Cornucopia & Guilds

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Cornucopia & Guilds
Info
Type Combo Expansion
Icon
Cards 300
262 (26 sets)
26
6 (1st only)
Other Card(s)
5 Prize cards (1st only)
1 Bane Marker (1st only)
12 Reward cards (2nd only)
Additional Material(s)  
  • 6 Coffers mats
Release June 2015 (1st) / March 2024 (2nd)
Cover artist Matthias Catrein & Alayna Danner (1st)
Jessi J (2nd)
Official Rulebook PDF

Dominion: Cornucopia & Guilds is a Dominion expansion that contains the expansions Cornucopia and Guilds, which are no longer printed separately. See their individual pages for information on their first editions. The revised edition of this combined expansion, released in 2018, included three new items. First, it came with a special Bane card to act as a marker for Young Witch. Second, it included 6 Coffers mats for use with certain cards that mention Coffers. And third, it included a new combined rules for both expansions, which also reflects changes made in the revised edition of the game.

The Second Edition of this box received new box art, and replaced certain first edition cards with new ones, like other Second Editions, and includes updated Coffers mats.

Contents

Kingdom cards, second edition

Cards with an asterisk (*) were added in the second edition.

Joust gives access to the Reward pile, 6 unique cards (though 2 copies of each are used in 3+ player games):

Removed first-edition Kingdom cards

These cards were included in the first edition, and removed from the second edition.

Tournament gives access to the Prize pile, 5 unique cards:

Additional materials

Mats

Tokens

Additional rules

Preparation

  • In games using Young Witch, choose an additional Kingdom card costing $2 or $3, and put its pile into the Supply. This is the "Bane" pile referred to by Young Witch; cards that start the game in this pile are "Bane cards." You may choose the card any way you like; for example using the randomizers. Cards from this pile are in the Supply and can be gained like other cards. Do any setup the Bane card requires.
  • In games using Ferryman, choose an additional Kingdom card costing $3 or $4, and put its pile near the Supply. This pile is not part of the Supply, and these cards can only be gained via gaining a Ferryman. Do any setup the chosen card requires.
  • In games using Joust, set the Rewards out near the Supply. Use one of each for 2 players, or two of each for 3-6 players. These are not in the Supply, and can only be gained via Joust.
  • In games using Baker, Butcher, Candlestick Maker, Footpad, Joust, Merchant Guild, or Plaza, put the Coin tokens in a pile near the Supply, and each player takes a Coffers mat. In games using Baker, each player starts the game with a single Coin token on their Coffers mat. Otherwise, each player starts with no tokens on their mat.

Coffers

Cornucopia & Guilds has mats for tracking Coffers, which let you save $ for later.

  • Cards say "+1 Coffers" to mean, add a token to your Coffers mat. A token there can be removed at any time during your turn, for +$.
  • Any number of tokens can be removed at once, each giving +$1.
  • Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in some other Dominion expansions; they can be mixed together.
  • Tokens being used other ways cannot be removed for +$1; just tokens on the Coffers mat.
  • Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players.

Overpay

Some cards can be "overpaid" for. The costs for these cards have a "+" next to the coin symbol. A player may pay any additional amount for such a card, and then gets an effect based on how much extra was paid.

  • Potions (from Dominion: Alchemy) may be used in overpaid amounts if desired, although this is only meaningful with Stonemason.
  • Debt (from Dominion: Empires) cannot be overpaid.
  • Players may choose not to overpay, even if they have extra coins, but cannot choose to overpay $0; to overpay, a player has to actually pay more than the cost.
  • Players can only overpay for a card when buying it, not when gaining it some other way.
  • Overpaying itself happens when a card is bought; however "overpay" abilities happen when the card is gained, and are timed with other such abilities.
  • The "+" is just a reminder; a card with a "+" in its cost still has its normal cost for all purposes. For example, Infirmary costs $3, so it can be the card set aside for Ferryman.
  • Reducing the costs of cards via cards like Renown does not make overpaying cheaper; for example if you had $5 and two Renowns in play and bought Farrier, Farrier would cost $0, and overpaying with your $5 would still only give you +5 Cards at end of turn.

Cards gallery

Kingdom cards

Sort by Name

Rewards

Sort by Name


Removed cards

Sort by Name

Prizes

Sort by Name


Trivia

Official box art.

The official Rio Grande Games website lists it as "Cornucopia & Guilds", in contradiction of the title on the box of the first edition.

Other Languages

References

Recommended sets of 10

Cornucopia & Guilds only

Misfortune [images]
Advisor Candlestick Maker Carnival Fairgrounds Farmhands
Horn of Plenty Infirmary Jester Merchant Guild Soothsayer
Baking Contest [images]
Baker Farrier Hamlet Herald Hunting Party
Joust Menagerie Remake Shop Stonemason

Cornucopia & Guilds & Dominion

Bounty of the Hunt [images]
Ferryman Horn of Plenty Hunting Party Joust Menagerie
Cellar Festival Militia Moneylender Smithy
Landscapes and Additional Cards
Pile for Ferryman
Farrier
Gilding the Lily [images]
Candlestick Maker Footpad Plaza Remake Young Witch
Library Market Merchant Remodel Sentry
Landscapes and Additional Cards
Bane pile:
Vassal

Cornucopia & Guilds & Intrigue

The Spice of Life [images]
Fairgrounds Horn of Plenty Joust Remake Young Witch
Courtier Courtyard Diplomat Mining Village Replace
Landscapes and Additional Cards
Bane pile:
Wishing Well
Tricks of the Trade [images]
Butcher Herald Journeyman Soothsayer Stonemason
Conspirator Masquerade Mill Nobles Secret Passage

Cornucopia & Guilds & Seaside

Collecting [images]
Fairgrounds Farmhands Farrier Footpad Hunting Party
Blockade Fishing Village Monkey Smugglers Tide Pools
Island Builder [images]
Advisor Baker Merchant Guild Plaza Stonemason
Island Native Village Salvager Sea Chart Treasury

Cornucopia & Guilds & Alchemy

Clown College [images]
Candlestick Maker Carnival Herald Infirmary Jester
Menagerie Apothecary Familiar Golem University
Landscapes and Additional Cards
Potion

Cornucopia & Guilds & Prosperity

Detours [images]
Farmhands Horn of Plenty Jester Joust Remake
Clerk Crystal Ball Forge Hoard Magnate
Landscapes and Additional Cards
Platinum Colony
Quarrymen [images]
Baker Butcher Candlestick Maker Merchant Guild Soothsayer
Charlatan City Expand Grand Market Quarry
Landscapes and Additional Cards
Platinum Colony

Cornucopia & Guilds & Hinterlands

Blue Harvest [images]
Farrier Ferryman Hamlet Horn of Plenty Joust
Fool's Gold Trail Tunnel Weaver Witch's Hut
Landscapes and Additional Cards
Pile for Ferryman
Guard Dog
Exchanges [images]
Butcher Herald Soothsayer Stonemason Young Witch
Border Village Cauldron Develop Stables Trader
Landscapes and Additional Cards
Bane pile:
Oasis

Cornucopia & Guilds & Dark Ages

Dark Carnival [images]
Fairgrounds Ferryman Hamlet Horn of Plenty Menagerie
Cultist Death Cart Hermit Junk Dealer Knights
Landscapes and Additional Cards
Pile for Ferryman
Fortress
Ruins Shelters
Stoneground [images]
Advisor Farrier Plaza Shop Stonemason
Hunting Grounds Ironmonger Procession Marauder Rogue
Landscapes and Additional Cards
Ruins Shelters

Cornucopia & Guilds & Adventures

The Hero's Return [images]
Carnival Farmhands Footpad Menagerie Shop
Artificer Miser Page Ranger Relic
Landscapes and Additional Cards
Travelling Fair
Queen of Tan [images]
Advisor Herald Journeyman Merchant Guild Young Witch
Duplicate Guide Ratcatcher Royal Carriage Transmogrify
Landscapes and Additional Cards
Bane pile:
Coin of the Realm
Pathfinding Save

Cornucopia & Guilds & Empires

Zookeepers [images]
Ferryman Menagerie Jester Remake Shop
Groundskeeper Overlord Sacrifice Settlers/Bustling Village Wild Hunt
Landscapes and Additional Cards
Pile for Ferryman
Villa
Annex Colonnade
Cash Flow [images]
Baker Carnival Herald Infirmary Soothsayer
Castles City Quarter Engineer Gladiator/Fortune Royal Blacksmith
Landscapes and Additional Cards
Baths Mountain Pass

Cornucopia & Guilds & Nocturne

The Endless Fair [images]
Baker Carnival Fairgrounds Farmhands Merchant Guild
Devil's Workshop Exorcist Monastery Pixie Shepherd
Landscapes and Additional Cards
Boons
Happy Chaos [images]
Carnival Infirmary Jester Shop Young Witch
Blessed Village Changeling Faithful Hound Sacred Grove Secret Cave
Landscapes and Additional Cards
Bane pile:
Leprechaun
Boons Hexes

Cornucopia & Guilds & Renaissance

Combo Corner [images]
Farrier Ferryman Horn of Plenty Jester Stonemason
Ducat Experiment Hideout Sculptor Seer
Landscapes and Additional Cards
Pile for Ferryman
Mountain Village
Canal
Filling the Coffers [images]
Baker Butcher Farrier Merchant Guild Plaza
Priest Recruiter Spices Swashbuckler Treasurer
Landscapes and Additional Cards
City Gate Star Chart

Cornucopia & Guilds & Menagerie

Living in Exile [images]
Farmhands Footpad Hamlet Infirmary Journeyman
Gatekeeper Hostelry Livery Scrap Stockpile
Landscapes and Additional Cards
Enclave Way of the Mule
Thrill of the Hunt [images]
Butcher Carnival Hamlet Hunting Party Joust
Black Cat Bounty Hunter Camel Train Mastermind Village Green
Landscapes and Additional Cards
Pursue Way of the Rat

Cornucopia & Guilds & Allies

Huge Collections [images]
Advisor Fairgrounds Hunting Party Plaza Shop
Clashes Contract Forts Galleria Sentinel
Landscapes and Additional Cards
Woodworkers' Guild
Forest Scouts [images]
Butcher Candlestick Maker Farmhands Footpad Journeyman
Augurs Emissary Innkeeper Royal Galley Sentinel
Landscapes and Additional Cards
Forest Dwellers

Cornucopia & Guilds & Plunder

Of Heralds and Hunters [images]
Fairgrounds Herald Infirmary Soothsayer Stonemason
Cabin Boy Flagship Fortune Hunter Pendant Pickaxe
Landscapes and Additional Cards
Trait for Fortune Hunter
Inspiring
Through the Swamp [images]
Baker Hamlet Horn of Plenty Menagerie Merchant Guild
Cage Pilgrim Swamp Shacks Taskmaster Tools
Landscapes and Additional Cards
Trait for Pilgrim
Patient
Journey

Cornucopia & Guilds & Rising Sun

Winter Solstice [images]
Advisor Baker Farrier Hunting Party Jester
Change Daimyo Gold Mine Snake Witch Tea House
Landscapes and Additional Cards
Harsh Winter
From the Shadows [images]
Carnival Farmhands Horn of Plenty Infirmary Shop
Alley Artist Fishmonger Poet Tanuki
Landscapes and Additional Cards
Gather Rapid Expansion


First Edition Kingdoms


Dominion Products
Sets DominionIntrigueSeasideAlchemyProsperityCornucopia & GuildsHinterlandsDark AgesAdventures • EmpiresNocturneRenaissanceMenagerieAlliesPlunderRising SunPromo
Collections Big BoxSpecial Edition (German) • Alchemy & Cornucopia (Japanese, German, Dutch)
Accessories Base CardsUpdate PacksPlay Mat • Base Cards MatCollectors CaseDominion Chest
Retired Products CornucopiaGuilds
Cards $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown) • Merchant GuildSoothsayer $6 Fairgrounds
Removed cards $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Combos and Counters Masterpiece/Feodum
Other concepts CoffersOverpayNaming cards