Junk Dealer
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− | '''Junk Dealer''' is an [[Action]] card from [[Dark Ages]]. It is a [[cantrip]] which gives +{{ | + | '''Junk Dealer''' is an [[Action]] card from [[Dark Ages]]. It is a [[cantrip]] which gives +{{Cost|1}} like [[Peddler]], but also requires you to [[trasher|trash]] a card; this is a benefit for most of the game, but can become a liability later. |
== FAQ == | == FAQ == | ||
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There isn't yet a strategy article for [[Junk Dealer]]. | There isn't yet a strategy article for [[Junk Dealer]]. | ||
− | It's a [[cantrip]] [[trasher]], so it's pretty good. It's priced at {{ | + | It's a [[cantrip]] [[trasher]], so it's pretty good. It's priced at {{Cost|5}}, same as [[Peddler variant|the various other]] "+1 Card, +1 Action, +{{Cost|1}}, +1 Gimmick" cards—[[Market]], [[Highway]], [[Treasury]], etc. It's often a good buy on your first {{Cost|5}} hand when building an [[engine]] (if it's not overshadowed by cards like [[Witch]], [[Mountebank]], or [[Wharf]]). Combos pretty well with the various when-trashed bonuses on [[Dark Ages]] cards. |
Not much to say about it, if you have a good grasp on the value of trashing you'll have a good grasp on Junk Dealer. | Not much to say about it, if you have a good grasp on the value of trashing you'll have a good grasp on Junk Dealer. |
Revision as of 14:26, 16 November 2012
Junk Dealer | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Kurt Miller |
Card text | |
+1 Card +1 Action + Trash a card from your hand. |
Junk Dealer is an Action card from Dark Ages. It is a cantrip which gives + like Peddler, but also requires you to trash a card; this is a benefit for most of the game, but can become a liability later.
Contents |
FAQ
Official FAQ
- You have to trash a card from your hand if you can.
- You draw before trashing.
Other Rules clarifications
Strategy Article
There isn't yet a strategy article for Junk Dealer.
It's a cantrip trasher, so it's pretty good. It's priced at , same as the various other "+1 Card, +1 Action, +, +1 Gimmick" cards—Market, Highway, Treasury, etc. It's often a good buy on your first hand when building an engine (if it's not overshadowed by cards like Witch, Mountebank, or Wharf). Combos pretty well with the various when-trashed bonuses on Dark Ages cards.
Not much to say about it, if you have a good grasp on the value of trashing you'll have a good grasp on Junk Dealer.
Synergies/Combos
Antisynergies
Trivia
Secret History