+Buy

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(Added Gallery, separate strategy section, buy-neutral events, and some other minor fixes.)
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Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]].  
 
Playing a card that provides '''+Buy''' increases the number of cards you are allowed to buy during your [[buy phase]].  
  
 +
Some cards that give +Buy have it as part of their core function, such as {{Card|Herbalist}}; usually the +Buy is the only reason for wanting a {{Card|Herbalist}}. In some cases, a card offers +Buy as a feature that synergizes with its core function: {{Card|Collection}} offers you a {{VP}} reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Worker's Village}} is a [[village (card category)|village]] costing {{{Cost|4}} with the +Buy as an extra bonus for the {{Cost|1}} it costs more than {{Card|Village}}.
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==Strategy==
 
+Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some cases, if the +Buy card is rather unwieldy like {{Card|Herbalist}}, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' you are close to generating enough {{Cost}} to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste {{Cost}} on the turn you buy that card.  
 
+Buy is an essential component of most [[engine]] strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple [[Victory]] cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate {{Cost|16}} each turn if you can still only buy one {{Card|Province}} with it. In some cases, if the +Buy card is rather unwieldy like {{Card|Herbalist}}, it is good strategy to wait to buy even a relatively cheap +Buy card ''until'' you are close to generating enough {{Cost}} to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste {{Cost}} on the turn you buy that card.  
  
 
If you are lacking the deck control to generate large amounts of {{Cost}} or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its [[opportunity cost]].
 
If you are lacking the deck control to generate large amounts of {{Cost}} or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its [[opportunity cost]].
 
Some cards that give +Buy have it as part of their core function, such as {{Card|Herbalist}}; usually the +Buy is the only reason for wanting a {{Card|Herbalist}}. In some cases, a card offers +Buy as a feature that synergizes with its core function: {{Card|Collection}} offers you a {{VP}} reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra [[vanilla]] bonus that keeps the card competitive with other cards at the same cost: {{Card|Worker's Village}} is a [[village (card category)|village]] costing {{{Cost|4}} with the +Buy as an extra bonus for the {{Cost|1}} it costs more than {{Card|Village}}.
 
  
 
== Cards that give unrestricted +Buy ==
 
== Cards that give unrestricted +Buy ==
Cards in italics have been [[removed]].
+
Cards in ''italics'' have been [[removed]].
  
 
=== Terminal ===
 
=== Terminal ===
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** {{Card|City}} (but only after 2 Supply piles are empty)
 
** {{Card|City}} (but only after 2 Supply piles are empty)
  
*[[Prosperity]]:''{{Card|Contraband}}'' can prevent you from buying certain desirable cards.
+
*[[Prosperity]]: ''{{Card|Contraband}}'' can prevent you from buying certain desirable cards.
  
 
*'''Some effects need you to to gain specific kinds of cards to get +Buy:'''
 
*'''Some effects need you to to gain specific kinds of cards to get +Buy:'''
 
** [[Allies]]: {{card|Galleria}}, {{ally|Band of Nomads}}
 
** [[Allies]]: {{card|Galleria}}, {{ally|Band of Nomads}}
 
* {{Card|Black Market}} does not technically provide +Buy, but it lets you buy an additional card during the [[Action phase]].
 
  
 
===Giving back Buys===
 
===Giving back Buys===
 
* {{Card|Forum}} and {{Card|Cavalry}} give +Buy when gained. Similarly, {{Card|Villa}} can be played instantly after being gained and so gives back a Buy.  
 
* {{Card|Forum}} and {{Card|Cavalry}} give +Buy when gained. Similarly, {{Card|Villa}} can be played instantly after being gained and so gives back a Buy.  
 
* {{card|Galleria}} and {{ally|Band of Nomads}} can give back Buys upon buying certain cards.  
 
* {{card|Galleria}} and {{ally|Band of Nomads}} can give back Buys upon buying certain cards.  
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* A number of [[Event]]s do not use up a Buy because they give one back whenever bought.
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** [[Adventures]]: {{Event|Borrow}}, {{Event|Save}}, {{Event|Scouting Party}}
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** [[Empires]]: {{Event|Delve}}
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** {{Set|Menagerie}}: {{Event|Desperation}}, {{Event|Gamble}}, {{Event|Pursue}}, {{Event|Toil}}
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===Related===
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Cards that do not give +Buy per se but enable you to gain more cards through Buys in some other way are referred to as [[Virtual +Buy]].
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==Gallery==
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===Terminal===
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{{CardImage|Baron}}{{CardImage|Bridge}}{{CardImage|Bridge Troll}}{{CardImage|Druid}}{{CardImage|Farmers' Market}}{{CardImage|Herbalist}}{{CardImage|Herb Gatherer}}{{CardImage|Horse Traders}}{{CardImage|Merchant Guild}}{{CardImage|Messenger}}{{CardImage|Nomads}}{{CardImage|Peasant}}{{CardImage|Sacred Grove}}{{CardImage|Skulk}}{{CardImage|Souk}}{{CardImage|Squire}}{{CardImage|Storeroom}}{{CardImage|Town}}{{CardImage|Wine Merchant}}{{LandscapeImage|Way of the Monkey}}
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=== Terminal draw ===
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{{CardImage|Barge}}{{CardImage|Council Room}}{{CardImage|Margrave}}{{CardImage|Marquis}}{{CardImage|Ranger}}{{CardImage|Silk Merchant}}{{CardImage|Tragic Hero}}{{CardImage|Wharf}}
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=== Cantrip ===
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{{CardImage|Grand Market}}{{CardImage|Market}}{{CardImage|Market Square}}{{CardImage|Sanctuary}}{{CardImage|Snowy Village}}{{CardImage|Worker's Village}}
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=== Treasures and other non-terminal stop cards ===
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{{CardImage|Astrolabe}}{{CardImage|Candlestick Maker}}{{CardImage|Capital}}{{CardImage|Cauldron}}{{CardImage|Charm}}{{CardImage|Collection}}{{CardImage|Counterfeit}}{{CardImage|Ducat}}{{CardImage|Festival}}{{CardImage|Fortune}}{{CardImage|Pouch}}{{CardImage|Spices}}{{CardImage|Stockpile}}{{CardImage|Tiara}}{{CardImage|Villa}}
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===+Buy between other options===
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{{CardImage|Bauble}}{{CardImage|Courtier}}{{CardImage|Hamlet}}{{CardImage|Pawn}}{{CardImage|Scrap}}
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=== Other unrestricted +Buy ===
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{{CardImage|Teacher}}{{LandscapeImage|League of Shopkeepers}}{{LandscapeImage|Seaway}}{{LandscapeImage|Travelling Fair}}
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===Cards that need to trash a card===
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{{CardImage|Forager}}{{CardImage|Salvager}}{{CardImage|Spice Merchant}}
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===Limited amounts of +Buy===
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{{CardImage|Ruined Market}}{{CardImage|Princess}}{{CardImage|Sir Martin}}{{CardImage|Tactician}}{{LandscapeImage|Fair}}{{LandscapeImage|The Forest's Gift}}
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===Other restrictions===
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{{CardImage|Animal Fair}}{{CardImage|City}}{{CardImage|Galleria}}{{LandscapeImage|Band of Nomads}}
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===Giving back Buys===
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{{CardImage|Cavalry}}{{CardImage|Forum}}{{CardImage|Galleria}}{{LandscapeImage|Band of Nomads}}{{LandscapeImage|Borrow}}{{LandscapeImage|Delve}}{{LandscapeImage|Desperation}}{{LandscapeImage|Gamble}}{{LandscapeImage|Pursue}}{{LandscapeImage|Save}}{{LandscapeImage|Scouting Party}}{{LandscapeImage|Toil}}
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== Synergies ==
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===Removed cards===
* [[Engine]] strategies in general
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{{CardImage|Contraband}}{{CardImage|Goons}}{{CardImage|Nomad Camp}}{{CardImage|Trade Route}}{{CardImage|Woodcutter}}
* Non-terminal cost reducers (e.g., {{Card|Highway}} and {{Card|Quarry}})
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* {{Card|Peddler}}
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* {{Card|Potion}}
+
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}

Revision as of 07:36, 18 July 2022

Herbalist, a +Buy card.

Playing a card that provides +Buy increases the number of cards you are allowed to buy during your buy phase.

Some cards that give +Buy have it as part of their core function, such as HerbalistHerbalist.jpg; usually the +Buy is the only reason for wanting a HerbalistHerbalist.jpg. In some cases, a card offers +Buy as a feature that synergizes with its core function: CollectionCollection.jpg offers you a VP reward per card you buy, and gives +Buy to make the reward go farther. Other cards have +Buy merely as an extra vanilla bonus that keeps the card competitive with other cards at the same cost: Worker's VillageWorker's Village.jpg is a village costing {$4 with the +Buy as an extra bonus for the $1 it costs more than VillageVillage.jpg.

Contents

Strategy

+Buy is an essential component of most engine strategies, since engines can take a long time to build; +Buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple Victory cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate $16 each turn if you can still only buy one ProvinceProvince.jpg with it. In some cases, if the +Buy card is rather unwieldy like HerbalistHerbalist.jpg, it is good strategy to wait to buy even a relatively cheap +Buy card until you are close to generating enough $ to benefit from the effect, although you need to avoid waiting too long as well or else you will have to waste $ on the turn you buy that card.

If you are lacking the deck control to generate large amounts of $ or to assure having a +Buy card in hand when you do, a +Buy card may not be worth its opportunity cost.

Cards that give unrestricted +Buy

Cards in italics have been removed.

Terminal

Terminal draw

Cantrip

Treasures and other non-terminal stop cards

+Buy between other options

  • BaubleBauble.jpg
  • HamletHamlet.jpg
  • PawnPawn.jpg can provide +Buy in combination with either +Action, +Card, or +$1.
  • CourtierCourtier.jpg offers +Buy as one of several choices.
  • ScrapScrap.jpg offers +Buy as one of several choices.

Other

Cards that give restricted +Buy

Cards that need to trash a card

Some cards need to trash a card, so they only replace cards

Limited amounts of +Buy

Some cards are difficult to come by or only exist in very limited numbers:

Other restrictions

  • Some cards only work later during the game when one or more piles have emptied:

Giving back Buys

Related

Cards that do not give +Buy per se but enable you to gain more cards through Buys in some other way are referred to as Virtual +Buy.

Gallery

Terminal

Baron.jpgBridge.jpgBridge Troll.jpgDruid.jpgFarmers' Market.jpgHerbalist.jpgHerb Gatherer.jpgHorse Traders.jpgMerchant Guild.jpgMessenger.jpgNomads.jpgPeasant.jpgSacred Grove.jpgSkulk.jpgSouk.jpgSquire.jpgStoreroom.jpgTown.jpgWine Merchant.jpgWay of the Monkey.jpg

Terminal draw

Barge.jpgCouncil Room.jpgMargrave.jpgMarquis.jpgRanger.jpgSilk Merchant.jpgTragic Hero.jpgWharf.jpg

Cantrip

Grand Market.jpgMarket.jpgMarket Square.jpgSanctuary.jpgSnowy Village.jpgWorker's Village.jpg

Treasures and other non-terminal stop cards

Astrolabe.jpgCandlestick Maker.jpgCapital.jpgCauldron.jpgCharm.jpgCollection.jpgCounterfeit.jpgDucat.jpgFestival.jpgFortune.jpgPouch.jpgSpices.jpgStockpile.jpgTiara.jpgVilla.jpg

+Buy between other options

Bauble.jpgCourtier.jpgHamlet.jpgPawn.jpgScrap.jpg

Other unrestricted +Buy

Teacher.jpgLeague of Shopkeepers.jpgSeaway.jpgTravelling Fair.jpg

Cards that need to trash a card

Forager.jpgSalvager.jpgSpice Merchant.jpg

Limited amounts of +Buy

Ruined Market.jpgPrincess.jpgSir Martin.jpgTactician.jpgFair.jpgThe Forest's Gift.jpg

Other restrictions

Animal Fair.jpgCity.jpgGalleria.jpgBand of Nomads.jpg

Giving back Buys

Cavalry.jpgForum.jpgGalleria.jpgBand of Nomads.jpgBorrow.jpgDelve.jpgDesperation.jpgGamble.jpgPursue.jpgSave.jpgScouting Party.jpgToil.jpg


Removed cards

Contraband.jpgGoons.jpgNomad Camp.jpgTrade Route.jpgWoodcutter.jpg


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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