Village
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+ | '''Village''' is an [[Action]] card from the [[Base]] set. Village gives you +2 actions, allowing you to play more than one [[terminal]] action each turn. This enables complex strategies and [[engine]]s. Other cards which give +2 actions are also referred to as [[Villages]], with Village being the simplest and the first that most players experience. | ||
== FAQ == | == FAQ == |
Revision as of 13:49, 4 November 2012
Village | |
---|---|
Cost | 3 |
Type | Action |
Set/Expansion | Base |
Illustrator | Claus Stephan |
+1 Card +2 Actions |
Village is an Action card from the Base set. Village gives you +2 actions, allowing you to play more than one terminal action each turn. This enables complex strategies and engines. Other cards which give +2 actions are also referred to as Villages, with Village being the simplest and the first that most players experience.
Contents |
FAQ
Official FAQ
- If you're playing multiple Villages, keep a careful count of your Actions. Say how many you have left out loud; this trick works every time.
Other Rules clarifications
"+2 actions" does NOT mean that you must immediately play 2 actions; it means that you may, later in the turn, play 2 more actions. Playing those actions is not part of resolving Village.
Strategy Article
There has been no comprehensive strategy article written on Village.
This may be because Village does not, by itself, constitute a strategy; Village is an enabler for other strategies that use "terminal" actions (actions that do not give +1 action). It may seem that Village is always a good card to have, since it gives +1 card and you're never sad to draw a Village in your hand. However, this gut feeling is not right - it still takes a turn to buy a Village, a turn where you could have bought something else which gets you closer to buying Provinces. So even though you never mind having the Village in your deck, many times Silver is a better buy.
Village or its variants are integral components of a +Cards/+Actions engine; building such an engine is discussed at http://dominionstrategy.com/2011/03/07/actionscards/ and http://dominionstrategy.com/2012/07/30/building-the-first-game-engine/ .
Synergies/Combos
- Smithy and other cards which give +3 cards
- Other actions which do not give +1 action but which you want to play multiples of.
- Chapel and other trashers, since they make it easier to match up your Village with your good Actions.
Antisynergies
- Mountebank and other Cursers or Looters when there is no trashing, since they may make it difficult to match up your Village with your good Actions.
- A lack of good terminal actions.
- Other cards which give +2 actions but give a better bonus than just +1 card.
Trivia
In common lingo, people may refer to any card which gives +2 actions as "a village", calling the Village card a "Vanilla Village", to distinguish it from the many other cards which give +2 actions and some other bonus.
Secret History