Rogue
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=== Other Rules clarifications === | === Other Rules clarifications === | ||
+ | *Rogue is an [[Attack]], even if you don't trash any cards with it, so an opponent can reveal a [[Reaction]] (such as [[Secret Chamber]]). | ||
+ | |||
== Strategy Article == | == Strategy Article == | ||
=== Synergies/Combos === | === Synergies/Combos === |
Revision as of 20:29, 8 November 2012
Rogue
Rogue | |
---|---|
Cost | |
Type | Action - Attack |
Set/Expansion | Dark Ages |
Illustrator | Jesse Mead |
+ If there are any cards in the trash costing from to , gain one of them. Otherwise, each other player reveals then discards the top 2 cards of his deck, and trashes one of them costing from to . |
Contents |
FAQ
Official FAQ
- If there is a card in the trash costing from to , you have to gain one of them; it is not optional.
- You can look through the trash at any time.
- The other players get to see what card you took. The gained card goes into your discard pile.
- Cards with Alchemy) do not cost from to . in the cost (from
- If there was no card in the trash costing from to , you instead have each other player reveal the top 2 cards of his deck, trash one of them of his choice that costs from to (if possible), and discard the rest. Go in turn order, starting with the player to your left.
Other Rules clarifications
- Rogue is an Attack, even if you don't trash any cards with it, so an opponent can reveal a Reaction (such as Secret Chamber).
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
A few years later, I made a new version as what Urchin turned into. It looked at the top two now, still trashing something for from to . This was in the set for a while, then got upped to taking any - card from the trash, not just one that was just trashed. But one day I got too fed up with it. The problem was, it was the kind of attack you might feel like buying to fight itself, only you couldn't - you had to buy Urchins and get them to upgrade, which can take a while when you start on it later. Bandit was normally just a thorn in your side, but some games it would get played a ton and take your stuff and you couldn't even get in on it.
So, I replaced what Urchin turned into with Mercenary, and made this new Bandit, now a Rogue. He only trashes or gains, not both at once, and he can't trash if there's anything to gain. He does make + though, which makes all the difference. Some games there is stuff in the trash right away, like Hermits, and the Rogue never gets to trash cards, but well that's the kindler gentler Dark Ages that people prefer.