Farmland
From DominionStrategy Wiki
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|Set = Hinterlands | |Set = Hinterlands | ||
|Type = [[Victory]] | |Type = [[Victory]] | ||
− | |Illustrator = | + | |Illustrator = Eric J. Carter |
|Text = 2VP. When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card. | |Text = 2VP. When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card. | ||
}} | }} |
Revision as of 20:42, 3 November 2012
Farmland | |
---|---|
Cost | 6 |
Type | [[Victory]] |
Set/Expansion | Hinterlands |
Illustrator | Eric J. Carter |
2VP. When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card. |
Contents |
FAQ
Official FAQ
Copy & Paste Official FAQ here, please.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
Another very old card, from before I split Seaside and Hinterlands. Originally it triggered on gaining it. This can cause some confusing chaining - buy Farmland, trash a card costing $4, gain a Farmland, trash another card costing $4, gain a Farmland. I might have left it as when-gain anyway, just to have everything be when-gain (possibly also limiting what you could gain to non-Farmland), but Noble Brigand had to be when-buy, so there wasn't a sufficient benefit to having this be when-gain. So the less confusing when-buy prevailed.