Triggered effects

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(Reordered lists to deprioritize removed cards and pre-errata cards)
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* {{Card|Platinum}} and {{Card|Colony}}: Randomly choose a [[Kingdom]] card. If it's from {{Set|Prosperity}}, include {{Card|Platinum}} and {{Card|Colony}} in the [[Supply]].
 
* {{Card|Platinum}} and {{Card|Colony}}: Randomly choose a [[Kingdom]] card. If it's from {{Set|Prosperity}}, include {{Card|Platinum}} and {{Card|Colony}} in the [[Supply]].
 
* [[Shelter]]s: Randomly choose a [[Kingdom]] card. If it's from {{Set|Dark Ages}}, each player replaces their 3 starting {{Card|Estate}}s with {{Card|Hovel}}, {{Card|Necropolis}}, and {{Card|Overgrown Estate}}.
 
* [[Shelter]]s: Randomly choose a [[Kingdom]] card. If it's from {{Set|Dark Ages}}, each player replaces their 3 starting {{Card|Estate}}s with {{Card|Hovel}}, {{Card|Necropolis}}, and {{Card|Overgrown Estate}}.
* [[Looter]]s: Shuffle the [[Ruins]], then count out 10 per player after the first. Keep it face down except for the top card.
+
* [[Looter]]s: Shuffle the [[Ruins]], then count out 10 per player after the first. Keep them face down except for the top card.
 
* Journey token: Each player starts with their Journey token face up. Applies to {{Card|Ranger}}, {{Card|Giant}}, and {{Event|Pilgrimage}}.
 
* Journey token: Each player starts with their Journey token face up. Applies to {{Card|Ranger}}, {{Card|Giant}}, and {{Event|Pilgrimage}}.
 
* Certain [[Landmark]]s: Put 6{{VP}} on this Landmark per player. Applies to {{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, and {{Landmark|Labyrinth}}.
 
* Certain [[Landmark]]s: Put 6{{VP}} on this Landmark per player. Applies to {{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, and {{Landmark|Labyrinth}}.
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* [[Liaison]]: Each player gets +1 Favor. Put out one [[Ally]].
 
* [[Liaison]]: Each player gets +1 Favor. Put out one [[Ally]].
 
Specific cards:
 
Specific cards:
* ''{{Card|Trade Route}}'': Add a Coin token to each [[Victory]] card [[Supply]] pile.
 
 
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
 
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
* {{Card|Knights}}: Shuffle the Knights. Keep it face down except for the top card.
+
* {{Card|Knights}}: Shuffle the Knights. Keep them face down except for the top card.
 
* {{Card|Baker}}: Each player gets +1 [[Coffers]].
 
* {{Card|Baker}}: Each player gets +1 [[Coffers]].
 
* {{Event|Tax}}: Add {{Debt|1}} to each [[Supply]] pile.
 
* {{Event|Tax}}: Add {{Debt|1}} to each [[Supply]] pile.
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* {{Card|Importer}}: Each player gets +4 Favors.
 
* {{Card|Importer}}: Each player gets +4 Favors.
 
* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards.
 
* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards.
 +
* ''{{Card|Trade Route}}'': Add a Coin token to each [[Victory]] card [[Supply]] pile.
  
 
These do not happen in any particular order, and should all be completely resolved before the first turn begins. For example, if the Bane for {{Card|Young Witch}} is {{Card|Black Market}}, then you prepare a Black Market deck; conversely if {{Card|Young Witch}} is in the {{Card|Black Market}}, you add a Bane pile.
 
These do not happen in any particular order, and should all be completely resolved before the first turn begins. For example, if the Bane for {{Card|Young Witch}} is {{Card|Black Market}}, then you prepare a Black Market deck; conversely if {{Card|Young Witch}} is in the {{Card|Black Market}}, you add a Bane pile.
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* {{Ally|Gang of Pickpockets}}: Discard down to 4 cards in hand unless you spend a Favor.
 
* {{Ally|Gang of Pickpockets}}: Discard down to 4 cards in hand unless you spend a Favor.
 
* {{Ally|Mountain Folk}}: You may spend 5 Favors for +3 Cards.
 
* {{Ally|Mountain Folk}}: You may spend 5 Favors for +3 Cards.
* {{Card|Prince}} (2014): Play the set aside Action, setting it aside again when you discard it from play.
 
* {{Card|Prince}} (2022): Play the set aside Action, leaving it there.
 
 
* {{Event|Summon}}: Play the set aside Action.
 
* {{Event|Summon}}: Play the set aside Action.
 
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.
 
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.
 
* {{Card|Captain}}: Play a non-Duration, non-Command Action card from the Supply costing up to {{Cost|4}}, leaving it there.
 
* {{Card|Captain}}: Play a non-Duration, non-Command Action card from the Supply costing up to {{Cost|4}}, leaving it there.
 +
* {{Card|Prince}} (2022): Play the set aside Action, leaving it there.
 +
* {{Card|Prince}} (2014): Play the set aside Action, setting it aside again when you discard it from play.
 
=== At the start of your Buy phase ===
 
=== At the start of your Buy phase ===
 
* {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here.
 
* {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here.
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* {{Card|Wine Merchant}}: If you have at least {{Cost|2}} unspent, you may discard this from your [[Tavern mat]].
 
* {{Card|Wine Merchant}}: If you have at least {{Cost|2}} unspent, you may discard this from your [[Tavern mat]].
 
* {{Project|Pageant}}: You may pay {{Cost|1}} for +1 [[Coffers]].
 
* {{Project|Pageant}}: You may pay {{Cost|1}} for +1 [[Coffers]].
* {{Project|Exploration}} (2018): If you didn't buy any cards during this Buy phase, +1 [[Coffers]] and +1 [[Villager]].
 
 
* {{Project|Exploration}} (2022): If you didn't gain any cards during this Buy phase, +1 [[Coffers]] and +1 [[Villager]].
 
* {{Project|Exploration}} (2022): If you didn't gain any cards during this Buy phase, +1 [[Coffers]] and +1 [[Villager]].
 +
* {{Project|Exploration}} (2018): If you didn't buy any cards during this Buy phase, +1 [[Coffers]] and +1 [[Villager]].
 
=== At the start of Clean-up ===
 
=== At the start of Clean-up ===
 
* {{Card|Alchemist}} (2022): If you have a {{Card|Potion}} in play, you may put this onto your deck.
 
* {{Card|Alchemist}} (2022): If you have a {{Card|Potion}} in play, you may put this onto your deck.
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=== Discarding from play ===
 
=== Discarding from play ===
 
''When you discard this from play'':
 
''When you discard this from play'':
* {{Card|Treasury}} (2009): If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
 
* {{Card|Herbalist}} (2010): You may put one of your [[Treasure]]s from play onto your deck.
 
* {{Card|Alchemist}} (2010): If you have a {{Card|Potion}} in play, you may put this onto your deck.
 
* {{Card|Hermit}} (2012): If you didn’t buy any cards this turn, trash this and gain a {{Card|Madman}}.
 
 
* {{Card|Page}}: You may exchange this for a {{Card|Treasure Hunter}}.
 
* {{Card|Page}}: You may exchange this for a {{Card|Treasure Hunter}}.
 
* {{Card|Peasant}}:You may exchange this for a {{Card|Soldier}}.
 
* {{Card|Peasant}}:You may exchange this for a {{Card|Soldier}}.
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* {{Card|Merchant Camp}}: You may put this onto your deck.
 
* {{Card|Merchant Camp}}: You may put this onto your deck.
 
* {{Card|Tent}}: You may put this onto your deck.
 
* {{Card|Tent}}: You may put this onto your deck.
 +
* {{Card|Treasury}} (2009): If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
 +
* {{Card|Herbalist}} (2010): You may put one of your [[Treasure]]s from play onto your deck.
 +
* {{Card|Alchemist}} (2010): If you have a {{Card|Potion}} in play, you may put this onto your deck.
 +
* {{Card|Hermit}} (2012): If you didn’t buy any cards this turn, trash this and gain a {{Card|Madman}}.
 
''When you discard another card from play'':
 
''When you discard another card from play'':
 
* {{Card|Herbalist}} (2022): Once a turn, if it's a Treasure, you may put it onto your deck.
 
* {{Card|Herbalist}} (2022): Once a turn, if it's a Treasure, you may put it onto your deck.
 
* {{Card|Scheme}}: Once a turn, if it's an Action card, you may put it onto your deck.
 
* {{Card|Scheme}}: Once a turn, if it's an Action card, you may put it onto your deck.
* {{Card|Prince}} (2014): If that card was played by Prince this turn, set it aside.
 
 
* {{Artifact|Horn}}: Once per turn, if it's a {{Card|Border Guard}}, you may put it onto your deck.
 
* {{Artifact|Horn}}: Once per turn, if it's a {{Card|Border Guard}}, you may put it onto your deck.
 +
* {{Card|Prince}} (2014): If that card was played by Prince this turn, set it aside.
 
=== When you would draw your hand during Clean-up ===
 
=== When you would draw your hand during Clean-up ===
 
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
 
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
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* {{Event|Donate}} (2020): Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
 
* {{Event|Donate}} (2020): Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
 
''At the end of this turn'':
 
''At the end of this turn'':
* {{Landmark|Mountain Pass}} (2020): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
 
* {{Card|Faithful Hound}}: Put this into your hand.
 
* {{Card|Faithful Hound}}: Put this into your hand.
 
* {{Card|Necromancer}}: Turn the face down cards in the [[trash]] face up again.
 
* {{Card|Necromancer}}: Turn the face down cards in the [[trash]] face up again.
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* {{Boon|The River's Gift}}: +1 Card and discard this.
 
* {{Boon|The River's Gift}}: +1 Card and discard this.
 
* {{Way|Way of the Squirrel}}: +2 Cards.
 
* {{Way|Way of the Squirrel}}: +2 Cards.
 +
* {{Landmark|Mountain Pass}} (2020): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
=== After this turn ===
 
=== After this turn ===
 
These happen after checking if the game has ended.
 
These happen after checking if the game has ended.
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''If the played card is an [[Attack]]…''
 
''If the played card is an [[Attack]]…''
 
* {{Card|Moat}}: You may reveal this from your hand, to be unaffected by that Attack.
 
* {{Card|Moat}}: You may reveal this from your hand, to be unaffected by that Attack.
* ''{{Card|Secret Chamber}}'': You may reveal this from your hand. If you do, +2 cards, then puts 2 cards from your hand on top of your deck.
 
 
* {{Card|Diplomat}}: You may reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
 
* {{Card|Diplomat}}: You may reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
 
* {{Card|Horse Traders}}: You may set this aside from your hand.  
 
* {{Card|Horse Traders}}: You may set this aside from your hand.  
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* {{Card|Beggar}}: You may discard this to gain two {{Card|Silver|Silvers}}, putting one onto your deck.
 
* {{Card|Beggar}}: You may discard this to gain two {{Card|Silver|Silvers}}, putting one onto your deck.
 
* {{Card|Caravan Guard}}: You may play this from you hand.
 
* {{Card|Caravan Guard}}: You may play this from you hand.
 +
* ''{{Card|Secret Chamber}}'': You may reveal this from your hand. If you do, +2 cards, then puts 2 cards from your hand on top of your deck.
  
 
=== When you play a card ===
 
=== When you play a card ===
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Unlike the cards above, these on-play effects modify instructions (instead of making you ignore them). This means that these effects take place afterwards, and can be overridden (e.g. {{Card|Highwayman}} overrides {{State|Envious}}).
 
Unlike the cards above, these on-play effects modify instructions (instead of making you ignore them). This means that these effects take place afterwards, and can be overridden (e.g. {{Card|Highwayman}} overrides {{State|Envious}}).
  
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
 
 
* {{State|Envious}}: {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}}.
 
* {{State|Envious}}: {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}}.
 
* {{Artifact|Lantern}}: {{Card|Border Guard}}s you play reveal 3 cards and discard 2.
 
* {{Artifact|Lantern}}: {{Card|Border Guard}}s you play reveal 3 cards and discard 2.
 +
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
  
 
=== After playing a card ===
 
=== After playing a card ===
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|<ul>
 
|<ul>
 
''When you buy any card'':
 
''When you buy any card'':
<li> ''{{Card|Embargo}}'': For each Embargo token on that pile, gain a {{Card|Curse}}.
 
<li> ''{{Card|Talisman}}'': If that card is a non-[[Victory]] card that costed {{Cost|4}} or less, gain a copy of it.
 
<li> ''{{Card|Goons}}'': +1{{VP}}.
 
 
<li> {{Card|Hoard}} (2010): If it is a [[Victory]] card, gain a {{Card|Gold}}.
 
<li> {{Card|Hoard}} (2010): If it is a [[Victory]] card, gain a {{Card|Gold}}.
 
<li> {{Card|Haggler}} (2010): Gain a cheaper non-[[Victory]] card.
 
<li> {{Card|Haggler}} (2010): Gain a cheaper non-[[Victory]] card.
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<li> {{Landmark|Colonnade}} (2016): If that card is an [[Action]] card, and you have a copy of it in play, take 2{{VP}} from here.
 
<li> {{Landmark|Colonnade}} (2016): If that card is an [[Action]] card, and you have a copy of it in play, take 2{{VP}} from here.
 
<li> {{Landmark|Defiled Shrine}} (2016): If that card is a {{Card|Curse}}, take the {{VP}} from this.
 
<li> {{Landmark|Defiled Shrine}} (2016): If that card is a {{Card|Curse}}, take the {{VP}} from this.
 
+
<li> ''{{Card|Embargo}}'': For each Embargo token on that pile, gain a {{Card|Curse}}.
 +
<li> ''{{Card|Talisman}}'': If that card is a non-[[Victory]] card that costed {{Cost|4}} or less, gain a copy of it.
 +
<li> ''{{Card|Goons}}'': +1{{VP}}.
 +
<br>
 
''When you buy this card'':
 
''When you buy this card'':
 
<li> {{Card|Mint}} (2010): Trash all [[Treasure|Treasures]] you have in play.
 
<li> {{Card|Mint}} (2010): Trash all [[Treasure|Treasures]] you have in play.
<li> ''{{Card|Noble Brigand}}'': Each other player reveals the top 2 cards of their deck, trashes a revealed {{Card|Silver}} or {{Card|Gold}} you choose, and discards the rest. If they didn’t reveal a [[Treasure]], they gain a {{Card|Copper}}. You gain the trashed cards.
 
 
<li> {{Card|Farmland}} (2011): Trash a card from your hand and gain a card costing exactly {{Cost|2}} more than the trashed card.
 
<li> {{Card|Farmland}} (2011): Trash a card from your hand and gain a card costing exactly {{Cost|2}} more than the trashed card.
 
<li> {{Card|Stonemason}} (2013): You may overpay for this. If you do, gain 2 [[Action]] cards each costing the amount you overpaid.
 
<li> {{Card|Stonemason}} (2013): You may overpay for this. If you do, gain 2 [[Action]] cards each costing the amount you overpaid.
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<li> {{Card|Port}} (2015): Gain another Port.
 
<li> {{Card|Port}} (2015): Gain another Port.
 
<li> {{Card|Forum}} (2016): +1 Buy.
 
<li> {{Card|Forum}} (2016): +1 Buy.
 +
<li> ''{{Card|Noble Brigand}}'': Each other player reveals the top 2 cards of their deck, trashes a revealed {{Card|Silver}} or {{Card|Gold}} you choose, and discards the rest. If they didn’t reveal a [[Treasure]], they gain a {{Card|Copper}}. You gain the trashed cards.
 
</ul>
 
</ul>
 
|}
 
|}
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* {{Card|Trader}} (2011): You may reveal this from your hand, to instead gain a {{Card|Silver}}.
 
* {{Card|Trader}} (2011): You may reveal this from your hand, to instead gain a {{Card|Silver}}.
 
''When you would gain this to your discard pile'':
 
''When you would gain this to your discard pile'':
* ''{{Card|Nomad Camp}}'': Gain this onto your deck instead.
 
 
* {{Card|Guardian}}: Gain this to your hand instead.
 
* {{Card|Guardian}}: Gain this to your hand instead.
 
* {{Card|Ghost Town}}: Gain this to your hand instead.
 
* {{Card|Ghost Town}}: Gain this to your hand instead.
 
* {{Card|Night Watchman}}: Gain this to your hand instead.
 
* {{Card|Night Watchman}}: Gain this to your hand instead.
 
* {{Card|Den of Sin}}: Gain this to your hand instead.
 
* {{Card|Den of Sin}}: Gain this to your hand instead.
 +
* ''{{Card|Nomad Camp}}'': Gain this onto your deck instead.
  
 
=== When you gain ===
 
=== When you gain ===
 
''When you gain another card'':
 
''When you gain another card'':
 
* {{Card|Blockade}}: If it's your turn, and another player has a copy of that card set aside with {{Card|Blockade}}, gain a {{Card|Curse}}.
 
* {{Card|Blockade}}: If it's your turn, and another player has a copy of that card set aside with {{Card|Blockade}}, gain a {{Card|Curse}}.
* ''{{Card|Trade Route}}'': Move the Coin token from that card's pile to the Trade Route mat.
 
 
* {{Card|Watchtower}}: You may reveal this from your hand, to either trash that card, or put it on top of your deck.
 
* {{Card|Watchtower}}: You may reveal this from your hand, to either trash that card, or put it on top of your deck.
* ''{{Card|Royal Seal}}'': You may put that card onto your deck.
 
 
* {{Card|Tiara}}: You may put that card onto your deck.
 
* {{Card|Tiara}}: You may put that card onto your deck.
 
* {{Card|Trader}} (2021): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}.
 
* {{Card|Trader}} (2021): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}.
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* {{Ally|Band of Nomads}}: If that card costed {{Cost|3}} or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy.
 
* {{Ally|Band of Nomads}}: If that card costed {{Cost|3}} or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy.
 
* {{Ally|Trappers' Lodge}}: You may spend a Favor to put that card onto your deck.
 
* {{Ally|Trappers' Lodge}}: You may spend a Favor to put that card onto your deck.
 +
* ''{{Card|Trade Route}}'': Move the Coin token from that card's pile to the Trade Route mat.
 +
* ''{{Card|Royal Seal}}'': You may put that card onto your deck.
 
''When you gain an [[Action]] card'':
 
''When you gain an [[Action]] card'':
 
* {{Card|Collection}}: +1{{VP}}.
 
* {{Card|Collection}}: +1{{VP}}.
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* {{Landmark|Defiled Shrine}}: Move 1{{VP}} from its pile to this.
 
* {{Landmark|Defiled Shrine}}: Move 1{{VP}} from its pile to this.
 
* {{Project|Academy}}: +1 [[Villager]].
 
* {{Project|Academy}}: +1 [[Villager]].
* {{Project|Innovation}} (2018): If it's your turn, and that card is the first Action card you gained this turn, you may play it.
 
* {{Project|Innovation}} (2022): If it's your turn, and you haven't used this ability yet this turn, you may play that card.
 
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
 
* {{Ally|City-state}}: If it's your turn, you may spend 2 Favors to play that card.
 
* {{Ally|City-state}}: If it's your turn, you may spend 2 Favors to play that card.
 +
* {{Project|Innovation}} (2022): If it's your turn, and you haven't used this ability yet this turn, you may play that card.
 +
* {{Project|Innovation}} (2018): If it's your turn, and that card is the first Action card you gained this turn, you may play it.
 
''When you gain a [[Treasure]] card'':
 
''When you gain a [[Treasure]] card'':
 
* {{Card|Pirate}}: You may play this from your hand.
 
* {{Card|Pirate}}: You may play this from your hand.
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* {{Card|Sailor}}: If you haven't used this ability yet this turn, you may play that Duration.
 
* {{Card|Sailor}}: If you haven't used this ability yet this turn, you may play that Duration.
 
''When you gain another specific card'':
 
''When you gain another specific card'':
* ''{{Card|Duchess}}'': If that card is a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
 
* {{Landmark|Mountain Pass}} (2016): If that card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
 
* {{Landmark|Mountain Pass}} (2022): If that card is the first {{Card|Province}} gained this game, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* {{Landmark|Mountain Pass}} (2022): If that card is the first {{Card|Province}} gained this game, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 +
* {{Landmark|Mountain Pass}} (2016): If that card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 +
* ''{{Card|Duchess}}'': If that card is a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
 
''When you gain this'':
 
''When you gain this'':
 
* {{Card|Mint}}: Trash all non-[[Duration]] Treasures you have in play.
 
* {{Card|Mint}}: Trash all non-[[Duration]] Treasures you have in play.
* ''{{Card|Cache}}'': Gain two {{Card|Copper}}s.
 
* ''{{Card|Embassy}}'': Each other player gains a {{Card|Silver}}.
 
 
* {{Card|Nomads}}: +{{Cost|2}}
 
* {{Card|Nomads}}: +{{Cost|2}}
 
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
 
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
 
* {{Card|Berserker}}: If you have an Action in play, play this.
 
* {{Card|Berserker}}: If you have an Action in play, play this.
* ''{{Card|Ill-Gotten Gains}}'': Each other player gains a {{Card|Curse}}.
 
 
* {{Card|Inn}}: Reveal any number of [[Action]] cards from your discard pile and shuffle them into your deck.
 
* {{Card|Inn}}: Reveal any number of [[Action]] cards from your discard pile and shuffle them into your deck.
* ''{{Card|Mandarin}}'': Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
 
 
* {{Card|Souk}}: Trash up to 2 cards from your hand.
 
* {{Card|Souk}}: Trash up to 2 cards from your hand.
 
* {{Card|Border Village}}: Gain a card costing less than this.
 
* {{Card|Border Village}}: Gain a card costing less than this.
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* {{Card|Sycophant}}: +2 Favors.
 
* {{Card|Sycophant}}: +2 Favors.
 
* {{Card|Territory}}: Gain a {{Card|Gold}} per empty Supply pile.
 
* {{Card|Territory}}: Gain a {{Card|Gold}} per empty Supply pile.
 +
* ''{{Card|Cache}}'': Gain two {{Card|Copper}}s.
 +
* ''{{Card|Embassy}}'': Each other player gains a {{Card|Silver}}.
 +
* ''{{Card|Ill-Gotten Gains}}'': Each other player gains a {{Card|Curse}}.
 +
* ''{{Card|Mandarin}}'': Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
  
 
=== When another player gains ===
 
=== When another player gains ===
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* {{Card|Elder}}: You may choose an extra (different) option.
 
* {{Card|Elder}}: You may choose an extra (different) option.
 
=== When you reveal this ===
 
=== When you reveal this ===
* {{Card|Patron}} (2018): +1 [[Coffers]].
 
 
* {{Card|Patron}} (2022): If it's any player's Action phase, +1 [[Coffers]].
 
* {{Card|Patron}} (2022): If it's any player's Action phase, +1 [[Coffers]].
 +
* {{Card|Patron}} (2018): +1 [[Coffers]].
 
=== After the game ends ===
 
=== After the game ends ===
 
* {{Project|Fleet}}: There is an extra round of turns just for players with this.
 
* {{Project|Fleet}}: There is an extra round of turns just for players with this.
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<li> {{Card|Band of Misfits}} (2012): This is the played card.
 
<li> {{Card|Band of Misfits}} (2012): This is the played card.
 
<li> {{Card|Overlord}} (2016): This is the played card.
 
<li> {{Card|Overlord}} (2016): This is the played card.
 
+
<br>
 
''While you have this is in play:''
 
''While you have this is in play:''
 
<li> {{Card|Lighthouse}} (2009): When another player plays an [[Attack]] card, it doesn’t affect you.
 
<li> {{Card|Lighthouse}} (2009): When another player plays an [[Attack]] card, it doesn’t affect you.
<li> ''{{Card|Talisman}}'': When you buy a non-[[Victory]] card costing {{Cost|4}} or less, gain a copy of it.
 
<li> ''{{Card|Royal Seal}}'': When you gain a card, you may put that card on top of your deck.
 
<li> ''{{Card|Goons}}'': When you buy a card, +1{{VP}}.
 
 
<li> {{Card|Hoard}} (2009): When you buy a [[Victory]] card, gain a {{Card|Gold}}.
 
<li> {{Card|Hoard}} (2009): When you buy a [[Victory]] card, gain a {{Card|Gold}}.
 
<li> {{Card|Princess}} (2010): Cards cost {{Cost|2}} less.
 
<li> {{Card|Princess}} (2010): Cards cost {{Cost|2}} less.
Line 542: Line 539:
 
<li> {{Card|Tracker}} (2017): When you gain a card, you may put that card onto your deck.
 
<li> {{Card|Tracker}} (2017): When you gain a card, you may put that card onto your deck.
 
<li> {{Card|Sauna}} (2016): When you play a {{Card|Silver}}, you may trash a card from your hand.
 
<li> {{Card|Sauna}} (2016): When you play a {{Card|Silver}}, you may trash a card from your hand.
 +
<li> ''{{Card|Talisman}}'': When you buy a non-[[Victory]] card costing {{Cost|4}} or less, gain a copy of it.
 +
<li> ''{{Card|Royal Seal}}'': When you gain a card, you may put that card on top of your deck.
 +
<li> ''{{Card|Goons}}'': When you buy a card, +1{{VP}}.
 
</ul>
 
</ul>
 
|}
 
|}
Line 567: Line 567:
 
=== For the rest of this turn ===
 
=== For the rest of this turn ===
 
* {{Card|Bridge}}: Cards cost {{Cost|1}} less.
 
* {{Card|Bridge}}: Cards cost {{Cost|1}} less.
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
 
* ''{{Card|Contraband}}'': You can't buy the named card.
 
 
* {{Card|Quarry}} (2022): Action cards cost {{Cost|2}} less.
 
* {{Card|Quarry}} (2022): Action cards cost {{Cost|2}} less.
 
* {{Card|Tiara}}: When you gain a card, you may put it onto your deck.
 
* {{Card|Tiara}}: When you gain a card, you may put it onto your deck.
Line 594: Line 592:
 
* {{Card|Skirmisher}}: When you gain an Attack card, each other player discards down to 3 cards in hand.
 
* {{Card|Skirmisher}}: When you gain an Attack card, each other player discards down to 3 cards in hand.
 
* {{Card|Sauna}} (2022): When you play a {{Card|Silver}}, you may trash a card from your hand.
 
* {{Card|Sauna}} (2022): When you play a {{Card|Silver}}, you may trash a card from your hand.
 +
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
 +
* ''{{Card|Contraband}}'': You can't buy the named card.
 
=== For this entire turn ===
 
=== For this entire turn ===
 
* {{Card|Possession}}: The player to your right can see all cards they can and make all decisions for your. Any cards or {{Debt}} your would gain this turn, they gain instead, and any cards of yours that are trashed are set aside and put in your discard pile at end of turn.
 
* {{Card|Possession}}: The player to your right can see all cards they can and make all decisions for your. Any cards or {{Debt}} your would gain this turn, they gain instead, and any cards of yours that are trashed are set aside and put in your discard pile at end of turn.
Line 614: Line 614:
 
== Longer ==
 
== Longer ==
 
=== In games using this ===
 
=== In games using this ===
* ''{{Card|Embargo}}'' (2009): When you buy a card, gain a {{Card|Curse}} per Embargo token on that card’s pile.
 
* ''{{Card|Duchess}}'': When you gain a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
 
 
* {{Card|Charlatan}}: Curse is a [[Treasure]] worth {{Cost|1}}.
 
* {{Card|Charlatan}}: Curse is a [[Treasure]] worth {{Cost|1}}.
 
* {{Card|Changeling}}: When you gain a card costing {{Cost|3}} or more, you may exchange it for a {{Card|Changeling}}.
 
* {{Card|Changeling}}: When you gain a card costing {{Cost|3}} or more, you may exchange it for a {{Card|Changeling}}.
 +
* ''{{Card|Embargo}}'' (2009): When you buy a card, gain a {{Card|Curse}} per Embargo token on that card’s pile.
 +
* ''{{Card|Duchess}}'': When you gain a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
  
 
=== While your token is on a supply pile ===
 
=== While your token is on a supply pile ===
 
* {{Event|Ferry}}: If it's your turn, cards from the pile cost {{Cost|2}} less.
 
* {{Event|Ferry}}: If it's your turn, cards from the pile cost {{Cost|2}} less.
* {{Event|Plan}} (2015): When you buy a card from the pile, you may trash a card from your hand.
 
* {{Event|Plan}} (2022): When you gain a card from the pile, you may trash a card from your hand.
 
 
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): When you play a card from that card's Supply pile, you first get that bonus.
 
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): When you play a card from that card's Supply pile, you first get that bonus.
 +
* {{Event|Plan}} (2022): When you gain a card from the pile, you may trash a card from your hand.
 +
* {{Event|Plan}} (2015): When you buy a card from the pile, you may trash a card from your hand.
  
 
=== While you have debt ===
 
=== While you have debt ===
Line 636: Line 636:
 
=== For the rest of the game ===
 
=== For the rest of the game ===
 
By definition, [[Project|Projects]] have effects for the rest of the game once you've bought them, and are not listed here.
 
By definition, [[Project|Projects]] have effects for the rest of the game once you've bought them, and are not listed here.
* ''{{Card|Embargo}}'' (2016): When you buy a card from that pile, gain a {{Card|Curse}}.
 
 
* {{Card|Hireling}}: At the start of your turn, +1 Card.
 
* {{Card|Hireling}}: At the start of your turn, +1 Card.
 
* {{Card|Champion}}: When another player plays an [[Attack]] card, it doesn't affect you, and when you play an [[Action]], you first get +1 Action.
 
* {{Card|Champion}}: When another player plays an [[Attack]] card, it doesn't affect you, and when you play an [[Action]], you first get +1 Action.
* {{Event|Inheritance}} (2015): Your {{Card|Estate}}s gain the abilities and types of the card with your Estate token.
 
* {{Event|Inheritance}} (2022): During your turns, {{Card|Estate}}s are also Command Actions with "Play the card with your Estate token, leaving it there."
 
 
* {{Ally|Family of Inventors}}: Cards cost {{Cost|1}} less per Favor token on their pile.
 
* {{Ally|Family of Inventors}}: Cards cost {{Cost|1}} less per Favor token on their pile.
* {{Card|Prince}} (2014): At the start of your turn, play the set-aside [[Action]], setting it aside again when you discard it from play.
+
* {{Event|Inheritance}} (2022): During your turns, {{Card|Estate}}s are also Command Actions with "Play the card with your Estate token, leaving it there."
 
* {{Card|Prince}} (2022): At the start of your turn, play the set-aside [[Action]] card, leaving it set aside.
 
* {{Card|Prince}} (2022): At the start of your turn, play the set-aside [[Action]] card, leaving it set aside.
 +
* {{Event|Inheritance}} (2015): Your {{Card|Estate}}s gain the abilities and types of the card with your Estate token.
 +
* {{Card|Prince}} (2014): At the start of your turn, play the set-aside [[Action]], setting it aside again when you discard it from play.
 +
* ''{{Card|Embargo}}'' (2016): When you buy a card from that pile, gain a {{Card|Curse}}.
 
{{Navbox Strategy}}
 
{{Navbox Strategy}}
 
[[Category:Rules]]
 
[[Category:Rules]]

Revision as of 03:06, 24 July 2022

The default time in Dominion at which a card has an effect is when it is played. If an Action, Treasure, or Night card's text doesn't state specifically when the instructions on it are to be carried out, it is when the card is played. Since cards are played one at a time in Dominion (even Treasure cards), there is never any ambiguity about what order to resolve these effects in: play one card, resolving its effects; then play the next card, resolving its effects. Similarly, Events by default are resolved when you buy them.

Many cards and landscapes, however, have effects at specifically-stated other times. This page is an index of the various situations that can cause a card's abilities to be triggered. This can be interpreted as data for a flow chart: For example, if you are buying a card, look at the list of "when you buy a card" triggers to see if any of those effects apply, and if they do, execute them; then you can see if any of the effects triggered by buying a card themselves trigger other effects, and so on. It is often the case that a single trigger can activate multiple cards' abilities simultaneously, and then the abilities must be resolved one at a time using the rules below.

Some effects that take place at times other than when a card is played are thought of as being "set up" by playing a card; even though the effect itself takes place later, the act of playing the card is what causes it to happen. For example, playing the same card twice will cause the later effect to take place twice, and moving the card out of play will not prevent the set-up effect from taking place. Other effects are caused by a card being in a particular location, such as the play area, regardless of how or why it got there.

Cards in italics have been removed.

Contents

Official Rules

  • If multiple cards resolve at the same time on your turn (for example, Duration cards that do something “at the start of your next turn”), you choose what order to resolve them.
  • A card that affects multiple players during your turn still resolves in player order, affecting you first if it affects all players and then proceeding clockwise.

Other rules clarifications

  • If an effect causes you to gain or draw multiple cards, you always in principle gain or draw them one at a time, resolving any on-gain or on-draw abilities of one before moving on to the next. However, if you are instructed to trash or discard multiple cards, unless that effect is explicitly sequential, they are trashed or discarded at the same time. For example, StewardSteward.jpg can trash 2 cards; if you choose that option, you may not trash one card, resolve an on-trash effect (such as Market SquareMarket Square.jpg's), then trash the other card. Both cards must be trashed simultaneously, and on-trash effects resolved with afterwards. Conversely, RemakeRemake.jpg trashes two cards, but it instructs you specifically to trash them one at a time.
  • At the end of the game, your discard pile, your hand, cards you have in play, cards you've set aside, and cards you've put on mats all count as part of your deck.

Punctual effects

These are abilities that are executed at a single point in time: you fully resolve the card's ability by following the instructions on the card in order, and then move on to the next ability to be resolved.

Setup

Grouped cards:

Specific cards:

These do not happen in any particular order, and should all be completely resolved before the first turn begins. For example, if the Bane for Young WitchYoung Witch.jpg is Black MarketBlack Market.jpg, then you prepare a Black Market deck; conversely if Young WitchYoung Witch.jpg is in the Black MarketBlack Market.jpg, you add a Bane pile.

Parts of the turn

When you would begin a turn

  • LichLich.jpg: Skip this turn.

At the start of your turn, first

These effects take place "first", before other effects that trigger at the start of your turn.

  • DonateDonate.jpg (2022): Put your deck and discard pile into your hand, trash any number of cards from it, then shuffle the rest into your deck and draw 5 cards.

At the start of your turn

At the start of your Buy phase

At the end of your Buy phase

At the start of Clean-up

  • AlchemistAlchemist.jpg (2022): If you have a PotionPotion.jpg in play, you may put this onto your deck.
  • EncampmentEncampment.jpg: Return this to the its pile.
  • ImproveImprove.jpg: You may trash an Action card you would discard from play this turn, to gain a card costing exactly $1 more than it.
  • Walled VillageWalled Village.jpg: If you have this and no more than one other Action card in play, you may put this on top of your deck.

Discarding your hand during Clean-up

  • Coastal HavenCoastal Haven.jpg: You may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).

Discarding from play

When you discard this from play:

When you discard another card from play:

  • HerbalistHerbalist.jpg (2022): Once a turn, if it's a Treasure, you may put it onto your deck.
  • SchemeScheme.jpg: Once a turn, if it's an Action card, you may put it onto your deck.
  • HornHorn.jpg: Once per turn, if it's a Border GuardBorder Guard.jpg, you may put it onto your deck.
  • PrincePrince.jpg (2014): If that card was played by Prince this turn, set it aside.

When you would draw your hand during Clean-up

  • OutpostOutpost.jpg: Only draw 3 cards (instead of 5).

When you draw your hand during Clean-up

End of turn

At the end of your turn:

  • PossessionPossession.jpg: Put the set aside cards in your discard pile.
  • SaveSave.jpg: Put the set aside card into your hand.
  • BathsBaths.jpg: If you haven't gained a card this turn, take 2VP from here.
  • Island FolkIsland Folk.jpg: If the previous turn wasn't yours, you may spend 5 Favors to take another turn.
  • DonateDonate.jpg (2020): Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.

At the end of this turn:

After this turn

These happen after checking if the game has ended.

  • DonateDonate.jpg (2016): Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
  • Mountain PassMountain Pass.jpg (2016): Each player bids once, up to 40D, ending with you. High bidder gets +8VP and takes the D they bid.

In between turns

  • OutpostOutpost.jpg: Take an extra turn.
  • PossessionPossession.jpg: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or D they would gain that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.
  • MissionMission.jpg: Take an extra turn, during which you can't buy cards.
  • Seize the DaySeize the Day.jpg: Take an extra turn.
  • VoyageVoyage.jpg: Take an extra turn, during which you can only play 3 cards from your hand.
  • Island FolkIsland Folk.jpg: Take an extra turn.

Playing a card

When you play a card, first

These effects take place "first", before other effects triggered by playing a card.

For any type of played card…

If the played card is an Action

If the played card is an Attack

When another player plays a card, first

These effects take place after "when you play a card, first" effects.

If the played card is an Attack

  • MoatMoat.jpg: You may reveal this from your hand, to be unaffected by that Attack.
  • DiplomatDiplomat.jpg: You may reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
  • Horse TradersHorse Traders.jpg: You may set this aside from your hand.
  • Guard DogGuard Dog.jpg: You may play this from your hand.
  • BeggarBeggar.jpg: You may discard this to gain two SilversSilver.jpg, putting one onto your deck.
  • Caravan GuardCaravan Guard.jpg: You may play this from you hand.
  • Secret ChamberSecret Chamber.jpg: You may reveal this from your hand. If you do, +2 cards, then puts 2 cards from your hand on top of your deck.

When you play a card

These effects take place after all players resolve any "when a player plays a card, first" effects. This means that if any players reveal a MoatMoat.jpg to your Attack, you may opt to use a Way instead.

  • EnchantressEnchantress.jpg: If it's the first time you played an Action card this turn, you get +1 Card and +1 Action instead of following its instructions.
  • Ways: You may perform the Way instead of following this Action's instructions.
  • HighwaymanHighwayman.jpg: If it's the first time you played a Treasure this turn, it does nothing.

On-play effects

By definition, Action, Treasure, and Night cards have effects when you play them, and are not listed here.

Unlike the cards above, these on-play effects modify instructions (instead of making you ignore them). This means that these effects take place afterwards, and can be overridden (e.g. HighwaymanHighwayman.jpg overrides EnviousEnvious.jpg).

After playing a card

If it's an Action card…

  • Coin of the RealmCoin of the Realm.jpg: You may call this, for +2 Actions.
  • Royal CarriageRoyal Carriage.jpg: If that Action is still in play, you may call this, to replay that Action.
  • CitadelCitadel.jpg: If it's your turn, and that Action is the first Action you played this turn, replay it.
  • Fellowship of ScribesFellowship of Scribes.jpg: If you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.

If it's a Liaison card…

If it's a Treasure card… Although none of the following say "after playing," you still resolve them after you finish playing the Treasure.

When you buy a card

Remember that buying a card happens before gaining it, so all these effects happen before you gain the relevant card, and before any of its on-gain effects happen. By definition, Events have effects when you buy them, and are not listed here.

In 2022, when-buy effects got changed to be when-gain.

Removed and errata'ed cards

    When you buy any card:

  • HoardHoard.jpg (2010): If it is a Victory card, gain a GoldGold.jpg.
  • HagglerHaggler.jpg (2010): Gain a cheaper non-Victory card.
  • HovelHovel.jpg (2012): If that card is a Victory card, you may trash this from your hand.
  • Merchant GuildMerchant Guild.jpg (2013): +1 Coffers
  • Haunted WoodsHaunted Woods.jpg (2015): Put your hand on top of your deck in any order.
  • Swamp HagSwamp Hag.jpg (2015): Gain a CurseCurse.jpg.
  • PlanPlan.jpg (2015): If that card has your Trashing token on its pile, you may trash a card from your hand.
  • CharmCharm.jpg (2016): If that card is the next card you've bought this turn, you may also gain a differently named card with the same cost.
  • TaxTax.jpg (2016): Take the D from its pile.
  • BasilicaBasilica.jpg (2016): If you have $2 or more left, take 2VP from here.
  • ColonnadeColonnade.jpg (2016): If that card is an Action card, and you have a copy of it in play, take 2VP from here.
  • Defiled ShrineDefiled Shrine.jpg (2016): If that card is a CurseCurse.jpg, take the VP from this.
  • EmbargoEmbargo.jpg: For each Embargo token on that pile, gain a CurseCurse.jpg.
  • TalismanTalisman.jpg: If that card is a non-Victory card that costed $4 or less, gain a copy of it.
  • GoonsGoons.jpg: +1VP.
    When you buy this card:
  • MintMint.jpg (2010): Trash all Treasures you have in play.
  • FarmlandFarmland.jpg (2011): Trash a card from your hand and gain a card costing exactly $2 more than the trashed card.
  • StonemasonStonemason.jpg (2013): You may overpay for this. If you do, gain 2 Action cards each costing the amount you overpaid.
  • DoctorDoctor.jpg (2013): You may overpay for this. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
  • MasterpieceMasterpiece.jpg (2013): You may overpay for this. For each $1 you overpaid, gain a SilverSilver.jpg.
  • HeraldHerald.jpg (2013): You may overpay for this. For each $1 you overpaid, put a card from your discard pile onto your deck.
  • MessengerMessenger.jpg (2015): If this is your first buy in a turn, gain a card costing up to $4, and each other player gains a copy of it.
  • PortPort.jpg (2015): Gain another Port.
  • ForumForum.jpg (2016): +1 Buy.
  • Noble BrigandNoble Brigand.jpg: Each other player reveals the top 2 cards of their deck, trashes a revealed SilverSilver.jpg or GoldGold.jpg you choose, and discards the rest. If they didn’t reveal a Treasure, they gain a CopperCopper.jpg. You gain the trashed cards.

Gaining

When you would gain

When you would gain any card:

  • PossessionPossession.jpg: The player to your right gains that card instead.
  • TraderTrader.jpg (2011): You may reveal this from your hand, to instead gain a SilverSilver.jpg.

When you would gain this to your discard pile:

When you gain

When you gain another card:

  • BlockadeBlockade.jpg: If it's your turn, and another player has a copy of that card set aside with BlockadeBlockade.jpg, gain a CurseCurse.jpg.
  • WatchtowerWatchtower.jpg: You may reveal this from your hand, to either trash that card, or put it on top of your deck.
  • TiaraTiara.jpg: You may put that card onto your deck.
  • TraderTrader.jpg (2021): You may reveal this from your hand, to exchange that card with a SilverSilver.jpg.
  • HagglerHaggler.jpg (2022): If you bought that card, gain a cheaper non-Victory card.
  • DuplicateDuplicate.jpg: If that card costs up to $6, you may call this, to gain a copy of it.
  • Haunted WoodsHaunted Woods.jpg (2022): If you bought that card, put your hand onto your deck in any order.
  • Swamp HagSwamp Hag.jpg (2022): If you bought that card, gain a CurseCurse.jpg.
  • Travelling FairTravelling Fair.jpg: You may put that card onto your deck.
  • PlanPlan.jpg (2022): If you have your Trashing token on that card's Supply pile, you may trash a card from your hand.
  • CharmCharm.jpg (2022): If that card is the next card you gained this turn, you may also gain a differently named card with the same cost.
  • ForumForum.jpg (2022): +1 Buy.
  • TaxTax.jpg (2022): If it's your Buy phase, take the D from that card's Supply pile.
  • BasilicaBasilica.jpg (2022): If it's your Buy phase and you have $2 or more, take 2VP from here.
  • Defiled ShrineDefiled Shrine.jpg (2022): If it's your Buy phase and that card is a CurseCurse.jpg, take the VP from here.
  • LabyrinthLabyrinth.jpg: If it's your turn, and that's the 2nd card you gained this turn, take 2VP from here.
  • ChangelingChangeling.jpg: If that card costed $3 or more, you may exchange it for a Changeling.
  • Cargo ShipCargo Ship.jpg: If you haven't set aside a card with this, you may set that card aside face up (on this).
  • Exile: You may discard all other copies of that card from here.
  • SleighSleigh.jpg: You may discard this, to put that card into your hand or onto your deck.
  • SheepdogSheepdog.jpg: You may play this from your hand.
  • FalconerFalconer.jpg: If that card has 2 or more types (Action, Attack, etc.), you may play this from your hand.
  • LiveryLivery.jpg: If that card costed $4 or more, gain a HorseHorse.jpg.
  • Way of the SealWay of the Seal.jpg: You may put that card onto your deck.
  • BaubleBauble.jpg: You may put that card onto your deck.
  • GalleriaGalleria.jpg: If that card costed either $3 or $4, +1 Buy.
  • GarrisonGarrison.jpg: Add a token here.
  • GuildmasterGuildmaster.jpg: +1 Favor.
  • Architects' GuildArchitects' Guild.jpg: You may spend 2 Favors to gain a cheaper non-Victory card.
  • Band of NomadsBand of Nomads.jpg: If that card costed $3 or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy.
  • Trappers' LodgeTrappers' Lodge.jpg: You may spend a Favor to put that card onto your deck.
  • Trade RouteTrade Route.jpg: Move the Coin token from that card's pile to the Trade Route mat.
  • Royal SealRoyal Seal.jpg: You may put that card onto your deck.

When you gain an Action card:

  • CollectionCollection.jpg: +1VP.
  • CauldronCauldron.jpg: If that's the 3rd Action card you gained this turn, each other player gains a CurseCurse.jpg.
  • ColonnadeColonnade.jpg (2022): If it's your Buy phase and you have a copy of that Action in play, take 2VP from here.
  • Defiled ShrineDefiled Shrine.jpg: Move 1VP from its pile to this.
  • AcademyAcademy.jpg: +1 Villager.
  • GatekeeperGatekeeper.jpg: If you don't have an Exiled copy of that card, Exile it.
  • City-stateCity-state.jpg: If it's your turn, you may spend 2 Favors to play that card.
  • InnovationInnovation.jpg (2022): If it's your turn, and you haven't used this ability yet this turn, you may play that card.
  • InnovationInnovation.jpg (2018): If it's your turn, and that card is the first Action card you gained this turn, you may play it.

When you gain a Treasure card:

When you gain a Victory card:

When you gain an Attack card:

  • SkirmisherSkirmisher.jpg: Each other player discards down to 3 cards in hand.

When you gain a Duration card:

  • SailorSailor.jpg: If you haven't used this ability yet this turn, you may play that Duration.

When you gain another specific card:

  • Mountain PassMountain Pass.jpg (2022): If that card is the first ProvinceProvince.jpg gained this game, each player bids once, up to 40D, ending with you. High bidder gets +8VP and takes the D they bid.
  • Mountain PassMountain Pass.jpg (2016): If that card is the first ProvinceProvince.jpg gained this game, after this turn, each player bids once, up to 40D, ending with you. High bidder gets +8VP and takes the D they bid.
  • DuchessDuchess.jpg: If that card is a DuchyDuchy.jpg, you may gain a DuchessDuchess.jpg.

When you gain this:

When another player gains

These effects happen after "when you gain" effects. This means that, if they gain a Haunted CastleHaunted Castle.jpg, they attack you before you get to react with FalconerFalconer.jpg or Black CatBlack Cat.jpg.

When another player gains a Treasure card

  • PiratePirate.jpg: You may play this from your hand.

When another player gains a Victory card

When another player gains any card

  • MonkeyMonkey.jpg: If they're the player to your right, +1 Card.
  • Fool's GoldFool's Gold.jpg: If that card is a ProvinceProvince.jpg, you may trash this from your hand to gain a GoldGold.jpg onto your deck.
  • FalconerFalconer.jpg: If that card has 2 or more types (Action, Attack, etc.), you may play this from your hand.
  • InvestInvest.jpg: If you Invested in a copy of that card, and you still have that copy in Exile, +2 Cards.

Trashing

When you trash

When you trash any card:

  • TombTomb.jpg: +1VP.
  • PriestPriest.jpg: +$2.
  • SewersSewers.jpg: If that card wasn't trashed with this, you may trash a card from your hand.

When you trash one of your cards:

  • PossessionPossession.jpg: Set aside that card, and return it to their discard pile at end of turn.
  • Market SquareMarket Square.jpg: You may discard this from your hand to gain a GoldGold.jpg.

When you trash this:

Miscellaneous

When you would make any decision

  • PossessionPossession.jpg: The player to your right makes that decision for you.

When you discard this other than during Clean-up

When shuffling

  • Star ChartStar Chart.jpg: You may pick one of the cards to go on top.
  • Order of AstrologersOrder of Astrologers.jpg: You may pick one card per Favor you spend to go on top.
  • Order of MasonsOrder of Masons.jpg: You may pick up to 2 cards per Favor you spend to put into your discard pile.
  • StashStash.jpg: You may look through your remaining deck, and may put this anywhere in the shuffled cards.

When you would pay for a card you just bought

  • Animal FairAnimal Fair.jpg: Instead of paying this card's cost, you may trash an Action card from your hand.

When paying for a card you just bought

  • Overpay (2022): You may pay extra $.

When you would get coins

When you would draw cards

When you make a choice

  • ElderElder.jpg: You may choose an extra (different) option.

When you reveal this

After the game ends

  • FleetFleet.jpg: There is an extra round of turns just for players with this.

When scoring

By definition, Victory cards (and certain Landmarks) have effects when scoring, and are not listed here.

  • Plateau ShepherdsPlateau Shepherds.jpg: Pair up your Favors with cards you have costing $2, for 2VP each.

Persistent effects

The cards listed below have effects that persist over some extended period of time, rather than being resolved at a specific, unique point in time. Many of them have the effect of setting up a trigger for a punctual event as listed above, which can be triggered any number of times as long as whatever factor conditions the persistent effect remains active. Others cause more general changes to gameplay while they obtain, such as changing the costs or other characteristics of cards.

While cards are in play

In 2022, while-in-play effects got changed to “this turn.”

While you have this in play:

  • UrchinUrchin.jpg: When you play another Attack card, you may first trash this, to gain a Mercenary.

While another card is in play:

Removed and errata'ed cards

    While this is in play:

  • ForumForum.jpg (2016): +1 Buy.
  • QuarryQuarry.jpg (2010): Action cards cost $2 less.
  • HighwayHighway.jpg (2011): Cards cost $1 less.
  • Band of MisfitsBand of Misfits.jpg (2012): This is the played card.
  • OverlordOverlord.jpg (2016): This is the played card.
    While you have this is in play:
  • LighthouseLighthouse.jpg (2009): When another player plays an Attack card, it doesn’t affect you.
  • HoardHoard.jpg (2009): When you buy a Victory card, gain a GoldGold.jpg.
  • PrincessPrincess.jpg (2010): Cards cost $2 less.
  • HagglerHaggler.jpg (2011): When you buy a card, gain a cheaper non-Victory card.
  • Merchant GuildMerchant Guild.jpg (2013): When you buy a card, +1 Coffers.
  • Bridge TrollBridge Troll.jpg (2015): If it is your turn, cards cost $1 less.
  • GroundskeeperGroundskeeper.jpg (2016): When you gain a Victory card, +1VP.
  • TrackerTracker.jpg (2017): When you gain a card, you may put that card onto your deck.
  • SaunaSauna.jpg (2016): When you play a SilverSilver.jpg, you may trash a card from your hand.
  • TalismanTalisman.jpg: When you buy a non-Victory card costing $4 or less, gain a copy of it.
  • Royal SealRoyal Seal.jpg: When you gain a card, you may put that card on top of your deck.
  • GoonsGoons.jpg: When you buy a card, +1VP.

Turns

During your turns

  • Bridge TrollBridge Troll.jpg (2022): If you played this last turn, cards cost $1 less.
  • Coffers (2022): You may remove tokens from this for +$1 each.
  • InheritanceInheritance.jpg (2022): EstateEstate.jpgs are also Command Actions with "Play the card with your Estate token, leaving it there."
  • CapitalismCapitalism.jpg: Actions with +$ amounts in their text are also Treasures.
  • CanalCanal.jpg: Cards cost $1 less.
  • InnovationInnovation.jpg: Once this turn, when you gain an Action card, you may play it.
  • City-stateCity-state.jpg: When you gain an Action card, you may spend 2 Favors to play it.

During a player's turn

  • FishermanFisherman.jpg: If that player's discard pile is empty, this costs $3 less.
  • DestrierDestrier.jpg: This costs $1 less for each card that player gained this turn.
  • WayfarerWayfarer.jpg: This has the same cost as the last other card gained this turn, if any.

During your Action phase

  • Villagers: You may remove tokens from this for +1 Action each.

During your Buy phase

  • Debt: You may pay $1 to pay off 1D.
  • Coffers (2013): If you haven't bought anything, you may remove tokens from this for +$1 each.

During a player's Buy phase

  • PeddlerPeddler.jpg: This costs $2 less per Action card that player has in play.

For the rest of this turn

  • BridgeBridge.jpg: Cards cost $1 less.
  • QuarryQuarry.jpg (2022): Action cards cost $2 less.
  • TiaraTiara.jpg: When you gain a card, you may put it onto your deck.
  • CollectionCollection.jpg: When you gain an Action card, +1VP.
  • PrincessPrincess.jpg (2022): Cards cost $2 less.
  • HagglerHaggler.jpg (2022): When you gain a card, if you bought it, gain a cheaper non-Victory card.
  • HighwayHighway.jpg (2022): Cards cost $1 less.
  • Bridge TrollBridge Troll.jpg (2022): Cards cost $1 less.
  • Travelling FairTravelling Fair.jpg: When you gain a card, you may put it on top of your deck.
  • GroundskeeperGroundskeeper.jpg (2022): When you gain a Victory card, +1VP.
  • TrackerTracker.jpg (2022): When you gain a card, you may put it onto your deck
  • DeludedDeluded.jpg: You can't buy Actions.
  • EnviousEnvious.jpg: SilverSilver.jpg and GoldGold.jpg make $1.
  • InventorInventor.jpg: Cards cost $1 less.
  • PriestPriest.jpg: When you trash a card, +$2.
  • Snowy VillageSnowy Village.jpg: Ignore any +Actions you get.
  • LiveryLivery.jpg: When you gain a card costing $4 or more, gain a HorseHorse.jpg.
  • Way of the ChameleonWay of the Chameleon.jpg: Each time this card would give you +Cards, you get +$ instead, and vice-versa.
  • Way of the SealWay of the Seal.jpg: When you gain a card, you may put it onto your deck.
  • BaubleBauble.jpg: When you gain a card, you may put it onto your deck.
  • GarrisonGarrison.jpg: When you gain a card, add a token here.
  • ElderElder.jpg: When the card you played with this gives you a choice of abilities (e.g. "choose one"), you may choose an extra (different) option.
  • GalleriaGalleria.jpg: When you gain a card costing $3 or $4, +1 Buy.
  • GuildmasterGuildmaster.jpg: When you gain a card, +1 Favor.
  • SkirmisherSkirmisher.jpg: When you gain an Attack card, each other player discards down to 3 cards in hand.
  • SaunaSauna.jpg (2022): When you play a SilverSilver.jpg, you may trash a card from your hand.
  • CoppersmithCoppersmith.jpg: CopperCopper.jpg produces an extra $1.
  • ContrabandContraband.jpg: You can't buy the named card.

For this entire turn

  • PossessionPossession.jpg: The player to your right can see all cards they can and make all decisions for your. Any cards or D your would gain this turn, they gain instead, and any cards of yours that are trashed are set aside and put in your discard pile at end of turn.
  • MissionMission.jpg: You can't buy cards.
  • VoyageVoyage.jpg: You can only play 3 cards from your hand.

Until your next turn

  • LighthouseLighthouse.jpg (2022): When another player plays an Attack card, it doesn't affect you.
  • MonkeyMonkey.jpg: When the player to your right gains a card, +1 Card.
  • CorsairCorsair.jpg: Each other player trashes the first SilverSilver.jpg or GoldGold.jpg they play each turn.
  • Haunted WoodsHaunted Woods.jpg (2015): When any other player buys a card, they put their hand on top of their deck in any order.
  • Haunted WoodsHaunted Woods.jpg (2022): When any other player gains a card they bought, they put their hand on top of their deck in any order.
  • Swamp HagSwamp Hag.jpg (2015): When any other player buys a card, they gain a CurseCurse.jpg.
  • Swamp HagSwamp Hag.jpg (2022): When any other player gains a card they bought, they gain a CurseCurse.jpg.
  • EnchantressEnchantress.jpg: The first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions.
  • GuardianGuardian.jpg: When another player plays an Attack card, it doesn't affect you.
  • GatekeeperGatekeeper.jpg: When another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.
  • HighwaymanHighwayman.jpg: The first Treasure each other player plays each turn does nothing.
  • WarlordWarlord.jpg: Other players can't play an Action from their hand that they have 2 or more copies of in play.

Longer

In games using this

While your token is on a supply pile

  • FerryFerry.jpg: If it's your turn, cards from the pile cost $2 less.
  • Vanilla bonus Adventures tokens (TeacherTeacher.jpg, SeawaySeaway.jpg, Lost ArtsLost Arts.jpg, TrainingTraining.jpg, PathfindingPathfinding.jpg): When you play a card from that card's Supply pile, you first get that bonus.
  • PlanPlan.jpg (2022): When you gain a card from the pile, you may trash a card from your hand.
  • PlanPlan.jpg (2015): When you buy a card from the pile, you may trash a card from your hand.

While you have debt

  • Debt: You can't buy cards, Events, or Projects.

While a card is in Exile

  • InvestInvest.jpg: When another player gains or Invests in a copy of that card, +2 Cards.

While a card is set aside

  • BlockadeBlockade.jpg: If the card is set aside with this, when another player gains a copy of that card on their turn, they gain a CurseCurse.jpg.

For the rest of the game

By definition, Projects have effects for the rest of the game once you've bought them, and are not listed here.

  • HirelingHireling.jpg: At the start of your turn, +1 Card.
  • ChampionChampion.jpg: When another player plays an Attack card, it doesn't affect you, and when you play an Action, you first get +1 Action.
  • Family of InventorsFamily of Inventors.jpg: Cards cost $1 less per Favor token on their pile.
  • InheritanceInheritance.jpg (2022): During your turns, EstateEstate.jpgs are also Command Actions with "Play the card with your Estate token, leaving it there."
  • PrincePrince.jpg (2022): At the start of your turn, play the set-aside Action card, leaving it set aside.
  • InheritanceInheritance.jpg (2015): Your EstateEstate.jpgs gain the abilities and types of the card with your Estate token.
  • PrincePrince.jpg (2014): At the start of your turn, play the set-aside Action, setting it aside again when you discard it from play.
  • EmbargoEmbargo.jpg (2016): When you buy a card from that pile, gain a CurseCurse.jpg.
Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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