Squire
From DominionStrategy Wiki
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− | '''Squire''' is an [[Action]] card from [[Dark Ages]]. It can act as a [[Villages|Village]], since it can give +2 Actions, as a [[gainer]] since it can gain silver, or as a source of +Buy. In addition, when trashed it can gain you any attack - you can even gain a {{Card|Familiar}} without buying a | + | '''Squire''' is an [[Action]] card from [[Dark Ages]]. It can act as a [[Villages|Village]], since it can give +2 Actions, as a [[gainer]] since it can gain silver, or as a source of +Buy. In addition, when trashed it can gain you any attack - you can even gain a {{Card|Familiar}} without buying a {{Card|Potion}}! |
== FAQ == | == FAQ == | ||
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Nevertheless, it's already evident that there's many cases where Squire will shine. | Nevertheless, it's already evident that there's many cases where Squire will shine. | ||
* Squire can support a {{Card|Gardens}} strategy, since it can give +2 Buys for quick deck expansion and piling out the Squires. The {{Card|Silver}} gain makes it work with a {{Card|Feodum}} strategy as well. | * Squire can support a {{Card|Gardens}} strategy, since it can give +2 Buys for quick deck expansion and piling out the Squires. The {{Card|Silver}} gain makes it work with a {{Card|Feodum}} strategy as well. | ||
− | * In the presence of strong early [[trashing]] ( | + | * In the presence of strong early [[trashing]] ({{Card|Chapel}}, {{Card|Steward}}, {{Card|Remake}}) and a good [[attack]] ({{Card|Familiar}}, {{Card|Goons}}), Squire lets you get the attack early AND not slow down your trashing. |
* Squire can provide the +Action, the +Buy, and some of the +{{Cost|}} for an [[engine]] - that's three components in one card. Multifunctional cards are quite powerful, and squire looks to be no exception. the lack of +Card will hurt - it will be difficult to make a Squire/{{Card|Smithy}} engine - but it will be a great card to pick up with spare buys and early on in the engine-building process. | * Squire can provide the +Action, the +Buy, and some of the +{{Cost|}} for an [[engine]] - that's three components in one card. Multifunctional cards are quite powerful, and squire looks to be no exception. the lack of +Card will hurt - it will be difficult to make a Squire/{{Card|Smithy}} engine - but it will be a great card to pick up with spare buys and early on in the engine-building process. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
* {{Card|Library}}, {{Card|Watchtower}}, {{Card|Menagerie}} - the usual +Cards sources that love decreased handsizes. | * {{Card|Library}}, {{Card|Watchtower}}, {{Card|Menagerie}} - the usual +Cards sources that love decreased handsizes. | ||
− | * Expensive attacks combined with powerful trashing. A Squire/{{Card|Chapel}} [[opening]] may well get its first {{Card|Goons}} as fast as a {{Card|Silver}}/ | + | * Expensive attacks combined with powerful trashing. A Squire/{{Card|Chapel}} [[opening]] may well get its first {{Card|Goons}} as fast as a {{Card|Silver}}/{{Card|Silver}} opening and with fast trashing to boot. |
* {{Card|Gardens}}, {{Card|Feodum}} | * {{Card|Gardens}}, {{Card|Feodum}} | ||
=== Antisynergies === | === Antisynergies === |
Revision as of 04:39, 13 November 2012
Squire | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Harald Lieske |
Card text | |
+ Choose one: +2 Actions; or +2 Buys; or gain a Silver. When you trash this, gain an Attack card. |
Squire is an Action card from Dark Ages. It can act as a Village, since it can give +2 Actions, as a gainer since it can gain silver, or as a source of +Buy. In addition, when trashed it can gain you any attack - you can even gain a Familiar without buying a Potion!
Contents |
FAQ
Official FAQ
- When you play this, you get +, and your choice of either +2 Actions, +2 Buys, or gaining a Silver.
- The Silver comes from the Supply and is put into your discard pile.
- If Squire is trashed somehow, you gain an Attack card; the Attack card comes from the Supply and is put into your discard pile.
- You can gain any Attack card available in the Supply, but if no Attack card is available, you do not gain one.
Other Rules clarifications
Strategy Article
As Dark Ages is still new, there isn't a definitive Squire article.
Nevertheless, it's already evident that there's many cases where Squire will shine.
- Squire can support a Gardens strategy, since it can give +2 Buys for quick deck expansion and piling out the Squires. The Silver gain makes it work with a Feodum strategy as well.
- In the presence of strong early trashing (Chapel, Steward, Remake) and a good attack (Familiar, Goons), Squire lets you get the attack early AND not slow down your trashing.
- Squire can provide the +Action, the +Buy, and some of the + for an engine - that's three components in one card. Multifunctional cards are quite powerful, and squire looks to be no exception. the lack of +Card will hurt - it will be difficult to make a Squire/Smithy engine - but it will be a great card to pick up with spare buys and early on in the engine-building process.
Synergies/Combos
- Library, Watchtower, Menagerie - the usual +Cards sources that love decreased handsizes.
- Expensive attacks combined with powerful trashing. A Squire/Chapel opening may well get its first Goons as fast as a Silver/Silver opening and with fast trashing to boot.
- Gardens, Feodum
Antisynergies
- Worker's Village is usually going to be better, since the second buy that Squire can provide usually won't matter as much as the consistent +Card
Trivia
Secret History
The first version of this, from way back when, was the not-so-similar-looking '+1 card +1 action, you may play an attack or buy a Silver.' It was a village that only played attacks, or a +buy that only worked on Silver. When it turned out that I wouldn't be doing more cards that let you buy cards in the action phase, due to Black Market being confusing, I dropped buying Silvers (at that point 'buy a Treasure') and added, 'when trashed, gain an attack.' Now the card was just a blank cycler in games with no attacks. For a while I thought that was okay, but people sure complained about it. I made it, 'when trashed, gain an attack or silver,' but of course some games there's no way to trash it either