Gainer

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== Types of gainers ==
 
== Types of gainers ==
Cards in italics have been [[Removed cards|removed]].
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Cards in ''italics'' have been [[removed]].
 
=== Workshop variants ===
 
=== Workshop variants ===
  
These cards let you gain cards up to a particular maximum cost. Most of them work well in combinations with cards like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
+
These cards let you gain cards costing up to {{cost|4}}. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
  
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}, {{card|Artisan}}
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* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
 
* [[Intrigue]]: {{Card|Ironworks}}
 
* [[Intrigue]]: {{Card|Ironworks}}
 +
* [[Seaside]]: {{card|Blockade}}
 +
* [[Prosperity]]: {{card|Anvil}}
 +
* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}}
 +
* [[Dark Ages]]: {{Card|Armory}}
 +
* [[Adventures]]: {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
 +
* [[Empires]]: {{Card|Engineer}}
 +
* [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}}
 +
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}}
 +
* [[Allies]]:  {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
 +
* [[Plunder (expansion)|Plunder]]: {{card|Quartermaster}}, {{card|Hammer}}
 +
 +
====Gainers with a cost limit other than 4====
 +
* [[Dominion (base set)|Dominion]]: {{card|Artisan}}
 
* [[Seaside]]: {{Card|Smugglers}}
 
* [[Seaside]]: {{Card|Smugglers}}
 
* [[Alchemy]]: {{Card|University}}
 
* [[Alchemy]]: {{Card|University}}
 +
* [[Prosperity]]: {{card|War Chest}}
 
* [[Cornucopia]]: {{Card|Horn of Plenty}}
 
* [[Cornucopia]]: {{Card|Horn of Plenty}}
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}}
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* [[Hinterlands]]: {{card|Wheelwright}}
** {{Card|Altar}} sits on the border between a gainer and a [[remodeler]]; like remodelers it makes you trash a card as well as gain one, but unlike remodelers the cost of the card gained is independent of the card trashed.
+
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}}
* [[Adventures]]: {{Card|Artificer}}, {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}, {{Card|Disciple}}
+
* [[Adventures]]: {{Card|Artificer}}
* [[Empires]]: {{Card|Engineer}}, {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
+
* [[Empires]]: {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
* [[Nocturne]]: {{Card|Devil's Workshop}} (if you've gained exactly 1 card that turn before you play it), {{Card|Cobbler}}, {{card|Vampire}}, {{Boon|The Earth's Gift}}
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* [[Nocturne]]: {{card|Vampire}}
* [[Renaissance]]: {{card|Inventor}}, {{Card|Sculptor}}
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* [[Allies]]: {{card|Importer}}
''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
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''{{Card|Feast}}'', {{card|Wish}}, and {{Card|Spell Scroll}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
 +
 
 +
====Gainers depending on cards played====
 +
 
 +
These cards can gain with no cost restriction; what cards they can gain depends on whether or not copies of those cards are in play when the gainer is used, or played while the gainer is resolving.
 +
 
 +
* [[Adventures]]: {{card|Disciple}}  
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Kiln}}, {{way|Way of the Rat}}
 +
* [[Allies]]: {{card|Specialist}}, {{card|Sunken Treasure}}
 +
* [[Plunder (expansion)|Plunder]]: {{card|Tools}}
 +
 
 +
{{trait|Friendly}}, from Plunder, resembles Way of the Rat, but lets you discard a card, rather than play it, to gain a copy.
 +
 
 +
{{card|Changeling}}, from [[Nocturne]], is another one-shot gainer; which can gain copies of cards in play.
  
 
===Trash gainers===
 
===Trash gainers===
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These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.
 
These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.
  
* [[Prosperity]]: {{Card|Talisman}}
+
* [[Prosperity]]: ''{{Card|Talisman}}''
* [[Hinterlands]]: {{Card|Haggler}}, {{Card|Duchess}}
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* [[Hinterlands]]: {{Card|Haggler}}
 
* [[Adventures]]: {{Card|Duplicate}}
 
* [[Adventures]]: {{Card|Duplicate}}
* [[Empires]]: {{card|Charm}}
+
* [[Empires]]: {{Card|Charm}}
 +
* [[Allies]]: {{ally|Architects' Guild}}
  
=== Silver gainers ===
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=== Treasure gainers ===
  
Since {{Card|Silver}} is present in every game, and is often a useful card but rarely powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus.
+
Certain cards allow you to gain only [[Treasure]]s. Some of them gain only specific Treasures; others gain whatever Treasure happens to be available. Lists of [[Silver#Silver gainers|Silver gainers]] and [[Gold#Gold gainers|Gold gainers]] can be found at the articles for {{card|Silver}} and {{card|Gold}}; other Treasure gainers are listed here:
  
* [[Dominion (base set)|Dominion]]: {{Card|Bureaucrat}}
+
* [[Dominion (base set)|Dominion]]:''{{Card|Thief}}''
* [[Intrigue]]: {{Card|Trading Post}}
+
* [[Seaside]]: {{Card|Pirate}}
* [[Seaside]]: {{Card|Explorer}}
+
* [[Cornucopia]]: {{Card|Trusty Steed}}
+
* [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}}
+
* [[Dark Ages]]: {{Card|Squire}}, {{Card|Beggar}}, {{Card|Feodum}} (has an on-trash Silver-gaining effect)
+
* [[Guilds]]: {{Card|Masterpiece}} has an on-buy Silver-gaining effect
+
* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}
+
* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}, {{Card|Crumbling Castle}},  {{Card|Rocks}} (has an on-gain and on-trash Silver-gaining effect)
+
* [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}}
+
* [[Promo]]:  {{Card|Governor}}
+
 
+
=== Gold gainers ===
+
 
+
These cards are able to gain a {{Card|Gold}}, often at some cost such as having to trash a card.
+
 
+
* [[Dominion (base set)|Dominion]]: {{card|Bandit}}
+
* [[Intrigue]]: {{Card|Courtier}}
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* [[Seaside]]: {{Card|Explorer}}, {{Card|Treasure Map}}
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* [[Prosperity]]: {{Card|Hoard}}
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* [[Alchemy]]: {{Card|Transmute}}
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* [[Cornucopia]]: {{Card|Bag of Gold}}
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* [[Hinterlands]]: {{Card|Fool's Gold}}, {{Card|Tunnel}}
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* [[Dark Ages]]: {{Card|Market Square}}, {{Card|Sir Vander}}
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* [[Guilds]]: {{Card|Soothsayer}}
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* [[Adventures]]: {{Card|Treasure Trove}}, {{Event|Quest}}
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* [[Empires]]: {{Card|Fortune}}, {{Card|Haunted Castle}}, {{Event|Wedding}}, {{Event|Windfall}}
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* [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}} (if you've gained no other cards that turn), {{Card|Skulk}}, {{Boon|The Sky's Gift}}
+
* [[Renaissance]]: {{card|Swashbuckler}} (via {{artifact|Treasure Chest}})
+
* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
+
 
+
=== Other treasure gainers ===
+
 
+
These cards can be used to gain other Treasures—some specifically {{Card|Copper}} or {{Card|Spoils}}; others whatever Treasure happens to be available.
+
 
+
* [[Dominion (base set)|Dominion]]: ''{{Card|Thief}}''
+
 
* [[Prosperity]]: {{Card|Mint}}
 
* [[Prosperity]]: {{Card|Mint}}
 
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
 
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
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* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
 
* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
 
* [[Renaissance]]: {{card|Treasurer}}
 
* [[Renaissance]]: {{card|Treasurer}}
 +
* [[Plunder (expansion)|Plunder]]: {{card|Cutthroat}}, {{card|Pickaxe}}, {{card|Silver Mine}}, {{card|Sack of Loot}}
 +
** {{card|Search}} is a [[one-shot]] gainer.
  
 
=== Other specific-card gainers ===
 
=== Other specific-card gainers ===
 +
For a list of {{Card|Estate}} gainers, see [[Estate#Estate gainers|here]].
 +
For a list of {{Card|Duchy}} gainers, see [[Duchy#Duchy gainers|here]].
 +
For a list of {{Card|Province}} gainers, see [[Province#Province gainers|here]].
 +
For a list of {{Card|Horse}} gainers, see [[Horse#List of cards that gain Horses|here]].
  
* [[Intrigue]]: {{Card|Baron}}—can gain an {{Card|Estate}}
 
 
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
 
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
* [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}}
+
* [[Cornucopia]]: ''{{Card|Tournament}}''—can gain a {{Card|Duchy}} or a [[Prize]]
* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
+
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever card is on top of the opponent's deck
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* [[Cornucopia & Guilds]]: {{card|Ferryman}}—gains a specific set-aside card on gain
* [[Hinterlands]]: {{Card|Duchess}}—can gain another {{Card|Duchess}}
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* [[Cornucopia & Guilds]]: {{card|Joust}}–can gain a [[Reward]]
* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}}
+
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
* [[Dark Ages]]: {{Card|Rats}}—gains additional copies of Rats
+
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
* [[Dark Ages]]: {{Card|Death Cart}}—gains [[Ruins]] upon gain
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* [[Dark Ages]]: {{Card|Death Cart}}—gains two [[Ruins]] upon gain
* [[Adventures]]: {{Card|Magpie}}—can gain additional copies of Magpie
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* [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie
* [[Adventures]]: {{Card|Disciple}}—gains a copy of whatever Action card you play with it
+
 
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
 
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]], if you [[trasher|trashed]] one
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* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one
* [[Empires]]: {{Card|Wild Hunt}}—can gain an Estate
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* [[Empires]]: {{Event|Triumph}}—gains an Estate
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* [[Empires]]: {{Event|Annex}}—gains a Duchy
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* [[Empires]]: {{Event|Ritual}}—gains a Curse
 
* [[Empires]]: {{Event|Ritual}}—gains a Curse
* [[Empires]]: {{Event|Dominate}}—gains a Province
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* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}}
* [[Empires]]: {{Card|Sprawling Castle}}—can gain a {{Card|Duchy}} or {{Card|Estate}}s
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* [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}}
* [[Nocturne]]: {{Card|Devil's Workshop}}—gains an {{Card|Imp}} (if you've gained 2+ other cards that turn)
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* [[Nocturne]]: {{Card|Tormentor}}—can gain an Imp
* [[Nocturne]]: {{Card|Leprechaun}}—gains a {{Card|Wish}} if you have exactly 7 cards in play
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* [[Nocturne]]: {{Card|Tormentor}}—gain an Imp (if you don't have any other cards in play)
+
 
* [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}}
 
* [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}}
 
* [[Nocturne]]: {{Card|Haunted Mirror}}—can gain a {{Card|Ghost}}
 
* [[Nocturne]]: {{Card|Haunted Mirror}}—can gain a {{Card|Ghost}}
 
* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
 
* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}} on play
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* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
* [[Nocturne]]: {{Hex|Locusts}}—can gain a {{Card|Curse}}
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* [[Nocturne]]: {{Hex|Plague}}—gains a {{Card|Curse}}
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* [[Renaissance]]: {{Card|Experiment}}
+
 
+
{{Card|Changeling}} gains a copy of a card you have in play, but as a [[one-shot]] acts more as a temporary replacement than a gainer.
+
  
 
=== When gain/buy/trash gainers ===
 
=== When gain/buy/trash gainers ===
  
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
* [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy
+
* ''[[Hinterlands]]: {{Card|Cache}}'' - gains two Coppers when gained
* [[Hinterlands]]: {{Card|Cache}} - comes with two Coppers when gained
+
* ''[[Hinterlands]]: {{Card|Duchess}}'' - allows you to gain ''itself'' when you gain a Duchy
* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
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* [[Dark Ages]]: {{Card|Death Cart}} - gains two [[Ruins]] when gained
+
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when trashed
+
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
* [[Guilds]]: {{Card|Stonemason}} - can gain two Action cards when bought
+
* [[Dark Ages]]: {{Card|Feodum}} - gains 3 Silvers when trashed
* [[Adventures]]: {{Card|Messenger}} - gains all players a copy of the same cheap card
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* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or 3 {{Card|Estate|Estates}} when trashed
 +
* [[Dark Ages]]: {{Card|Sir Vander}} - gains a Gold when trashed
 +
* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
 +
* [[Guilds]]: {{Card|Masterpiece}} - can gain Silvers when bought
 +
* [[Guilds]]: {{Card|Stonemason}} - can gain 2 Action cards when bought
 +
* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
* [[Adventures]]: {{Event|Alms}} - gain a cheap card if you have no Treasures in play
 
* [[Adventures]]: {{Event|Quest}} - gains a Gold if you discard the right things
 
* [[Adventures]]: {{Event|Pilgrimage}} - gain copies of up to 3 cards in play
 
* [[Adventures]]: {{Event|Ball}} - gain 2 cheap cards
 
* [[Adventures]]: {{Event|Raid}} - gain a Silver per Silver in play
 
* [[Adventures]]: {{Event|Seaway}} - gain a cheap card, put your +1 Buy token on its pile
 
* [[Adventures]]: {{Event|Trade}} - gains up to 2 Silvers, if you trash cards
 
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
* [[Empires]]: {{Event|Triumph}} - gains an Estate
+
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
* [[Empires]]: {{Event|Annex}} - gains a Duchy
+
* [[Empires]]: {{Event|Advance}} - gains an Action costing up to {{Cost|6}} if you trash an Action
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* [[Empires]]: {{Event|Delve}} - gains a Silver
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* [[Empires]]: {{Event|Banquet}} - gains 2 Coppers and a non-Victory card costing up to {{Cost|5}}
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* [[Empires]]: {{Event|Ritual}} - gains a {{Card|Curse}}
+
* [[Empires]]: {{Event|Wedding}} - gains a Gold
+
* [[Empires]]: {{Event|Windfall}} - gains 3 Golds if your deck and discard pile are empty
+
* [[Empires]]: {{Event|Conquest}} - gains 2 Silvers
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* [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}}
+
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
* [[Renaissance]]: {{Card|Experiment}} - always gained in pairs
+
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
* [[Promo]]: {{Event|Summon}} - gains and sets aside a cheap card, and plays it at the start of your next turn
+
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
 +
* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed
 +
* [[Plunder (expansion)|Plunder]]: {{card|Doubloons}} - gains a {{card|Gold}} when gained
 +
* [[Plunder (expansion)|Plunder]]: {{trait|Fawning}} - gains the Fawning card when a {{card|Province}} is gained
 +
* [[Plunder (expansion)|Plunder]]: {{card|Wealthy Village}} - can gain [[Loot]] when gained
 +
* [[Plunder (expansion)|Plunder]]: {{card|Jewelled Egg}} - gains Loot when trashed
 +
* [[Plunder (expansion)|Plunder]]: {{trait|Cursed}} - makes you gain [[Loot]] and a {{card|Curse}} whenever you gain from a specific pile.
 +
 
 +
For a list of [[Event]]s that gain cards, see [[Gaining Event#List of Gaining Events|here]]
  
Though it does not gain a card, {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.
+
===Edge cases===
 +
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 +
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
 
[[Category:Other card categories]]
 
[[Category:Other card categories]]

Latest revision as of 21:19, 20 February 2024

Workshop, a gainer card.

A gainer is any card which allows you to gain cards without buying them. The simplest example is WorkshopWorkshop.jpg. They often work well with GardensGardens.jpg strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up engine components, especially cheap ones.

Cards that allow you to trash one card and gain another, like RemodelRemodel.jpg, are usually considered to be in a separate category from gainers, since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a three-pile ending.

Contents

[edit] Types of gainers

Cards in italics have been removed.

[edit] Workshop variants

These cards let you gain cards costing up to $4. Many of them work well in combinations with cost reduction methods like HighwayHighway.jpg, which will let you gain more expensive cards than you usually can.

[edit] Gainers with a cost limit other than 4

FeastFeast.jpg, WishWish.jpg, and Spell ScrollSpell Scroll.jpg gain a card, but as one-shots act more as temporary replacements than gainers.

[edit] Gainers depending on cards played

These cards can gain with no cost restriction; what cards they can gain depends on whether or not copies of those cards are in play when the gainer is used, or played while the gainer is resolving.

FriendlyFriendly.jpg, from Plunder, resembles Way of the Rat, but lets you discard a card, rather than play it, to gain a copy.

ChangelingChangeling.jpg, from Nocturne, is another one-shot gainer; which can gain copies of cards in play.

[edit] Trash gainers

These cards can gain cards out of the Trash instead of the supply:

ThiefThief.jpg and Noble BrigandNoble Brigand.jpg technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.

[edit] On-buy/gain gainers

These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.

[edit] Treasure gainers

Certain cards allow you to gain only Treasures. Some of them gain only specific Treasures; others gain whatever Treasure happens to be available. Lists of Silver gainers and Gold gainers can be found at the articles for SilverSilver.jpg and GoldGold.jpg; other Treasure gainers are listed here:

[edit] Other specific-card gainers

For a list of EstateEstate.jpg gainers, see here. For a list of DuchyDuchy.jpg gainers, see here. For a list of ProvinceProvince.jpg gainers, see here. For a list of HorseHorse.jpg gainers, see here.

[edit] When gain/buy/trash gainers

For a list of Events that gain cards, see here

[edit] Edge cases

  • Though Nocturne: ChangelingChangeling.jpg trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a one-shot Changeling acts more as a temporary replacement than a gainer.
  • Though it does not gain a card, Menagerie: Camel TrainCamel Train.jpg does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).


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