum}} and {{Card|Cavalry}} give +Buy when gained. Similarly, {{Card|Villa}} can be played instantly after being gained and so gives back a Buy.
 +
* {{card|Galleria}} and {{ally|Band of Nomads}} can give back Buys upon buying certain cards.
  
 
== Synergies ==
 
== Synergies ==
 
* [[Engine]] strategies in general
 
* [[Engine]] strategies in general
* [[Alt-VP]] rushes and deck-bloating strategies such as {{Card|Gardens}}, {{Card|Silk Road}}, {{Card|Vineyard}}, and {{Card|Philosopher's Stone}}
 
 
* Non-terminal cost reducers (e.g., {{Card|Highway}} and {{Card|Quarry}})
 
* Non-terminal cost reducers (e.g., {{Card|Highway}} and {{Card|Quarry}})
* {{Card|Goons}}
 
 
* {{Card|Peddler}}
 
* {{Card|Peddler}}
 
* {{Card|Potion}}
 
* {{Card|Potion}}

Revision as of 08:49, 7 July 2022

Herbalist, a +Buy card.

Playing a card that provides +Buy increases the number of cards you are allowed to buy during your buy phase.

+Buy is an essential component of most engine strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple Victory cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate $16 each turn if you can still only buy one ProvinceProvince.jpg with it. In some cases, if the +Buy card is rather unwieldy like HerbalistHerbalist.jpg, it is good strategy to wait to buy even a relatively cheap +Buy card until you are close to generating enough $ to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste $ on the turn you buy that card.

If you are lacking the deck control to generate large amounts of $ or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its opportunity cost.

Some cards that give +Buy have it as part of their core function, such as HerbalistHerbalist.jpg; usually the +Buy is the only reason for wanting a HerbalistHerbalist.jpg. In some cases, a card offers +Buy as a feature that synergizes with its core function: CollectionCollection.jpg offers you a VP reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra vanilla bonus that keeps the card competitive with other cards at the same cost: Worker's VillageWorker's Village.jpg is a village costing {$4 with the +Buy as an extra bonus for the $1 it costs more than VillageVillage.jpg.

Contents

Cards that give unrestricted +Buy

Cards in italics have been removed.

Terminal

Terminal draw

Cantrip

Treasures and other non-terminal stop cards

+Buy between other options

  • BaubleBauble.jpg
  • HamletHamlet.jpg
  • PawnPawn.jpg can provide +Buy in combination with either +Action, +Card, or +$1.
  • CourtierCourtier.jpg offers +Buy as one of several choices.
  • ScrapScrap.jpg offers +Buy as one of several choices.

Other

Cards that give restricted +Buy

  • Some cards only work later during the game when one or more piles have emptied:
  • Menagerie: Animal FairAnimal Fair.jpg
  • CityCity.jpg (but only after 2 Supply piles are empty)

Giving back Buys

  • ForumForum.jpg and CavalryCavalry.jpg give +Buy when gained. Similarly, VillaVilla.jpg can be played instantly after being gained and so gives back a Buy.
  • GalleriaGalleria.jpg and Band of NomadsBand of Nomads.jpg can give back Buys upon buying certain cards.

Synergies


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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