Gainer

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(Silver gainers: deleted Embassy: it is not you who gains the silver when you gain embassy)
(moved Masterpiec, Feodum, Rocks, removed Skulk (from Gold))
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* [[Cornucopia]]: {{Card|Trusty Steed}}
 
* [[Cornucopia]]: {{Card|Trusty Steed}}
 
* [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}}
 
* [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}}
* [[Dark Ages]]: {{Card|Squire}}, {{Card|Beggar}}, {{Card|Feodum}} (has an on-trash Silver-gaining effect)
+
* [[Dark Ages]]: {{Card|Squire}}, {{Card|Beggar}}
* [[Guilds]]: {{Card|Masterpiece}} has an on-buy Silver-gaining effect
+
 
* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}
 
* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}
* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}, {{Card|Crumbling Castle}},  {{Card|Rocks}} (has an on-gain and on-trash Silver-gaining effect)
+
* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}, {{Card|Crumbling Castle}}
 
* [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}}
 
* [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}}
 
* [[Promo]]:  {{Card|Governor}}
 
* [[Promo]]:  {{Card|Governor}}
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* [[Adventures]]: {{Card|Treasure Trove}}, {{Event|Quest}}
 
* [[Adventures]]: {{Card|Treasure Trove}}, {{Event|Quest}}
 
* [[Empires]]: {{Card|Fortune}}, {{Card|Haunted Castle}}, {{Event|Wedding}}, {{Event|Windfall}}
 
* [[Empires]]: {{Card|Fortune}}, {{Card|Haunted Castle}}, {{Event|Wedding}}, {{Event|Windfall}}
* [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}} (if you've gained no other cards that turn), {{Card|Skulk}}, {{Boon|The Sky's Gift}}
+
* [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}} (if you've gained no other cards that turn), {{Boon|The Sky's Gift}}
* [[Renaissance]]: {{card|Swashbuckler}} (via {{artifact|Treasure Chest}})
+
* [[Renaissance]]: {{Artifact|Treasure Chest}}
 
* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
 
* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
  
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* [[Hinterlands]]: {{Card|Cache}} - comes with two Coppers when gained
 
* [[Hinterlands]]: {{Card|Cache}} - comes with two Coppers when gained
 
* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
 
* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
* [[Dark Ages]]: {{Card|Death Cart}} - gains two [[Ruins]] when gained
+
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when trashed
+
* [[Dark Ages]]: {{Card|Feodum}} - gains 3 Silvers when trashed
* [[Guilds]]: {{Card|Stonemason}} - can gain two Action cards when bought
+
* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or 3 {{Card|Estate|Estates}} when trashed
 +
* [[Guilds]]: {{Card|Masterpiece}} - can gain Silvers when bought
 +
* [[Guilds]]: {{Card|Stonemason}} - can gain 2 Action cards when bought
 
* [[Adventures]]: {{Card|Messenger}} - gains all players a copy of the same cheap card
 
* [[Adventures]]: {{Card|Messenger}} - gains all players a copy of the same cheap card
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 
* [[Adventures]]: {{Event|Alms}} - gain a cheap card if you have no Treasures in play
 
* [[Adventures]]: {{Event|Alms}} - gain a cheap card if you have no Treasures in play
* [[Adventures]]: {{Event|Quest}} - gains a Gold if you discard the right things
+
* [[Adventures]]: {{Event|Quest}} - gain a Gold if you discard the right things
 
* [[Adventures]]: {{Event|Pilgrimage}} - gain copies of up to 3 cards in play
 
* [[Adventures]]: {{Event|Pilgrimage}} - gain copies of up to 3 cards in play
* [[Adventures]]: {{Event|Ball}} - gain 2 cheap cards
+
* [[Adventures]]: {{Event|Ball}} - gain 2 cards costing up to {{Cost|4}}
 
* [[Adventures]]: {{Event|Raid}} - gain a Silver per Silver in play
 
* [[Adventures]]: {{Event|Raid}} - gain a Silver per Silver in play
* [[Adventures]]: {{Event|Seaway}} - gain a cheap card, put your +1 Buy token on its pile
+
* [[Adventures]]: {{Event|Seaway}} - gain a card costing up to {{Cost|4}}, put your +1 Buy token on its pile
 
* [[Adventures]]: {{Event|Trade}} - gains up to 2 Silvers, if you trash cards
 
* [[Adventures]]: {{Event|Trade}} - gains up to 2 Silvers, if you trash cards
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 +
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Event|Triumph}} - gains an Estate
 
* [[Empires]]: {{Event|Triumph}} - gains an Estate
 
* [[Empires]]: {{Event|Annex}} - gains a Duchy
 
* [[Empires]]: {{Event|Annex}} - gains a Duchy

Revision as of 05:16, 30 July 2019

Workshop, a gainer card.

A gainer is any card which allows you to gain cards without buying them. The simplest example is WorkshopWorkshop.jpg. They often work well with GardensGardens.jpg strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up engine components, especially cheap ones.

Cards that allow you to trash one card and gain another, like RemodelRemodel.jpg, are usually considered to be in a separate category from gainers, since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a three-pile ending.

Contents

Types of gainers

Cards in italics have been removed.

Workshop variants

These cards let you gain cards up to a particular maximum cost. Most of them work well in combinations with cards like HighwayHighway.jpg, which will let you gain more expensive cards than you usually can.

FeastFeast.jpg and WishWish.jpg gain a card, but as one-shots act more as temporary replacements than gainers.

Trash gainers

These cards can gain cards out of the Trash instead of the supply:

ThiefThief.jpg and Noble BrigandNoble Brigand.jpg technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.

On-buy/gain gainers

These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.

Silver gainers

Since SilverSilver.jpg is present in every game, and is often a useful card but rarely powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus.

Gold gainers

These cards are able to gain a GoldGold.jpg, often at some cost such as having to trash a card.

Other treasure gainers

These cards can be used to gain other Treasures—some specifically CopperCopper.jpg or SpoilsSpoils.jpg; others whatever Treasure happens to be available.

Other specific-card gainers

ChangelingChangeling.jpg gains a copy of a card you have in play, but as a one-shot acts more as a temporary replacement than a gainer.

When gain/buy/trash gainers

Though it does not gain a card, InheritanceInheritance.jpg does set aside a card from the Supply that is included in your deck at the end of the game.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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