Treasure
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===What cards should be treasures?=== | ===What cards should be treasures?=== | ||
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− | {{Set|Prosperity}} had a theme of treasures that did things. Originally many of them were "when you spend this," but that created questions that I could solve by going either to "when you play this" or "while this is in play." | + | |Text={{Set|Prosperity}} had a theme of treasures that did things. Originally many of them were "when you spend this," but that created questions that I could solve by going either to "when you play this" or "while this is in play." |
Since other sets don't have that theme, they don't have treasures that do something when played unless there's a compelling reason for them. It's not that an action with +1 action could be a treasure; it has to want to be a treasure. Only one card has been tried both ways - {{Card|Horn of Plenty}} was an action, and switched to being a treasure in order to count treasures you'd played (in the simplest way). {{Card|Diadem}}, {{Card|Ill-Gotten Gains}}, and {{Card|Fool's Gold}} all do something when played just to let them be worth varying amounts. {{Card|Spoils}} does something to be one-use. {{Card|Counterfeit}} is specifically a {{Card|Throne Room}} for treasures, it plays treasures and so naturally it's a treasure (while some people like that {{Card|Black Market}} plays treasures in the action phase, it's too confusing to be worth doing again). | Since other sets don't have that theme, they don't have treasures that do something when played unless there's a compelling reason for them. It's not that an action with +1 action could be a treasure; it has to want to be a treasure. Only one card has been tried both ways - {{Card|Horn of Plenty}} was an action, and switched to being a treasure in order to count treasures you'd played (in the simplest way). {{Card|Diadem}}, {{Card|Ill-Gotten Gains}}, and {{Card|Fool's Gold}} all do something when played just to let them be worth varying amounts. {{Card|Spoils}} does something to be one-use. {{Card|Counterfeit}} is specifically a {{Card|Throne Room}} for treasures, it plays treasures and so naturally it's a treasure (while some people like that {{Card|Black Market}} plays treasures in the action phase, it's too confusing to be worth doing again). |
Revision as of 00:10, 25 September 2021
Treasure is a card type that may be played during a player's Buy phase. Most Treasures provide some + (Horn of Plenty and Ducat being the chief exceptions), and some Treasures have other effects as well. Unlike Action cards, any number of Treasure cards may be played in any order. Action cards that give + are not considered Treasures (unless under the effect of the Project Capitalism), and there were no Action–Treasure cards until Crown from Empires.
Treasure cards have yellow frames. There are five basic Treasure cards: Copper, Silver, and Gold, which are in the supply in every Dominion game; Potion, which is added when cards from Alchemy with in the cost are available; and Platinum, which may be added in games using Prosperity cards. There are 31 Kingdom Treasure cards, the greatest number of which are from Prosperity, which has Treasure as a sub-theme. Diadem and Spoils are special Treasures that may be gained from outside the Supply by particular Action cards; Heirlooms are special Treasures that each replace a player's starting Copper when a particular Action cards is in the kingdom.
The strategy of buying only Treasure cards and, in the endgame, Victory cards, is called Big Money. This may be the best strategy in some "weak" kingdoms, but is usually outclassed by adding a few Action cards to the Big Money deck, or by Action-heavy engine strategies.
Contents |
List of Treasure Cards
Basic
Kingdom
- Fool's Gold, Coin of the Realm, Ducat, Supplies
- Loan, Humble Castle, Stockpile
- Masterpiece
- Philosopher's Stone
- Quarry, Talisman, Rocks
- Contraband, Royal Seal, Venture, Horn of Plenty, Cache, Counterfeit, Ill-Gotten Gains, Relic, Treasure Trove, Plunder, Capital, Charm, Crown, Idol, Scepter, Spices, Stash
- Harem, Hoard
- Bank
- Fortune
Non-Supply
Heirlooms
Cards that interact with Treasure cards
Cards in italics have been removed. Cards in bold interact with all Treasure cards, the others just interact with specific Treasures (usually Copper, Silver, Gold and/or Potion).
- Dominion: Merchant, Bureaucrat, Moneylender, Thief, Bandit, Mine, Adventurer
- Intrigue: Coppersmith, Ironworks, Courtier, Replace, Trading Post, Tribute
- Seaside: Cutpurse, Pirate Ship, Treasure Map, Explorer
- Alchemy: Herbalist, Transmute, Apothecary, Alchemist
- Prosperity: Loan, Counting House, Mint, Mountebank, Rabble, Venture, Grand Market, Hoard, Bank
- Cornucopia: Bag of Gold, Trusty Steed, Farming Village
- Hinterlands: Fool's Gold, Tunnel, Jack of all Trades, Noble Brigand, Spice Merchant, Trader, Cache, Embassy, Ill-Gotten Gains, Mandarin, Stables
- Dark Ages: Poor House, Beggar, Squire, Forager, Market Square, Feodum, Ironmonger, Marauder, Bandit Camp, Count, Counterfeit, Sir Vander, Pillage
- Guilds: Masterpiece, Plaza, Taxman, Soothsayer
- Adventures: Treasure Hunter, Hero, Amulet, Magpie, Miser, Storyteller, Treasure Trove, Alms, Quest, Raid, Trade
- Empires: Royal Blacksmith, Encampment, Settlers, Haunted Castle, Catapult, Rocks, Fortune, Sacrifice, Crown, Legionary, Delve, Banquet, Wedding, Windfall, Conquest, Aqueduct, Bandit Fort, Fountain, Keep, Palace
- Nocturne: Monastery, Lucky Coin, Leprechaun, Devil's Workshop, Skulk, Crypt, Pooka, Tragic Hero, The Earth's Gift, The Mountain's Gift, The Sky's Gift, Bad Omens, Envious, Fear, Greed, Locusts
- Renaissance: Ducat, Sculptor, Treasurer, Treasure Chest, Silos, Guildhall
- Menagerie: Camel Train, Scrap, Groom, Hostelry, Gatekeeper, Wayfarer, Gamble, Commerce, Reap, Enclave, Alliance, Way of the Camel, Way of the Rat
- Promo: Black Market, Sauna, Governor
Trivia
In other languages
- Czech: Peníze
- Dutch: Geld
- Finnish: Raha (lit. money)
- French: Trésor
- German: Geld (lit. money)
- Polish: Skarb
- Russian: Сокровище (pron. sokrovishshye)
What cards should be treasures?
Since other sets don't have that theme, they don't have treasures that do something when played unless there's a compelling reason for them. It's not that an action with +1 action could be a treasure; it has to want to be a treasure. Only one card has been tried both ways - Horn of Plenty was an action, and switched to being a treasure in order to count treasures you'd played (in the simplest way). Diadem, Ill-Gotten Gains, and Fool's Gold all do something when played just to let them be worth varying amounts. Spoils does something to be one-use. Counterfeit is specifically a Throne Room for treasures, it plays treasures and so naturally it's a treasure (while some people like that Black Market plays treasures in the action phase, it's too confusing to be worth doing again).
I am not seeing the +1 Action cards that want to be treasures. Obv. anything that also draws cards is unhappy to be a treasure. Forager could be a treasure that makes a variable amount. Rebuild has no reason to be a treasure. Bag of Gold sounds like a treasure, but makes ; even though Horn of Plenty is a treasure worth , that's not something to do for no good reason. Ruined Village for sure did not want to be a treasure.
So overall there's just Forager. I did not consider making Forager a treasure. I applied no rule of thumb; I just never considered it. It was an action and nothing said "wait let's think about this."