Treasury
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− | '''Treasury''' is an [[Action]] card from Seaside. It is a [[cantrip]] | + | '''Treasury''' is an [[Action]] card from Seaside. It is a [[Peddler variant]]—a [[cantrip]] that gives +{{coin|1}}. Fitting with the next-turn theme of Seaside, you can place Treasury on top of your deck during clean-up to set up your next turn; however, this doesn't work if you bought any [[Victory]] cards, and so is much more helpful in the process of building the [[engine]]. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === |
Revision as of 20:45, 6 November 2012
Treasury | |
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Cost | |
Type | Action |
Set/Expansion | Seaside |
Illustrator | Ryan Laukat |
+1 Card +1 Action + When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck. |
Treasury is an Action card from Seaside. It is a Peddler variant—a cantrip that gives + . Fitting with the next-turn theme of Seaside, you can place Treasury on top of your deck during clean-up to set up your next turn; however, this doesn't work if you bought any Victory cards, and so is much more helpful in the process of building the engine.
Contents |
FAQ
Official FAQ
- If you buy multiple cards and at least one of them is a Victory card, then none of your Treasuries can be put on top of your deck.
- If you played multiple Treasuries and did not buy a Victory card this turn, then you can put any or all of the played Treasuries on top of your deck.
- If you forget and discard a Treasury to your discard pile, then essentially you have chosen not to use the optional ability. You may not dig through your discard pile to retrieve it later.
- Gaining a Victory card without buying it, such as with Smugglers, does not stop you from putting Treasury on top of your deck.
Other Rules clarifications
Strategy Article
There isn't a strategy article for Treasury.
It is quite good when bought early, since it will stay on your deck for a long time until you start greening. You should remember not to get overconfident about your buying power - even if you're consistently getting Provinces if that'll just mean that your Treasuries will be discarded and you'll go back down to drawing - !
each turn, that doesn't mean you need to start buyingSynergies/Combos
- Outpost
- Throne Room and King's Court can be used as reliable villages if you always have a Treasury on top of your deck.
Antisynergies
- Minion will just make you discard your Treasuries
- Scheme doesn't conflict but may be redundant if most of your Actions are Treasuries anyway.
Trivia
Secret History
This replaced a card that had rules problems. I eventually figured out a way to deal with the problems, but not in time for it to make the set. It will make it somewhere else eventually.
I considered various things for a replacement, eventually settling on a card that you can have every turn if you want, which had been something I'd been meaning to get into the set but hadn't. Instead of sitting in play, it replaces itself (+1 Card +1 Action) and goes back on top of your deck each turn. The "but not if you bought a Victory card" clause keeps it more interesting and fairer. I had a version that you trashed when you bought a Victory card, but it was fine to let you keep it.