Gainer

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(moved Masterpiec, Feodum, Rocks, removed Skulk (from Gold))
(moved Sir Vander / removed double entries Experiment - Duchess - Crumbling Castle)
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* [[Dark Ages]]: {{Card|Squire}}, {{Card|Beggar}}
 
* [[Dark Ages]]: {{Card|Squire}}, {{Card|Beggar}}
 
* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}
 
* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}
* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}, {{Card|Crumbling Castle}}
+
* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}
 
* [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}}
 
* [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}}
 
* [[Promo]]:  {{Card|Governor}}
 
* [[Promo]]:  {{Card|Governor}}
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* [[Cornucopia]]: {{Card|Bag of Gold}}
 
* [[Cornucopia]]: {{Card|Bag of Gold}}
 
* [[Hinterlands]]: {{Card|Fool's Gold}}, {{Card|Tunnel}}
 
* [[Hinterlands]]: {{Card|Fool's Gold}}, {{Card|Tunnel}}
* [[Dark Ages]]: {{Card|Market Square}}, {{Card|Sir Vander}}
+
* [[Dark Ages]]: {{Card|Market Square}}
 
* [[Guilds]]: {{Card|Soothsayer}}
 
* [[Guilds]]: {{Card|Soothsayer}}
 
* [[Adventures]]: {{Card|Treasure Trove}}, {{Event|Quest}}
 
* [[Adventures]]: {{Card|Treasure Trove}}, {{Event|Quest}}
 
* [[Empires]]: {{Card|Fortune}}, {{Card|Haunted Castle}}, {{Event|Wedding}}, {{Event|Windfall}}
 
* [[Empires]]: {{Card|Fortune}}, {{Card|Haunted Castle}}, {{Event|Wedding}}, {{Event|Windfall}}
* [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}} (if you've gained no other cards that turn), {{Boon|The Sky's Gift}}
+
* [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}}, {{Boon|The Sky's Gift}}
 
* [[Renaissance]]: {{Artifact|Treasure Chest}}
 
* [[Renaissance]]: {{Artifact|Treasure Chest}}
 
* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
 
* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
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* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
 
* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
 
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever card is on top of the opponent's deck
 
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever card is on top of the opponent's deck
* [[Hinterlands]]: {{Card|Duchess}}—can gain another {{Card|Duchess}}
 
 
* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}}
 
* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}}
 
* [[Dark Ages]]: {{Card|Rats}}—gains additional copies of Rats
 
* [[Dark Ages]]: {{Card|Rats}}—gains additional copies of Rats
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* [[Empires]]: {{Event|Dominate}}—gains a Province
 
* [[Empires]]: {{Event|Dominate}}—gains a Province
 
* [[Empires]]: {{Card|Sprawling Castle}}—can gain a {{Card|Duchy}} or {{Card|Estate}}s
 
* [[Empires]]: {{Card|Sprawling Castle}}—can gain a {{Card|Duchy}} or {{Card|Estate}}s
* [[Nocturne]]: {{Card|Devil's Workshop}}—gains an {{Card|Imp}} (if you've gained 2+ other cards that turn)
+
* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}}
* [[Nocturne]]: {{Card|Leprechaun}}—gains a {{Card|Wish}} if you have exactly 7 cards in play
+
* [[Nocturne]]: {{Card|Leprechaun}}—can gains a {{Card|Wish}}
* [[Nocturne]]: {{Card|Tormentor}}—gain an Imp (if you don't have any other cards in play)
+
* [[Nocturne]]: {{Card|Tormentor}}—can gain an Imp
 
* [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}}
 
* [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}}
 
* [[Nocturne]]: {{Card|Haunted Mirror}}—can gain a {{Card|Ghost}}
 
* [[Nocturne]]: {{Card|Haunted Mirror}}—can gain a {{Card|Ghost}}
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* [[Nocturne]]: {{Hex|Locusts}}—can gain a {{Card|Curse}}
 
* [[Nocturne]]: {{Hex|Locusts}}—can gain a {{Card|Curse}}
 
* [[Nocturne]]: {{Hex|Plague}}—gains a {{Card|Curse}}
 
* [[Nocturne]]: {{Hex|Plague}}—gains a {{Card|Curse}}
* [[Renaissance]]: {{Card|Experiment}}
 
  
 
{{Card|Changeling}} gains a copy of a card you have in play, but as a [[one-shot]] acts more as a temporary replacement than a gainer.
 
{{Card|Changeling}} gains a copy of a card you have in play, but as a [[one-shot]] acts more as a temporary replacement than a gainer.
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* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
 +
* [[Hinterlands]]: {{Card|Cache}} - gains two Coppers when gained
 
* [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy
 
* [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy
* [[Hinterlands]]: {{Card|Cache}} - comes with two Coppers when gained
 
* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
 
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
 
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 +
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
 
* [[Dark Ages]]: {{Card|Feodum}} - gains 3 Silvers when trashed
 
* [[Dark Ages]]: {{Card|Feodum}} - gains 3 Silvers when trashed
 
* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or 3 {{Card|Estate|Estates}} when trashed
 
* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or 3 {{Card|Estate|Estates}} when trashed
 +
* [[Dark Ages]]: {{Card|Sir Vander}} - gains a Gold when trashed
 +
* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
 
* [[Guilds]]: {{Card|Masterpiece}} - can gain Silvers when bought
 
* [[Guilds]]: {{Card|Masterpiece}} - can gain Silvers when bought
 
* [[Guilds]]: {{Card|Stonemason}} - can gain 2 Action cards when bought
 
* [[Guilds]]: {{Card|Stonemason}} - can gain 2 Action cards when bought
* [[Adventures]]: {{Card|Messenger}} - gains all players a copy of the same cheap card
+
* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
* [[Adventures]]: {{Event|Alms}} - gain a cheap card if you have no Treasures in play
+
* [[Adventures]]: {{Event|Alms}} - can gain a card costing up to {{Cost|4}}
* [[Adventures]]: {{Event|Quest}} - gain a Gold if you discard the right things
+
* [[Adventures]]: {{Event|Quest}} - can gain a Gold if you discard numbered card combinations
* [[Adventures]]: {{Event|Pilgrimage}} - gain copies of up to 3 cards in play
+
* [[Adventures]]: {{Event|Pilgrimage}} - can gain copies of up to 3 cards in play
* [[Adventures]]: {{Event|Ball}} - gain 2 cards costing up to {{Cost|4}}
+
* [[Adventures]]: {{Event|Ball}} - gains 2 cards costing up to {{Cost|4}}
* [[Adventures]]: {{Event|Raid}} - gain a Silver per Silver in play
+
* [[Adventures]]: {{Event|Raid}} - gains a Silver per Silver in play
* [[Adventures]]: {{Event|Seaway}} - gain a card costing up to {{Cost|4}}, put your +1 Buy token on its pile
+
* [[Adventures]]: {{Event|Seaway}} - gains a Action card costing up to {{Cost|4}}
* [[Adventures]]: {{Event|Trade}} - gains up to 2 Silvers, if you trash cards
+
* [[Adventures]]: {{Event|Trade}} - can gain Silvers if you trash cards
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
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* [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}}
 
* [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}}
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
* [[Renaissance]]: {{Card|Experiment}} - always gained in pairs
+
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
* [[Promo]]: {{Event|Summon}} - gains and sets aside a cheap card, and plays it at the start of your next turn
+
* [[Promo]]: {{Event|Summon}} - gains card costing up to {{Cost|4}}
  
 
Though it does not gain a card, {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.
 
Though it does not gain a card, {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.

Revision as of 11:51, 31 July 2019

Workshop, a gainer card.

A gainer is any card which allows you to gain cards without buying them. The simplest example is WorkshopWorkshop.jpg. They often work well with GardensGardens.jpg strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up engine components, especially cheap ones.

Cards that allow you to trash one card and gain another, like RemodelRemodel.jpg, are usually considered to be in a separate category from gainers, since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a three-pile ending.

Contents

Types of gainers

Cards in italics have been removed.

Workshop variants

These cards let you gain cards up to a particular maximum cost. Most of them work well in combinations with cards like HighwayHighway.jpg, which will let you gain more expensive cards than you usually can.

FeastFeast.jpg and WishWish.jpg gain a card, but as one-shots act more as temporary replacements than gainers.

Trash gainers

These cards can gain cards out of the Trash instead of the supply:

ThiefThief.jpg and Noble BrigandNoble Brigand.jpg technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.

On-buy/gain gainers

These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.

Silver gainers

Since SilverSilver.jpg is present in every game, and is often a useful card but rarely powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus.

Gold gainers

These cards are able to gain a GoldGold.jpg, often at some cost such as having to trash a card.

Other treasure gainers

These cards can be used to gain other Treasures—some specifically CopperCopper.jpg or SpoilsSpoils.jpg; others whatever Treasure happens to be available.

Other specific-card gainers

ChangelingChangeling.jpg gains a copy of a card you have in play, but as a one-shot acts more as a temporary replacement than a gainer.

When gain/buy/trash gainers

Though it does not gain a card, InheritanceInheritance.jpg does set aside a card from the Supply that is included in your deck at the end of the game.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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