Gainer

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(Outsourced gainers for Silver, Gold, basic Victory cards, and Horses.)
m (Other specific-card gainers)
 
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=== Workshop variants ===
 
=== Workshop variants ===
  
These cards let you gain cards up to a particular maximum cost. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
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These cards let you gain cards costing up to {{cost|4}}. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
  
 
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
 
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
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* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}}
 
* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}}
 
* [[Dark Ages]]: {{Card|Armory}}
 
* [[Dark Ages]]: {{Card|Armory}}
* [[Adventures]]: {{Card|Artificer}}, {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
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* [[Adventures]]: {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
* [[Empires]]: {{Card|Engineer}}, {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
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* [[Empires]]: {{Card|Engineer}}
 
* [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}}
 
* [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}}
 
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
 
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}}
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}}
 
* [[Allies]]:  {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
 
* [[Allies]]:  {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
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* [[Plunder (expansion)|Plunder]]: {{card|Quartermaster}}, {{card|Hammer}}
  
===Gainers with a cost limit other than four===
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====Gainers with a cost limit other than 4====
 
* [[Dominion (base set)|Dominion]]: {{card|Artisan}}
 
* [[Dominion (base set)|Dominion]]: {{card|Artisan}}
 
* [[Seaside]]: {{Card|Smugglers}}
 
* [[Seaside]]: {{Card|Smugglers}}
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* [[Hinterlands]]: {{card|Wheelwright}}
 
* [[Hinterlands]]: {{card|Wheelwright}}
 
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}}
 
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}}
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* [[Adventures]]: {{Card|Artificer}}
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* [[Empires]]: {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
 
* [[Nocturne]]: {{card|Vampire}}
 
* [[Nocturne]]: {{card|Vampire}}
* [[Menagerie (expansion)|Menagerie]]: {{Event|Bargain}}
 
 
* [[Allies]]:  {{card|Importer}}
 
* [[Allies]]:  {{card|Importer}}
''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
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''{{Card|Feast}}'', {{card|Wish}}, and {{Card|Spell Scroll}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
  
{{card|Disciple}} (from [[Adventures]]), {{card|Kiln}} and {{way|Way of the Rat}} (from [[Menagerie (expansion)|Menagerie]]), and {{card|Specialist}} (from [[Allies]]) can gain you a copy of a card that you play, regardless of cost. {{card|Sunken Treasure}}, from [[Allies]], can gain a copy of a card you ''didn't'' play, regardless of cost.
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====Gainers depending on cards played====
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 +
These cards can gain with no cost restriction; what cards they can gain depends on whether or not copies of those cards are in play when the gainer is used, or played while the gainer is resolving.
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 +
* [[Adventures]]: {{card|Disciple}}  
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Kiln}}, {{way|Way of the Rat}}
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* [[Allies]]: {{card|Specialist}}, {{card|Sunken Treasure}}
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* [[Plunder (expansion)|Plunder]]: {{card|Tools}}
 +
 
 +
{{trait|Friendly}}, from Plunder, resembles Way of the Rat, but lets you discard a card, rather than play it, to gain a copy.
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{{card|Changeling}}, from [[Nocturne]], is another one-shot gainer; which can gain copies of cards in play.
  
 
===Trash gainers===
 
===Trash gainers===
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* [[Allies]]: {{ally|Architects' Guild}}
 
* [[Allies]]: {{ally|Architects' Guild}}
  
=== Silver gainers ===
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=== Treasure gainers ===
For a list of {{Card|Silver}} gainers, see [[Silver#Silver gainers|here]].
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=== Gold gainers ===
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Certain cards allow you to gain only [[Treasure]]s. Some of them gain only specific Treasures; others gain whatever Treasure happens to be available. Lists of [[Silver#Silver gainers|Silver gainers]] and [[Gold#Gold gainers|Gold gainers]] can be found at the articles for {{card|Silver}} and {{card|Gold}}; other Treasure gainers are listed here:
For a list of {{Card|Gold}} gainers, see [[Gold#Gold gainers|here]].
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=== Other treasure gainers ===
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* [[Dominion (base set)|Dominion]]:''{{Card|Thief}}''
 
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* [[Seaside]]: {{Card|Pirate}}
These cards can be used to gain other Treasures — some specifically {{Card|Copper}} or {{Card|Spoils}}; others whatever Treasure happens to be available.
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* [[Dominion (base set)|Dominion]]: ''{{Card|Thief}}''
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* [[Seaside]]: {{card|Pirate}}
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* [[Prosperity]]: {{Card|Mint}}
 
* [[Prosperity]]: {{Card|Mint}}
 
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
 
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
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* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
 
* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
 
* [[Renaissance]]: {{card|Treasurer}}
 
* [[Renaissance]]: {{card|Treasurer}}
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* [[Plunder (expansion)|Plunder]]: {{card|Cutthroat}}, {{card|Pickaxe}}, {{card|Silver Mine}}, {{card|Sack of Loot}}
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** {{card|Search}} is a [[one-shot]] gainer.
  
 
=== Other specific-card gainers ===
 
=== Other specific-card gainers ===
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* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
 
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
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* [[Cornucopia]]: ''{{Card|Tournament}}''—can gain a {{Card|Duchy}} or a [[Prize]]
 
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
 
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
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* [[Cornucopia & Guilds]]: {{card|Ferryman}}—gains a specific set-aside card on gain
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* [[Cornucopia & Guilds]]: {{card|Joust}}–can gain a [[Reward]]
 
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
 
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
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* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
* [[Hinterlands]]: {{Card|Cache}} - gains two Coppers when gained
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* ''[[Hinterlands]]: {{Card|Cache}}'' - gains two Coppers when gained
* [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy
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* ''[[Hinterlands]]: {{Card|Duchess}}'' - allows you to gain ''itself'' when you gain a Duchy
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
 
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
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* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
 
* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
* [[Adventures]]: {{Event|Alms}} - can gain a card costing up to {{Cost|4}}
 
* [[Adventures]]: {{Event|Quest}} - can gain a Gold if you discard numbered card combinations
 
* [[Adventures]]: {{Event|Pilgrimage}} - can gain copies of up to 3 cards in play
 
* [[Adventures]]: {{Event|Ball}} - gains 2 cards costing up to {{Cost|4}}
 
* [[Adventures]]: {{Event|Raid}} - gains a Silver per Silver in play
 
* [[Adventures]]: {{Event|Seaway}} - gains a Action card costing up to {{Cost|4}}
 
* [[Adventures]]: {{Event|Trade}} - can gain Silvers if you trash cards
 
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
* [[Empires]]: {{Event|Triumph}} - gains an Estate
 
* [[Empires]]: {{Event|Annex}} - gains a Duchy
 
* [[Empires]]: {{Event|Advance}} - gains an Action costing up to {{Cost|6}} if you trash an Action
 
* [[Empires]]: {{Event|Delve}} - gains a Silver
 
* [[Empires]]: {{Event|Banquet}} - gains 2 Coppers and a non-Victory card costing up to {{Cost|5}}
 
* [[Empires]]: {{Event|Ritual}} - gains a {{Card|Curse}}
 
* [[Empires]]: {{Event|Wedding}} - gains a Gold
 
* [[Empires]]: {{Event|Windfall}} - gains 3 Golds if your deck and discard pile are empty
 
* [[Empires]]: {{Event|Conquest}} - gains 2 Silvers
 
* [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}}
 
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
 
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
* [[Menagerie (expansion)|Menagerie]]: {{card|Desperation}}—gains a {{Card|Curse}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Ride}}—gains a {{Card|Horse}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Bargain}}—gains a non-Victory costing up to {{Cost|5}}, and each other player gains a {{Card|Horse}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Demand}}—gains a {{Card|Horse}} and a card costing up to {{Cost|4}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Stampede}}—gains 5 {{Card|Horse}}s
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Reap}}—gains a {{Card|Gold}}, and sets it aside
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Enclave}}—gains a {{Card|Gold}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Alliance}}—gains a {{Card|Province}}, a {{Card|Duchy}}, a {{Card|Estate}}, a {{Card|Gold}}, a {{Card|Silver}}, and a {{Card|Copper}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Populate}}—gains a card from each Action Supply pile
 
 
* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed
 
* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed
* [[Promo]]: {{Event|Summon}} - gains an Action card costing up to {{Cost|4}}, and sets it aside
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* [[Plunder (expansion)|Plunder]]: {{card|Doubloons}} - gains a {{card|Gold}} when gained
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* [[Plunder (expansion)|Plunder]]: {{trait|Fawning}} - gains the Fawning card when a {{card|Province}} is gained
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* [[Plunder (expansion)|Plunder]]: {{card|Wealthy Village}} - can gain [[Loot]] when gained
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* [[Plunder (expansion)|Plunder]]: {{card|Jewelled Egg}} - gains Loot when trashed
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* [[Plunder (expansion)|Plunder]]: {{trait|Cursed}} - makes you gain [[Loot]] and a {{card|Curse}} whenever you gain from a specific pile.
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For a list of [[Event]]s that gain cards, see [[Gaining Event#List of Gaining Events|here]]
  
 
===Edge cases===
 
===Edge cases===
* Though it does not gain a card, [[Adventures]]: {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.
 
 
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).
 
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).

Latest revision as of 21:19, 20 February 2024

Workshop, a gainer card.

A gainer is any card which allows you to gain cards without buying them. The simplest example is WorkshopWorkshop.jpg. They often work well with GardensGardens.jpg strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up engine components, especially cheap ones.

Cards that allow you to trash one card and gain another, like RemodelRemodel.jpg, are usually considered to be in a separate category from gainers, since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a three-pile ending.

Contents

[edit] Types of gainers

Cards in italics have been removed.

[edit] Workshop variants

These cards let you gain cards costing up to $4. Many of them work well in combinations with cost reduction methods like HighwayHighway.jpg, which will let you gain more expensive cards than you usually can.

[edit] Gainers with a cost limit other than 4

FeastFeast.jpg, WishWish.jpg, and Spell ScrollSpell Scroll.jpg gain a card, but as one-shots act more as temporary replacements than gainers.

[edit] Gainers depending on cards played

These cards can gain with no cost restriction; what cards they can gain depends on whether or not copies of those cards are in play when the gainer is used, or played while the gainer is resolving.

FriendlyFriendly.jpg, from Plunder, resembles Way of the Rat, but lets you discard a card, rather than play it, to gain a copy.

ChangelingChangeling.jpg, from Nocturne, is another one-shot gainer; which can gain copies of cards in play.

[edit] Trash gainers

These cards can gain cards out of the Trash instead of the supply:

ThiefThief.jpg and Noble BrigandNoble Brigand.jpg technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.

[edit] On-buy/gain gainers

These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.

[edit] Treasure gainers

Certain cards allow you to gain only Treasures. Some of them gain only specific Treasures; others gain whatever Treasure happens to be available. Lists of Silver gainers and Gold gainers can be found at the articles for SilverSilver.jpg and GoldGold.jpg; other Treasure gainers are listed here:

[edit] Other specific-card gainers

For a list of EstateEstate.jpg gainers, see here. For a list of DuchyDuchy.jpg gainers, see here. For a list of ProvinceProvince.jpg gainers, see here. For a list of HorseHorse.jpg gainers, see here.

[edit] When gain/buy/trash gainers

For a list of Events that gain cards, see here

[edit] Edge cases

  • Though Nocturne: ChangelingChangeling.jpg trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a one-shot Changeling acts more as a temporary replacement than a gainer.
  • Though it does not gain a card, Menagerie: Camel TrainCamel Train.jpg does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).


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