Taskmaster
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=== Official FAQ === | === Official FAQ === | ||
* Taskmaster can end up making +1 Action and +{{Cost|1}} turn after turn, as long as you keep gaining at least one card costing {{nowrap|{{Cost|5}}.}} | * Taskmaster can end up making +1 Action and +{{Cost|1}} turn after turn, as long as you keep gaining at least one card costing {{nowrap|{{Cost|5}}.}} | ||
+ | * It only matters what the card cost when you gained it, not what it costs at other times. | ||
+ | * Taskmaster does not count cards gained before playing it. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
− | + | * Repeating Taskmaster's ability doesn't count as playing it again (which means you can't use a [[Way]] to make Taskmaster do something other than its usual ability at this point, and it won't count for {{Card|Conspirator}}). | |
− | * Repeating Taskmaster's ability doesn't count as playing it again (which | + | * At the start of your turn, you can first repeat this ability, then gain a {{Card|Duchy}} with {{Card|Importer}}, and that will let the Taskmaster repeat itself on your next turn. |
− | * At the start of your turn, you can first repeat this ability, then gain a {{Card|Duchy}} with {{Card|Importer}}, and that will let the Taskmaster | + | * This checks the cost that a card had at the moment you gained it. So if you gain a {{Card|Destrier}} that costs {{Cost|6}}, that won't count for Taskmaster (even though its own gain means it now costs {{Cost|5}}). But if you gain a {{Card|Destrier}} that costs {{Cost|5}} (meaning it now costs {{Cost|4}}), that lets Taskmaster repeat itself. |
− | * If gaining a {{Cost|5}}-cost card causes you to play a Taskmaster (e.g. you gain a Taskmaster with {{Card|Haggler}} and | + | * If gaining a {{Cost|5}}-cost card ''causes'' you to play a Taskmaster (e.g. you play {{card|Haggler}} and buy a {{cost|5}} card, and then gain a Taskmaster with {{Card|Haggler}}'s ability and play the Taskmaster with {{Project|Innovation}}), that will let the Taskmaster repeat itself on your next turn. |
− | * | + | * If you haven't gained a {{Cost|5}}-cost card this turn, Taskmaster can be trashed with {{Card|Improve}}. But if you gain a {{Cost|5}}-cost card afterwards (with a 2nd Improve), the Taskmaster will still repeat itself on your next turn (and potentially for multiple turns); you will have to remember this. [http://forum.dominionstrategy.com/index.php?topic=21643.msg900411#msg900411] |
== Strategy == | == Strategy == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{CardLangVersionImage}} || {{CardLangVersionImage|d= | + | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || style="padding:0px 15px;"| '''+1 Action''', {{nowrap|+{{Cost|1}},}} and if you gain a card costing exactly {{Cost|5}} this turn, then at the start of your next turn, repeat this ability. || Plunder || December 2022 |
|} | |} | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Opziener || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || '''+1 Actie''', +{{Cost|1}} en als je deze beurt een kaart pakt die precies {{Cost|5}} kost, herhaal je deze eigenschap aan het begin van je volgende beurt. || (2023) | ||
|- | |- | ||
!German | !German | ||
− | | Vorarbeiter || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d= | + | | Vorarbeiter || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=s}} || style="padding:0px 15px;"| '''+1 Aktion''', {{nowrap|+{{Cost|1}}}} und, wenn du in diesem Zug eine Karte nimmst, die genau {{Cost|5}} kostet, wiederhole diese Fähigkeit zu Beginn deines nächsten Zuges. || (2023) |
+ | |- | ||
+ | !Polish | ||
+ | | Nadzorca || {{CardLangVersionImage|Polish}} || || style="padding:0px 15px;"| '''+1 akcja''', {{nowrap|+{{Cost|1}},}} i jeśli w tej turze dodasz kartę kosztującą dokładnie {{nowrap|{{Cost|5}},}} na początku swojej następnej tury rozpatrz ten efekt ponownie. || (2023) | ||
|} | |} | ||
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}} | }} | ||
=== Secret History === | === Secret History === | ||
− | {{Quote|Text= The first version made +{{Cost|2}}, and then +1 Action each turn until you gained an Action. After that I jumped to the final card. The wording got tweaked repeatedly to try to be clear and avoid bad interactions, but it stayed basically the same. | + | {{Quote|Text= The first version made +{{Cost|2}}, and then +1 Action each turn until you gained an Action. After that I jumped to the final card. The wording got tweaked repeatedly to try to be clear and avoid bad interactions, but it stayed basically the same. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Plunder] | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Dominion: Plunder] |
+ | }} | ||
+ | === Wording === | ||
+ | {{Quote|Text= | ||
+ | A lot of work went into that wording, trying to find something that handled all the cases that needed handling. "Play this again" was tried and failed; consider Throning it. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=21556.msg898620#msg898620 * Plunder Previews #5: More Stuff *] | ||
}} | }} | ||
− | |||
− | |||
{{Navbox Plunder}} | {{Navbox Plunder}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 05:57, 2 January 2024
Taskmaster | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Plunder |
Illustrator(s) | Claus Stephan |
Card text | |
+1 Action, +, and if you gain a card costing exactly this turn, then at the start of your next turn, repeat this ability. |
Taskmaster is an Action-Duration card from Plunder. It will give you an extra Action next turn if you gain a card costing this turn, and it will remain in play giving you extra Actions for as many turns as you keep gaining 's.
Contents |
[edit] FAQ
[edit] Official FAQ
- Taskmaster can end up making +1 Action and + turn after turn, as long as you keep gaining at least one card costing .
- It only matters what the card cost when you gained it, not what it costs at other times.
- Taskmaster does not count cards gained before playing it.
[edit] Other rules clarifications
- Repeating Taskmaster's ability doesn't count as playing it again (which means you can't use a Way to make Taskmaster do something other than its usual ability at this point, and it won't count for Conspirator).
- At the start of your turn, you can first repeat this ability, then gain a Duchy with Importer, and that will let the Taskmaster repeat itself on your next turn.
- This checks the cost that a card had at the moment you gained it. So if you gain a Destrier that costs , that won't count for Taskmaster (even though its own gain means it now costs ). But if you gain a Destrier that costs (meaning it now costs ), that lets Taskmaster repeat itself.
- If gaining a -cost card causes you to play a Taskmaster (e.g. you play Haggler and buy a card, and then gain a Taskmaster with Haggler's ability and play the Taskmaster with Innovation), that will let the Taskmaster repeat itself on your next turn.
- If you haven't gained a -cost card this turn, Taskmaster can be trashed with Improve. But if you gain a -cost card afterwards (with a 2nd Improve), the Taskmaster will still repeat itself on your next turn (and potentially for multiple turns); you will have to remember this. [1]
[edit] Strategy
[edit] Synergies and Combos
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Action, +, and if you gain a card costing exactly this turn, then at the start of your next turn, repeat this ability. | Plunder | December 2022 |
[edit] Other language versions
[edit] Trivia
[edit] Preview
Taskmaster is a tricky village. It can be there for you turn after turn, if you keep working on those 's.
[edit] Secret History
The first version made +, and then +1 Action each turn until you gained an Action. After that I jumped to the final card. The wording got tweaked repeatedly to try to be clear and avoid bad interactions, but it stayed basically the same.
[edit] Wording
A lot of work went into that wording, trying to find something that handled all the cases that needed handling. "Play this again" was tried and failed; consider Throning it.