Thief
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== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === | ||
− | This is the only card that Valerie and Dale changed (other than non-functional wording changes). Which is of course just the way I would have wanted things - I mean who wouldn't? They had no compulsion to make changes for the sake of changing things; they complained about a few weak/confusing cards that just left, and everything else but Thief ended up the way I made it. Anyway Thief originally revealed the top 2 cards, then put the untrashed ones back. Valerie didn't like how, if you got hit with Thief and your top 2 cards were non-Treasures, then subsequent Thieves would also get nothing. Also there was the issue of remembering the order to put the cards back. So they changed it from reveal to reveal-then-discard. I was initially skeptical but in the end I think it was a good change. | + | {{Quote|Text=This is the only card that Valerie and Dale changed (other than non-functional wording changes). Which is of course just the way I would have wanted things - I mean who wouldn't? They had no compulsion to make changes for the sake of changing things; they complained about a few weak/confusing cards that just left, and everything else but Thief ended up the way I made it. Anyway Thief originally revealed the top 2 cards, then put the untrashed ones back. Valerie didn't like how, if you got hit with Thief and your top 2 cards were non-Treasures, then subsequent Thieves would also get nothing. Also there was the issue of remembering the order to put the cards back. So they changed it from reveal to reveal-then-discard. I was initially skeptical but in the end I think it was a good change. |Name=[[Donald X. Vaccarino]] |
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=115.0 from the Secret History of Dominion cards] | ||
+ | }} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 02:38, 27 October 2012
Thief | |
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Cost | 4 |
Type | [[Action - Attack]] |
Set/Expansion | Base |
Illustrator | Julien Delval |
Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards. |
Contents |
FAQ
Official FAQ
A player with just one card left reveals that last card and then shuffles to get the other card to reveal (without including the revealed card); a player with no cards left shuffles to get both of them. A player who still doesn't have two cards to reveal after shuffling just reveals what he can. Each player trashes one Treasure card at most, of the attacker's choice from the two revealed cards, and then you gain any of the trashed cards that you want. You can only take Treasures just trashed—not ones trashed on previous turns. You can take none of them, all of them, or anything in between. Put the Treasures you decided to gain into your Discard pile. The ones you choose not to gain stay in the Trash pile.
Other Rules clarifications
The treasures are trashed and then gained, so any things that happen on-trash happen first, and then any on-gain abilities activate afterwards.
Strategy Article
Currently, there is no Thief strategy article.
Thief is typically a very weak card, and was at one point voted the Worst $4 card. (It later lost this spot to Scout). Thief appears strong to many new players, who remember the times Thieves stole their Gold but forget the times Thieves cleared out all their useless Coppers. In practice, Thief is often very weak for the following reasons:
- It gives you no benefit when played. The treasure you get is delayed by a shuffle, and if the Thief had been a better action card or a Silver, you could have probably bought a good card instead of having to steal one.
- It often helps the opponent by clearing out their Coppers.
- Thief is also significantly weaker in 2-player than in 4-player. It's not unusual for the Thief attack to have no effect at all!
So in many cases, Thief is unlikely to hit anything good; the cases where Thief is likely to be good are listed below in the Synergies section.
Synergies/Combos
- Opponents' heavy trashing allows the Thief to have a high chance of stealing good cards, if the main source of money is still Silver and Gold.
- Treasure-based decks such as those relying on a high Venture or Fool's Gold density are vulnerable to Thief.
- When you have more than one opponent, Thief becomes a reasonable Gardens enabler.
- King's Court can facilitate a very large number of Thief plays, and it is possible to deplete your opponent of treasure entirely!
- Top-deck inspection attacks such as Spy, Oracle, or Scrying Pool allow you to get a good treasure on top of your opponents' decks.
Antisynergies
- When the opponent does not trash their own Coppers, Thief is likely to hit Coppers, helping them.
- An engine made up of mostly Actions is unlikely to be hurt by Thief, even if the engine has a few Golds or Silvers in it.
- Actions which give +$ make Thief ineffective.
Trivia
Secret History