Vagrant
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|text = +1 Card<br />+1 Action<br />Reveal the top card of your deck. If it's a Victory card, Curse, Ruins, or Shelter, put it into your hand. | |text = +1 Card<br />+1 Action<br />Reveal the top card of your deck. If it's a Victory card, Curse, Ruins, or Shelter, put it into your hand. | ||
}} | }} | ||
− | '''Vagrant''' | + | '''Vagrant''' is an [[Action]] from [[Dark Ages]]. It's typically a [[cantrip]], giving +1 Card and +1 Action, but it lets you look at the top card of your deck might let you draw it if it's got the right types. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
* You draw a card before revealing your top card. | * You draw a card before revealing your top card. | ||
− | * If the top card of your deck is a Curse, Ruins, Shelter, or Victory card, it goes into your hand; otherwise it goes back on top. | + | * If the top card of your deck is a [[Curse]], [[Ruins]], [[Shelter]], or [[Victory]] card, it goes into your hand; otherwise it goes back on top. |
* A card with multiple types goes into your hand if at least one of the types is Curse, Ruins, Shelter, or Victory. | * A card with multiple types goes into your hand if at least one of the types is Curse, Ruins, Shelter, or Victory. | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
+ | |||
== Strategy Article == | == Strategy Article == | ||
+ | As [[Dark Ages]] is pretty new, there hasn't been much strategy discussion of Vagrant. | ||
+ | |||
+ | The card it's most similar to, of previously existing cards, is [[Pearl Diver]]. It's a cheap cantrip for {{cost|2}}, which might sometimes give an extra bonus. In the case of Vagrant, the bonus is that it might act like a cheap [[Laboratory]], drawing you that second card - but only if that second card is likely to be [[dead]], since [[Victory]], [[Ruins]], [[Curse]], and [[Shelter]] cards are usually pretty bad. Vagrant is obviously going to be much better with [[Action]]-[[Victory]] cards, since it can draw you your [[Nobles]], [[Island]]s, and [[Great Hall]]s. It can also reveal the top card for you to draw it with [[Mystic]], and can maybe help clear green off the top of the deck for [[Scrying Pool]]. It could also help keep an [[Apothecary]] engine humming. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
+ | * [[Curser]]s and [[Looter]]s both give you the junk that you need Vagrant to clear out and will make you be stuck at {{cost|2}} so you have a good time to buy Vagrant | ||
+ | * +Buy, to pick up spare Vagrants during engine-building | ||
+ | * [[Action]]-[[Victory]] cards. | ||
+ | * [[Mystic]] | ||
+ | * Cards that want to get green off the top of your deck, so perhaps [[Apothecary]] and [[Scrying Pool]] | ||
=== Antisynergies === | === Antisynergies === | ||
+ | * [[Native Village]] likes having green left on top | ||
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === |
Revision as of 04:22, 13 November 2012
Vagrant | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Joshua Stewart |
Card text | |
+1 Card +1 Action Reveal the top card of your deck. If it's a Victory card, Curse, Ruins, or Shelter, put it into your hand. |
Vagrant is an Action from Dark Ages. It's typically a cantrip, giving +1 Card and +1 Action, but it lets you look at the top card of your deck might let you draw it if it's got the right types.
Contents |
FAQ
Official FAQ
- You draw a card before revealing your top card.
- If the top card of your deck is a Curse, Ruins, Shelter, or Victory card, it goes into your hand; otherwise it goes back on top.
- A card with multiple types goes into your hand if at least one of the types is Curse, Ruins, Shelter, or Victory.
Other Rules clarifications
Strategy Article
As Dark Ages is pretty new, there hasn't been much strategy discussion of Vagrant.
The card it's most similar to, of previously existing cards, is Pearl Diver. It's a cheap cantrip for , which might sometimes give an extra bonus. In the case of Vagrant, the bonus is that it might act like a cheap Laboratory, drawing you that second card - but only if that second card is likely to be dead, since Victory, Ruins, Curse, and Shelter cards are usually pretty bad. Vagrant is obviously going to be much better with Action-Victory cards, since it can draw you your Nobles, Islands, and Great Halls. It can also reveal the top card for you to draw it with Mystic, and can maybe help clear green off the top of the deck for Scrying Pool. It could also help keep an Apothecary engine humming.
Synergies/Combos
- Cursers and Looters both give you the junk that you need Vagrant to clear out and will make you be stuck at so you have a good time to buy Vagrant
- +Buy, to pick up spare Vagrants during engine-building
- Action-Victory cards.
- Mystic
- Cards that want to get green off the top of your deck, so perhaps Apothecary and Scrying Pool
Antisynergies
- Native Village likes having green left on top
Trivia
Secret History