Monument
Monument | |
---|---|
Cost | 4 |
Type | Action |
Set/Expansion | Prosperity |
Illustrator | Julien Delval |
+ +1 |
Contents |
FAQ
Official FAQ
Copy & Paste Official FAQ here, please.
Other Rules clarifications
Strategy Article
Original article by theory
Despite having one of the most awesome card images, Monument is one of the most boring cards. It’s not bad: the VP token power is decent, and can really add up. Certainly if there are no better terminal Actions, then opening Monument/Silver is definitionally better than Silver/Silver.
But the problem is that it competes with so much other stuff. If there aren’t any +Actions, then it has a pretty bad claim to be one of your terminal Actions. Even if there are, so many other cards offer more interesting (and more stackable) powers. Militias and Cutpurses provide nearly the same benefit while crippling your opponents; Salvager/Remodel/Bishop/Island trim your deck; Baron/Bridge/Mining Village can catapult you to and before your opponents. (Monument is generally better than Scout and Navigator … but then again, what isn’t?)
Its lone unique perk is that it’s the only + card (thus far) that really works well with Throne Room / King’s Court. A Throned or Kinged Bishop usually just runs out of stuff to trash, whereas Throned and Kinged Goons are a bit of waste, since it only adds to the +Buy and not the + .
Naturally, Monument is nicer the earlier you buy it. It’s probably worth buying in the early game if there aren’t any other good options. Mid-game, it’s a good pickup if you’re feeling like you have Actions to burn and want to get some tiebreaker points. Late-game, it might be too late and you might be better off buying Estates/Gardens with your . (Unless, of course, you have a Royal Seal / Watchtower and can play it on the next turn, preferably Kinged or Throned.) And it works best in thin decks, where you can play it as often as possible.
Synergies/Combos
- Bishop/Goons, if you’re going for a VP tokens strategy
- Throne Room / King’s Court
- Chancellor, which lets you play it more often
- Very long games / thin decks (both being situations where you can play it often)
Antisynergies
- The existence of more attractive Actions
- The existence of more attractive terminal Actions in a set without +Actions
- Sets that lead to fast games (e.g., Chapel, Gardens, or even Envoy if opponents opened Envoy/Silver)
Trivia
Secret History