Mining Village
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In the midgame, Mining Village is one of the most useful $4 non-terminals; it’s good to stock up on them so you can cash them in all at once for a mega-turn to end the game. | In the midgame, Mining Village is one of the most useful $4 non-terminals; it’s good to stock up on them so you can cash them in all at once for a mega-turn to end the game. | ||
− | The fact that Mining Village provides +Actions is really just a bonus. For pure Actions, you’re better off with the other special Villages ([[Native Village]], [[ | + | The fact that Mining Village provides +Actions is really just a bonus. For pure Actions, you’re better off with the other special Villages ([[Native Village]], [[Worker's Village]], [[Fishing Village]], [[Wandering Minstrel]]), since Mining Village’s special ability isn’t as helpful in an Action-oriented strategy (if you’re trashing the Mining Villages, you can’t count on them for Actions). But it’s a good foundation for a +Actions/+Cards chain if you remember to start scrapping them for cash near the end of the game. |
=== Synergies/Combos === | === Synergies/Combos === | ||
* [[Bridge]] (save up the Mining Villages until you can draw enough Bridges together, then trash them all for a game-ending turn) | * [[Bridge]] (save up the Mining Villages until you can draw enough Bridges together, then trash them all for a game-ending turn) | ||
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*[[Throne Room]]/[[King’s Court]] (since the benefit doesn’t get doubled/tripled) | *[[Throne Room]]/[[King’s Court]] (since the benefit doesn’t get doubled/tripled) | ||
*Good $3/$4 cards that you’d form your strategy around | *Good $3/$4 cards that you’d form your strategy around | ||
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== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === |
Revision as of 17:45, 3 November 2012
Mining Village | |
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Cost | 3 |
Type | [[Action]] |
Set/Expansion | Intrigue |
Illustrator | Claus Stephan |
+1 Card +2 Actions You may trash this card immediately. If you do, +$2. |
Contents |
FAQ
Official FAQ
- You must decide whether to trash Mining Village or not before moving on to other actions or other phases.
- You get a card and +2 Actions, whether you choose to trash it or not. If you trash it you also get +2 Coins.
- If you Throne Room a Mining Village, you cannot trash Mining Village twice. You will get +1 Card, +2 Actions, and +2 Coins the first time you play it and trash it and when you play it the second time with the Throne Room you get +1 Card and +2 Actions but cannot trash it again.
Other Rules clarifications
Strategy Article
Original article by theory
Mining Village is best thought of as a one-shot Conspirator/Grand Market. Its ability makes it one of the best $4 openers: by trashing it, you can slingshot to $5, $6, or possibly even $7 much faster than you otherwise would be able to with a Silver. But to use it effectively, you have to commit to trashing it quickly; otherwise, you’ve used a critical opening buy on a useless card.
In the midgame, Mining Village is one of the most useful $4 non-terminals; it’s good to stock up on them so you can cash them in all at once for a mega-turn to end the game.
The fact that Mining Village provides +Actions is really just a bonus. For pure Actions, you’re better off with the other special Villages (Native Village, Worker's Village, Fishing Village, Wandering Minstrel), since Mining Village’s special ability isn’t as helpful in an Action-oriented strategy (if you’re trashing the Mining Villages, you can’t count on them for Actions). But it’s a good foundation for a +Actions/+Cards chain if you remember to start scrapping them for cash near the end of the game.
Synergies/Combos
- Bridge (save up the Mining Villages until you can draw enough Bridges together, then trash them all for a game-ending turn)
- “Mega-turn” strategies in general
- Ironworks/Workshop for grabbing Mining Villages
- +Buy
- Good terminals, including +Cards
- Conspirator
- Grand Market
- Sets where you need to get to $6 as quickly as possible
Antisynergies
- The other slingshot $4 cards (Baron, Moneylender)
- Throne Room/King’s Court (since the benefit doesn’t get doubled/tripled)
- Good $3/$4 cards that you’d form your strategy around
Trivia
Secret History