Triggered effects

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(When you buy this: Overpay cards and Messenger all trigger on when-buy.)
(Donald has confirmed that Grand Market and Contraband are not when-would-buy abilities.)
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'''While this is in play, when you buy a card costing {{Cost|4}} or less that is not a Victory card'''
 
'''While this is in play, when you buy a card costing {{Cost|4}} or less that is not a Victory card'''
 
* {{Card|Talisman}}: Gain a copy of it.
 
* {{Card|Talisman}}: Gain a copy of it.
 
=== When you would buy this ===
 
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<!-- These cards are all in the right order now - please order cards by expansion, *then* by cost, *then* by name. -->
 
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* {{Card|Grand Market}}: You can't buy this if you have {{Card|Copper}} in play.
 
 
=== When you would buy a card ===
 
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<!-- These cards are all in the right order now - please order cards by expansion, *then* by cost, *then* by name. -->
 
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'''When you would buy a card this turn'''
 
* {{Card|Contraband}}: You can't buy [the card your opponent named].
 
  
 
== Gaining ==
 
== Gaining ==
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'''While Copper is in play'''
 
'''While Copper is in play'''
* {{Card|Grand Market}}: [When you would buy this,] You can't buy this.
+
* {{Card|Grand Market}}: You can't buy this.
  
 
== Turn phases ==
 
== Turn phases ==
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* {{Card|Bridge}}: Cards cost {{Cost|1}} less, but not less than {{Cost|0}}.
 
* {{Card|Bridge}}: Cards cost {{Cost|1}} less, but not less than {{Cost|0}}.
* {{Card|Coppersmith}}: [When you play a Coppper,] it produces an extra {{Cost|1}}.
+
* {{Card|Coppersmith}}: [When you play a Copper,] it produces an extra {{Cost|1}}.
* {{Card|Contraband}}: [When you would buy the card your opponent named,] you can't buy that card.
+
* {{Card|Contraband}}: You can't buy the card your opponent named.
  
 
=== During your Buy phase ===
 
=== During your Buy phase ===

Revision as of 13:35, 23 April 2015

     This page is about the timing of card effects. For the type of card, see Event.

There are many cards that trigger effects at times other than when they get played.

Contents

Official Rules

  • If multiple cards resolve at the same time on your turn (for example, Duration cards that do something “at the start of your next turn”), you choose what order to resolve them.
  • A card that affects multiple players during your turn still resolves in player order, affecting you first if it affects all players and then proceeding clockwise.

Other rules clarifications

  • If an effect does something to multiple cards, unless that effect is explicitly sequential, the affected cards are dealt with all at the same time. For example, StewardSteward.jpg can trash 2 cards; if you choose that option, you may not trash one card, resolve an on-trash effect (such as Market SquareMarket Square.jpg), then trash the other card. Both cards must be trashed simultaneously, and on-trash effects dealt with afterwards. On the other hand, RemakeRemake.jpg also trashes two cards, but the wording "Do this twice" informs the player to trash cards one at a time.
  • At the end of the game, your discard pile, your hand, cards you have in play, and cards you've set aside are put in your deck. Cards on your Tavern mat also count as being in your deck.

Buying

When you buy this

  • MintMint.jpg: Trash all Treasures you have in play.
  • Noble BrigandNoble Brigand.jpg: Each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.
  • FarmlandFarmland.jpg: Trash a card from your hand. Gain a card costing exactly $2 more than the trashed card.
  • StonemasonStonemason.jpg: You may overpay. Gain 2 Actions each costing the amount you overpaid.
  • DoctorDoctor.jpg: You may overpay. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
  • MasterpieceMasterpiece.jpg: You may overpay. Gain a Silver per $1 you overpaid.
  • HeraldHerald.jpg: You may overpay. For each $1 you overpaid, look through your discard pile and put a card from it on top of your deck.
  • MessengerMessenger.jpg: If this is your first buy this turn, gain a card costing up to $4, and each other player gains a copy of it.
  • PortPort.jpg: Gain another Port.
  • AlmsAlms.jpg: If you have no Treasures in play, gain a card costing up to $4.
  • BorrowBorrow.jpg: +1 Buy. If your -1 Card token isn't on your deck, put it there and +$1.
  • QuestQuest.jpg: You may discard an Attack, or two Curses, or any six cards. If you do, gain a Gold.
  • SaveSave.jpg: +1 Buy. Set aside a card from your hand.
  • Scouting PartyScouting Party.jpg: +1 Buy. Look at the top 5 cards of your deck. Discard 3 of them and put the rest back on top of your deck in any order.
  • Travelling FairTravelling Fair.jpg: +2 Buys.
  • BonfireBonfire.jpg: Trash up to 2 cards you have in play.
  • FerryFerry.jpg: Move your -$2 cost token to an Action Supply pile.
  • PlanPlan.jpg: Move your Trashing token to an Action Supply pile.
  • PilgrimagePilgrimage.jpg: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each.
  • BallBall.jpg: Take your -$1 token. Gain 2 cards each costing up to $4.
  • RaidRaid.jpg: Gain a Silver per Silver you have in play. Each other player puts his -1 Card token on his deck.
  • SeawaySeaway.jpg: Gain an Action card costing up to $4. Move your +1 Buy token to its pile.
  • TradeTrade.jpg: Trash up to 2 cards from your hand. Gain a Silver per card you trashed.
  • Lost ArtsLost Arts.jpg: Move your +1 Action token to an Action Supply pile.
  • TrainingTraining.jpg: Move your +$1 token to an Action Supply pile.
  • InheritanceInheritance.jpg: Set aside a non-Victory Action card from the Supply costing up to $4. Move your Estate token to it (your Estates gain the abilities and types of that card).
  • PathfindingPathfinding.jpg: Move your +1 Card token to an Action Supply pile.

When you buy a card

  • Gain a Curse card per EmbargoEmbargo.jpg token on that pile. (global rule with a reminder on EmbargoEmbargo.jpg)
  • Gain a Curse card per opponents' Swamp HagSwamp Hag.jpg played since your last turn, barring LighthouseLighthouse.jpg or MoatMoat.jpg.
  • Put your hand on top of your deck in any order if an opponent played Haunted WoodsHaunted Woods.jpg since your last turn, barring LighthouseLighthouse.jpg or MoatMoat.jpg.
  • You may trash a card, if your Trashing token is on that card's pile.

When you buy a Victory card

  • HovelHovel.jpg: You may trash this from your hand.

While this is in play, when you buy a card

While this is in play, when you buy a Victory card

While this is in play, when you buy a card costing $4 or less that is not a Victory card

Gaining

When you gain this

  • CacheCache.jpg: Gain two Coppers.
  • EmbassyEmbassy.jpg: Each other player gains a Silver.
  • Ill-Gotten GainsIll-Gotten Gains.jpg: Each other player gains a Curse.
  • InnInn.jpg: Look through your discard pile, reveal any number of Action cards from it, and shuffle them into your deck.
  • MandarinMandarin.jpg: Put all Treasures you have in play on top of your deck in any order.
  • Border VillageBorder Village.jpg: Gain a card costing less than this.
  • Death CartDeath Cart.jpg: Gain 2 Ruins.
  • Lost CityLost City.jpg: Each other player draws a card.

When you gain a card

  • WatchtowerWatchtower.jpg: You may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
  • Travelling FairTravelling Fair.jpg: You may put [the gained card] on top of your deck.

When you gain a Duchy

When you gain a card costing up to $6

While this is in play, when you gain a card

  • Royal SealRoyal Seal.jpg: You may put that card on top of your deck.

When another player gains a card

When another player gains a Province

  • Fool's GoldFool's Gold.jpg: You may trash this from your hand. If you do, gain a Gold, putting it on your deck.

When you would gain this

  • Nomad CampNomad Camp.jpg: [This card's gaining destination is changed to] the top of your deck.
    • although the card text says "when you gain this", the actual effect is more consistent with a "would-gain" timing, changing the destination of the card (usually your discard pile) before the gaining happens

When you would gain a card

  • PossessionPossession.jpg: [The player to your right] gains it instead.
  • TraderTrader.jpg: You may reveal this from your hand. If you do, instead gain a Silver.

Discarding

When you discard this other than during a Clean-up phase

  • TunnelTunnel.jpg: You may reveal it. If you do, gain a Gold.

When you discard this from play

When you discard a card from play

When you discard the chosen card from play this turn

  • SchemeScheme.jpg: Put it on your deck.

Trashing

When you trash this

When you trash a card

Playing cards

When another player plays an Attack card

  • MoatMoat.jpg: You may reveal this from your hand. If you do, you are unaffected by that Attack.
  • Secret ChamberSecret Chamber.jpg: You may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
  • Horse TradersHorse Traders.jpg: You may set this aside from your hand. If you do, at the start of your next turn, +1 Card and return this to your hand.
  • BeggarBeggar.jpg: You may discard this [from your hand]. If you do, gain 2 Silvers, putting one on top of your deck.
  • ChampionChampion.jpg: [The Attack] doesn't affect you.
  • Caravan GuardCaravan Guard.jpg: You may play this from your hand.

While this is in play, when you play an Attack card

  • UrchinUrchin.jpg: You may trash this. If you do, gain a MercenaryMercenary.jpg from the Mercenary pile.

When you play a card

When you play an Action card

  • ChampionChampion.jpg: +1 Action.
  • +1 Card if your +1 Card token is on that card's Supply pile.
  • +1 Action if your +1 Action token is on that card's Supply pile.
  • +1 Buy if your +1 Buy token is on that card's Supply pile.
  • +$1 if your +$1 token is on that card's Supply pile.

When you play a Copper this turn

Directly after resolving an Action

When you would play this

  • Band of MisfitsBand of Misfits.jpg: [Choose] an Action card in the Supply costing less than this.

Cards in play

While this is in play

  • LighthouseLighthouse.jpg: Attack cards [played by other players] don't affect you.
  • QuarryQuarry.jpg: Action cards cost $2 less, but not less than $0.
  • TalismanTalisman.jpg: When you buy a card costing $4 or less that is not a Victory card, gain a copy of it.
  • Royal SealRoyal Seal.jpg: When you gain a card, you may put that card on top of your deck.
  • GoonsGoons.jpg: When you buy a card, +1VP
  • HoardHoard.jpg: When you buy a Victory card, gain a Gold.
  • PrincessPrincess.jpg: Cards cost $2 less, but not less than $0.
  • HagglerHaggler.jpg: When you buy a card, gain a card costing less than it that is not a Victory card.
  • HighwayHighway.jpg: Cards cost $1 less, but not less than $0.
  • UrchinUrchin.jpg: When you play another Attack card, you may trash this. If you do, gain a mercenary from the Mercenary pile.
  • Band of MisfitsBand of Misfits.jpg: This is [the chosen card].
  • Bridge TrollBridge Troll.jpg: Cards cost $1 less on your turns, but not less than $0.

While another card is in play

While Copper is in play

Turn phases

For the rest of this turn

  • BridgeBridge.jpg: Cards cost $1 less, but not less than $0.
  • CoppersmithCoppersmith.jpg: [When you play a Copper,] it produces an extra $1.
  • ContrabandContraband.jpg: You can't buy the card your opponent named.

During your Buy phase

  • PeddlerPeddler.jpg: This costs $2 less per Action card you have in play.

At the end of your Buy phase

  • Wine MerchantWine Merchant.jpg: If you have at least $2 unspent, you may discard this from your Tavern mat.

In the Clean-up phase

At the start of Clean-up

  • SchemeScheme.jpg: You may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
  • Walled VillageWalled Village.jpg: If you have this and no more than one other Action card in play, you may put this on top of your deck.

At the end of Clean-up, when you would draw cards

  • OutpostOutpost.jpg: Only draw 3 cards (instead of 5).
  • ExpeditionExpedition.jpg: Draw 2 extra cards for your next hand.

At the end of this turn

  • PossessionPossession.jpg: [Any cards that were] trashed and set aside, are returned to [your] discard pile.
  • SaveSave.jpg: Put [the card set aside by this] into your hand.

After this turn

  • OutpostOutpost.jpg: Take an extra turn.
  • PossessionPossession.jpg: The player to your left takes an extra turn, in which you can see all cards he can and make all decisions for him.
  • MissionMission.jpg: Take another turn, in which you can't buy cards.

Until your next turn

  • Haunted WoodsHaunted Woods.jpg: When any other player buys a card, he puts his hand on top of his deck in any order.
  • Swamp HagSwamp Hag.jpg: When any other player buys a card, he gains a Curse.

At the start of your turn

  • RatcatcherRatcatcher.jpg: You may call this, to trash a card from your hand.
  • GuideGuide.jpg: You may call this, to discard your hand and draw 5 cards.
  • TransmogrifyTransmogrify.jpg: You may call this, to trash a card from your hand, gain a card costing up to $1 more than it, and put that card into your hand.
  • TeacherTeacher.jpg: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +$1 token to an Action Supply pile you have no token on.

At the start of your next turn

At the start of each of your turns

  • HirelingHireling.jpg: +1 Card.
  • PrincePrince.jpg: Play [chosen Action], setting it aside again when you discard it from play.

For the rest of the game

  • ChampionChampion.jpg: When another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action.

Other events

When you shuffle this in your deck

  • StashStash.jpg: You may put this anywhere in your deck.

At the start of the game

  • Young WitchYoung Witch.jpg: Add an extra Kingdom card pile costing $2 or $3 to the Supply.
  • Knights: Shuffle the Knight pile.
  • BakerBaker.jpg: Each player takes a Coin token.
  • Black MarketBlack Market.jpg: Make a Black Market deck out of one copy of each Kingdom card not in the supply.


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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