Treasure
Treasure is a card type that may be played during a player's Buy phase. Most Treasures provide some + (Horn of Plenty and Ducat being the chief exceptions), and some Treasures have other effects as well. Unlike Action cards, any number of Treasure cards may be played in any order. Action cards that give + are not considered Treasures (unless under the effect of the Project Capitalism), and there were no Action–Treasure cards until Crown from Empires.
Treasure cards have yellow frames. There are five basic Treasure cards: Copper, Silver, and Gold, which are in the supply in every Dominion game; Potion, which is added when cards from Alchemy with in the cost are available; and Platinum, which may be added in games using Prosperity cards. There are 21 Kingdom Treasure cards, the greatest number of which are from Prosperity, which has Treasure as a sub-theme. Diadem and Spoils are special Treasures that may be gained from outside the Supply by particular Action cards; Heirlooms are special Treasures that each replace a player's starting Copper when a particular Action cards is in the kingdom.
The strategy of buying only Treasure cards and, in the endgame, Victory cards, is called Big Money. This may be the best strategy in some "weak" kingdoms, but is usually outclassed by adding a few Action cards to the Big Money deck, or by Action-heavy engine strategies.
Contents |
List of Treasure Cards
Basic
Kingdom
- Fool's Gold, Coin of the Realm, Ducat
- Loan, Humble Castle
- Masterpiece
- Philosopher's Stone
- Quarry, Talisman, Rocks
- Contraband, Royal Seal, Venture, Horn of Plenty, Cache, Counterfeit, Ill-Gotten Gains, Relic, Treasure Trove, Plunder, Capital, Charm, Crown, Idol, Scepter, Spices, Stash
- Harem, Hoard
- Bank
- Fortune
Non-Supply
Heirlooms
Cards that interact with Treasure cards
Cards in italics have been removed.
- Dominion: Merchant, Bureaucrat, Thief, Bandit, Mine, Adventurer
- Intrigue: Coppersmith, Ironworks, Courtier, Replace, Trading Post, Tribute
- Seaside: Cutpurse, Pirate Ship, Treasure Map, Explorer
- Alchemy: Herbalist, Transmute, Apothecary, Alchemist
- Prosperity: Loan, Counting House, Mint, Mountebank, Rabble, Venture, Grand Market, Hoard, Bank
- Cornucopia: Bag of Gold, Trusty Steed, Farming Village
- Hinterlands: Fool's Gold, Tunnel, Jack of all Trades, Noble Brigand, Spice Merchant, Trader, Cache, Embassy, Ill-Gotten Gains, Mandarin, Stables
- Dark Ages: Poor House, Beggar, Squire, Forager, Market Square, Feodum, Ironmonger, Marauder, Bandit Camp, Count, Counterfeit, Sir Vander, Pillage
- Guilds: Masterpiece, Plaza, Taxman, Soothsayer
- Adventures: Treasure Hunter, Hero, Amulet, Magpie, Miser, Storyteller, Treasure Trove, Alms, Quest, Raid, Trade
- Empires: Royal Blacksmith, Encampment, Settlers, Haunted Castle, Catapult, Rocks, Fortune, Sacrifice, Crown, Legionary, Delve, Banquet, Wedding, Windfall, Conquest, Aqueduct, Bandit Fort, Fountain, Keep, Palace
- Nocturne: Monastery, Lucky Coin, Leprechaun, Devil's Workshop, Skulk, Crypt, Pooka, Tragic Hero, The Earth's Gift, The Mountain's Gift, The Sky's Gift, Bad Omens, Envy, Fear, Greed, Locusts
- Renaissance: Ducat, Sculptor, Treasurer
- Promo: Black Market, Sauna, Governor
Trivia
In other languages
- Czech: Peníze
- Dutch: Geld
- Finnish: Raha (lit. money)
- French: Trésor
- German: Geld (lit. money)
- Polish: Skarb
- Russian: Сокровище (pron. sokrovishshye)