Gainer

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Workshop variants)
m (Other specific-card gainers)
 
(42 intermediate revisions by 6 users not shown)
Line 6: Line 6:
  
 
== Types of gainers ==
 
== Types of gainers ==
Cards in italics have been [[Removed cards|removed]].
+
Cards in ''italics'' have been [[removed]].
 
=== Workshop variants ===
 
=== Workshop variants ===
  
These cards let you gain cards up to a particular maximum cost. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
+
These cards let you gain cards costing up to {{cost|4}}. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
  
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}, {{card|Artisan}}
+
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
 
* [[Intrigue]]: {{Card|Ironworks}}
 
* [[Intrigue]]: {{Card|Ironworks}}
* [[Seaside]]: {{Card|Smugglers}}, {{card|Blockade}}
+
* [[Seaside]]: {{card|Blockade}}
 +
* [[Prosperity]]: {{card|Anvil}}
 +
* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}}
 +
* [[Dark Ages]]: {{Card|Armory}}
 +
* [[Adventures]]: {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
 +
* [[Empires]]: {{Card|Engineer}}
 +
* [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}}
 +
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}}
 +
* [[Allies]]:  {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
 +
* [[Plunder (expansion)|Plunder]]: {{card|Quartermaster}}, {{card|Hammer}}
 +
 
 +
====Gainers with a cost limit other than 4====
 +
* [[Dominion (base set)|Dominion]]: {{card|Artisan}}
 +
* [[Seaside]]: {{Card|Smugglers}}
 
* [[Alchemy]]: {{Card|University}}
 
* [[Alchemy]]: {{Card|University}}
 +
* [[Prosperity]]: {{card|War Chest}}
 
* [[Cornucopia]]: {{Card|Horn of Plenty}}
 
* [[Cornucopia]]: {{Card|Horn of Plenty}}
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}}
+
* [[Hinterlands]]: {{card|Wheelwright}}
** {{Card|Altar}} sits on the border between a gainer and a [[remodeler]]; like remodelers it makes you trash a card as well as gain one, but unlike remodelers the cost of the card gained is independent of the card trashed.
+
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}}
* [[Adventures]]: {{Card|Artificer}}, {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
+
* [[Adventures]]: {{Card|Artificer}}
* [[Empires]]: {{Card|Engineer}}, {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
+
* [[Empires]]: {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
* [[Nocturne]]: {{Card|Devil's Workshop}} (if you've gained exactly 1 card that turn before you play it), {{Card|Cobbler}}, {{card|Vampire}}, {{Boon|The Earth's Gift}}
+
* [[Nocturne]]: {{card|Vampire}}
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
+
* [[Allies]]:  {{card|Importer}}
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Bargain}}, {{Event|Demand}}
+
''{{Card|Feast}}'', {{card|Wish}}, and {{Card|Spell Scroll}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
* [[Allies]]: {{card|Importer}}, {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
+
 
''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
+
====Gainers depending on cards played====
 +
 
 +
These cards can gain with no cost restriction; what cards they can gain depends on whether or not copies of those cards are in play when the gainer is used, or played while the gainer is resolving.
 +
 
 +
* [[Adventures]]: {{card|Disciple}}  
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Kiln}}, {{way|Way of the Rat}}
 +
* [[Allies]]: {{card|Specialist}}, {{card|Sunken Treasure}}
 +
* [[Plunder (expansion)|Plunder]]: {{card|Tools}}
 +
 
 +
{{trait|Friendly}}, from Plunder, resembles Way of the Rat, but lets you discard a card, rather than play it, to gain a copy.
  
{{card|Disciple}} (from [[Adventures]]), {{card|Kiln}} and {{way|Way of the Rat}} (from [[Menagerie (expansion)|Menagerie]]), and {{card|Specialist}} (from [[Allies]]) can gain you a copy of a card that you play, regardless of cost. {{card|Sunken Treasure}}, from [[Allies]], can gain a copy of a card you ''didn't'' play, regardless of cost.
+
{{card|Changeling}}, from [[Nocturne]], is another one-shot gainer; which can gain copies of cards in play.
  
 
===Trash gainers===
 
===Trash gainers===
Line 41: Line 65:
 
These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.
 
These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.
  
* [[Prosperity]]: {{Card|Talisman}}
+
* [[Prosperity]]: ''{{Card|Talisman}}''
 
* [[Hinterlands]]: {{Card|Haggler}}
 
* [[Hinterlands]]: {{Card|Haggler}}
 
* [[Adventures]]: {{Card|Duplicate}}
 
* [[Adventures]]: {{Card|Duplicate}}
Line 47: Line 71:
 
* [[Allies]]: {{ally|Architects' Guild}}
 
* [[Allies]]: {{ally|Architects' Guild}}
  
=== Silver gainers ===
+
=== Treasure gainers ===
  
Since {{Card|Silver}} is present in every game, and is often a useful card but rarely powerful, there are several cards that use gaining Silver as a decent but not very powerful bonus.
+
Certain cards allow you to gain only [[Treasure]]s. Some of them gain only specific Treasures; others gain whatever Treasure happens to be available. Lists of [[Silver#Silver gainers|Silver gainers]] and [[Gold#Gold gainers|Gold gainers]] can be found at the articles for {{card|Silver}} and {{card|Gold}}; other Treasure gainers are listed here:
  
* [[Dominion (base set)|Dominion]]: {{Card|Bureaucrat}}
+
* [[Dominion (base set)|Dominion]]:''{{Card|Thief}}''
* [[Intrigue]]: {{Card|Trading Post}}
+
* [[Seaside]]: {{Card|Pirate}}
* [[Seaside]]: {{Card|Explorer}}
+
* [[Cornucopia]]: {{Card|Trusty Steed}}
+
* [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}}
+
* [[Dark Ages]]: {{Card|Squire}}, {{Card|Beggar}}
+
* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}
+
* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}
+
* [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}}
+
* [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}, {{card|Groom}},  {{card|Wayfarer}}, {{Card|Alliance}}
+
* [[Allies]]: {{card|Town Crier}}
+
 
+
=== Gold gainers ===
+
 
+
These cards are able to gain a {{Card|Gold}}, often at some cost such as having to trash a card.
+
 
+
* [[Dominion (base set)|Dominion]]: {{card|Bandit}}
+
* [[Intrigue]]: {{Card|Courtier}}
+
* [[Seaside]]: {{Card|Explorer}}, {{Card|Treasure Map}}
+
* [[Prosperity]]: {{Card|Hoard}}
+
* [[Alchemy]]: {{Card|Transmute}}
+
* [[Cornucopia]]: {{Card|Bag of Gold}}
+
* [[Hinterlands]]: {{Card|Fool's Gold}}, {{Card|Tunnel}}
+
* [[Dark Ages]]: {{Card|Market Square}}
+
* [[Guilds]]: {{Card|Soothsayer}}
+
* [[Adventures]]: {{Card|Treasure Trove}}, {{Event|Quest}}
+
* [[Empires]]: {{Card|Fortune}}, {{Card|Haunted Castle}}, {{Event|Wedding}}, {{Event|Windfall}}
+
* [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}}, {{Boon|The Sky's Gift}}
+
* [[Renaissance]]: {{Artifact|Treasure Chest}}
+
* [[Menagerie (expansion)|Menagerie]]: {{Event|Reap}}, {{Event|Enclave}}, {{Card|Alliance}}
+
* [[Allies]]: {{card|Acolyte}}
+
* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
+
 
+
=== Other treasure gainers ===
+
 
+
These cards can be used to gain other Treasures — some specifically {{Card|Copper}} or {{Card|Spoils}}; others whatever Treasure happens to be available.
+
 
+
* [[Dominion (base set)|Dominion]]: ''{{Card|Thief}}''
+
 
* [[Prosperity]]: {{Card|Mint}}
 
* [[Prosperity]]: {{Card|Mint}}
 
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
 
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
Line 97: Line 85:
 
* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
 
* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
 
* [[Renaissance]]: {{card|Treasurer}}
 
* [[Renaissance]]: {{card|Treasurer}}
 +
* [[Plunder (expansion)|Plunder]]: {{card|Cutthroat}}, {{card|Pickaxe}}, {{card|Silver Mine}}, {{card|Sack of Loot}}
 +
** {{card|Search}} is a [[one-shot]] gainer.
  
 
=== Other specific-card gainers ===
 
=== Other specific-card gainers ===
 +
For a list of {{Card|Estate}} gainers, see [[Estate#Estate gainers|here]].
 +
For a list of {{Card|Duchy}} gainers, see [[Duchy#Duchy gainers|here]].
 +
For a list of {{Card|Province}} gainers, see [[Province#Province gainers|here]].
 +
For a list of {{Card|Horse}} gainers, see [[Horse#List of cards that gain Horses|here]].
  
* [[Intrigue]]: {{Card|Baron}}—can gain an {{Card|Estate}}
 
 
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
 
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
* [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}}
+
* [[Cornucopia]]: ''{{Card|Tournament}}''—can gain a {{Card|Duchy}} or a [[Prize]]
* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
+
 
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
 
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}}
+
* [[Cornucopia & Guilds]]: {{card|Ferryman}}—gains a specific set-aside card on gain
 +
* [[Cornucopia & Guilds]]: {{card|Joust}}–can gain a [[Reward]]
 
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
 
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
* [[Dark Ages]]: {{Card|Death Cart}}—gains [[Ruins]] upon gain
+
* [[Dark Ages]]: {{Card|Death Cart}}—gains two [[Ruins]] upon gain
 
* [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie
 
* [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie
 
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
 
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
 
* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one
 
* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one
* [[Empires]]: {{Card|Wild Hunt}}—can gain an Estate
 
* [[Empires]]: {{Event|Triumph}}—gains an Estate
 
* [[Empires]]: {{Event|Annex}}—gains a Duchy
 
 
* [[Empires]]: {{Event|Ritual}}—gains a Curse
 
* [[Empires]]: {{Event|Ritual}}—gains a Curse
* [[Empires]]: {{Event|Dominate}}—gains a {{Card|Province}}
 
* [[Empires]]: {{Card|Sprawling Castle}}—can gain a {{Card|Duchy}} or {{Card|Estate}}s
 
 
* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}}
 
* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}}
 
* [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}}
 
* [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}}
Line 125: Line 113:
 
* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
 
* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
 
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
 
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
* [[Menagerie (expansion)|Menagerie]]: {{card|Sleigh}}—gains two {{card|Horse}}s
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Supplies}}—gains a {{card|Horse}} onto your deck
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}—can gain a Horse and/or Silver when you trash a card
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Cavalry}}—gains two {{card|Horse}}s
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Groom}}—can gain a Horse and/or Silver
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Paddock}}—gains two {{card|Horse}}s
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Livery}}—gains a Horse when you gain a card costing {{cost|4}} or more
 
* [[Allies]]: {{card|Distant Shore}}—gains an {{card|Estate}}
 
  
 
=== When gain/buy/trash gainers ===
 
=== When gain/buy/trash gainers ===
  
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
* [[Hinterlands]]: {{Card|Cache}} - gains two Coppers when gained
+
* ''[[Hinterlands]]: {{Card|Cache}}'' - gains two Coppers when gained
* [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy
+
* ''[[Hinterlands]]: {{Card|Duchess}}'' - allows you to gain ''itself'' when you gain a Duchy
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
 
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
Line 149: Line 129:
 
* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
 
* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
* [[Adventures]]: {{Event|Alms}} - can gain a card costing up to {{Cost|4}}
 
* [[Adventures]]: {{Event|Quest}} - can gain a Gold if you discard numbered card combinations
 
* [[Adventures]]: {{Event|Pilgrimage}} - can gain copies of up to 3 cards in play
 
* [[Adventures]]: {{Event|Ball}} - gains 2 cards costing up to {{Cost|4}}
 
* [[Adventures]]: {{Event|Raid}} - gains a Silver per Silver in play
 
* [[Adventures]]: {{Event|Seaway}} - gains a Action card costing up to {{Cost|4}}
 
* [[Adventures]]: {{Event|Trade}} - can gain Silvers if you trash cards
 
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
* [[Empires]]: {{Event|Triumph}} - gains an Estate
 
* [[Empires]]: {{Event|Annex}} - gains a Duchy
 
* [[Empires]]: {{Event|Advance}} - gains an Action costing up to {{Cost|6}} if you trash an Action
 
* [[Empires]]: {{Event|Delve}} - gains a Silver
 
* [[Empires]]: {{Event|Banquet}} - gains 2 Coppers and a non-Victory card costing up to {{Cost|5}}
 
* [[Empires]]: {{Event|Ritual}} - gains a {{Card|Curse}}
 
* [[Empires]]: {{Event|Wedding}} - gains a Gold
 
* [[Empires]]: {{Event|Windfall}} - gains 3 Golds if your deck and discard pile are empty
 
* [[Empires]]: {{Event|Conquest}} - gains 2 Silvers
 
* [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}}
 
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
 
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
* [[Menagerie (expansion)|Menagerie]]: {{card|Desperation}}—gains a {{Card|Curse}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Ride}}—gains a {{Card|Horse}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Bargain}}—gains a non-Victory costing up to {{Cost|5}}, and each other player gains a {{Card|Horse}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Demand}}—gains a {{Card|Horse}} and a card costing up to {{Cost|4}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Stampede}}—gains 5 {{Card|Horse}}s
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Reap}}—gains a {{Card|Gold}}, and sets it aside
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Enclave}}—gains a {{Card|Gold}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Alliance}}—gains a {{Card|Province}}, a {{Card|Duchy}}, a {{Card|Estate}}, a {{Card|Gold}}, a {{Card|Silver}}, and a {{Card|Copper}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Populate}}—gains a card from each Action Supply pile
 
 
* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed
 
* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed
* [[Promo]]: {{Event|Summon}} - gains an Action card costing up to {{Cost|4}}, and sets it aside
+
* [[Plunder (expansion)|Plunder]]: {{card|Doubloons}} - gains a {{card|Gold}} when gained
 +
* [[Plunder (expansion)|Plunder]]: {{trait|Fawning}} - gains the Fawning card when a {{card|Province}} is gained
 +
* [[Plunder (expansion)|Plunder]]: {{card|Wealthy Village}} - can gain [[Loot]] when gained
 +
* [[Plunder (expansion)|Plunder]]: {{card|Jewelled Egg}} - gains Loot when trashed
 +
* [[Plunder (expansion)|Plunder]]: {{trait|Cursed}} - makes you gain [[Loot]] and a {{card|Curse}} whenever you gain from a specific pile.
 +
 
 +
For a list of [[Event]]s that gain cards, see [[Gaining Event#List of Gaining Events|here]]
  
 
===Edge cases===
 
===Edge cases===
* Though it does not gain a card, [[Adventures]]: {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.
 
 
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).
 
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).

Latest revision as of 21:19, 20 February 2024

Workshop, a gainer card.

A gainer is any card which allows you to gain cards without buying them. The simplest example is WorkshopWorkshop.jpg. They often work well with GardensGardens.jpg strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up engine components, especially cheap ones.

Cards that allow you to trash one card and gain another, like RemodelRemodel.jpg, are usually considered to be in a separate category from gainers, since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a three-pile ending.

Contents

[edit] Types of gainers

Cards in italics have been removed.

[edit] Workshop variants

These cards let you gain cards costing up to $4. Many of them work well in combinations with cost reduction methods like HighwayHighway.jpg, which will let you gain more expensive cards than you usually can.

[edit] Gainers with a cost limit other than 4

FeastFeast.jpg, WishWish.jpg, and Spell ScrollSpell Scroll.jpg gain a card, but as one-shots act more as temporary replacements than gainers.

[edit] Gainers depending on cards played

These cards can gain with no cost restriction; what cards they can gain depends on whether or not copies of those cards are in play when the gainer is used, or played while the gainer is resolving.

FriendlyFriendly.jpg, from Plunder, resembles Way of the Rat, but lets you discard a card, rather than play it, to gain a copy.

ChangelingChangeling.jpg, from Nocturne, is another one-shot gainer; which can gain copies of cards in play.

[edit] Trash gainers

These cards can gain cards out of the Trash instead of the supply:

ThiefThief.jpg and Noble BrigandNoble Brigand.jpg technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.

[edit] On-buy/gain gainers

These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.

[edit] Treasure gainers

Certain cards allow you to gain only Treasures. Some of them gain only specific Treasures; others gain whatever Treasure happens to be available. Lists of Silver gainers and Gold gainers can be found at the articles for SilverSilver.jpg and GoldGold.jpg; other Treasure gainers are listed here:

[edit] Other specific-card gainers

For a list of EstateEstate.jpg gainers, see here. For a list of DuchyDuchy.jpg gainers, see here. For a list of ProvinceProvince.jpg gainers, see here. For a list of HorseHorse.jpg gainers, see here.

[edit] When gain/buy/trash gainers

For a list of Events that gain cards, see here

[edit] Edge cases

  • Though Nocturne: ChangelingChangeling.jpg trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a one-shot Changeling acts more as a temporary replacement than a gainer.
  • Though it does not gain a card, Menagerie: Camel TrainCamel Train.jpg does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox