Hunting Grounds
From DominionStrategy Wiki
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=== Secret History === | === Secret History === | ||
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− | |Text=The bottom started out on a victory card worth 3 VP. It was a defense vs. Knights, and cute with Remodels, but not really so worth doing. So I dropped that card, then brought the bottom back with a simple action top. I see from my files that I briefly tried it at | + | |Text=The bottom started out on a victory card worth 3 VP. It was a defense vs. Knights, and cute with Remodels, but not really so worth doing. So I dropped that card, then brought the bottom back with a simple action top. I see from my files that I briefly tried it at {{coin|5}} with "+3 Cards +1 Buy" before going to the +4 Cards version |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | ||
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Revision as of 14:16, 5 November 2012
Hunting Grounds
Hunting Grounds | |
---|---|
Cost | 6 |
Type | Action |
Set/Expansion | Dark Ages |
Illustrator | Simon Jannerland |
+4 Cards ___ |
Contents |
FAQ
Official FAQ
When you play this, draw 4 cards. If this is trashed, you either gain a Duchy or 3 Estates, your choice. These cards come from the Supply and are put into your discard pile. If you choose the 3 Estates and there are not 3 left, just gain as many as you can.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
The bottom started out on a victory card worth 3 VP. It was a defense vs. Knights, and cute with Remodels, but not really so worth doing. So I dropped that card, then brought the bottom back with a simple action top. I see from my files that I briefly tried it at with "+3 Cards +1 Buy" before going to the +4 Cards version