Rebuild
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | *You can name any card, whether or not it is being used this game or is a Victory card. | + | * You can name any card, whether or not it is being used this game or is a Victory card. |
− | *Then reveal cards from your deck until you reveal a Victory card that is not what you named. | + | * Then reveal cards from your deck until you reveal a Victory card that is not what you named. |
− | *If you run out of cards, shuffle your discard pile and continue, without shuffling in the revealed cards. | + | * If you run out of cards, shuffle your discard pile and continue, without shuffling in the revealed cards. |
− | *If you run out of cards with no cards left in your discard pile, stop there, discard everything, and nothing more happens. | + | * If you run out of cards with no cards left in your discard pile, stop there, discard everything, and nothing more happens. |
− | *If you did find a Victory card that was not what you named, you discard the other revealed cards, trash the Victory card, and gain a Victory card costing up to {{Cost|3}} more than the trashed card. | + | * If you did find a Victory card that was not what you named, you discard the other revealed cards, trash the Victory card, and gain a Victory card costing up to {{Cost|3}} more than the trashed card. |
− | *The card you gain comes from the Supply and is put into your discard pile. | + | * The card you gain comes from the Supply and is put into your discard pile. |
=== Other Rules clarifications === | === Other Rules clarifications === |
Revision as of 06:07, 11 November 2012
Rebuild
Rebuild | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Kurt Miller |
Card text | |
+1 Action Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to more than it. |
Contents |
FAQ
Official FAQ
- You can name any card, whether or not it is being used this game or is a Victory card.
- Then reveal cards from your deck until you reveal a Victory card that is not what you named.
- If you run out of cards, shuffle your discard pile and continue, without shuffling in the revealed cards.
- If you run out of cards with no cards left in your discard pile, stop there, discard everything, and nothing more happens.
- If you did find a Victory card that was not what you named, you discard the other revealed cards, trash the Victory card, and gain a Victory card costing up to more than the trashed card.
- The card you gain comes from the Supply and is put into your discard pile.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
A late addition. I had an empty slot, and noticed that all of the large expansions gave you answers to the question, how do I deal with these dead victory cards? Intrigue has victory cards that aren't dead; Seaside lets you set them aside with Island, and, if you're crafty, Native Village; Prosperity has VP tokens; Hinterlands pushes card filtering. So I tried this out. Originally it didn't give +1 Action, but that version could not compete