Ruined Village
From DominionStrategy Wiki
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== Strategy Article == | == Strategy Article == | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
− | * Ruined Village does not interfere with | + | * Ruined Village does not interfere with {{Card|Library}} engines, and minimally with {{Card|Watchtower}} engines. |
=== Antisynergies === | === Antisynergies === | ||
== Trivia == | == Trivia == | ||
=== Card Art === | === Card Art === | ||
{{Quote | {{Quote | ||
− | |Text= The art shows a ruined version of the art for | + | |Text= The art shows a ruined version of the art for {{Card|Walled Village}}. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 'Art Trivia'] | |Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 'Art Trivia'] | ||
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Ruins: Back when, the main set had Confusion - a blank card - and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like Curse. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam. | Ruins: Back when, the main set had Confusion - a blank card - and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like Curse. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam. | ||
− | I needed a rule for putting out the pile, and so put "Looter" on the bottom of the relevant kingdom cards. It seemed like it would be confusing if the Ruins pile wasn't in the supply, so it is; that meant the top card had to be visible, so that for example if I name it for | + | I needed a rule for putting out the pile, and so put "Looter" on the bottom of the relevant kingdom cards. It seemed like it would be confusing if the Ruins pile wasn't in the supply, so it is; that meant the top card had to be visible, so that for example if I name it for {{Card|Contraband}} we know that that's what you'd be buying (and you can't). This means you have to carefully deal them out in turn order and well that was as good as it got. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards] |
Revision as of 05:57, 6 November 2012
Ruined Village | |
---|---|
Cost | 0 |
Type | Action - Ruins |
Set/Expansion | Dark Ages |
Illustrator | Doris Matthäus |
+1 Action |
Contents |
FAQ
Official FAQ
- When you play this, you just get +1 Action.
- This is a Ruins; see Additional Rules for Dark Ages and Preparation.
Other Rules clarifications
Strategy Article
Synergies/Combos
- Ruined Village does not interfere with Library engines, and minimally with Watchtower engines.
Antisynergies
Trivia
Card Art
The art shows a ruined version of the art for Walled Village.
Secret History
Ruins: Back when, the main set had Confusion - a blank card - and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like Curse. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam.
I needed a rule for putting out the pile, and so put "Looter" on the bottom of the relevant kingdom cards. It seemed like it would be confusing if the Ruins pile wasn't in the supply, so it is; that meant the top card had to be visible, so that for example if I name it for Contraband we know that that's what you'd be buying (and you can't). This means you have to carefully deal them out in turn order and well that was as good as it got.