Victory token

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[[Image:VP.jpg|thumb|right|300px|Some Victory tokens from [[Prosperity]].]]
 
[[Image:VP.jpg|thumb|right|300px|Some Victory tokens from [[Prosperity]].]]
[[Image:VPCardboard.jpg|thumb|right|300px|Some cardboard Victory tokens from some European versions.]]
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[[Image:VPCardboard.jpg|thumb|right|300px|Some cardboard Victory tokens from some European [[Empires]] versions.]]
[[Image:Empires_tokens_punchboard.jpg|thumb|right|300px|Victory and Debt tokens punchboard, as found in some European versions.]]
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[[Image:Empires_tokens_punchboard.jpg|thumb|right|300px|Victory and Debt tokens punchboard, as found in some European [[Empires]] versions.]]
  
 
'''Victory tokens''' (usually abbreviated as '''VP tokens''' or {{VP}} tokens) can be gained by certain cards, [[Event]]s, and [[Landmark]]s in [[Prosperity]] and [[Empires]].  They keep a tally of how much {{VP}} a player has accrued over the game by means other than [[Victory]] cards.  They are represented by metal shields similar to the icon used on Victory cards, in units of 1{{VP}}, 2{{VP}} and 5{{VP}}.  Prosperity comes with 16 1{{VP}} tokens and 15 5{{VP}} tokens, while Empires comes with 24 1{{VP}} tokens, 12 2{{VP}} tokens and 20 5{{VP}} tokens; if they run out, players can use another means to count their {{VP}}.
 
'''Victory tokens''' (usually abbreviated as '''VP tokens''' or {{VP}} tokens) can be gained by certain cards, [[Event]]s, and [[Landmark]]s in [[Prosperity]] and [[Empires]].  They keep a tally of how much {{VP}} a player has accrued over the game by means other than [[Victory]] cards.  They are represented by metal shields similar to the icon used on Victory cards, in units of 1{{VP}}, 2{{VP}} and 5{{VP}}.  Prosperity comes with 16 1{{VP}} tokens and 15 5{{VP}} tokens, while Empires comes with 24 1{{VP}} tokens, 12 2{{VP}} tokens and 20 5{{VP}} tokens; if they run out, players can use another means to count their {{VP}}.
 
== List of cards, Events, and Landmarks using Victory tokens ==
 
== List of cards, Events, and Landmarks using Victory tokens ==
 +
Cards in italics have been [[Removed cards|removed]].
 +
 
{{Cost|||5}} {{Event|Triumph}}
 
{{Cost|||5}} {{Event|Triumph}}
 
<br>{{Cost|3}} {{Card|Chariot Race}}, {{Card|Farmers' Market}}
 
<br>{{Cost|3}} {{Card|Chariot Race}}, {{Card|Farmers' Market}}
<br>{{Cost|4}} {{Card|Bishop}}, {{Card|Crumbling Castle}}, {{Card|Monument}}, {{Event|Ritual}}, {{Card|Sacrifice}}, {{Event|Salt the Earth}}, {{Card|Temple}}
+
<br>{{Cost|4}} {{Card|Bishop}}, {{Card|Crumbling Castle}}, {{card|Investment}}, {{Card|Monument}}, {{Event|Ritual}}, {{Card|Sacrifice}}, {{Event|Salt the Earth}}, {{Card|Temple}}
 
<br>{{Cost|4||3}} {{Event|Wedding}}
 
<br>{{Cost|4||3}} {{Event|Wedding}}
<br>{{Cost|5}} {{Card|Emporium}}, {{Card|Groundskeeper}}, {{Card|Plunder}}, {{Card|Wild Hunt}}
+
<br>{{Cost|5}} {{card|Collection}}, {{Card|Emporium}}, {{Card|Groundskeeper}}, {{Card|Plunder}}, {{Card|Wild Hunt}}
<br>{{Cost|6}} {{Event|Conquest}}, {{Card|Goons}}
+
<br>{{Cost|6}} {{Event|Conquest}}, ''{{Card|Goons}}''
 
<br>{{Cost|9}} {{Card|Grand Castle}}
 
<br>{{Cost|9}} {{Card|Grand Castle}}
 
<br>{{Cost|14}} {{Event|Dominate}}
 
<br>{{Cost|14}} {{Event|Dominate}}
 
<br>Landmarks: {{Landmark|Aqueduct}}, {{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Defiled Shrine}}, {{Landmark|Labyrinth}}, {{Landmark|Mountain Pass}}, {{Landmark|Tomb}}
 
<br>Landmarks: {{Landmark|Aqueduct}}, {{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Defiled Shrine}}, {{Landmark|Labyrinth}}, {{Landmark|Mountain Pass}}, {{Landmark|Tomb}}
  
== Official Rules (Prosperity) ==
+
== Official Rules ==
* "+X{{VP}}" - The player takes X{{VP}} tokens.
+
=== Prosperity ===
** He takes them from the pile of unused tokens, not from another player.
+
* The {{VP}} tokens are simply tokens that are worth {{VP}} at the end of the game. They provide a way to score that is not cards in a player's deck.
** When a player first takes {{VP}} tokens, he takes a player mat to put them on.
+
* They come in {{VP|1}} and {{VP|5}} amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
** {{VP}} tokens are not private; anyone can count them.
+
* Cards say "+{{VP|1}} " (or other amounts) to indicate that a player takes {{VP}} tokens. Cards that give +{{VP}} take the tokens from the pile of unused tokens, not from a player.  
** There are 1{{VP}} and 5{{VP}} tokens; players make change as needed.
+
* {{VP}} tokens are not private; anyone can count them.
** At the end of the game, players add the {{VP}} they have from tokens to their regular score.
+
** If the tokens run out, use something else to track any further tokens; players are not limited by the number of tokens available.
+
** {{VP}} tokens are used by Bishop, Goons, and Monument.
+
  
== Official Rules (Empires) ==
+
=== Empires ===
* Victory Point tokens {{VP}} are simply tokens that are worth {{VP}} at the end of the game.
+
* Victory Point tokens {{VP}} are simply tokens that are worth {{VP}} at the end of the game. They provide a way to score that does not appear in a player's deck.
* They provide a way to score that does not appear in a player's deck.
+
* They come in 1 [small silver shield], 2 [small gold shield], and 5 [large silver shield] amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
* They come in 1 (small silver shield), 2 (small gold shield), and 5 (large silver shield) amounts; make change as needed.
+
* Cards say "+1{{VP}}" (or other amounts) to indicate that a player takes a {{VP}} token or tokens. Cards that give +{{VP}} or "add" {{VP}} tokens to a pile take the tokens from the pile of unused tokens, not from a player.
* They are not counter-limited; use a replacement if you run out.
+
* Cards say "+1 {{VP}}" (or other amounts) to indicate that a player takes a {{VP}} token or tokens.
+
* Cards that give +{{VP}} or "add" {{VP}} tokens to a pile take the tokens from the pile of unused tokens, not from a player.
+
 
* {{VP}} tokens are not private; anyone can count them.
 
* {{VP}} tokens are not private; anyone can count them.
  
 
== Impact ==
 
== Impact ==
At first, {{VP}} tokens appear to throw out one of the central strategic tensions of Dominion: the principle that [[Victory]] cards are usually [[dead]], and therefore in order to increase your score you must weaken your deck. Victory tokens don't take up space in your deck, seemingly allowing you to score points without clogging your engine. In fact, in a few cases with a card such as {{card|Monument}}, it's possible to build a deck that does nothing each turn but score points and can continue indefinitely. However, the majority of {{VP}} token–scoring effects require you to either gain or trash a card in order to earn your points, thus possibly weakening your deck anyway, and in any case driving the game toward a conclusion; several others (e.g., Landmarks such as {{landmark|Arena}}) can only be used a limited number of times. The couple of cards that can indefinitely produce {{VP}} (specifically Monument and {{Card|Plunder}}) produce only 1{{VP}} at a time, and can usually be outpaced by a strategy that buys Victory cards.
+
At first glance, {{VP}} tokens appear to throw out one of the central strategic tensions of Dominion: the principle that [[Victory]] cards are usually [[dead]], and therefore in order to increase your score you must weaken your deck. Victory tokens don't take up space in your deck, seemingly allowing you to score points without clogging your engine. In fact, in a few cases with a card such as {{card|Monument}}, it's possible to build a deck that does nothing each turn but score points and can continue indefinitely. However, the majority of {{VP}} token–scoring effects require you to either gain or trash a card in order to earn your points, thus possibly weakening your deck anyway, and in any case driving the game toward a conclusion; several others (e.g., Landmarks such as {{landmark|Arena}}) can only be used a limited number of times. The handful of cards that can indefinitely produce {{VP}} on their own (principally Monument and {{Card|Plunder}}) produce only 1{{VP}} at a time, and can usually be outpaced by a strategy that buys Victory cards.
  
 
== Strategy ==
 
== Strategy ==
 
Each {{VP}} token card, Event or Landmark plays differently.  Please see their respective articles for strategic advice.
 
Each {{VP}} token card, Event or Landmark plays differently.  Please see their respective articles for strategic advice.
 +
==Gallery==
 +
{{CardImage|Chariot Race}}{{CardImage|Farmers' Market}}{{CardImage|Bishop}}{{CardImage|Crumbling Castle}}{{CardImage|Investment}}{{CardImage|Monument}}{{CardImage|Sacrifice}}{{CardImage|Temple}}{{CardImage|Collection}}{{CardImage|Emporium}}{{CardImage|Groundskeeper}}{{CardImage|Plunder}}{{CardImage|Wild Hunt}}{{CardImage|Grand Castle}}{{LandscapeImage|Triumph}}{{LandscapeImage|Ritual}}{{LandscapeImage|Salt the Earth}}{{LandscapeImage|Wedding}}{{LandscapeImage|Conquest}}{{LandscapeImage|Dominate}}{{LandscapeImage|Aqueduct}}{{LandscapeImage|Arena}}{{LandscapeImage|Basilica}}{{LandscapeImage|Baths}}{{LandscapeImage|Battlefield}}{{LandscapeImage|Colonnade}}{{LandscapeImage|Defiled Shrine}}{{LandscapeImage|Labyrinth}}{{LandscapeImage|Mountain Pass}}{{LandscapeImage|Tomb}}
 +
===Removed cards===
 +
{{CardImage|Goons}}
 
== Trivia ==
 
== Trivia ==
=== Secret History ===
+
=== Secret History (Prosperity) ===
 
{{Quote
 
{{Quote
|Text=I also added the {{VP}} tokens. Monument hadn't always been in the set, and then at one point left, tentatively slated for [[Dark Ages]]. I brought it back as a thing people liked that seemed to fit well. I knew tokens would be used for Monument, and also that people would be disappointed if it was the only card that used them (Seaside just had one use per token type because the set did not originally use tokens). In the end I managed to have three cards that used them.
+
|Text=I also added the {{VP}} tokens. {{Card|Monument}} hadn't always been in the set, and then at one point left, tentatively slated for [[Dark Ages]]. I brought it back as a thing people liked that seemed to fit well. I knew tokens would be used for Monument, and also that people would be disappointed if it was the only card that used them ([[Seaside]] just had one use per token type because the set did not originally use tokens). In the end I managed to have three cards that used them.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.msg128923#msg128923 The Other Secret History of the Prosperity Cards]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.msg128923#msg128923 The Other Secret History of the Prosperity Cards], November 2012
 
}}
 
}}
 +
=== Secret History (Empires) ===
 +
{{Quote
 +
|Text=
 +
<p>Of the stuff I came up with, a few things went together, to make a kind of Prosperity sequel. It would have more {{VP}} tokens, those seemed like they had a lot more life in them than just those 3 Prosperity cards. [&hellip;]</p>
  
 +
Initially the big thing I wanted out of {{VP}} tokens was, cards you trash for {{VP}} based on the game state. So, they would count things that conventional Victory cards can't, like how many Actions you managed to get into play at once. So I tried several of those and well in the end there's {{Card|Emporium}} (which just checks a threshold) and {{Event|Triumph}} (an Event). The original concepts didn't work out, but there are a zillion ways to make {{VP}} in this set so it was not much of a loss. A key thing was to try to avoid "golden decks" - where you just make points every turn without pushing the game towards ending. So most of the {{VP}} token stuff is tied to gaining cards, or trashing cards, or will run out some other way.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards], June 2016
 +
}}
 +
=== Applications to past cards ===
 +
{{Quote|Text= Well you don't really get anything changing {{Card|Distant Lands}}, I mean it's one thing or another. You might be able to get a little use of {{VP}} tokens though, other than completely new cards; {{Card|Harem}} for example could be an [[Event]] with "+2 {{VP}}, gain a {{Card|Silver}}."
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=18180.msg742782#msg742782 How would old cards be made differently with new mechanics?]
 +
}}
 
{{Navbox Prosperity}}
 
{{Navbox Prosperity}}
 
{{Navbox Empires}}
 
{{Navbox Empires}}
 
{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
 
[[Category:Tokens]]
 
[[Category:Tokens]]

Latest revision as of 15:57, 4 February 2023

Some Victory tokens from Prosperity.
Some cardboard Victory tokens from some European Empires versions.
Victory and Debt tokens punchboard, as found in some European Empires versions.

Victory tokens (usually abbreviated as VP tokens or VP tokens) can be gained by certain cards, Events, and Landmarks in Prosperity and Empires. They keep a tally of how much VP a player has accrued over the game by means other than Victory cards. They are represented by metal shields similar to the icon used on Victory cards, in units of 1VP, 2VP and 5VP. Prosperity comes with 16 1VP tokens and 15 5VP tokens, while Empires comes with 24 1VP tokens, 12 2VP tokens and 20 5VP tokens; if they run out, players can use another means to count their VP.

Contents

[edit] List of cards, Events, and Landmarks using Victory tokens

Cards in italics have been removed.

5D TriumphTriumph.jpg
$3 Chariot RaceChariot Race.jpg, Farmers' MarketFarmers' Market.jpg
$4 BishopBishop.jpg, Crumbling CastleCrumbling Castle.jpg, InvestmentInvestment.jpg, MonumentMonument.jpg, RitualRitual.jpg, SacrificeSacrifice.jpg, Salt the EarthSalt the Earth.jpg, TempleTemple.jpg
$43D WeddingWedding.jpg
$5 CollectionCollection.jpg, EmporiumEmporium.jpg, GroundskeeperGroundskeeper.jpg, PlunderPlunder.jpg, Wild HuntWild Hunt.jpg
$6 ConquestConquest.jpg, GoonsGoons.jpg
$9 Grand CastleGrand Castle.jpg
$14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpg, ArenaArena.jpg, BasilicaBasilica.jpg, BathsBaths.jpg, BattlefieldBattlefield.jpg, ColonnadeColonnade.jpg, Defiled ShrineDefiled Shrine.jpg, LabyrinthLabyrinth.jpg, Mountain PassMountain Pass.jpg, TombTomb.jpg

[edit] Official Rules

[edit] Prosperity

  • The VP tokens are simply tokens that are worth VP at the end of the game. They provide a way to score that is not cards in a player's deck.
  • They come in 1 VP and 5 VP amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
  • Cards say "+1 VP " (or other amounts) to indicate that a player takes VP tokens. Cards that give +VP take the tokens from the pile of unused tokens, not from a player.
  • VP tokens are not private; anyone can count them.

[edit] Empires

  • Victory Point tokens VP are simply tokens that are worth VP at the end of the game. They provide a way to score that does not appear in a player's deck.
  • They come in 1 [small silver shield], 2 [small gold shield], and 5 [large silver shield] amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
  • Cards say "+1VP" (or other amounts) to indicate that a player takes a VP token or tokens. Cards that give +VP or "add" VP tokens to a pile take the tokens from the pile of unused tokens, not from a player.
  • VP tokens are not private; anyone can count them.

[edit] Impact

At first glance, VP tokens appear to throw out one of the central strategic tensions of Dominion: the principle that Victory cards are usually dead, and therefore in order to increase your score you must weaken your deck. Victory tokens don't take up space in your deck, seemingly allowing you to score points without clogging your engine. In fact, in a few cases with a card such as MonumentMonument.jpg, it's possible to build a deck that does nothing each turn but score points and can continue indefinitely. However, the majority of VP token–scoring effects require you to either gain or trash a card in order to earn your points, thus possibly weakening your deck anyway, and in any case driving the game toward a conclusion; several others (e.g., Landmarks such as ArenaArena.jpg) can only be used a limited number of times. The handful of cards that can indefinitely produce VP on their own (principally Monument and PlunderPlunder.jpg) produce only 1VP at a time, and can usually be outpaced by a strategy that buys Victory cards.

[edit] Strategy

Each VP token card, Event or Landmark plays differently. Please see their respective articles for strategic advice.

[edit] Gallery

Chariot Race.jpgFarmers' Market.jpgBishop.jpgCrumbling Castle.jpgInvestment.jpgMonument.jpgSacrifice.jpgTemple.jpgCollection.jpgEmporium.jpgGroundskeeper.jpgPlunder.jpgWild Hunt.jpgGrand Castle.jpgTriumph.jpgRitual.jpgSalt the Earth.jpgWedding.jpgConquest.jpgDominate.jpgAqueduct.jpgArena.jpgBasilica.jpgBaths.jpgBattlefield.jpgColonnade.jpgDefiled Shrine.jpgLabyrinth.jpgMountain Pass.jpgTomb.jpg

[edit] Removed cards

Goons.jpg

[edit] Trivia

[edit] Secret History (Prosperity)

I also added the VP tokens. MonumentMonument.jpg hadn't always been in the set, and then at one point left, tentatively slated for Dark Ages. I brought it back as a thing people liked that seemed to fit well. I knew tokens would be used for Monument, and also that people would be disappointed if it was the only card that used them (Seaside just had one use per token type because the set did not originally use tokens). In the end I managed to have three cards that used them.

[edit] Secret History (Empires)

Of the stuff I came up with, a few things went together, to make a kind of Prosperity sequel. It would have more VP tokens, those seemed like they had a lot more life in them than just those 3 Prosperity cards. […]

Initially the big thing I wanted out of VP tokens was, cards you trash for VP based on the game state. So, they would count things that conventional Victory cards can't, like how many Actions you managed to get into play at once. So I tried several of those and well in the end there's EmporiumEmporium.jpg (which just checks a threshold) and TriumphTriumph.jpg (an Event). The original concepts didn't work out, but there are a zillion ways to make VP in this set so it was not much of a loss. A key thing was to try to avoid "golden decks" - where you just make points every turn without pushing the game towards ending. So most of the VP token stuff is tied to gaining cards, or trashing cards, or will run out some other way.

[edit] Applications to past cards

Well you don't really get anything changing Distant LandsDistant Lands.jpg, I mean it's one thing or another. You might be able to get a little use of VP tokens though, other than completely new cards; HaremHarem.jpg for example could be an Event with "+2 VP, gain a SilverSilver.jpg."


Cards $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Cards 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 Castles (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Combos and Counters Capital/HerbalistCapital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
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